Guarda Dominado
Humanóide
Enthralled Enforcer
Spectre | Y |
---|---|
Area | Praça Devastada, Central de Comando, Laboratório Eterno |
Tags | cleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, templar |
Packs |
Vida
115%
Armadura
+75%
Evasão
+30%
Ailment Threshold
115%
Resistência
20 20 20 0
Damage
115%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
8 ~ 16
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
100%
Model Size
91%
Type
OriathBlackguard
Metadata
OriathBlackguardKitava1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,398
Armadura
50,383
Evasão
6,161
Escudo de Energia
0
Damage
430
Dano Mágico
430
Precisão
290
Attack Time
1.755
Experiência
10,255
Ailment Threshold
7,398
Chill
23
Shock
23
Brittle
132
Scorch
23
Sap
65
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 344–515
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathEnforcerSunderKitava
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ruptura
Base Damage: 344–515
Chance de Crítico: 5%
Dano de Ataque: 60%
Attack Time: 1.755 seg
Recarga: 6 seg
Bate no chão com uma Maça, Cetro, Machado ou Cajado, criando uma onda de solo partido que causa dano aos inimigos em uma área na sua frente. Inimigos acertados pela onda liberarão uma onda de choque circular, causando dano em outros inimigos em volta deles.
Causa 40% menos Dano de Ataque
5% mais Velocidade de Ataque
Ondas de Choque causam 85% menos Dano
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
5% mais Velocidade de Ataque
Ondas de Choque causam 85% menos Dano
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathBlackguard/OriathBlackguardKitava1"] = { name = "Enthralled Enforcer", life = 1.15, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.755, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "OriathEnforcerSunderKitava", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathEnforcerSunderKitava"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Guarda Dominado
Humanóide
Enthralled Enforcer
Spectre | Y |
---|---|
Tags | cleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, templar |
Packs |
Vida
115%
Armadura
+75%
Evasão
+30%
Ailment Threshold
115%
Resistência
20 20 20 0
Damage
115%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
8 ~ 16
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
100%
Model Size
91%
Type
OriathBlackguard
Metadata
OriathBlackguardKitava1Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,398
Armadura
50,383
Evasão
6,161
Escudo de Energia
0
Damage
430
Dano Mágico
430
Precisão
290
Attack Time
1.755
Experiência
10,255
Ailment Threshold
7,398
Chill
23
Shock
23
Brittle
132
Scorch
23
Sap
65
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 344–515
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathEnforcerSunderKitava
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ruptura
Base Damage: 344–515
Chance de Crítico: 5%
Dano de Ataque: 60%
Attack Time: 1.755 seg
Recarga: 6 seg
Bate no chão com uma Maça, Cetro, Machado ou Cajado, criando uma onda de solo partido que causa dano aos inimigos em uma área na sua frente. Inimigos acertados pela onda liberarão uma onda de choque circular, causando dano em outros inimigos em volta deles.
Causa 40% menos Dano de Ataque
5% mais Velocidade de Ataque
Ondas de Choque causam 85% menos Dano
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
5% mais Velocidade de Ataque
Ondas de Choque causam 85% menos Dano
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathBlackguard/OriathBlackguardKitava1Hellscape"] = { name = "Enthralled Enforcer", life = 1.15, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.755, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "OriathEnforcerSunderKitava", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathEnforcerSunderKitava"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }