Cavaleiro Inquieto
Cadáver
Categoria do Monstro: Morto-vivo
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Restless Knight
Cavaleiro Inquieto DeathKnightMid /8
NomeExibir Descrições Completas
DropLevel 1
BaseType Restless Knight
BaseType Cavaleiro Inquieto
Class Patuá
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/DeathKnightMid
IconArt/2DItems/Currency/Azmeri/DeathKnightCorpse
ReferenceCommunity Wiki
Cavaleiro Inquieto
Morto-vivo
Restless Knight
SpectreY
Tagsbludgeoning_weapon, Conjurador, cold_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, metal_armour, not_dex, not_int, physical_affinity, undead, very_slow_movement, ward_armour
Vida
343%
Armadura
+50%
Ailment Threshold
219%
Resistência
0 75 0 0
Damage
217%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 22
Attack Time
2.25 Second
Damage Spread
±20%
Experiência
140%
Model Size
140%
Type
AzmeriDeathKnight
Metadata
DeathKnightMid
Nível
68
Vida
22,066
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
811
Dano Mágico
811
Precisão
290
Attack Time
2.25
Experiência
14,357
Ailment Threshold
14,089
Chill
45
Shock
45
Brittle
252
Scorch
45
Sap
123
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 648–973
Chance de Crítico: 5%
Attack Time: 2.25 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExpeditionDeathKnightSlam
Triggerable, Attack
Base Damage: 648–973
Chance de Crítico: 5%
Dano de Ataque: 165%
Attack Time: 2.25 seg
Recarga: 4 seg
Causa 65% mais Dano de Ataque
20% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
main hand base maximum attack distance [35]
GSExpeditionDeathKnightNova
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Recarga: 2.5 seg
Causa 857.1 a 1071 de Dano Físico
20% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
spell maximum action distance +% [-75]
WalkEmergeExpeditionDeathKnight
walk emerge distance [288]

Object Type

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

Actor
{
	on_start_WalkEmerge = "RemoveCollidability();"

	on_end_WalkEmerge =
	"
		Delay( 2, { MakeCollidable(); } );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

Actor
{
	on_start_GeometryAttack = "SetStateTo( glowboost, 1 );"
	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"

	on_start_WalkEmerge =
	"
		DisableRendering();
		HideAttachedMeshSegments();
		Delay( 0.47,
		{
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
			EnableRendering();
		} );
	"

	on_end_WalkEmerge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao );
		ShowAttachedMeshSegments();
		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DeathKnightMid"] = {
    name = "Restless Knight",
    life = 3.43,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.17,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 22,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "WalkEmergeExpeditionDeathKnight",
        "GAExpeditionDeathKnightSlam",
        "GSExpeditionDeathKnightNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeExpeditionDeathKnight"] = {
    name = "WalkEmergeExpeditionDeathKnight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.56,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionDeathKnightSlam"] = {
    name = "GAExpeditionDeathKnightSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 35, 20, baseMultiplier = 1.65, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 35, 20, baseMultiplier = 1.65, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionDeathKnightNova"] = {
    name = "GSExpeditionDeathKnightNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1, 20, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}