Mestre de Cerimônias Decapitador
Humanóide
monster ignores delve darkness mechanic [1]
Ritemaster Decapitator
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantMeleeSpectre |
Tags | cleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, legion_monster, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
Vida
225%
Armadura
+25%
Evasão
+40%
Ailment Threshold
225%
Resistência
30 30 30 20
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.56 Second
Damage Spread
±20%
Experiência
250%
Model Size
120%
Type
LegionVaalCultistSergeantMelee
Metadata
LegionVaalCultistSergeantMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,475
Armadura
35,988
Evasão
6,635
Escudo de Energia
0
Damage
504
Dano Mágico
504
Precisão
290
Attack Time
1.56
Experiência
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionVaalSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tempo de Conjuração: 1 seg
Causa 445.8 de Dano Físico Base por segundo
Duração base é de 1 segundos
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Duração base é de 1 segundos
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionVaalSergeantSoulrendCleave
Attack
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 12 seg
+7 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalSergeantSlam
Triggerable, Attack
Base Damage: 403–605
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.56 seg
Recarga: 12 seg
Causa 22% menos Dano de Ataque
Causa 50% mais Dano de Ataque
54% menos Velocidade de Ataque
+0.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
Causa 50% mais Dano de Ataque
54% menos Velocidade de Ataque
+0.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
LegionVaalWeaponThrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
38% menos Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
EmptyActionVaalSergeantMortarSpam
Attack
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
+7 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Preload { preload_buff_visual = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantMelee"] = { name = "Ritemaster Decapitator", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.35, damageSpread = 0.2, attackTime = 1.56, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "Melee", "LegionVaalWeaponThrow", "EmptyActionVaalSergeantSoulrendCleave", "EmptyActionVaalSergeantMortarSpam", "LegionVaalSergeantSlam", "LegionVaalSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalWeaponThrow"] = { name = "LegionVaalWeaponThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "active_skill_attack_speed_+%_final", "melee_range_+", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {3, 15, -38, 50, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantSoulrendCleave"] = { name = "EmptyActionVaalSergeantSoulrendCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantMortarSpam"] = { name = "EmptyActionVaalSergeantMortarSpam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSergeantSlam"] = { name = "LegionVaalSergeantSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_attack_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {5, -22, -54, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSoulrend"] = { name = "LegionVaalSoulrend", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {2.5, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Mestre de Cerimônias Decapitador
Humanóide
monster ignores delve darkness mechanic [1]
Ritemaster Decapitator
Spectre | Y |
---|---|
Tags | cleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
Vida
225%
Armadura
+25%
Evasão
+40%
Ailment Threshold
225%
Resistência
30 30 30 20
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.56 Second
Damage Spread
±20%
Experiência
250%
Model Size
120%
Type
LegionVaalCultistSergeantMelee
Metadata
LegionVaalCultistSergeantMeleeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,475
Armadura
35,988
Evasão
6,635
Escudo de Energia
0
Damage
504
Dano Mágico
504
Precisão
290
Attack Time
1.56
Experiência
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionVaalSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tempo de Conjuração: 1 seg
Causa 445.8 de Dano Físico Base por segundo
Duração base é de 1 segundos
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Duração base é de 1 segundos
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionVaalSergeantSoulrendCleave
Attack
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 12 seg
+7 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalSergeantSlam
Triggerable, Attack
Base Damage: 403–605
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.56 seg
Recarga: 12 seg
Causa 22% menos Dano de Ataque
Causa 50% mais Dano de Ataque
54% menos Velocidade de Ataque
+0.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
Causa 50% mais Dano de Ataque
54% menos Velocidade de Ataque
+0.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
LegionVaalWeaponThrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
38% menos Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
EmptyActionVaalSergeantMortarSpam
Attack
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
+7 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Preload { preload_buff_visual = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantMeleeSpectre"] = { name = "Ritemaster Decapitator", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.35, damageSpread = 0.2, attackTime = 1.56, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "Melee", "LegionVaalWeaponThrow", "EmptyActionVaalSergeantSoulrendCleave", "EmptyActionVaalSergeantMortarSpam", "LegionVaalSergeantSlam", "LegionVaalSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalWeaponThrow"] = { name = "LegionVaalWeaponThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "active_skill_attack_speed_+%_final", "melee_range_+", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {3, 15, -38, 50, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantSoulrendCleave"] = { name = "EmptyActionVaalSergeantSoulrendCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantMortarSpam"] = { name = "EmptyActionVaalSergeantMortarSpam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSergeantSlam"] = { name = "LegionVaalSergeantSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_attack_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {5, -22, -54, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSoulrend"] = { name = "LegionVaalSoulrend", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {2.5, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Mestre de Cerimônias Decapitador
Humanóide
Ritemaster Decapitator
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantMeleeSpectre |
Tags | cleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, legion_monster, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
Packs |
Vida
225%
Armadura
+25%
Evasão
+40%
Ailment Threshold
225%
Resistência
30 30 30 20
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.56 Second
Damage Spread
±20%
Experiência
250%
Model Size
120%
Type
LegionVaalCultistSergeantMelee
Metadata
LegionVaalCultistSergeantMeleeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,475
Armadura
35,988
Evasão
6,635
Escudo de Energia
0
Damage
504
Dano Mágico
504
Precisão
290
Attack Time
1.56
Experiência
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionVaalSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tempo de Conjuração: 1 seg
Causa 445.8 de Dano Físico Base por segundo
Duração base é de 1 segundos
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Duração base é de 1 segundos
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionVaalSergeantSoulrendCleave
Attack
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 12 seg
+7 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalSergeantSlam
Triggerable, Attack
Base Damage: 403–605
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.56 seg
Recarga: 12 seg
Causa 22% menos Dano de Ataque
Causa 50% mais Dano de Ataque
54% menos Velocidade de Ataque
+0.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
Causa 50% mais Dano de Ataque
54% menos Velocidade de Ataque
+0.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
LegionVaalWeaponThrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
38% menos Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
EmptyActionVaalSergeantMortarSpam
Attack
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.56 seg
+7 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Preload { preload_buff_visual = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantMeleeStandalone"] = { name = "Ritemaster Decapitator", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.35, damageSpread = 0.2, attackTime = 1.56, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "Melee", "LegionVaalWeaponThrow", "EmptyActionVaalSergeantSoulrendCleave", "EmptyActionVaalSergeantMortarSpam", "LegionVaalSergeantSlam", "LegionVaalSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalWeaponThrow"] = { name = "LegionVaalWeaponThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "active_skill_attack_speed_+%_final", "melee_range_+", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {3, 15, -38, 50, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantSoulrendCleave"] = { name = "EmptyActionVaalSergeantSoulrendCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantMortarSpam"] = { name = "EmptyActionVaalSergeantMortarSpam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSergeantSlam"] = { name = "LegionVaalSergeantSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_attack_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {5, -22, -54, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSoulrend"] = { name = "LegionVaalSoulrend", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {2.5, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.