Ritemaster Decapitator
มนุษย์
monster ignores delve darkness mechanic [1]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantMeleeSpectre |
Tags | cleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, legion_monster, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
พลังชีวิต
225%
ค่าเกราะ
+25%
การหลบหลีก
+40%
Ailment Threshold
225%
ค่าต้านทาน
30
30
30
20
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.56 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
120%
Type
LegionVaalCultistSergeantMelee
Metadata
LegionVaalCultistSergeantMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
Minion Life
3,140
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
504
ความเสียหายเวท
504
ความแม่นยำ
0
Attack Time
1.56
ค่าประสบการณ์
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionVaalSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ พื้นฐาน 445.8 ต่อวินาที
ระยะเวลาพื้นฐาน 1 วินาที
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ระยะเวลาพื้นฐาน 1 วินาที
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionVaalSergeantSoulrendCleave
Attack
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
คูลดาวน์: 12 วินาที
ระยะการฟาดประชิด +7 เมตร
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalSergeantSlam
Triggerable, Attack
Base Damage: 403–605
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.56 วินาที
คูลดาวน์: 12 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 22%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
ลดความเร็วในการโจมตี อีก 54%
ระยะการฟาดประชิด +0.5 เมตร
is area damage [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
ลดความเร็วในการโจมตี อีก 54%
ระยะการฟาดประชิด +0.5 เมตร
is area damage [1]
LegionVaalWeaponThrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
ลดความเร็วในการโจมตี อีก 38%
ระยะการฟาดประชิด +5 เมตร
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
ระยะการฟาดประชิด +5 เมตร
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
EmptyActionVaalSergeantMortarSpam
Attack
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
ระยะการฟาดประชิด +7 เมตร
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Preload { preload_buff_visual = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantMelee"] = { name = "Ritemaster Decapitator", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.35, damageSpread = 0.2, attackTime = 1.56, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "Melee", "LegionVaalWeaponThrow", "EmptyActionVaalSergeantSoulrendCleave", "EmptyActionVaalSergeantMortarSpam", "LegionVaalSergeantSlam", "LegionVaalSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalWeaponThrow"] = { name = "LegionVaalWeaponThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "active_skill_attack_speed_+%_final", "melee_range_+", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {3, 15, -38, 50, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantSoulrendCleave"] = { name = "EmptyActionVaalSergeantSoulrendCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantMortarSpam"] = { name = "EmptyActionVaalSergeantMortarSpam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSergeantSlam"] = { name = "LegionVaalSergeantSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_attack_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {5, -22, -54, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSoulrend"] = { name = "LegionVaalSoulrend", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {2.5, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Ritemaster Decapitator
มนุษย์
monster ignores delve darkness mechanic [1]
Spectre | Y |
---|---|
Tags | cleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
พลังชีวิต
225%
ค่าเกราะ
+25%
การหลบหลีก
+40%
Ailment Threshold
225%
ค่าต้านทาน
30
30
30
20
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.56 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
120%
Type
LegionVaalCultistSergeantMelee
Metadata
LegionVaalCultistSergeantMeleeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
Minion Life
3,140
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
504
ความเสียหายเวท
504
ความแม่นยำ
0
Attack Time
1.56
ค่าประสบการณ์
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionVaalSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ พื้นฐาน 445.8 ต่อวินาที
ระยะเวลาพื้นฐาน 1 วินาที
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ระยะเวลาพื้นฐาน 1 วินาที
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionVaalSergeantSoulrendCleave
Attack
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
คูลดาวน์: 12 วินาที
ระยะการฟาดประชิด +7 เมตร
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalSergeantSlam
Triggerable, Attack
Base Damage: 403–605
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.56 วินาที
คูลดาวน์: 12 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 22%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
ลดความเร็วในการโจมตี อีก 54%
ระยะการฟาดประชิด +0.5 เมตร
is area damage [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
ลดความเร็วในการโจมตี อีก 54%
ระยะการฟาดประชิด +0.5 เมตร
is area damage [1]
LegionVaalWeaponThrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
ลดความเร็วในการโจมตี อีก 38%
ระยะการฟาดประชิด +5 เมตร
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
ระยะการฟาดประชิด +5 เมตร
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
EmptyActionVaalSergeantMortarSpam
Attack
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
ระยะการฟาดประชิด +7 เมตร
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Preload { preload_buff_visual = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantMeleeSpectre"] = { name = "Ritemaster Decapitator", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.35, damageSpread = 0.2, attackTime = 1.56, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "Melee", "LegionVaalWeaponThrow", "EmptyActionVaalSergeantSoulrendCleave", "EmptyActionVaalSergeantMortarSpam", "LegionVaalSergeantSlam", "LegionVaalSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalWeaponThrow"] = { name = "LegionVaalWeaponThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "active_skill_attack_speed_+%_final", "melee_range_+", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {3, 15, -38, 50, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantSoulrendCleave"] = { name = "EmptyActionVaalSergeantSoulrendCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantMortarSpam"] = { name = "EmptyActionVaalSergeantMortarSpam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSergeantSlam"] = { name = "LegionVaalSergeantSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_attack_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {5, -22, -54, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSoulrend"] = { name = "LegionVaalSoulrend", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {2.5, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Ritemaster Decapitator
มนุษย์
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantMeleeSpectre |
Tags | cleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, legion_monster, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
Packs |
พลังชีวิต
225%
ค่าเกราะ
+25%
การหลบหลีก
+40%
Ailment Threshold
225%
ค่าต้านทาน
30
30
30
20
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.56 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
120%
Type
LegionVaalCultistSergeantMelee
Metadata
LegionVaalCultistSergeantMeleeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
Minion Life
3,140
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
504
ความเสียหายเวท
504
ความแม่นยำ
0
Attack Time
1.56
ค่าประสบการณ์
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionVaalSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ พื้นฐาน 445.8 ต่อวินาที
ระยะเวลาพื้นฐาน 1 วินาที
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ระยะเวลาพื้นฐาน 1 วินาที
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionVaalSergeantSoulrendCleave
Attack
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
คูลดาวน์: 12 วินาที
ระยะการฟาดประชิด +7 เมตร
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalSergeantSlam
Triggerable, Attack
Base Damage: 403–605
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.56 วินาที
คูลดาวน์: 12 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 22%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
ลดความเร็วในการโจมตี อีก 54%
ระยะการฟาดประชิด +0.5 เมตร
is area damage [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
ลดความเร็วในการโจมตี อีก 54%
ระยะการฟาดประชิด +0.5 เมตร
is area damage [1]
LegionVaalWeaponThrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
ลดความเร็วในการโจมตี อีก 38%
ระยะการฟาดประชิด +5 เมตร
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
ระยะการฟาดประชิด +5 เมตร
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [3]
EmptyActionVaalSergeantMortarSpam
Attack
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
ระยะการฟาดประชิด +7 เมตร
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Preload { preload_buff_visual = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalCultistSergeantMeleeStandalone"] = { name = "Ritemaster Decapitator", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.35, damageSpread = 0.2, attackTime = 1.56, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "Melee", "LegionVaalWeaponThrow", "EmptyActionVaalSergeantSoulrendCleave", "EmptyActionVaalSergeantMortarSpam", "LegionVaalSergeantSlam", "LegionVaalSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalWeaponThrow"] = { name = "LegionVaalWeaponThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "active_skill_attack_speed_+%_final", "melee_range_+", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {3, 15, -38, 50, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantSoulrendCleave"] = { name = "EmptyActionVaalSergeantSoulrendCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalSergeantMortarSpam"] = { name = "EmptyActionVaalSergeantMortarSpam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSergeantSlam"] = { name = "LegionVaalSergeantSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_attack_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {5, -22, -54, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalSoulrend"] = { name = "LegionVaalSoulrend", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {2.5, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.