Corsário Espectral
Morto-vivo
Área: Recife do Rei da Salmoura, Pedregulho Afundado, Enseada Isolada, InvasionBoss, O Lago de Kalandra
50% do Dano Físico Convertido em Dano de Raio
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Spectral Corsair
Spectre | Y |
---|---|
Area | Recife do Rei da Salmoura, Pedregulho Afundado, Pedregulho Afundado, Enseada Isolada, InvasionBoss, O Lago de Kalandra |
Tags | cleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead |
Packs |
Vida
100%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 0 40 0
Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Ghost
Metadata
GhostPirateGreen
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
50
Vida
1,927
Armadura
6,656
Evasão
3,639
Escudo de Energia
964
Damage
242
Dano Mágico
242
Precisão
140
Attack Time
1.5
Experiência
5,561
Ailment Threshold
1,927
Chill
6
Shock
6
Brittle
34
Scorch
6
Sap
17
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 193–290
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateGreen"] = { name = "Spectral Corsair", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock20Bypass40 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Corsário Espectral
Morto-vivo
50% do Dano Físico Convertido em Dano de Raio
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Spectral Corsair
Spectre | Y |
---|---|
Tags | cleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, melee, not_str, physical_affinity, undead |
Packs |
Vida
100%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 0 40 0
Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Ghost
Metadata
GhostPirateGreenHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
7,109
Escudo de Energia
3,064
Damage
616
Dano Mágico
616
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 493–740
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateGreenHellscape"] = { name = "Spectral Corsair", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock20Bypass40 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Corsário Espectral
Morto-vivo
Receba 100% do Dano Físico como Dano de Raio Extra
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Spectral Corsair
Vida
100%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 0 40 0
Damage
132%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
GhostMaps
Metadata
GhostPirateGreenMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
32,017
Armadura
92,477
Evasão
11,790
Escudo de Energia
7,660
Damage
1,189
Dano Mágico
1,189
Precisão
518
Attack Time
1.5
Experiência
13,132
Ailment Threshold
32,017
Chill
101
Shock
101
Brittle
573
Scorch
101
Sap
280
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 951–1426
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateGreenMaps"] = { name = "Spectral Corsair", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Receba 100% do Dano Físico como Dano de Raio Extra
Id | MonsterPhysicalAddedAsLightningSkeletonMaps |
---|---|
Family | PhysicalAddedAsLightning |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock20Bypass40 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Corsário Espectral
Morto-vivo
Receba 100% do Dano Físico como Dano de Raio Extra
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Spectral Corsair
Spectre | Y |
---|---|
Tags | cleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, melee, not_str, physical_affinity, undead |
Packs |
Vida
100%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 0 40 0
Damage
132%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
GhostMaps
Metadata
GhostPirateGreenExpedition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
7,109
Escudo de Energia
3,064
Damage
493
Dano Mágico
493
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 394–592
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" } Positioned { team = 125 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateGreenExpedition"] = { name = "Spectral Corsair", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Receba 100% do Dano Físico como Dano de Raio Extra
Id | MonsterPhysicalAddedAsLightningSkeletonMaps |
---|---|
Family | PhysicalAddedAsLightning |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock20Bypass40 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Corsário Espectral
Morto-vivo
Área: Caverna da Cólera
50% do Dano Físico Convertido em Dano de Raio
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Spectral Corsair
Spectre | Y |
---|---|
Area | Caverna da Cólera |
Tags | cleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead |
Packs |
Vida
100%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 0 40 0
Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Ghost2
Metadata
GhostPirateGreen2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
49
Vida
1,802
Armadura
6,118
Evasão
3,497
Escudo de Energia
901
Damage
229
Dano Mágico
229
Precisão
135
Attack Time
1.5
Experiência
5,318
Ailment Threshold
1,802
Chill
6
Shock
6
Brittle
32
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 183–275
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GhostPirateSpectralThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 183–275
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 4 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 52% menos Dano
Dispara 2 Projéteis adicionais
base is projectile [1]
Dispara 2 Projéteis adicionais
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateGreen2"] = { name = "Spectral Corsair", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "GhostPirateSpectralThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GhostPirateSpectralThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-52, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock20Bypass40 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Corsário Espectral
Morto-vivo
50% do Dano Físico Convertido em Dano de Raio
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Spectral Corsair
Spectre | Y |
---|---|
Tags | fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, melee, not_str, physical_affinity, slashing_weapon, undead |
Packs |
Vida
100%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 0 40 0
Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Ghost2
Metadata
GhostPirateGreen2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
7,109
Escudo de Energia
3,064
Damage
616
Dano Mágico
616
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 493–740
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GhostPirateSpectralThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 493–740
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 4 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 52% menos Dano
Dispara 2 Projéteis adicionais
base is projectile [1]
Dispara 2 Projéteis adicionais
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateGreen2Hellscape"] = { name = "Spectral Corsair", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "GhostPirateSpectralThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GhostPirateSpectralThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-52, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock20Bypass40 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Corsário Espectral
Morto-vivo
50% do Dano Físico Convertido em Dano de Raio
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Spectral Corsair
Spectre | Y |
---|---|
Tags | cleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead |
Vida
100%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 0 40 0
Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Ghost
Metadata
GhostPirateGreenTreasureHunter_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
7,109
Escudo de Energia
3,064
Damage
616
Dano Mágico
616
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 493–740
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateGreenTreasureHunter_"] = { name = "Spectral Corsair", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock20Bypass40 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Corsário Espectral
Morto-vivo
50% do Dano Físico Convertido em Dano de Raio
Spectral Corsair
Spectre | Y |
---|---|
Tags | Conjurador, fast_movement, fire_affinity, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, slashing_weapon, undead |
Vida
100%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 0 40 0
Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Ghost
Metadata
GhostPirateGreenBarrelTreasureHunter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
7,109
Escudo de Energia
3,064
Damage
616
Dano Mágico
616
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 493–740
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonSpecificBarrelsFromMortar
Spell, Projectile, Multicastable, Triggerable
Tempo de Conjuração: 1.8 seg
Recarga: 3 seg
Causa 161 a 241.5 de Dano Físico
Causa 539.3 a 805 de Dano de Fogo
active skill area of effect radius +% final [-40]
base is projectile [1]
projectile minimum range [25]
projectile spread radius [16]
Causa 539.3 a 805 de Dano de Fogo
active skill area of effect radius +% final [-40]
base is projectile [1]
projectile minimum range [25]
projectile spread radius [16]
SummonSpecificBarrelsFromMortarBurningGround
Spell, Projectile, Multicastable, Triggerable
Tempo de Conjuração: 1.8 seg
Recarga: 3 seg
Causa 161 a 241.5 de Dano Físico
Causa 539.3 a 805 de Dano de Fogo
active skill area of effect radius +% final [-40]
alternate minion [1]
base is projectile [1]
projectile minimum range [25]
projectile spread radius [16]
Causa 539.3 a 805 de Dano de Fogo
active skill area of effect radius +% final [-40]
alternate minion [1]
base is projectile [1]
projectile minimum range [25]
projectile spread radius [16]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateGreenBarrelTreasureHunter"] = { name = "Spectral Corsair", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SummonSpecificBarrelsFromMortar", "SummonSpecificBarrelsFromMortarBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpecificBarrelsFromMortar"] = { name = "SummonSpecificBarrelsFromMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_minimum_range", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 0.6700000166893, 1, 25, 16, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpecificBarrelsFromMortarBurningGround"] = { name = "SummonSpecificBarrelsFromMortarBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "alternate_minion", "projectile_minimum_range", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 0.6700000166893, 1, 1, 25, 16, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Corsário Espectral
Morto-vivo
50% do Dano Físico Convertido em Dano de Raio
cannot be used as minion [1]
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
cannot be used as minion [1]
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Spectral Corsair
Spectre | N |
---|---|
Tags | delve_monster, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, no_pantheon_mod, not_str, physical_affinity, slashing_weapon, undead |
Packs |
Vida
100%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 0 40 0
Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Ghost
Metadata
DelveGhostPirateEncounter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
7,109
Escudo de Energia
3,064
Damage
616
Dano Mágico
616
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 493–740
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/GhostPirates/GhostPirate"
Object Type Codes
version 2 extends "Metadata/Monsters/GhostPirates/GhostPirate" Life { on_death = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );" on_spawned_dead = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/DelveGhostPirateEncounter"] = { name = "Spectral Corsair", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock20Bypass40 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Corsário Espectral
Morto-vivo
50% do Dano Físico Convertido em Dano de Raio
cannot be used as minion [1]
cannot be used as minion [1]
Spectral Corsair
Spectre | N |
---|---|
Tags | Conjurador, delve_monster, fast_movement, fire_affinity, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, no_pantheon_mod, not_str, physical_affinity, slashing_weapon, undead |
Vida
100%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 0 40 0
Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Ghost
Metadata
DelveGhostPirateEncounterRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
7,109
Escudo de Energia
3,064
Damage
616
Dano Mágico
616
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 493–740
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonSpecificBarrelsFromMortar
Spell, Projectile, Multicastable, Triggerable
Tempo de Conjuração: 1.8 seg
Recarga: 3 seg
Causa 161 a 241.5 de Dano Físico
Causa 539.3 a 805 de Dano de Fogo
active skill area of effect radius +% final [-40]
base is projectile [1]
projectile minimum range [25]
projectile spread radius [16]
Causa 539.3 a 805 de Dano de Fogo
active skill area of effect radius +% final [-40]
base is projectile [1]
projectile minimum range [25]
projectile spread radius [16]
SummonSpecificBarrelsFromMortarBurningGround
Spell, Projectile, Multicastable, Triggerable
Tempo de Conjuração: 1.8 seg
Recarga: 3 seg
Causa 161 a 241.5 de Dano Físico
Causa 539.3 a 805 de Dano de Fogo
active skill area of effect radius +% final [-40]
alternate minion [1]
base is projectile [1]
projectile minimum range [25]
projectile spread radius [16]
Causa 539.3 a 805 de Dano de Fogo
active skill area of effect radius +% final [-40]
alternate minion [1]
base is projectile [1]
projectile minimum range [25]
projectile spread radius [16]
Object Type
version 2 extends "Metadata/Monsters/GhostPirates/GhostPirate"
Object Type Codes
version 2 extends "Metadata/Monsters/GhostPirates/GhostPirate" Life { on_death = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );" on_spawned_dead = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/DelveGhostPirateEncounterRanged"] = { name = "Spectral Corsair", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SummonSpecificBarrelsFromMortar", "SummonSpecificBarrelsFromMortarBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpecificBarrelsFromMortar"] = { name = "SummonSpecificBarrelsFromMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_minimum_range", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 0.6700000166893, 1, 25, 16, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpecificBarrelsFromMortarBurningGround"] = { name = "SummonSpecificBarrelsFromMortarBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "alternate_minion", "projectile_minimum_range", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 0.6700000166893, 1, 1, 25, 16, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.