MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Corsario espectral
No muerto
IconEnemyResistanceLightning
El 50% del daño físico se convierte en daño de rayo
20% de probabilidad de bloquear el daño de ataques
20% de probabilidad de bloquear el daño de hechizos
Recibes el 40% del daño de los golpes bloqueados
Spectral Corsair
Spectre
AreaEl arrecife del Rey del mar, Guijarros hundidos, Guijarros hundidos, Caleta Recóndita, InvasionBoss, Lago de Kalandra
Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead
Packs
  • El arrecife del Rey del mar: Corsario espectral
  • WorldAreas#1373: Corsario espectral, Arquero espectral
  • InvasionBoss: Coniraya, Sombra de Malicia, Corsario espectral
  • Corsario espectral
  • Caleta Recóndita: Corsario espectral, Espadachín espectral
  • Vida
    100%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Ghost
    Metadata
    GhostPirateGreen
    Nivel
    50
    Vida
    1,927
    Armadura
    6,656
    Evasión
    3,639
    Escudo de energía
    964
    Damage
    242
    Daño de hechizos
    242
    Precisión
    280
    Attack Time
    1.5
    Experiencia
    5,561
    Minion Life
    493
    Minion Energy Shield
    247
    Minion Damage
    184
    Ailment Threshold
    1,927
    Chill
    6
    Shock
    6
    Brittle
    34
    Scorch
    6
    Sap
    17
    Phys Convert Ele
    150%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 193290
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreen"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Spectral Corsair",
        life = 1,
        energyShield = 0.5,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base spell block % 20 20 Global
  • monster base block % 20 20 Global
  • base block % damage taken 40 40 Global
  • Craft Tagsblock
    Corsario espectral
    No muerto
    IconEnemyResistanceLightning
    El 50% del daño físico se convierte en daño de rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    Spectral Corsair
    Spectre
    Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, melee, not_str, physical_affinity, undead
    Packs
  • Espadachín espectral, Corsario espectral, Ocultista fantasma
  • Corsario espectral, Corsario espectral
  • Vida
    100%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Ghost
    Metadata
    GhostPirateGreenHellscape
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    3,064
    Damage
    616
    Daño de hechizos
    616
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    10,255
    Minion Life
    1,395
    Minion Energy Shield
    665
    Minion Damage
    492
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 493740
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreenHellscape"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Spectral Corsair",
        life = 1,
        energyShield = 0.5,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base spell block % 20 20 Global
  • monster base block % 20 20 Global
  • base block % damage taken 40 40 Global
  • Craft Tagsblock
    Corsario espectral
    No muerto
    IconEnemyResistanceLightning
    Ganas el 100% del daño físico como daño de rayo extra
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    Spectral Corsair
    Spectre
    AreaEl laboratorio eterno, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Lago de Kalandra
    Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead
    Packs
  • El laboratorio eterno: Canalla espectral, Corsario espectral, Espadachín espectral
  • El laboratorio eterno: Corsario espectral, Mago espectral
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Corsario espectral, Canalla espectral, Espadachín espectral
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Corsario espectral, Mago espectral
  • Vida
    100%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    132%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    GhostMaps
    Metadata
    GhostPirateGreenMaps
    Nivel
    83
    Vida
    32,017
    Armadura
    92,477
    Evasión
    11,790
    Escudo de energía
    7,660
    Damage
    1,189
    Daño de hechizos
    1,189
    Precisión
    1,036
    Attack Time
    1.5
    Experiencia
    13,132
    Minion Life
    6,101
    Minion Energy Shield
    1,460
    Minion Damage
    1,004
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 9511426
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreenMaps"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Spectral Corsair",
        life = 1,
        energyShield = 0.5,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 100% del daño físico como daño de rayo extra
    FamilyPhysicalAddedAsLightning
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • physical damage % to add as lightning 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base spell block % 20 20 Global
  • monster base block % 20 20 Global
  • base block % damage taken 40 40 Global
  • Craft Tagsblock
    Corsario espectral
    No muerto
    IconEnemyResistanceLightning
    Ganas el 100% del daño físico como daño de rayo extra
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    Spectral Corsair
    Spectre
    Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, melee, not_str, physical_affinity, undead
    Packs
  • Corsario espectral, Canalla espectral, Espadachín espectral, Ocultista fantasma , Táctico espectral
  • Vida
    100%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    132%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    GhostMaps
    Metadata
    GhostPirateGreenExpedition
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    3,064
    Damage
    493
    Daño de hechizos
    493
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    10,255
    Minion Life
    1,395
    Minion Energy Shield
    665
    Minion Damage
    394
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 394592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Positioned
    {
    	team = 125
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreenExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Spectral Corsair",
        life = 1,
        energyShield = 0.5,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 100% del daño físico como daño de rayo extra
    FamilyPhysicalAddedAsLightning
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • physical damage % to add as lightning 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base spell block % 20 20 Global
  • monster base block % 20 20 Global
  • base block % damage taken 40 40 Global
  • Craft Tagsblock
    Corsario espectral
    No muerto
    IconEnemyResistanceLightning
    El 50% del daño físico se convierte en daño de rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    Spectral Corsair
    Spectre
    AreaLa caverna de rabia
    Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead
    Packs
  • La caverna de rabia: Corsario espectral
  • Vida
    100%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Ghost2
    Metadata
    GhostPirateGreen2
    Nivel
    49
    Vida
    1,802
    Armadura
    6,118
    Evasión
    3,497
    Escudo de energía
    901
    Damage
    229
    Daño de hechizos
    229
    Precisión
    270
    Attack Time
    1.5
    Experiencia
    5,318
    Minion Life
    465
    Minion Energy Shield
    233
    Minion Damage
    174
    Ailment Threshold
    1,802
    Chill
    6
    Shock
    6
    Brittle
    32
    Scorch
    6
    Sap
    16
    Phys Convert Ele
    145%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 183275
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GhostPirateSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 183275
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 52% menos de daño
    Dispara 2 proyectiles adicionales
    base is projectile [1]
    ghostlythrow

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreen2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Spectral Corsair",
        life = 1,
        energyShield = 0.5,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateSpectralThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base spell block % 20 20 Global
  • monster base block % 20 20 Global
  • base block % damage taken 40 40 Global
  • Craft Tagsblock
    Corsario espectral
    No muerto
    IconEnemyResistanceLightning
    El 50% del daño físico se convierte en daño de rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    Spectral Corsair
    Spectre
    Tagsfast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, melee, not_str, physical_affinity, slashing_weapon, undead
    Packs
  • Corsario espectral
  • Vida
    100%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Ghost2
    Metadata
    GhostPirateGreen2Hellscape
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    3,064
    Damage
    616
    Daño de hechizos
    616
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    10,255
    Minion Life
    1,395
    Minion Energy Shield
    665
    Minion Damage
    492
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 493740
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GhostPirateSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 493740
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 52% menos de daño
    Dispara 2 proyectiles adicionales
    base is projectile [1]
    ghostlythrow

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreen2Hellscape"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Spectral Corsair",
        life = 1,
        energyShield = 0.5,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateSpectralThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base spell block % 20 20 Global
  • monster base block % 20 20 Global
  • base block % damage taken 40 40 Global
  • Craft Tagsblock
    Corsario espectral
    No muerto
    IconEnemyResistanceLightning
    El 50% del daño físico se convierte en daño de rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    Spectral Corsair
    Spectre
    Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead
    Vida
    100%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Ghost
    Metadata
    GhostPirateGreenTreasureHunter_
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    3,064
    Damage
    616
    Daño de hechizos
    616
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    10,255
    Minion Life
    1,395
    Minion Energy Shield
    665
    Minion Damage
    492
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 493740
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreenTreasureHunter_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Spectral Corsair",
        life = 1,
        energyShield = 0.5,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base spell block % 20 20 Global
  • monster base block % 20 20 Global
  • base block % damage taken 40 40 Global
  • Craft Tagsblock
    Corsario espectral
    No muerto
    IconEnemyResistanceLightning
    El 50% del daño físico se convierte en daño de rayo
    Spectral Corsair
    Spectre
    TagsLanzador de hechizos, fast_movement, fire_affinity, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, slashing_weapon, undead
    Vida
    100%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Ghost
    Metadata
    GhostPirateGreenBarrelTreasureHunter
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    3,064
    Damage
    616
    Daño de hechizos
    616
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    10,255
    Minion Life
    1,395
    Minion Energy Shield
    665
    Minion Damage
    492
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 493740
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SummonSpecificBarrelsFromMortar
    Spell, Projectile, Multicastable, Triggerable
    Tiempo de lanzamiento: 1.8 seg
    Tiempo de recarga: 3 seg
    Inflige de 701.7 a 1047 de daño de fuego
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    projectile minimum range [25]
    projectile spread radius [16]
    spell maximum base physical damage [314.2]
    spell minimum base physical damage [209.5]
    SummonSpecificBarrelsFromMortarBurningGround
    Spell, Projectile, Multicastable, Triggerable
    Tiempo de lanzamiento: 1.8 seg
    Tiempo de recarga: 3 seg
    Inflige de 701.7 a 1047 de daño de fuego
    active skill area of effect radius +% final [-40]
    alternate minion [1]
    base is projectile [1]
    projectile minimum range [25]
    projectile spread radius [16]
    spell maximum base physical damage [314.2]
    spell minimum base physical damage [209.5]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreenBarrelTreasureHunter"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Spectral Corsair",
        life = 1,
        energyShield = 0.5,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SummonSpecificBarrelsFromMortar",
            "SummonSpecificBarrelsFromMortarBurningGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSpecificBarrelsFromMortar"] = {
        name = "SummonSpecificBarrelsFromMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.6700000166893, 1, 25, 16, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSpecificBarrelsFromMortarBurningGround"] = {
        name = "SummonSpecificBarrelsFromMortarBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "alternate_minion",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.6700000166893, 1, 1, 25, 16, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    Corsario espectral
    No muerto
    IconEnemyResistanceLightning
    El 50% del daño físico se convierte en daño de rayo
    cannot be used as minion [1]
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    Spectral Corsair
    Spectre
    Tagsdelve_monster, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, no_pantheon_mod, not_str, physical_affinity, slashing_weapon, undead
    Packs
  • Corsario espectral, Canalla espectral, Espadachín espectral
  • Vida
    100%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Ghost
    Metadata
    DelveGhostPirateEncounter
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    3,064
    Damage
    616
    Daño de hechizos
    616
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    10,255
    Minion Life
    1,395
    Minion Energy Shield
    665
    Minion Damage
    492
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 493740
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/DelveGhostPirateEncounter"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Spectral Corsair",
        life = 1,
        energyShield = 0.5,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valor fijo
  • 20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base spell block % 20 20 Global
  • monster base block % 20 20 Global
  • base block % damage taken 40 40 Global
  • Craft Tagsblock
    Corsario espectral
    No muerto
    IconEnemyResistanceLightning
    El 50% del daño físico se convierte en daño de rayo
    cannot be used as minion [1]
    Spectral Corsair
    Spectre
    TagsLanzador de hechizos, delve_monster, fast_movement, fire_affinity, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, no_pantheon_mod, not_str, physical_affinity, slashing_weapon, undead
    Vida
    100%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Ghost
    Metadata
    DelveGhostPirateEncounterRanged
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    3,064
    Damage
    616
    Daño de hechizos
    616
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    10,255
    Minion Life
    1,395
    Minion Energy Shield
    665
    Minion Damage
    492
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 493740
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SummonSpecificBarrelsFromMortar
    Spell, Projectile, Multicastable, Triggerable
    Tiempo de lanzamiento: 1.8 seg
    Tiempo de recarga: 3 seg
    Inflige de 701.7 a 1047 de daño de fuego
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    projectile minimum range [25]
    projectile spread radius [16]
    spell maximum base physical damage [314.2]
    spell minimum base physical damage [209.5]
    SummonSpecificBarrelsFromMortarBurningGround
    Spell, Projectile, Multicastable, Triggerable
    Tiempo de lanzamiento: 1.8 seg
    Tiempo de recarga: 3 seg
    Inflige de 701.7 a 1047 de daño de fuego
    active skill area of effect radius +% final [-40]
    alternate minion [1]
    base is projectile [1]
    projectile minimum range [25]
    projectile spread radius [16]
    spell maximum base physical damage [314.2]
    spell minimum base physical damage [209.5]

    Object Type

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/DelveGhostPirateEncounterRanged"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Spectral Corsair",
        life = 1,
        energyShield = 0.5,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SummonSpecificBarrelsFromMortar",
            "SummonSpecificBarrelsFromMortarBurningGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSpecificBarrelsFromMortar"] = {
        name = "SummonSpecificBarrelsFromMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.6700000166893, 1, 25, 16, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSpecificBarrelsFromMortarBurningGround"] = {
        name = "SummonSpecificBarrelsFromMortarBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "alternate_minion",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.6700000166893, 1, 1, 25, 16, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valor fijo
  • Edit

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