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Corsario Espectral(Spectral Corsair)

SpectreY
AreaEl Cementerio de Barcos El Arrecife del Rey del Mar Guijarros Hundidos Caleta Recóndita
ModDaño de Rayo
Bloquea ataques y hechizos
base block % damage taken [40]
Tagsghost_blood, ghost, not_str
Damage100%
Vida100%
Energy Shield From Life50%
Ailment Threshold100%
Daño de golpe crítico5%
TypeGhost
Attack Distance6 ~ 10
Attack Time1.65 Second
Damage Spread20%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Corsario Espectral287531572.81.6576191626512822381000400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Corsario Espectral2575214031.6563341442511918316700400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Corsario Espectral199271113.91.6542681132810278213400400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Corsario Espectral14804830.91.65271683488514135800400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Corsario Espectral10768616.41.6517226127702286100400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
50Corsario Espectral5561241.81.656561927334832800200
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Life
{
	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/GhostPirateGreen"] = {
    name = "Spectral Corsair",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Area
ModDaño de Rayo Extra
Bloquea ataques y hechizos
base block % damage taken [40]
Tagsghost_blood, ghost, not_str
Damage80%
Vida100%
Energy Shield From Life50%
Ailment Threshold100%
Daño de golpe crítico5%
TypeGhostMaps
Attack Distance6 ~ 8
Attack Time1.65 Second
Damage Spread20%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Corsario Espectral287531258.21.6576191626512822381000400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Corsario Espectral257521122.41.6563341442511918316700400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Corsario Espectral19927891.11.6542681132810278213400400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Corsario Espectral14804664.81.65271683488514135800400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Corsario Espectral10768493.11.6517226127702286100400
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Life
{
	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/GhostPirateGreenMaps"] = {
    name = "Spectral Corsair",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Area
ModDaño de Rayo Extra
Bloquea ataques y hechizos
base block % damage taken [40]
Tagsghost_blood, ghost, not_str
Immunemonster no map drops [1]
Damage80%
Vida100%
Energy Shield From Life50%
Ailment Threshold100%
Daño de golpe crítico5%
TypeGhostMaps
Attack Distance6 ~ 8
Attack Time1.65 Second
Damage Spread20%
Evasión+50%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Corsario Espectral287531258.21.6576191626512822381000400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Corsario Espectral257521122.41.6563341442511918316700400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Corsario Espectral19927891.11.6542681132810278213400400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Corsario Espectral14804664.81.65271683488514135800400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Corsario Espectral10768493.11.6517226127702286100400
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Positioned
{
	team = 125
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Life
{
	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/GhostPirateGreenExpedition"] = {
    name = "Spectral Corsair",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
AreaLa Caverna de Rabia
ModDaño de Rayo
Bloquea ataques y hechizos
base block % damage taken [40]
Tagsghost_blood, ghost, not_str
Damage100%
Vida100%
Energy Shield From Life50%
Ailment Threshold100%
Daño de golpe crítico5%
TypeGhost2
Attack Distance6 ~ 8
Attack Time1.65 Second
Damage Spread20%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GhostPirateSpectralThrow
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 52% menos de daño
Dispara 2 proyectiles adicionales
spell maximum action distance +% [0]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Corsario Espectral287531572.81.6576191626512822381000400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GhostPirateSpectralThrow
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 52% menos de daño
Dispara 2 proyectiles adicionales
spell maximum action distance +% [0]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Corsario Espectral2575214031.6563341442511918316700400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GhostPirateSpectralThrow
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 52% menos de daño
Dispara 2 proyectiles adicionales
spell maximum action distance +% [0]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Corsario Espectral199271113.91.6542681132810278213400400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GhostPirateSpectralThrow
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 52% menos de daño
Dispara 2 proyectiles adicionales
spell maximum action distance +% [0]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Corsario Espectral14804830.91.65271683488514135800400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GhostPirateSpectralThrow
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 52% menos de daño
Dispara 2 proyectiles adicionales
spell maximum action distance +% [0]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Corsario Espectral10768616.41.6517226127702286100400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GhostPirateSpectralThrow
ghostlythrow
Lanzamiento espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
Inflige un 52% menos de daño
Dispara 2 proyectiles adicionales
spell maximum action distance +% [0]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
49Corsario Espectral5318229.11.656221802320431100200
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
ThrownWeaponProjectile 30OnlyLastTarget TargetNotFar
ThrownWeaponProjectile 60OnlyLastTarget TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Life
{
	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
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Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/GhostPirateGreen2"] = {
    name = "Spectral Corsair",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "GhostPirateSpectralThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GhostPirateSpectralThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-52, 0, 2, 0, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
SpectreY
Area
ModDaño de Rayo
Bloquea ataques y hechizos
base block % damage taken [40]
Tagsghost_blood, ghost, not_str
Damage100%
Vida100%
Energy Shield From Life50%
Ailment Threshold100%
Daño de golpe crítico5%
TypeGhost
Attack Distance6 ~ 10
Attack Time1.65 Second
Damage Spread20%
Evasión+50%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Corsario Espectral287531572.81.6576191626512822381000400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Corsario Espectral2575214031.6563341442511918316700400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Corsario Espectral199271113.91.6542681132810278213400400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Corsario Espectral14804830.91.65271683488514135800400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Corsario Espectral10768616.41.6517226127702286100400
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Life
{
	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
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Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/GhostPirateGreenTreasureHunter_"] = {
    name = "Spectral Corsair",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Area
ModDaño de Rayo
Tagsghost_blood, ghost, not_str
Damage100%
Vida100%
Energy Shield From Life50%
Ailment Threshold100%
Daño de golpe crítico5%
TypeGhost
Attack Distance6 ~ 10
Attack Time1.65 Second
Damage Spread20%
Evasión+50%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SummonSpecificBarrelsFromMortar
alternate minion [0]
projectile minimum range [25]
Inflige 473 a 709.6 de Daño Físico
projectile spread radius [16]
Inflige 1585 a 2365 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

SummonSpecificBarrelsFromMortarBurningGround
alternate minion [1]
projectile minimum range [25]
Inflige 473 a 709.6 de Daño Físico
projectile spread radius [16]
Inflige 1585 a 2365 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Corsario Espectral287531572.81.6576191626512822381000400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SummonSpecificBarrelsFromMortar
alternate minion [0]
projectile minimum range [25]
Inflige 428 a 642 de Daño Físico
projectile spread radius [16]
Inflige 1434 a 2140 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

SummonSpecificBarrelsFromMortarBurningGround
alternate minion [1]
projectile minimum range [25]
Inflige 428 a 642 de Daño Físico
projectile spread radius [16]
Inflige 1434 a 2140 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Corsario Espectral2575214031.6563341442511918316700400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SummonSpecificBarrelsFromMortar
alternate minion [0]
projectile minimum range [25]
Inflige 349.9 a 524.9 de Daño Físico
projectile spread radius [16]
Inflige 1172 a 1750 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

SummonSpecificBarrelsFromMortarBurningGround
alternate minion [1]
projectile minimum range [25]
Inflige 349.9 a 524.9 de Daño Físico
projectile spread radius [16]
Inflige 1172 a 1750 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Corsario Espectral199271113.91.6542681132810278213400400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SummonSpecificBarrelsFromMortar
alternate minion [0]
projectile minimum range [25]
Inflige 271.2 a 406.9 de Daño Físico
projectile spread radius [16]
Inflige 908.6 a 1356 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

SummonSpecificBarrelsFromMortarBurningGround
alternate minion [1]
projectile minimum range [25]
Inflige 271.2 a 406.9 de Daño Físico
projectile spread radius [16]
Inflige 908.6 a 1356 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Corsario Espectral14804830.91.65271683488514135800400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SummonSpecificBarrelsFromMortar
alternate minion [0]
projectile minimum range [25]
Inflige 209.5 a 314.2 de Daño Físico
projectile spread radius [16]
Inflige 701.7 a 1047 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

SummonSpecificBarrelsFromMortarBurningGround
alternate minion [1]
projectile minimum range [25]
Inflige 209.5 a 314.2 de Daño Físico
projectile spread radius [16]
Inflige 701.7 a 1047 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Corsario Espectral10768616.41.6517226127702286100400
#SummonSpecificBarrelsFromMortar50ForceTargetMasterTreasureHunter
SummonSpecificBarrelsFromMortar10TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Life
{
	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
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Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/GhostPirateGreenBarrelTreasureHunter"] = {
    name = "Spectral Corsair",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SummonSpecificBarrelsFromMortar",
        "SummonSpecificBarrelsFromMortarBurningGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpecificBarrelsFromMortar"] = {
    name = "SummonSpecificBarrelsFromMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.7,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "projectile_minimum_range",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
    },
    levels = {
        [1] = {0, 25, 0.2, 0.3, 16, 0.67, 1, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpecificBarrelsFromMortarBurningGround"] = {
    name = "SummonSpecificBarrelsFromMortarBurningGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.7,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "projectile_minimum_range",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
    },
    levels = {
        [1] = {1, 25, 0.2, 0.3, 16, 0.67, 1, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 3, 3},  },
    },
}
SpectreN
Area
ModDaño de Rayo
monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
cannot be used as minion [1]
Bloquea ataques y hechizos
base block % damage taken [40]
Tagsghost_blood, ghost, not_str
Damage100%
Vida100%
Energy Shield From Life50%
Ailment Threshold100%
Daño de golpe crítico5%
TypeGhost
Attack Distance6 ~ 10
Attack Time1.65 Second
Damage Spread20%
Evasión+50%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Corsario Espectral287531572.81.6576191626512822381000400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Corsario Espectral2575214031.6563341442511918316700400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Corsario Espectral199271113.91.6542681132810278213400400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Corsario Espectral14804830.91.65271683488514135800400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Corsario Espectral10768616.41.6517226127702286100400
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/GhostPirates/GhostPirate"

Object Type Codes

version 2
extends "Metadata/Monsters/GhostPirates/GhostPirate"

Life
{
	on_death = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );"
	on_spawned_dead = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/DelveGhostPirateEncounter"] = {
    name = "Spectral Corsair",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreN
Area
ModDaño de Rayo
monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
cannot be used as minion [1]
Tagsghost_blood, ghost, not_str
Damage100%
Vida100%
Energy Shield From Life50%
Ailment Threshold100%
Daño de golpe crítico5%
TypeGhost
Attack Distance6 ~ 10
Attack Time1.65 Second
Damage Spread20%
Evasión+50%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SummonSpecificBarrelsFromMortar
alternate minion [0]
projectile minimum range [25]
Inflige 473 a 709.6 de Daño Físico
projectile spread radius [16]
Inflige 1585 a 2365 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

SummonSpecificBarrelsFromMortarBurningGround
alternate minion [1]
projectile minimum range [25]
Inflige 473 a 709.6 de Daño Físico
projectile spread radius [16]
Inflige 1585 a 2365 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Corsario Espectral287531572.81.6576191626512822381000400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SummonSpecificBarrelsFromMortar
alternate minion [0]
projectile minimum range [25]
Inflige 428 a 642 de Daño Físico
projectile spread radius [16]
Inflige 1434 a 2140 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

SummonSpecificBarrelsFromMortarBurningGround
alternate minion [1]
projectile minimum range [25]
Inflige 428 a 642 de Daño Físico
projectile spread radius [16]
Inflige 1434 a 2140 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Corsario Espectral2575214031.6563341442511918316700400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SummonSpecificBarrelsFromMortar
alternate minion [0]
projectile minimum range [25]
Inflige 349.9 a 524.9 de Daño Físico
projectile spread radius [16]
Inflige 1172 a 1750 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

SummonSpecificBarrelsFromMortarBurningGround
alternate minion [1]
projectile minimum range [25]
Inflige 349.9 a 524.9 de Daño Físico
projectile spread radius [16]
Inflige 1172 a 1750 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Corsario Espectral199271113.91.6542681132810278213400400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SummonSpecificBarrelsFromMortar
alternate minion [0]
projectile minimum range [25]
Inflige 271.2 a 406.9 de Daño Físico
projectile spread radius [16]
Inflige 908.6 a 1356 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

SummonSpecificBarrelsFromMortarBurningGround
alternate minion [1]
projectile minimum range [25]
Inflige 271.2 a 406.9 de Daño Físico
projectile spread radius [16]
Inflige 908.6 a 1356 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Corsario Espectral14804830.91.65271683488514135800400

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SummonSpecificBarrelsFromMortar
alternate minion [0]
projectile minimum range [25]
Inflige 209.5 a 314.2 de Daño Físico
projectile spread radius [16]
Inflige 701.7 a 1047 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

SummonSpecificBarrelsFromMortarBurningGround
alternate minion [1]
projectile minimum range [25]
Inflige 209.5 a 314.2 de Daño Físico
projectile spread radius [16]
Inflige 701.7 a 1047 de Daño de Fuego

Spell Projectile SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Corsario Espectral10768616.41.6517226127702286100400
#SummonSpecificBarrelsFromMortar50ForceTargetMasterTreasureHunter
SummonSpecificBarrelsFromMortar10TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/GhostPirates/GhostPirate"

Object Type Codes

version 2
extends "Metadata/Monsters/GhostPirates/GhostPirate"

Life
{
	on_death = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );"
	on_spawned_dead = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/DelveGhostPirateEncounterRanged"] = {
    name = "Spectral Corsair",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SummonSpecificBarrelsFromMortar",
        "SummonSpecificBarrelsFromMortarBurningGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpecificBarrelsFromMortar"] = {
    name = "SummonSpecificBarrelsFromMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.7,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "projectile_minimum_range",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
    },
    levels = {
        [1] = {0, 25, 0.2, 0.3, 16, 0.67, 1, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpecificBarrelsFromMortarBurningGround"] = {
    name = "SummonSpecificBarrelsFromMortarBurningGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.7,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "projectile_minimum_range",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
    },
    levels = {
        [1] = {1, 25, 0.2, 0.3, 16, 0.67, 1, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 3, 3},  },
    },
}