SpectreY
AreaLa Cueva del Cementerio de Barcos, La Caverna de Ira, Calabozo Olvidado, Canal Estancado, Galería Restringida, Calabozo Olvidado, Canal Estancado, Galería Restringida
Tagsfast_movement, ghost, ghost_armour, ghost_blood, has_bow, lightning_affinity, medium_height, not_str, physical_affinity, puncturing_weapon, ranged
96%Vida
50%Energy Shield From Life
+50%Evasión
96%Ailment Threshold
0 0 40 0Resistencia
120%Damage
100%Precisión
+5%Daño de golpe crítico
+130%Multiplicador de Golpe Crítico
6 ~ 40Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
120%Experiencia
100%Model Size
GhostRangedType
33,883Vida
16,265Armadura
12,180Evasión
8,133Escudo de energía
1,144Damage
538Precisión
1.5Attack Time
15,900Experiencia
33,883Ailment Threshold
107Chill
107Shock
606Brittle
107Scorch
296Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 915–1373
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 915–1373
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 915–1373
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
27,419Vida
14,425Armadura
11,412Evasión
7,213Escudo de energía
1,020Damage
499Precisión
1.5Attack Time
15,607Experiencia
27,419Ailment Threshold
87Chill
87Shock
490Brittle
87Scorch
240Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 816–1224
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 816–1224
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 816–1224
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
17,509Vida
11,328Armadura
10,001Evasión
5,664Escudo de energía
810Damage
428Precisión
1.5Attack Time
14,852Experiencia
17,509Ailment Threshold
55Chill
55Shock
313Brittle
55Scorch
153Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 648–972
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 648–972
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 648–972
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
10,418Vida
8,348Armadura
8,450Evasión
4,174Escudo de energía
604Damage
352Precisión
1.5Attack Time
13,666Experiencia
10,418Ailment Threshold
33Chill
33Shock
186Brittle
33Scorch
91Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 483–725
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 483–725
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 483–725
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
6,176Vida
6,127Armadura
7,109Evasión
3,064Escudo de energía
448Damage
290Precisión
1.5Attack Time
12,306Experiencia
6,176Ailment Threshold
20Chill
20Shock
110Brittle
20Scorch
54Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 359–538
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 359–538
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
93Vida
97Armadura
467Evasión
49Escudo de energía
16Damage
25Precisión
1.5Attack Time
300Experiencia
93Ailment Threshold
0Chill
0Shock
2Brittle
0Scorch
1Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 13–20
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 13–20
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [112]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 13–20
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
Melee6OnlyLastTarget
Melee 3
Puncture30OnlyLastTarget TargetNotPunctured
Flee12NoRepeat TargetNear TargetIsEnemy
#Ghosts use this
LightningArrow12OnlyLastTarget
ChangeToStance2 -1 IHaveBuffOf=(buffdefinitions::necromancer_skeleton_buff)
stance stance2
Melee6OnlyLastTarget
Melee 3
Puncture30OnlyLastTarget TargetNotPunctured
Flee12NoRepeat TargetNear TargetIsEnemy
#Ghosts use this
LightningArrow12OnlyLastTarget
ChangeToStance1 -1IHaveNoBuffOf=(buffdefinitions::necromancer_skeleton_buff)

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Stats
{
	supress_muzzle_flash = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/GhostPirateBlackBow"] = {
    name = "Spectral Bowman",
    life = 0.96,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterPuncture",
        "MonsterLightningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 9, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningArrow"] = {
    name = "Lightning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 9, statInterpolation = ,  cost = { }, },
    },
}
Arquero espectral
Spectral Bowman
SpectreY
Tagsfast_movement, ghost, ghost_armour, ghost_blood, has_bow, lightning_affinity, not_str, physical_affinity, puncturing_weapon, ranged
96%Vida
50%Energy Shield From Life
+50%Evasión
96%Ailment Threshold
0 0 40 0Resistencia
120%Damage
100%Precisión
+5%Daño de golpe crítico
+130%Multiplicador de Golpe Crítico
6 ~ 40Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
120%Experiencia
100%Model Size
GhostRangedType
33,883Vida
16,265Armadura
12,180Evasión
8,133Escudo de energía
1,144Damage
538Precisión
1.5Attack Time
15,900Experiencia
33,883Ailment Threshold
107Chill
107Shock
606Brittle
107Scorch
296Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 915–1373
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 915–1373
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 915–1373
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
27,419Vida
14,425Armadura
11,412Evasión
7,213Escudo de energía
1,020Damage
499Precisión
1.5Attack Time
15,607Experiencia
27,419Ailment Threshold
87Chill
87Shock
490Brittle
87Scorch
240Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 816–1224
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 816–1224
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 816–1224
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
17,509Vida
11,328Armadura
10,001Evasión
5,664Escudo de energía
810Damage
428Precisión
1.5Attack Time
14,852Experiencia
17,509Ailment Threshold
55Chill
55Shock
313Brittle
55Scorch
153Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 648–972
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 648–972
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 648–972
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
10,418Vida
8,348Armadura
8,450Evasión
4,174Escudo de energía
604Damage
352Precisión
1.5Attack Time
13,666Experiencia
10,418Ailment Threshold
33Chill
33Shock
186Brittle
33Scorch
91Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 483–725
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 483–725
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 483–725
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
6,176Vida
6,127Armadura
7,109Evasión
3,064Escudo de energía
448Damage
290Precisión
1.5Attack Time
12,306Experiencia
6,176Ailment Threshold
20Chill
20Shock
110Brittle
20Scorch
54Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 359–538
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 359–538
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
Melee6OnlyLastTarget
Melee 3
Puncture30OnlyLastTarget TargetNotPunctured
Flee12NoRepeat TargetNear TargetIsEnemy
#Ghosts use this
LightningArrow12OnlyLastTarget
ChangeToStance2 -1 IHaveBuffOf=(buffdefinitions::necromancer_skeleton_buff)
stance stance2
Melee6OnlyLastTarget
Melee 3
Puncture30OnlyLastTarget TargetNotPunctured
Flee12NoRepeat TargetNear TargetIsEnemy
#Ghosts use this
LightningArrow12OnlyLastTarget
ChangeToStance1 -1IHaveNoBuffOf=(buffdefinitions::necromancer_skeleton_buff)

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Stats
{
	supress_muzzle_flash = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/GhostPirateBlackBowHellscape"] = {
    name = "Spectral Bowman",
    life = 0.96,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterPuncture",
        "MonsterLightningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 9, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningArrow"] = {
    name = "Lightning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 9, statInterpolation = ,  cost = { }, },
    },
}
Arquero espectral
Spectral Bowman
SpectreY
ModEl 50% del daño físico se convierte en daño de rayo
Tagsfast_movement, ghost, ghost_armour, ghost_blood, has_bow, lightning_affinity, medium_height, not_str, physical_affinity, puncturing_weapon, ranged
96%Vida
50%Energy Shield From Life
+50%Evasión
96%Ailment Threshold
0 0 40 0Resistencia
120%Damage
100%Precisión
+5%Daño de golpe crítico
+130%Multiplicador de Golpe Crítico
6 ~ 40Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
120%Experiencia
100%Model Size
GhostRangedType
33,883Vida
16,265Armadura
12,180Evasión
8,133Escudo de energía
1,144Damage
538Precisión
1.5Attack Time
15,900Experiencia
33,883Ailment Threshold
107Chill
107Shock
606Brittle
107Scorch
296Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 915–1373
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 915–1373
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 915–1373
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
27,419Vida
14,425Armadura
11,412Evasión
7,213Escudo de energía
1,020Damage
499Precisión
1.5Attack Time
15,607Experiencia
27,419Ailment Threshold
87Chill
87Shock
490Brittle
87Scorch
240Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 816–1224
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 816–1224
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 816–1224
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
17,509Vida
11,328Armadura
10,001Evasión
5,664Escudo de energía
810Damage
428Precisión
1.5Attack Time
14,852Experiencia
17,509Ailment Threshold
55Chill
55Shock
313Brittle
55Scorch
153Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 648–972
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 648–972
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 648–972
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
10,418Vida
8,348Armadura
8,450Evasión
4,174Escudo de energía
604Damage
352Precisión
1.5Attack Time
13,666Experiencia
10,418Ailment Threshold
33Chill
33Shock
186Brittle
33Scorch
91Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 483–725
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 483–725
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 483–725
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
6,176Vida
6,127Armadura
7,109Evasión
3,064Escudo de energía
448Damage
290Precisión
1.5Attack Time
12,306Experiencia
6,176Ailment Threshold
20Chill
20Shock
110Brittle
20Scorch
54Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 359–538
Daño de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 Second
Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
Aplica sangrado
active skill bleeding damage +% final [197]
skill can fire arrows [1]

puncture
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 359–538
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]

lightningarrow
Melee6OnlyLastTarget
Melee 3
Puncture30OnlyLastTarget TargetNotPunctured
Flee12NoRepeat TargetNear TargetIsEnemy
#Ghosts use this
LightningArrow12OnlyLastTarget
ChangeToStance2 -1 IHaveBuffOf=(buffdefinitions::necromancer_skeleton_buff)
stance stance2
Melee6OnlyLastTarget
Melee 3
Puncture30OnlyLastTarget TargetNotPunctured
Flee12NoRepeat TargetNear TargetIsEnemy
#Ghosts use this
LightningArrow12OnlyLastTarget
ChangeToStance1 -1IHaveNoBuffOf=(buffdefinitions::necromancer_skeleton_buff)

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}


Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/GhostPirateBlackBowChest"] = {
    name = "Spectral Bowman",
    life = 0.96,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterPuncture",
        "MonsterLightningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 9, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningArrow"] = {
    name = "Lightning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 9, statInterpolation = ,  cost = { }, },
    },
}
El 50% del daño físico se convierte en daño de rayo

El 50% del daño físico se convierte en daño de rayo

Mod IdMonsterElementalSkeletonLightning
FamilyLightningDamageAsPortionOfDamage
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    SpectreY
    AreaEl Laboratorio Eterno, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Lago de Kalandra
    ModGanas el 100% del daño físico como daño de rayo extra
    Tagsfast_movement, ghost, ghost_armour, ghost_blood, has_bow, lightning_affinity, medium_height, not_str, physical_affinity, puncturing_weapon, ranged
    96%Vida
    50%Energy Shield From Life
    +50%Evasión
    96%Ailment Threshold
    0 0 40 0Resistencia
    96%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 40Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    120%Experiencia
    100%Model Size
    GhostRangedMapsType
    33,883Vida
    16,265Armadura
    12,180Evasión
    8,133Escudo de energía
    915Damage
    538Precisión
    1.5Attack Time
    15,900Experiencia
    33,883Ailment Threshold
    107Chill
    107Shock
    606Brittle
    107Scorch
    296Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 732–1098
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Punción
    Base Damage: 732–1098
    Daño de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.5 Second
    Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
    Inflige un 20% más de daño de ataque
    Aplica sangrado
    active skill bleeding damage +% final [197]
    skill can fire arrows [1]

    puncture
    MonsterLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    Flecha de rayo
    Base Damage: 732–1098
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
    50% del daño físico se convierte en daño de rayo
    25% de probabilidad de electrocutar a los enemigos
    Golpea hasta 4 enemigos adicionales cercanos al objetivo
    active skill area of effect radius +% final [-12]

    lightningarrow
    30,736Vida
    15,319Armadura
    11,790Evasión
    7,660Escudo de energía
    864Damage
    518Precisión
    1.5Attack Time
    15,758Experiencia
    30,736Ailment Threshold
    97Chill
    97Shock
    550Brittle
    97Scorch
    269Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 691–1037
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Punción
    Base Damage: 691–1037
    Daño de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.5 Second
    Perfora a los enemigos y les aplica una penalidad de sangrado, que se verá afectada por los modificadores a la duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
    Inflige un 20% más de daño de ataque
    Aplica sangrado
    active skill bleeding damage +% final [197]
    skill can fire arrows [1]

    puncture
    MonsterLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    Flecha de rayo
    Base Damage: 691–1037
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Dispara una flecha cargada hacia el objetivo que causa que a dicho objetivo lo golpee un rayo que daña a enemigos cercanos.
    50% del daño físico se convierte en daño de rayo
    25% de probabilidad de electrocutar a los enemigos
    Golpea hasta 4 enemigos adicionales cercanos al objetivo
    active skill area of effect radius +% final [-12]

    lightningarrow
    Melee6OnlyLastTarget
    Melee 3
    Puncture30OnlyLastTarget TargetNotPunctured
    Flee12NoRepeat TargetNear TargetIsEnemy
    #Ghosts use this
    LightningArrow12OnlyLastTarget
    ChangeToStance2 -1 IHaveBuffOf=(buffdefinitions::necromancer_skeleton_buff)
    stance stance2
    Melee6OnlyLastTarget
    Melee 3
    Puncture30OnlyLastTarget TargetNotPunctured
    Flee12NoRepeat TargetNear TargetIsEnemy
    #Ghosts use this
    LightningArrow12OnlyLastTarget
    ChangeToStance1 -1IHaveNoBuffOf=(buffdefinitions::necromancer_skeleton_buff)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    
    Stats
    {
    	supress_muzzle_flash = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateBlackBowMaps"] = {
        name = "Spectral Bowman",
        life = 0.96,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPuncture",
            "MonsterLightningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 9, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningArrow"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 9, statInterpolation = ,  cost = { }, },
        },
    }
    
    Ganas el 100% del daño físico como daño de rayo extra

    Ganas el 100% del daño físico como daño de rayo extra

    Mod IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Wiki Edit

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