Elite Pele de Pedra
Humanóide
monster no drops or experience [1]
cannot be used as minion [1]
Stoneskin Elite
SpectreN
Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, mud_blood, not_int, physical_affinity, slashing_weapon, stone_armour, very_fast_movement
Vida
2000%
Armadura
+100%
Evasão
+100%
Ailment Threshold
2000%
Resistência
35 35 35 20
Damage
134%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
ProtoVaalMapBossSoldier
Metadata
ProtoVaalMapBossSoldiers
Nível
68
Vida
128,667
Armadura
57,580
Evasão
9,478
Escudo de Energia
0
Damage
501
Dano Mágico
501
Precisão
290
Attack Time
1.305
Experiência
20,510
Ailment Threshold
128,667
Chill
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 400–601
Chance de Crítico: 5%
Attack Time: 1.305 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveProtovaalWhirlingCharge
Attack
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 56%
Attack Time: 1.305 seg
Recarga: 10 seg
Causa 44% menos Dano de Ataque
100% mais Velocidade de Ataque
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Transitionable
{
	
}

Stats
{
	set_corpse_cannot_be_destroyed = 1
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/map_reshuffle/primeval_boss/arena_mechanics/fade_in.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/map_reshuffle/primeval_boss/arena_mechanics/fade_out.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );
	"
}

Animated
{
	on_event_add_doublespin_EPK_for_doublespin_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
	on_doublespin_01_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
}

Transitionable
{
	on_transition =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/map_reshuffle/primeval_boss/arena_mechanics/fade_in.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/map_reshuffle/primeval_boss/arena_mechanics/fade_out.epk );
	"

	create_untransitioned =
	"
		PlayAnimation( stand_guard_stone_01 );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/map_reshuffle/primeval_boss/arena_mechanics/fade_in.epk );
	"

	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/map_reshuffle/primeval_boss/arena_mechanics/fade_out.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/BeamFireStorm1.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProtoVaal/ProtoVaalMapBossSoldiers"] = {
    name = "Stoneskin Elite",
    life = 20,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "DelveProtovaalWhirlingCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalWhirlingCharge"] = {
    name = "DelveProtovaalWhirlingCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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