Thom Imperial
Humanóide
monster base type attack cast speed +% and damage -% final [33]
15% de Chance de Bloquear o Dano de Ataques
15% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
SpectreN
Tagsaura_bearer, Conjurador, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, physical_affinity, ranged, red_blood, rogue_exile
Vida
112%
Energy Shield From Life
60%
Evasão
+40%
Ailment Threshold
112%
Resistência
30 30 30 20
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
0.855 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileShadow6
Metadata
ExileShadow6
Nível
68
Vida
7,205
Armadura
28,790
Evasão
6,635
Escudo de Energia
3,676
Damage
534
Dano Mágico
534
Precisão
290
Attack Time
0.855
Experiência
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
ExileWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
17.13 a 274.1 de Dano de Raio Adicional
active skill area of effect radius +% final [33]
ExileHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, Triggerable, AreaSpell
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Concede Velocidade de Conjuração aumentada em 15%
Concede Velocidade de Ataque aumentada em 15%
Velocidade de Movimento aumentada em 8%
active skill area of effect radius +% final [40]
ExileLightningResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell, Cooldown
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
+5.527% de Resistência a Raio máxima
+38.11% de Resistência a Raio
+4.264 metros de raio
base deal no damage [1]
ExileColdResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, Triggerable, AreaSpell, Cooldown
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
+5.527% de Resistência a Gelo máxima
+38.11% de Resistência a Gelo
active skill area of effect radius +% final [42.64]
base deal no damage [1]
ExileFireResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, Triggerable, AreaSpell, Cooldown
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
+5.527% de Resistência a Fogo máxima
+38.11% de Resistência a Fogo
active skill area of effect radius +% final [42.64]
base deal no damage [1]
ExileElementalHitLightning
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Acerto Elemental
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 0.855 seg
Cada ataque com essa habilidade escolherá um elemento aleatório, e só poderá causar dano de tal elemento. Se o ataque acertar um inimigo, ele também causará dano em área ao redor dele, com o raio sendo maior caso o inimigo esteja sofrendo de uma afecção do elemento escolhido. Ela evitará escolher o mesmo elemento duas vezes seguidas.
Habilidades Prismáticas não podem escolher Gelo
Habilidades Prismáticas não podem escolher Fogo
Dispara 2 Projéteis adicionais
25% de chance de Congelar, Eletrizar e Incendiar
O raio Base é de 1 metro
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Esfera Trovejante
Chance de Crítico: 32%
Tempo de Conjuração: 0.8 seg
Dispara um projétil lento que causa dano repetidamente nos inimigos em uma área ao seu redor com feixes de raio.
Causa 49.75 a 149.3 de Dano de Raio
Dispara 2 Projéteis adicionais
Velocidade de Conjuração aumentada em 30%
O raio Base é de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ímpeto Vaal
Tempo de Conjuração: 0.6 seg
Recarga: 10 seg
Conjura uma aura temporaria que aumenta as velocidades de movimento, ataque e conjuração sua e de seus aliados.
Duração base é de 6 segundos
Você e aliados próximos recebem 20% de aumento de Velocidade de Movimento
Você e aliados próximos recebem 36% de aumento de Velocidade de Ataque
Você e aliados próximos recebem 35% de aumento de Velocidade de Conjuração
active skill area of effect radius +% final [39]
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileShadow6"] = {
    name = "Thom Imperial",
    life = 1.12,
    energyShield = 0.6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "ExileElementalHitLightning",
        "ExileHaste",
        "ExileVaalHaste",
        "ExileWrath",
        "ExileBallLightning",
        "ExileFireResistAura",
        "ExileColdResistAura",
        "ExileLightningResistAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileElementalHitLightning"] = {
    name = "Elemental Hit",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "chance_to_freeze_shock_ignite_%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "elemental_hit_cannot_roll_cold_damage",
        "elemental_hit_cannot_roll_fire_damage",
    },
    levels = {
        [1] = {2, 25, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHaste"] = {
    name = "ExileHaste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalHaste"] = {
    name = "Vaal Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileWrath"] = {
    name = "ExileWrath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFireResistAura"] = {
    name = "ExileFireResistAura",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "base_maximum_fire_damage_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2},  cost = { }, },
        [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileColdResistAura"] = {
    name = "ExileColdResistAura",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_maximum_cold_damage_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2},  cost = { }, },
        [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningResistAura"] = {
    name = "ExileLightningResistAura",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_maximum_lightning_damage_resistance_%",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2},  cost = { }, },
        [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    15% de Chance de Bloquear o Dano de Ataques
    15% de Chance de Bloquear o Dano Mágico
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackSpellBlock15Bypass15_
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 15 Max: 15 Global
  • monster base block % Min: 15 Max: 15 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Thom Imperial
    Humanóide
    monster base type attack cast speed +% and damage -% final [33]
    15% de Chance de Bloquear o Dano de Ataques
    15% de Chance de Bloquear o Dano Mágico
    Você sofre 15% do Dano de Acertos Bloqueados
    Vida máxima aumentada em 100%
    Área de Efeito aumentada em 100%
    Tamanho do Personagem aumentado em 80%
    SpectreN
    Tagsaura_bearer, Conjurador, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, physical_affinity, ranged, red_blood, rogue_exile
    Vida
    112%
    Energy Shield From Life
    60%
    Evasão
    +40%
    Ailment Threshold
    112%
    Resistência
    30 30 30 20
    Damage
    143%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    Experiência
    220%
    Model Size
    100%
    Type
    ExileShadow6
    Metadata
    ExileShadow6Supporter
    Nível
    68
    Vida
    7,205
    Armadura
    28,790
    Evasão
    6,635
    Escudo de Energia
    3,676
    Damage
    534
    Dano Mágico
    534
    Precisão
    290
    Attack Time
    0.855
    Experiência
    22,561
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    ExileWrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    17.13 a 274.1 de Dano de Raio Adicional
    active skill area of effect radius +% final [33]
    ExileHaste
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, Triggerable, AreaSpell
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    Concede Velocidade de Conjuração aumentada em 15%
    Concede Velocidade de Ataque aumentada em 15%
    Velocidade de Movimento aumentada em 8%
    active skill area of effect radius +% final [40]
    ExileLightningResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell, Cooldown
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    +5.527% de Resistência a Raio máxima
    +38.11% de Resistência a Raio
    +4.264 metros de raio
    base deal no damage [1]
    ExileColdResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, Triggerable, AreaSpell, Cooldown
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    +5.527% de Resistência a Gelo máxima
    +38.11% de Resistência a Gelo
    active skill area of effect radius +% final [42.64]
    base deal no damage [1]
    ExileFireResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, Triggerable, AreaSpell, Cooldown
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    +5.527% de Resistência a Fogo máxima
    +38.11% de Resistência a Fogo
    active skill area of effect radius +% final [42.64]
    base deal no damage [1]
    ExileElementalHitLightning
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    Acerto Elemental
    Base Damage: 427–641
    Chance de Crítico: 5%
    Attack Time: 0.855 seg
    Cada ataque com essa habilidade escolherá um elemento aleatório, e só poderá causar dano de tal elemento. Se o ataque acertar um inimigo, ele também causará dano em área ao redor dele, com o raio sendo maior caso o inimigo esteja sofrendo de uma afecção do elemento escolhido. Ela evitará escolher o mesmo elemento duas vezes seguidas.
    Habilidades Prismáticas não podem escolher Gelo
    Habilidades Prismáticas não podem escolher Fogo
    Dispara 2 Projéteis adicionais
    25% de chance de Congelar, Eletrizar e Incendiar
    O raio Base é de 1 metro
    is area damage [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Esfera Trovejante
    Chance de Crítico: 32%
    Tempo de Conjuração: 0.8 seg
    Dispara um projétil lento que causa dano repetidamente nos inimigos em uma área ao seu redor com feixes de raio.
    Causa 49.75 a 149.3 de Dano de Raio
    Dispara 2 Projéteis adicionais
    Velocidade de Conjuração aumentada em 30%
    O raio Base é de 1.8 metros
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    ExileVaalHaste
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Ímpeto Vaal
    Tempo de Conjuração: 0.6 seg
    Recarga: 10 seg
    Conjura uma aura temporaria que aumenta as velocidades de movimento, ataque e conjuração sua e de seus aliados.
    Duração base é de 6 segundos
    Você e aliados próximos recebem 20% de aumento de Velocidade de Movimento
    Você e aliados próximos recebem 36% de aumento de Velocidade de Ataque
    Você e aliados próximos recebem 35% de aumento de Velocidade de Conjuração
    active skill area of effect radius +% final [39]
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileShadow6Supporter"] = {
        name = "Thom Imperial",
        life = 1.12,
        energyShield = 0.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ExileElementalHitLightning",
            "ExileHaste",
            "ExileVaalHaste",
            "ExileWrath",
            "ExileBallLightning",
            "ExileFireResistAura",
            "ExileColdResistAura",
            "ExileLightningResistAura",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileElementalHitLightning"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "chance_to_freeze_shock_ignite_%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "elemental_hit_cannot_roll_cold_damage",
            "elemental_hit_cannot_roll_fire_damage",
        },
        levels = {
            [1] = {2, 25, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHaste"] = {
        name = "ExileHaste",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "cast_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalHaste"] = {
        name = "Vaal Haste",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "cast_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileWrath"] = {
        name = "ExileWrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireResistAura"] = {
        name = "ExileFireResistAura",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_maximum_fire_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2},  cost = { }, },
            [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileColdResistAura"] = {
        name = "ExileColdResistAura",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_maximum_cold_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2},  cost = { }, },
            [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningResistAura"] = {
        name = "ExileLightningResistAura",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_maximum_lightning_damage_resistance_%",
            "active_skill_base_radius_+",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2},  cost = { }, },
            [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    15% de Chance de Bloquear o Dano de Ataques
    15% de Chance de Bloquear o Dano Mágico
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackSpellBlock15Bypass15_
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 15 Max: 15 Global
  • monster base block % Min: 15 Max: 15 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Vida máxima aumentada em 100%
    Área de Efeito aumentada em 100%
    Tamanho do Personagem aumentado em 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global