ธอม อิมพีเรียล
มนุษย์
monster base type attack cast speed +% and damage -% final [33]
โอกาสบล็อคความเสียหาย โจมตี 15%
โอกาสบล็อคความเสียหาย เวท 15%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
โอกาสบล็อคความเสียหาย โจมตี 15%
โอกาสบล็อคความเสียหาย เวท 15%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
Thom Imperial
Spectre | N |
---|---|
Tags | aura_bearer, นักเวท, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, physical_affinity, ranged, red_blood, rogue_exile |
พลังชีวิต
112%
Energy Shield From Life
60%
การหลบหลีก
+40%
Ailment Threshold
112%
ค่าต้านทาน
30 30 30 20
Damage
143%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 80
Attack Time
0.855 Second
Damage Spread
±20%
ค่าประสบการณ์
220%
Model Size
100%
Type
ExileShadow6
Metadata
ExileShadow6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,205
ค่าเกราะ
28,790
การหลบหลีก
6,635
โล่พลังงาน
3,676
Damage
534
ความเสียหายเวท
534
ความแม่นยำ
290
Attack Time
0.855
ค่าประสบการณ์
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
เสริมความเสียหาย สายฟ้า 17.13 ถึง 274.1
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
ExileHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, Triggerable, AreaSpell
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
มอบม็อด: เพิ่มความเร็วในการร่าย 15%
มอบม็อด: เพิ่มความเร็วในการโจมตี 15%
เพิ่มความเร็วในการเคลื่อนที่ 8%
active skill area of effect radius +% final [40]
มอบม็อด: เพิ่มความเร็วในการโจมตี 15%
เพิ่มความเร็วในการเคลื่อนที่ 8%
active skill area of effect radius +% final [40]
ExileLightningResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell, Cooldown
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ค่าต้านทาน สายฟ้า สูงสุด +5.527%
ค่าต้านทาน สายฟ้า +38.11%
รัศมี +4.264 เมตร
base deal no damage [1]
ค่าต้านทาน สายฟ้า +38.11%
รัศมี +4.264 เมตร
base deal no damage [1]
ExileColdResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, Triggerable, AreaSpell, Cooldown
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ค่าต้านทาน น้ำแข็ง สูงสุด +5.527%
ค่าต้านทาน น้ำแข็ง +38.11%
active skill area of effect radius +% final [42.64]
base deal no damage [1]
ค่าต้านทาน น้ำแข็ง +38.11%
active skill area of effect radius +% final [42.64]
base deal no damage [1]
ExileFireResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, Triggerable, AreaSpell, Cooldown
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ค่าต้านทาน ไฟ สูงสุด +5.527%
ค่าต้านทาน ไฟ +38.11%
active skill area of effect radius +% final [42.64]
base deal no damage [1]
ค่าต้านทาน ไฟ +38.11%
active skill area of effect radius +% final [42.64]
base deal no damage [1]
ExileElementalHitLightning
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
ปะทะด้วยธาตุ (Elemental Hit)
Base Damage: 427–641
โอกาสคริติคอล: 5%
Attack Time: 0.855 วินาที
การโจมตีแต่ละครั้งด้วยสกิลนี้จะเลือกธาตุแบบสุ่ม และจะสร้างความเสียหายได้เป็นธาตุนั้นๆ อย่างเดียว หากการโจมตีปะทะศัตรู มันจะสร้างความเสียหายในพื้นที่รอบๆ โดยมีรัศมีใหญ่ขึ้นหากศัตรูที่ถูกปะทะนั้นติดสถานะเจ็บป่วยประจำธาตุนั้นๆ สกิลนี้จะไม่เลือกธาตุเดียวติดต่อกัน
สกิลสุ่มธาตุ ไม่สามารถเลือก น้ำแข็ง
สกิลสุ่มธาตุ ไม่สามารถเลือก ไฟ
ยิงกระสุน เพิ่มเติม 2 ลูก
มีโอกาสสร้างสถานะ แช่แข็ง, ช็อค, ลุกไหม้ 25%
รัศมีพื้นฐาน 1 เมตร
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
สกิลสุ่มธาตุ ไม่สามารถเลือก ไฟ
ยิงกระสุน เพิ่มเติม 2 ลูก
มีโอกาสสร้างสถานะ แช่แข็ง, ช็อค, ลุกไหม้ 25%
รัศมีพื้นฐาน 1 เมตร
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
บอลสายฟ้า (Ball Lightning)
โอกาสคริติคอล: 32%
เวลาร่าย: 0.8 วินาที
ยิงกระสุนที่เคลื่อนไหวช้าซึ่งสร้างความเสียหายซ้ำๆ ต่อศัตรูแต่ละตัวในพื้นที่รอบๆ ด้วยสายฟ้า
สร้างความเสียหาย สายฟ้า 49.75 ถึง 149.3
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเร็วในการร่าย 30%
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [-33]
base is projectile [1]
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเร็วในการร่าย 30%
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
วาล์ ว่องไว (Vaal Haste)
เวลาร่าย: 0.6 วินาที
คูลดาวน์: 10 วินาที
ร่ายออร่าชั่วคราวที่เพิ่มความเร็วในการเคลื่อนที่, โจมตี, ร่าย ให้กับคุณและเพื่อนของคุณ
ระยะเวลาพื้นฐาน 6 วินาที
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการเคลื่อนที่ เพิ่มขึ้น 20%
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการโจมตี เพิ่มขึ้น 36%
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการร่าย เพิ่มขึ้น 35%
active skill area of effect radius +% final [39]
base deal no damage [1]
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการเคลื่อนที่ เพิ่มขึ้น 20%
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการโจมตี เพิ่มขึ้น 36%
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการร่าย เพิ่มขึ้น 35%
active skill area of effect radius +% final [39]
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow6"] = { name = "Thom Imperial", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 80, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileElementalHitLightning", "ExileHaste", "ExileVaalHaste", "ExileWrath", "ExileBallLightning", "ExileFireResistAura", "ExileColdResistAura", "ExileLightningResistAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHitLightning"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_cold_damage", "elemental_hit_cannot_roll_fire_damage", }, levels = { [1] = {2, 25, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHaste"] = { name = "ExileHaste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileWrath"] = { name = "ExileWrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFireResistAura"] = { name = "ExileFireResistAura", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_maximum_fire_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2}, cost = { }, }, [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdResistAura"] = { name = "ExileColdResistAura", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_maximum_cold_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2}, cost = { }, }, [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLightningResistAura"] = { name = "ExileLightningResistAura", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_maximum_lightning_damage_resistance_%", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2}, cost = { }, }, [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
โอกาสบล็อคความเสียหาย โจมตี 15%
โอกาสบล็อคความเสียหาย เวท 15%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
Id | MonsterAttackSpellBlock15Bypass15_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
ธอม อิมพีเรียล
มนุษย์
monster base type attack cast speed +% and damage -% final [33]
โอกาสบล็อคความเสียหาย โจมตี 15%
โอกาสบล็อคความเสียหาย เวท 15%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
เพิ่มพลังชีวิตสูงสุด 100%
เพิ่มพื้นที่ส่งผล 100%
เพิ่มขนาดของตัวละคร 80%
โอกาสบล็อคความเสียหาย โจมตี 15%
โอกาสบล็อคความเสียหาย เวท 15%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
เพิ่มพลังชีวิตสูงสุด 100%
เพิ่มพื้นที่ส่งผล 100%
เพิ่มขนาดของตัวละคร 80%
Thom Imperial
Spectre | N |
---|---|
Tags | aura_bearer, นักเวท, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, physical_affinity, ranged, red_blood, rogue_exile |
พลังชีวิต
112%
Energy Shield From Life
60%
การหลบหลีก
+40%
Ailment Threshold
112%
ค่าต้านทาน
30 30 30 20
Damage
143%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 80
Attack Time
0.855 Second
Damage Spread
±20%
ค่าประสบการณ์
220%
Model Size
100%
Type
ExileShadow6
Metadata
ExileShadow6Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,205
ค่าเกราะ
28,790
การหลบหลีก
6,635
โล่พลังงาน
3,676
Damage
534
ความเสียหายเวท
534
ความแม่นยำ
290
Attack Time
0.855
ค่าประสบการณ์
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
เสริมความเสียหาย สายฟ้า 17.13 ถึง 274.1
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
ExileHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, Triggerable, AreaSpell
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
มอบม็อด: เพิ่มความเร็วในการร่าย 15%
มอบม็อด: เพิ่มความเร็วในการโจมตี 15%
เพิ่มความเร็วในการเคลื่อนที่ 8%
active skill area of effect radius +% final [40]
มอบม็อด: เพิ่มความเร็วในการโจมตี 15%
เพิ่มความเร็วในการเคลื่อนที่ 8%
active skill area of effect radius +% final [40]
ExileLightningResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell, Cooldown
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ค่าต้านทาน สายฟ้า สูงสุด +5.527%
ค่าต้านทาน สายฟ้า +38.11%
รัศมี +4.264 เมตร
base deal no damage [1]
ค่าต้านทาน สายฟ้า +38.11%
รัศมี +4.264 เมตร
base deal no damage [1]
ExileColdResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, Triggerable, AreaSpell, Cooldown
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ค่าต้านทาน น้ำแข็ง สูงสุด +5.527%
ค่าต้านทาน น้ำแข็ง +38.11%
active skill area of effect radius +% final [42.64]
base deal no damage [1]
ค่าต้านทาน น้ำแข็ง +38.11%
active skill area of effect radius +% final [42.64]
base deal no damage [1]
ExileFireResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, Triggerable, AreaSpell, Cooldown
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ค่าต้านทาน ไฟ สูงสุด +5.527%
ค่าต้านทาน ไฟ +38.11%
active skill area of effect radius +% final [42.64]
base deal no damage [1]
ค่าต้านทาน ไฟ +38.11%
active skill area of effect radius +% final [42.64]
base deal no damage [1]
ExileElementalHitLightning
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
ปะทะด้วยธาตุ (Elemental Hit)
Base Damage: 427–641
โอกาสคริติคอล: 5%
Attack Time: 0.855 วินาที
การโจมตีแต่ละครั้งด้วยสกิลนี้จะเลือกธาตุแบบสุ่ม และจะสร้างความเสียหายได้เป็นธาตุนั้นๆ อย่างเดียว หากการโจมตีปะทะศัตรู มันจะสร้างความเสียหายในพื้นที่รอบๆ โดยมีรัศมีใหญ่ขึ้นหากศัตรูที่ถูกปะทะนั้นติดสถานะเจ็บป่วยประจำธาตุนั้นๆ สกิลนี้จะไม่เลือกธาตุเดียวติดต่อกัน
สกิลสุ่มธาตุ ไม่สามารถเลือก น้ำแข็ง
สกิลสุ่มธาตุ ไม่สามารถเลือก ไฟ
ยิงกระสุน เพิ่มเติม 2 ลูก
มีโอกาสสร้างสถานะ แช่แข็ง, ช็อค, ลุกไหม้ 25%
รัศมีพื้นฐาน 1 เมตร
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
สกิลสุ่มธาตุ ไม่สามารถเลือก ไฟ
ยิงกระสุน เพิ่มเติม 2 ลูก
มีโอกาสสร้างสถานะ แช่แข็ง, ช็อค, ลุกไหม้ 25%
รัศมีพื้นฐาน 1 เมตร
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
บอลสายฟ้า (Ball Lightning)
โอกาสคริติคอล: 32%
เวลาร่าย: 0.8 วินาที
ยิงกระสุนที่เคลื่อนไหวช้าซึ่งสร้างความเสียหายซ้ำๆ ต่อศัตรูแต่ละตัวในพื้นที่รอบๆ ด้วยสายฟ้า
สร้างความเสียหาย สายฟ้า 49.75 ถึง 149.3
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเร็วในการร่าย 30%
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [-33]
base is projectile [1]
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเร็วในการร่าย 30%
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
วาล์ ว่องไว (Vaal Haste)
เวลาร่าย: 0.6 วินาที
คูลดาวน์: 10 วินาที
ร่ายออร่าชั่วคราวที่เพิ่มความเร็วในการเคลื่อนที่, โจมตี, ร่าย ให้กับคุณและเพื่อนของคุณ
ระยะเวลาพื้นฐาน 6 วินาที
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการเคลื่อนที่ เพิ่มขึ้น 20%
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการโจมตี เพิ่มขึ้น 36%
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการร่าย เพิ่มขึ้น 35%
active skill area of effect radius +% final [39]
base deal no damage [1]
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการเคลื่อนที่ เพิ่มขึ้น 20%
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการโจมตี เพิ่มขึ้น 36%
คุณและเพื่อนที่อยู่ใกล้ มีความเร็วในการร่าย เพิ่มขึ้น 35%
active skill area of effect radius +% final [39]
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow6Supporter"] = { name = "Thom Imperial", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 80, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileElementalHitLightning", "ExileHaste", "ExileVaalHaste", "ExileWrath", "ExileBallLightning", "ExileFireResistAura", "ExileColdResistAura", "ExileLightningResistAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHitLightning"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_cold_damage", "elemental_hit_cannot_roll_fire_damage", }, levels = { [1] = {2, 25, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHaste"] = { name = "ExileHaste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileWrath"] = { name = "ExileWrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFireResistAura"] = { name = "ExileFireResistAura", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_maximum_fire_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2}, cost = { }, }, [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileColdResistAura"] = { name = "ExileColdResistAura", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_maximum_cold_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2}, cost = { }, }, [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLightningResistAura"] = { name = "ExileLightningResistAura", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_maximum_lightning_damage_resistance_%", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {2, 2, 2}, cost = { }, }, [2] = {40, 6, 45, levelRequirement = 75, statInterpolation = {2, 2, 2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
โอกาสบล็อคความเสียหาย โจมตี 15%
โอกาสบล็อคความเสียหาย เวท 15%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
Id | MonsterAttackSpellBlock15Bypass15_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
เพิ่มพลังชีวิตสูงสุด 100%
เพิ่มพื้นที่ส่งผล 100%
เพิ่มขนาดของตัวละคร 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |