Arácnido pustuloso
Bestia
Blistered Arach
SpectreN
Tagsanimal_claw_weapon, basilisk_monster, beast, extra_extra_small_height, fast_movement, flesh_armour, influence_monster, insect_blood, is_unarmed, melee, physical_affinity, spider
Vida
40%
Ailment Threshold
40%
Resistencia
0 0 30 30
Damage
40%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.29 Second
Damage Spread
±20%
Experiencia
40%
Model Size
35%
Type
BasiliskSpiderPlagueMinion
Metadata
BasiliskSpiderPlagueMinion
Nivel
68
Vida
2,573
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
149
Daño de hechizos
149
Precisión
290
Attack Time
1.29
Experiencia
4,102
Ailment Threshold
2,573
Chill
8
Shock
8
Brittle
46
Scorch
8
Sap
22
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 120–179
Probabilidad de golpe crítico: 5%
Attack Time: 1.29 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
abstract
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskSpiderPlagueMinion"] = {
    name = "Blistered Arach",
    life = 0.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 0.4,
    damageSpread = 0.2,
    attackTime = 1.29,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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