Lobo gris
BestiaGénero: Chamanes cabra
Grupo: Caninos
Familia: Las Tierras salvajes
monster casts puncture text [1]
Dire Wolf
| Spectre | |
|---|---|
| Area | Caer Blaidd, Madriguera de lobos, Caer Blaidd, Madriguera de lobos |
| Tags | animal_claw_weapon, beast, canine_beast, fast_movement, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, physical_affinity, red_blood, small_height |
| Packs |
Vida
150%
Ailment Threshold
150%
Resistencia
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
MapWolf
Metadata
LionMapWolf
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
77
Vida
24,785
Armadura
58,245
Evasión
6,448
Damage
637
Daño de hechizos
637
Precisión
824
Attack Time
1.5
Experiencia
12,192
Minion Life
4,971
Minion Damage
525
Ailment Threshold
24,785
Chill
78
Shock
78
Brittle
443
Scorch
78
Sap
217
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 510—764
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
Punción
Base Damage: 510—764
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 seg
Pincha a los enemigos y les aplica un efecto nocivo de sangrado, al que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionMapWolf"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Dire Wolf",
life = 1.5,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
skillList = {
"Melee",
"MonsterPuncture",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterPuncture"] = {
name = "Puncture",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"global_bleed_on_hit",
},
levels = {
[1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
},
}
monster casts puncture text [1]
| Family | MonsterCastsPunctureText |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















