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Schrecklicher Wolf
Bestie
MonsterResistanceIconCold
Gruppe: Hunde
Familie: Wildnis
monster casts puncture text [1]
Dire Wolf
SpectreY
AreaCaer Blaidd – Wolfsrudelhöhle
Tagsanimal_claw_weapon, beast, canine_beast, fast_movement, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, physical_affinity, red_blood, small_height
Packs
  • WorldAreas#877, WorldAreas#1022, Caer Blaidd – Wolfsrudelhöhle: Schrecklicher Wolf
  • WorldAreas#877, WorldAreas#1022, Caer Blaidd – Wolfsrudelhöhle: Wolfsrudel-Wächter, Wolfsrudel-Waldläufer, Schrecklicher Wolf
  • Leben
    150%
    Ailment Threshold
    150%
    Widerstand
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MapWolf
    Metadata
    LionMapWolf
    Stufe
    74
    Leben
    18,107
    Rüstung
    46,127
    Ausweichwert
    5,828
    Damage
    534
    Zauberschaden
    534
    Genauigkeit
    732
    Attack Time
    1.5
    Erfahrung
    11,601
    Minion Life
    3,727
    Minion Damage
    436
    Ailment Threshold
    18,107
    Chill
    57
    Shock
    57
    Brittle
    324
    Scorch
    57
    Sap
    158
    Phys Convert Ele
    270%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 427—641
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Durchstoßen
    Base Damage: 427—641
    Kritische Trefferchance: 5%
    Angriffsschaden: 120%
    Attack Time: 1.5 Sek.
    Durchstößt Gegner und verursacht die Schwächung Bluten, die durch die Modifikatoren der Fertigkeitsdauer beeinflusst wird. Durchstoßen kann mit Bögen, Dolchen, Klauen oder Schwertern verwendet werden.
    Verursacht 20% mehr Angriffsschaden
    197% mehr Schaden mit Bluten
    Verursacht Bluten
    skill can fire arrows [1]
    puncture

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionMapWolf"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Dire Wolf",
        life = 1.5,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster casts puncture text [1]
    FamilyMonsterCastsPunctureText
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster casts puncture text Min: 1 Max: 1 Global
  • Edit

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