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Dire Wolf
สัตว์ร้าย
IconEnemyResistanceCold
สกุล: Goat Shaman
กลุ่ม: Canine
monster casts puncture text [1]
Spectre
AreaCaer Blaidd, Wolfpack's Den, Caer Blaidd, Wolfpack's Den
Tagsanimal_claw_weapon, beast, canine_beast, fast_movement, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, physical_affinity, red_blood, small_height
Packs
  • WorldAreas#877, Caer Blaidd, Wolfpack's Den, Caer Blaidd, Wolfpack's Den: Dire Wolf
  • WorldAreas#877, Caer Blaidd, Wolfpack's Den, Caer Blaidd, Wolfpack's Den: Wolfpack Guard, Wolfpack Ranger, Dire Wolf
  • พลังชีวิต
    150%
    Ailment Threshold
    150%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    MapWolf
    Metadata
    LionMapWolf
    เลเวล
    77
    พลังชีวิต
    24,785
    ค่าเกราะ
    58,245
    อัตราการหลบหลีก
    6,448
    Damage
    637
    ความเสียหายเวท
    637
    ความแม่นยำ
    824
    Attack Time
    1.5
    ค่าประสบการณ์
    12,192
    Minion Life
    4,971
    Minion Damage
    525
    Ailment Threshold
    24,785
    Chill
    78
    Shock
    78
    Brittle
    443
    Scorch
    78
    Sap
    217
    Phys Convert Ele
    285%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 510764
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
    กรีดเลือด (Puncture)
    Base Damage: 510764
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 120%
    Attack Time: 1.5 วินาที
    ทะลวงศัตรูเพื่อสร้างดีบัฟ เลือดไหล ซึ่งดีบัฟนี้จะได้รับผลจากม็อดที่ส่งผลต่อ ระยะเวลาของสกิล ต้องใช้กับ ธนู, มีด, กรงเล็บ หรือ ดาบ เท่านั้น
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    เพิ่มความเสียหาย เลือดไหล อีก 197%
    สร้างสถานะ เลือดไหล
    skill can fire arrows [1]
    puncture

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionMapWolf"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Dire Wolf",
        life = 1.5,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster casts puncture text [1]
    FamilyMonsterCastsPunctureText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts puncture text 1 1 Global
  • Edit

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