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Wolfpack Ranger
มนุษย์
stance movement speed +% final [112]
Spectre
AreaCaer Blaidd, Wolfpack's Den, Caer Blaidd, Wolfpack's Den
Tagsbandit, chaos_affinity, flesh_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Packs
  • WorldAreas#877, Caer Blaidd, Wolfpack's Den, Caer Blaidd, Wolfpack's Den: Wolfpack Ranger, Wolfpack Guard
  • WorldAreas#877, Caer Blaidd, Wolfpack's Den, Caer Blaidd, Wolfpack's Den: Wolfpack Guard, Wolfpack Ranger, Dire Wolf
  • พลังชีวิต
    108%
    ค่าเกราะ
    +25%
    การหลบหลีก
    +10%
    Ailment Threshold
    108%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    144%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BanditBow
    Metadata
    WolfBanditRanged01
    เลเวล
    77
    พลังชีวิต
    17,845
    ค่าเกราะ
    72,806
    อัตราการหลบหลีก
    7,093
    Damage
    917
    ความเสียหายเวท
    917
    ความแม่นยำ
    824
    Attack Time
    1.995
    ค่าประสบการณ์
    14,630
    Minion Life
    3,579
    Minion Damage
    757
    Ailment Threshold
    17,845
    Chill
    56
    Shock
    56
    Brittle
    319
    Scorch
    56
    Sap
    156
    Phys Convert Ele
    285%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 7341101
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterCausticArrowAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    ศรกัดกร่อน (Caustic Arrow)
    Base Damage: 7341101
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    ยิงศรออกไป เมื่อกระทบจะสร้างความเสียหาย เคออส ในพื้นที่ และกระจาย พื้นกัดกร่อน ศัตรูที่ยืนอยู่บน พื้นกัดกร่อน จะได้รับความเสียหาย เคออส ต่อเนื่อง
    ระยะเวลาพื้นฐาน 2.25 วินาที
    ม็อดที่ส่งผลต่อ ความเสียหาย โพรเจกไทล์ ส่งผลต่อ ความเสียหายต่อเนื่อง ของสกิลนี้
    นำความเสียหาย กายภาพ 34% ของคุณ ไปเสริมเป็น เคออส
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-15]
    base chaos damage to deal per minute [16427]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    poisonarrow
    EASBanditTauntBow
    Spell
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 6 วินาที
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/DenOfTheWolfPack/WolfBanditRanged01"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wolfpack Ranger",
        life = 1.08,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterCausticArrowAtAnimationSpeed",
            "EASBanditTauntBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCausticArrowAtAnimationSpeed"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.5, 2250, 34, -25, 2, -15, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, 2250, 34, -25, 2, -15, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTauntBow"] = {
        name = "EASBanditTauntBow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 112 Global
  • Craft Tagsความเร็ว
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