Tripulante ahogado
No muerto
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
monster no drops or experience [1]
La velocidad de movimiento no se puede modificar por debajo de su valor base
monster no drops or experience [1]
Drowned Crew
Spectre | N |
---|---|
Tags | bone_armour, bones, cleaving_weapon, is_unarmed, non_attacking, not_dex, not_int, skeleton, undead, very_slow_movement |
Vida
800%
Armaduras
+15%
Ailment Threshold
800%
Resistencia
40 40 40 25
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.605 Second
Damage Spread
±30%
Experiencia
100%
Model Size
100%
Type
PirateLordBrutalShipmate
Metadata
BrutalPirateShipmate
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
51,467
Armaduras
33,109
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.605
Experiencia
10,255
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutalPirateLordSkeletonGhostfireAura
Buff, Duration, Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige 772.2 de daño de fuego base por segundo
infinite skill effect duration [1]
infinite skill effect duration [1]
BrutalPirateLordSkeletonGhostfireAuraNonPlayer
Buff, Duration, Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige 386.1 de daño de fuego base por segundo
infinite skill effect duration [1]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } StateMachine { define_shared_state = "lanternaura" define_shared_state = "revealedbymoonlight" on_state_revealedbymoonlight_1 = "MakeCollidable();" } SectorEvents {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao,, 1.2 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao, idle );" create_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao, , 1.2 );" create_state_lanternaura_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao, , 1.2 );" on_state_lanternaura_3 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao, end );" create_state_revealedbymoonlight_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/invisible.epk ); DisableTargetable(); DisableHighlighting();" on_state_revealedbymoonlight_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/invisible.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/reveal_skeleton.epk ); EnableTargetable(); EnableHighlighting();" create_state_revealedbymoonlight_1 = "MakeCollidable();" } Life { on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/frozen_cabins/reveal_skeleton.epk); AddEffectPack(Metadata/Effects/Spells/monsters_effects/frozen_cabins/ondeath_emissiveMulti.epk); AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/skeleton_disappear.epk ); PlayAnimationAttached( Metadata/Monsters/Skeletons/Pirate/GhostLantern.ao, turn_off );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateShipmate"] = { name = "Drowned Crew", life = 8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.3, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "BrutalPirateLordSkeletonGhostfireAura", "BrutalPirateLordSkeletonGhostfireAuraNonPlayer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordSkeletonGhostfireAura"] = { name = "BrutalPirateLordSkeletonGhostfireAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordSkeletonGhostfireAuraNonPlayer"] = { name = "BrutalPirateLordSkeletonGhostfireAuraNonPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
Tripulante ahogado
No muerto
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
monster no drops or experience [1]
La velocidad de movimiento no se puede modificar por debajo de su valor base
monster no drops or experience [1]
Drowned Crew
Spectre | N |
---|---|
Tags | bone_armour, bones, cleaving_weapon, is_unarmed, non_attacking, not_dex, not_int, skeleton, undead, very_slow_movement |
Vida
800%
Armaduras
+15%
Ailment Threshold
800%
Resistencia
40 40 40 25
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.605 Second
Damage Spread
±30%
Experiencia
100%
Model Size
100%
Type
PirateLordBrutalShipmate
Metadata
BrutalPirateShipmateStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
51,467
Armaduras
33,109
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.605
Experiencia
10,255
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutalPirateLordSkeletonGhostfireAura
Buff, Duration, Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige 772.2 de daño de fuego base por segundo
infinite skill effect duration [1]
infinite skill effect duration [1]
BrutalPirateLordSkeletonGhostfireAuraNonPlayer
Buff, Duration, Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige 386.1 de daño de fuego base por segundo
infinite skill effect duration [1]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } StateMachine { define_shared_state = "lanternaura" define_shared_state = "revealedbymoonlight" on_state_revealedbymoonlight_1 = "MakeCollidable();" } SectorEvents {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao,, 1.2 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao, idle );" create_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao, , 1.2 );" create_state_lanternaura_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao, , 1.2 );" on_state_lanternaura_3 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_skeleton_aura.ao, end );" create_state_revealedbymoonlight_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/invisible.epk ); DisableTargetable(); DisableHighlighting();" on_state_revealedbymoonlight_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/invisible.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/reveal_skeleton.epk ); EnableTargetable(); EnableHighlighting();" create_state_revealedbymoonlight_1 = "MakeCollidable();" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/skeleton_disappear.epk ); PlayAnimationAttached( Metadata/Monsters/Skeletons/Pirate/GhostLantern.ao, turn_off );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateShipmateStandalone"] = { name = "Drowned Crew", life = 8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.3, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "BrutalPirateLordSkeletonGhostfireAura", "BrutalPirateLordSkeletonGhostfireAuraNonPlayer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordSkeletonGhostfireAura"] = { name = "BrutalPirateLordSkeletonGhostfireAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordSkeletonGhostfireAuraNonPlayer"] = { name = "BrutalPirateLordSkeletonGhostfireAuraNonPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.