Grandmasters: Beastfang /185 ⍟
StatValue
IsDisabled0
level95
main hand weapon type14
off hand weapon type13
cannot have life leeched from1
shield block %29
block while dual wielding %15
block recovery +%120
shield armour +%185
damage +%14
physical damage +%199
attack minimum added physical damage87
attack maximum added physical damage195
attack speed +%-28
melee attack speed +%4
accuracy rating20
accuracy rating +%26
base critical strike multiplier +60
base stun threshold reduction +%10
maximum physical damage reduction %90
base physical damage reduction rating1214
physical damage reduction rating +%172
local physical damage reduction rating +%101
base evasion rating89
base maximum life737
maximum life +%234
base life regeneration rate per minute566
base maximum mana34
mana regeneration rate per minute %105
base maximum energy shield7
maximum energy shield +%10
energy shield recharge rate per minute %1200
base resist all elements %10
resist all elements % per endurance charge4
base fire damage resistance %26
base cold damage resistance %47
base lightning damage resistance %18
base chaos damage resistance %-60
base movement velocity +%21
max endurance charges3
max frenzy charges3
max power charges3
main hand base weapon attack duration ms833
main hand base maximum attack distance8
base stun duration +%30
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
flask life to recover +%120
resist all elements +% while holding shield8
physical damage reduction % per endurance charge4
life regeneration rate per minute %624
charges gained +%50
dummy stat display nothing-4
elemental damage +%22
minion damage +%10
melee physical damage +%44
maximum block %79
base shield physical damage reduction rating313
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
physical damage taken +%40
critical strike chance +% per power charge40
accuracy rating per level2
evasion rating per level300
base strength358
additional strength50
base intelligence34
base dexterity93
additional dexterity50
additional all attributes24
base critical strike multiplier150
ignore armour movement penalties20
base actor scale +%15
from armour movement speed +%-6
dual wield or shield block %6
local has no sockets1
main hand local minimum added physical damage2
main hand local maximum added physical damage6
keystone blood magic1
base number of totems allowed1
base number of traps allowed15
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
additional maximum all elemental resistances %1
cannot be knocked back1
dual wield inherent attack speed +% final10
base additional physical damage reduction %5
unique facebreaker unarmed melee physical damage +% final990
extra gore1
evasion and physical damage reduction rating +%60
monster base block %16
melee range +1
melee weapon critical strike multiplier +116
melee damage +%34
life gained on block95
mana gained on block20
minimum physical damage to return on block200
maximum physical damage to return on block444
number of equipped uniques8
fire damage % to add as chaos5
fire and lightning damage resistance %32
chance to freeze shock ignite %5
attack and cast speed +%14
map spawn two bosses20
dual wield inherent physical attack damage +% final20
keystone unwavering stance1
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
physical attack damage +%66
attack speed +% while holding shield14
resolute technique1
pvp shield damage +% final-15
recover % of maximum life on block5
number of assigned keystones2
number of equipped corrupted items3
base strength and intelligence20
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
no extra bleed damage while moving1
action speed cannot be reduced below base1
physical damage on block +%8
block chance on damage taken %8
damage while no damage taken +%40
physical attack damage +% while holding a shield66
stun threshold +%20
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
display attack with commandment of force on hit %100
minion damage taken +% from guillotine traps final-90
max talisman degen stacks20
endurance charge on kill %37
max frost nova stacks20
max charged attack stacks6
base body armour physical damage reduction rating252
dominating blow skill attack damage +%36
current difficulty3
number of equipped items9
physical damage +% for 4 seconds when you block a unique enemy hit80
damage +% final vs non taunt target from ot-10
max fire beam stacks8
chance to gain frenzy charge on stun %30
spell skills deal no damage1
your spells are disabled1
endurance charge on kill percent chance while holding shield13
block chance % while holding shield2
resist all elements % with 200 or more strength25
traps explode on timeout1
critical ailment dot multiplier +150
attack ailment damage +% while holding shield190
object inherent damage +% final per frenzy charge4
number of melee abyss jewels1
number of equipped shaper items1
maximum rage50
counterattacks deal double damage1
cannot be stunned by blocked hits1
projectile attack damage +% with at least 200 dex41
additional block % per hit you have blocked in past 10 seconds1
base body armour evasion rating252
spell block equals attack block1
base maximum spell block %75
max delve degen stacks5000
max azurite debuff stacks10
base block chance % from shield26
melee variation1
impaled debuff base duration ms8000
impaled debuff number of reflected hits5
base total number of sigils allowed3
maximum energy shield leech rate % per minute600
maximum life leech amount per leech % max life10
maximum mana leech amount per leech % max mana10
maximum energy shield leech amount per leech % max energy shield10
enable movement skill animation skipping1
attack damage +% while holding a shield164
object inherent melee hit stun duration +% final50
melee hit damage stun multiplier +%25
non physical hit damage stun multiplier +%-25
damage taken when hit +% final per fortification-1
base max fortification20
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