Pesadilla de Ulaman
No muerto
projectile speed variation +% [8]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
display monster mod nemesis test [0]
No puede ser empujado
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nightmare of Ulaman
SpectreN
Tagsabyss_lich_boss, abyssal, bone_armour, bones, Lanzador de hechizos, cold_affinity, fast_movement, has_two_hand_sword, has_two_handed_melee, large_height, melee, not_dex, physical_affinity, ranged, skeleton, slashing_weapon, undead
Vida
990%
Energy Shield From Life
20%
Armadura
+100%
Ailment Threshold
525%
Resistencia
50 50 50 30
Damage
144%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
140%
Type
AbyssLichBoss1Map
Metadata
AbyssLichBoss1Map
Nivel
68
Vida
1,379,529
Armadura
57,580
Evasión
4,739
Escudo de energía
1,225
Damage
613
Daño de hechizos
914
Precisión
290
Attack Time
1.005
Experiencia
169,208
Ailment Threshold
460,888
Chill
1,457
Shock
1,457
Brittle
8,245
Scorch
1,457
Sap
4,026
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 973–1459
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellAbyssLichBoss1
Spell
Tiempo de lanzamiento: 3.85 seg
AbyssLichBossTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 931 a 1396 de daño físico
Los proyectiles perforan a todos los objetivos
Dispara 5 proyectiles en una espiral
base is projectile [1]
monster projectile variation [40]
monster reverse point blank damage -% at minimum range [20]
projectile spiral nova starting angle offset [-60]
projectile spiral nova time ms [60]
AbyssLichCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Hendidura
Base Damage: 973–1459
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
Inflige un 20% más de daño de ataque
38% menos Velocidad de Ataque
cleave disable predictive damage [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [200]
AbyssLichSlashConeTriggered
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 649.7 a 974.6 de daño físico
active skill area of effect radius +% final [80]
is area damage [1]
AbyssLichSlashConeTriggeredGeometrySpell
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 649.7 a 974.6 de daño físico
active skill area of effect radius +% final [80]
is area damage [1]
AbyssLichBossProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.3 seg
Inflige de 434.5 a 651.7 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster projectile variation [39]
AbyssLichBossProjectileWithCooldown
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.3 seg
Tiempo de recarga: 3 seg
Inflige de 434.5 a 651.7 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster projectile variation [39]
AbyssTeleportStrike
Attack, Movement, Area
Base Damage: 973–1459
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 1.5 seg
Nunca infliges golpes críticos
Inflige un 40% más de daño de ataque
84% menos Velocidad de Ataque
main hand base maximum attack distance [20]
EmptyActionSpellAbyssLichBossHide
Spell
Tiempo de lanzamiento: 1 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AbyssLichBossTriggeredProjectile2
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 931 a 1396 de daño físico
Los proyectiles perforan a todos los objetivos
Dispara 4 proyectiles en una espiral
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [20]
projectile spiral nova starting angle offset [-60]
projectile spiral nova time ms [60]
AbyssLichBossSummonMinionsFromMortarUber
Spell, Projectile, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 487.3 a 731 de daño de hielo
Dispara 5 proyectiles adicionales
Dispara proyectiles en círculo
alternate minion [288]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [7]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AbyssLichBossSummonMinionsFromMortarUber2
Spell, Projectile, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 487.3 a 731 de daño de hielo
Dispara 3 proyectiles adicionales
Dispara proyectiles en círculo
alternate minion [299]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [7]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBaseMap"

Actor
{
	actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1Map.act"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBaseMap"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );"
}

Life
{
	on_spawned_dead = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );"
}

Animated
{
	on_event_removeepk_for_lich_death_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );"
}

StateMachine
{
	define_state = "epk"

	on_state_epk_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk );
		RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );
		AddAttachedObjectToBones( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao, R_Weapon );
	"

	on_state_epk_0 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk );
		AddEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );
		DetachAllOfType( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao );
	"

	create_state_epk_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk );
		RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );
		AddAttachedObjectToBones( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao, R_Weapon );
	"

	define_state = "spawn_limit"
}

Actor
{
	create_stance2 = "SetStateTo( epk, 1 );"
	on_event_contact_for_ChangeToStance2 = "SetStateTo( epk, 1 );"
	on_change_to_default = "SetStateTo( epk, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss1Map"] = {
    name = "Nightmare of Ulaman",
    life = 9.9,
    energyShield = 0.2,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "AbyssLichCleave",
        "Melee",
        "AbyssLichBossTriggeredProjectile",
        "AbyssLichBossTriggeredProjectile2",
        "AbyssLichBossProjectile",
        "AbyssLichBossProjectileWithCooldown",
        "AbyssLichSlashConeTriggered",
        "AbyssLichSlashConeTriggeredGeometrySpell",
        "EmptyActionSpellAbyssLichBoss1",
        "AbyssTeleportStrike",
        "AbyssLichBossSummonMinionsFromMortarUber",
        "AbyssLichBossSummonMinionsFromMortarUber2",
        "EmptyActionSpellAbyssLichBossHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-38, 200, -50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossTriggeredProjectile"] = {
    name = "AbyssLichBossTriggeredProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_starting_angle_offset",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 20, 5, 60, -60, 120, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossTriggeredProjectile2"] = {
    name = "AbyssLichBossTriggeredProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_starting_angle_offset",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 45, 20, 4, 60, -60, 120, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossProjectile"] = {
    name = "AbyssLichBossProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 39, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossProjectileWithCooldown"] = {
    name = "AbyssLichBossProjectileWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 39, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichSlashConeTriggered"] = {
    name = "AbyssLichSlashConeTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichSlashConeTriggeredGeometrySpell"] = {
    name = "AbyssLichSlashConeTriggeredGeometrySpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssLichBoss1"] = {
    name = "EmptyActionSpellAbyssLichBoss1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssTeleportStrike"] = {
    name = "AbyssTeleportStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-84, 20, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossSummonMinionsFromMortarUber"] = {
    name = "AbyssLichBossSummonMinionsFromMortarUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 288, 15, 7, 40, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossSummonMinionsFromMortarUber2"] = {
    name = "AbyssLichBossSummonMinionsFromMortarUber2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 299, 15, 7, 30, 3, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssLichBossHide"] = {
    name = "EmptyActionSpellAbyssLichBossHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
projectile speed variation +% [8]
IdDoedreProjectileSpeedVariation
FamilyProjectileSpeedVariation
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • projectile speed variation +% Min: 8 Max: 8 Global
  • Craft Tagsspeed
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • display monster mod nemesis test [0]
    IdAbyssLich1CorpseEruptionDaemon
    FamilyDaemon
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Edit

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