ฝันร้ายแห่งอูลามาน
อันเดด
projectile speed variation +% [8]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
display monster mod nemesis test [0]
ไม่ถูก ผลักออกไป
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nightmare of Ulaman
SpectreN
Tagsabyss_lich_boss, abyssal, bone_armour, bones, นักเวท, cold_affinity, fast_movement, has_two_hand_sword, has_two_handed_melee, large_height, melee, not_dex, physical_affinity, ranged, skeleton, slashing_weapon, undead
พลังชีวิต
990%
Energy Shield From Life
20%
ค่าเกราะ
+100%
Ailment Threshold
525%
ค่าต้านทาน
50 50 50 30
Damage
144%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
140%
Type
AbyssLichBoss1Map
Metadata
AbyssLichBoss1Map
เลเวล
68
พลังชีวิต
1,379,529
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
1,225
Damage
613
ความเสียหายเวท
914
ความแม่นยำ
290
Attack Time
1.005
ค่าประสบการณ์
169,208
Ailment Threshold
460,888
Chill
1,457
Shock
1,457
Brittle
8,245
Scorch
1,457
Sap
4,026
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 973–1459
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellAbyssLichBoss1
Spell
เวลาร่าย: 3.85 วินาที
AbyssLichBossTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 931 ถึง 1396
กระสุน เจาะทะลุ ทุกเป้าหมาย
ยิงกระสุน 5 ลูกเป็นเกลียว
base is projectile [1]
monster projectile variation [40]
monster reverse point blank damage -% at minimum range [20]
projectile spiral nova starting angle offset [-60]
projectile spiral nova time ms [60]
AbyssLichCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
ปาด (Cleave)
Base Damage: 973–1459
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 120%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
ตัวละครเหวี่ยงอาวุธ (หรืออาวุธทั้งสองหาก ถืออาวุธคู่) เป็นวงโค้ง สร้างความเสียหายให้กับมอนสเตอร์ในพื้นที่ด้านหน้า ต้องใช้กับ ขวานหรือดาบ เท่านั้น
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
ลดความเร็วในการโจมตี อีก 38%
cleave disable predictive damage [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [200]
AbyssLichSlashConeTriggered
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 649.7 ถึง 974.6
active skill area of effect radius +% final [80]
is area damage [1]
AbyssLichSlashConeTriggeredGeometrySpell
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 649.7 ถึง 974.6
active skill area of effect radius +% final [80]
is area damage [1]
AbyssLichBossProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1.3 วินาที
สร้างความเสียหาย กายภาพ 434.5 ถึง 651.7
กระสุน เจาะทะลุ ทุกเป้าหมาย
base is projectile [1]
monster projectile variation [39]
AbyssLichBossProjectileWithCooldown
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1.3 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย กายภาพ 434.5 ถึง 651.7
กระสุน เจาะทะลุ ทุกเป้าหมาย
base is projectile [1]
monster projectile variation [39]
AbyssTeleportStrike
Attack, Movement, Area
Base Damage: 973–1459
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 140%
Attack Time: 1.5 วินาที
ไม่สามารถคริติคอลได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
ลดความเร็วในการโจมตี อีก 84%
main hand base maximum attack distance [20]
EmptyActionSpellAbyssLichBossHide
Spell
เวลาร่าย: 1 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AbyssLichBossTriggeredProjectile2
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 931 ถึง 1396
กระสุน เจาะทะลุ ทุกเป้าหมาย
ยิงกระสุน 4 ลูกเป็นเกลียว
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [20]
projectile spiral nova starting angle offset [-60]
projectile spiral nova time ms [60]
AbyssLichBossSummonMinionsFromMortarUber
Spell, Projectile, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 487.3 ถึง 731
ยิงกระสุน เพิ่มเติม 5 ลูก
ยิงกระสุนเป็นวงกลม
alternate minion [288]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [7]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AbyssLichBossSummonMinionsFromMortarUber2
Spell, Projectile, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 487.3 ถึง 731
ยิงกระสุน เพิ่มเติม 3 ลูก
ยิงกระสุนเป็นวงกลม
alternate minion [299]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [7]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBaseMap"

Actor
{
	actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1Map.act"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBaseMap"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );"
}

Life
{
	on_spawned_dead = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );"
}

Animated
{
	on_event_removeepk_for_lich_death_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );"
}

StateMachine
{
	define_state = "epk"

	on_state_epk_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk );
		RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );
		AddAttachedObjectToBones( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao, R_Weapon );
	"

	on_state_epk_0 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk );
		AddEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );
		DetachAllOfType( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao );
	"

	create_state_epk_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk );
		RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );
		AddAttachedObjectToBones( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao, R_Weapon );
	"

	define_state = "spawn_limit"
}

Actor
{
	create_stance2 = "SetStateTo( epk, 1 );"
	on_event_contact_for_ChangeToStance2 = "SetStateTo( epk, 1 );"
	on_change_to_default = "SetStateTo( epk, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss1Map"] = {
    name = "Nightmare of Ulaman",
    life = 9.9,
    energyShield = 0.2,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "AbyssLichCleave",
        "Melee",
        "AbyssLichBossTriggeredProjectile",
        "AbyssLichBossTriggeredProjectile2",
        "AbyssLichBossProjectile",
        "AbyssLichBossProjectileWithCooldown",
        "AbyssLichSlashConeTriggered",
        "AbyssLichSlashConeTriggeredGeometrySpell",
        "EmptyActionSpellAbyssLichBoss1",
        "AbyssTeleportStrike",
        "AbyssLichBossSummonMinionsFromMortarUber",
        "AbyssLichBossSummonMinionsFromMortarUber2",
        "EmptyActionSpellAbyssLichBossHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-38, 200, -50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossTriggeredProjectile"] = {
    name = "AbyssLichBossTriggeredProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_starting_angle_offset",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 20, 5, 60, -60, 120, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossTriggeredProjectile2"] = {
    name = "AbyssLichBossTriggeredProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_starting_angle_offset",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 45, 20, 4, 60, -60, 120, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossProjectile"] = {
    name = "AbyssLichBossProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 39, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossProjectileWithCooldown"] = {
    name = "AbyssLichBossProjectileWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 39, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichSlashConeTriggered"] = {
    name = "AbyssLichSlashConeTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichSlashConeTriggeredGeometrySpell"] = {
    name = "AbyssLichSlashConeTriggeredGeometrySpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssLichBoss1"] = {
    name = "EmptyActionSpellAbyssLichBoss1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssTeleportStrike"] = {
    name = "AbyssTeleportStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-84, 20, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossSummonMinionsFromMortarUber"] = {
    name = "AbyssLichBossSummonMinionsFromMortarUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 288, 15, 7, 40, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossSummonMinionsFromMortarUber2"] = {
    name = "AbyssLichBossSummonMinionsFromMortarUber2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 299, 15, 7, 30, 3, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssLichBossHide"] = {
    name = "EmptyActionSpellAbyssLichBossHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
projectile speed variation +% [8]
IdDoedreProjectileSpeedVariation
FamilyProjectileSpeedVariation
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • projectile speed variation +% Min: 8 Max: 8 Global
  • Craft Tagsspeed
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • display monster mod nemesis test [0]
    IdAbyssLich1CorpseEruptionDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global