Artesano Espectral
No muerto
Área: Anexo de la basílica, Pasaje de la basílica, Pasillos de la basílica, Atrio de la basílica, Prueba de la pena incapacitante
El 50% del daño físico se convierte en daño de rayo
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
20% de probabilidad de bloquear el daño de ataques
20% de probabilidad de bloquear el daño de hechizos
Recibes el 40% del daño de los golpes bloqueados
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
20% de probabilidad de bloquear el daño de ataques
20% de probabilidad de bloquear el daño de hechizos
Recibes el 40% del daño de los golpes bloqueados
Spectral Artisan
Vida
100%
Energy Shield From Life
50%
Evasión
+50%
Ailment Threshold
100%
Resistencia
0 0 40 0
Damage
165%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
Ghost
Metadata
GhostPirateBlackLabyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
75
Vida
13,493
Armadura
49,865
Evasión
9,044
Escudo de energía
4,718
Damage
935
Daño de hechizos
935
Precisión
381
Attack Time
1.5
Experiencia
11,804
Ailment Threshold
13,493
Chill
43
Shock
43
Brittle
241
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 748–1122
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateBlackLabyrinth"] = { name = "Spectral Artisan", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
El 50% del daño físico se convierte en daño de rayo
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
damage taken +% from spike traps final [-80]
Id | LabyrinthSpikeTrapDamageTaken1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de probabilidad de bloquear el daño de ataques
20% de probabilidad de bloquear el daño de hechizos
Recibes el 40% del daño de los golpes bloqueados
Id | MonsterAttackSpellBlock20Bypass40 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Artesano Espectral
No muerto
Área: Anexo de la basílica, Pasaje de la basílica, Pasillos de la basílica, Atrio de la basílica, Prueba de la pena incapacitante
El 50% del daño físico se convierte en daño de rayo
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
20% de probabilidad de bloquear el daño de ataques
20% de probabilidad de bloquear el daño de hechizos
Recibes el 40% del daño de los golpes bloqueados
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
20% de probabilidad de bloquear el daño de ataques
20% de probabilidad de bloquear el daño de hechizos
Recibes el 40% del daño de los golpes bloqueados
Spectral Artisan
Vida
100%
Energy Shield From Life
50%
Evasión
+50%
Ailment Threshold
100%
Resistencia
0 0 40 0
Damage
165%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
Ghost
Metadata
GhostPirateFlickerStrikeBlackLabyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
75
Vida
13,493
Armadura
49,865
Evasión
9,044
Escudo de energía
4,718
Damage
935
Daño de hechizos
935
Precisión
381
Attack Time
1.5
Experiencia
11,804
Ailment Threshold
13,493
Chill
43
Shock
43
Brittle
241
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 748–1122
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe repentino
Base Damage: 748–1122
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 2 seg
Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
Inflige un 10% más de daño
Velocidad de ataque aumentada un 30%
Velocidad de ataque aumentada un 10% por cada carga de frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
Velocidad de ataque aumentada un 30%
Velocidad de ataque aumentada un 10% por cada carga de frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateFlickerStrikeBlackLabyrinth"] = { name = "Spectral Artisan", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MonsterFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, }
El 50% del daño físico se convierte en daño de rayo
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
damage taken +% from spike traps final [-80]
Id | LabyrinthSpikeTrapDamageTaken1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de probabilidad de bloquear el daño de ataques
20% de probabilidad de bloquear el daño de hechizos
Recibes el 40% del daño de los golpes bloqueados
Id | MonsterAttackSpellBlock20Bypass40 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Artesano Espectral
No muerto
Área: Anexo de la basílica, Pasaje de la basílica, Pasillos de la basílica, Atrio de la basílica, Prueba de la pena incapacitante
El 50% del daño físico se convierte en daño de rayo
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
Spectral Artisan
Vida
96%
Energy Shield From Life
50%
Evasión
+50%
Ailment Threshold
96%
Resistencia
0 0 40 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
GhostRanged
Metadata
GhostPirateBlackBowLabyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
75
Vida
12,954
Armadura
49,865
Evasión
9,044
Escudo de energía
4,718
Damage
680
Daño de hechizos
680
Precisión
381
Attack Time
1.5
Experiencia
14,165
Ailment Threshold
12,954
Chill
41
Shock
41
Brittle
232
Scorch
41
Sap
113
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 544–816
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 544–816
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 seg
Pincha a los enemigos y les aplica una penalidad de sangrado, a la que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
+197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
+197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
MonsterLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha de rayo
Base Damage: 544–816
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Dispara una flecha cargada que inflige daño a los enemigos haciendo que les caiga una descarga de rayo que también daña a varios enemigos circundantes.
El 50% del daño físico se convierte en daño de rayo
25% de probabilidad de electrocutar a los enemigos
Golpea hasta a 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]
base is projectile [1]
25% de probabilidad de electrocutar a los enemigos
Golpea hasta a 4 enemigos adicionales cercanos al objetivo
active skill area of effect radius +% final [-12]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" } Stats { supress_muzzle_flash = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateBlackBowLabyrinth"] = { name = "Spectral Artisan", life = 0.96, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MonsterPuncture", "MonsterLightningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningArrow"] = { name = "Lightning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {50, 4, 25, -12, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, }
El 50% del daño físico se convierte en daño de rayo
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
damage taken +% from spike traps final [-80]
Id | LabyrinthSpikeTrapDamageTaken1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.