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Palo de voodoo
Constructo
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Voodoo Pole
Spectre
Tagsconstruct, ghost_armour, immobile, is_unarmed, non_attacking
Vida
2%
Ailment Threshold
2%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
ArchnemesisVoodooDoll
Metadata
VoodooPole_
Nivel
68
Vida
129
Armadura
28,790
Evasión
4,739
Damage
374
Daño de hechizos
374
Precisión
580
Attack Time
1.5
Experiencia
10,255
Minion Life
28
Minion Damage
298
Ailment Threshold
129
Chill
0
Shock
0
Brittle
2
Scorch
0
Sap
1
Phys Convert Ele
240%
EASArchnemesisVoodooPoleCreateDoll
Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
VoodooDollTaunt
Spell, Trappable, Mineable, Area, SummonsTotem, Multicastable, AreaSpell, Cooldown, Triggerable, Triggered
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 5 seg
TauntingContraption
EASArchnemesisVoodooPoleTeleport
Spell
Tiempo de lanzamiento: 0.58 seg
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	force_placement = true
}

BaseEvents
{
	on_construction_complete = "FaceCamera();"
	post_generation = "LockOrientation();"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	ignore_all_migitation_from_self = 1
	base_cannot_evade = 1
	never_block = 1
	cannot_die = 1
	set_hide_mini_life_bar = 1
	set_cannot_be_converted_or_dominated = 1

}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state =
	"
		beam_removed;
		ragdoll;
	"

	on_state_beam_removed_1 = "SetStateTo( ragdoll, 0 );"
}

Actor
{
	on_event_contact_for_EmptyActionSpell =
	"
		Delay( 0.05, { SetStateTo( ragdoll, 1 ); } );
	"
}

Preload
{
	preload_misc_beam = "ArchnemesisVoodooDollBeam"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueArchnemesis/VoodooPole_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Voodoo Pole",
    life = 0.02,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EASArchnemesisVoodooPoleCreateDoll",
        "EASArchnemesisVoodooPoleTeleport",
        "VoodooDollTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchnemesisVoodooPoleCreateDoll"] = {
    name = "EASArchnemesisVoodooPoleCreateDoll",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchnemesisVoodooPoleTeleport"] = {
    name = "EASArchnemesisVoodooPoleTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.58,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooDollTaunt"] = {
    name = "VoodooDollTaunt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Valor fijo
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor fijo
  • cant possess this 1 1 Global — Valor fijo
  • cannot be afflicted 1 1 Global — Valor fijo
  • monster no talismans 1 1 Global — Valor fijo
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor fijo
  • cannot be tagged by sentinel 1 1 Global
  • Palo vudú
    Constructo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Voodoo Pole
    Spectre
    Tagsconstruct, ghost_armour, immobile, is_unarmed, non_attacking
    Vida
    500%
    Ailment Threshold
    500%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VoodooDollPlayerSkill
    Metadata
    VoodooPolePlayerSkill_
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "FaceCamera();"
    	post_generation = "LockOrientation();"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	//set_hide_mini_life_bar = 1
    	set_cannot_be_converted_or_dominated = 1
    	set_cannot_taunt_enemies = 1
    	set_untargetable_by_monster_ai = 1
    	base_cannot_evade = 1
    	never_block = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		beam_removed;
    		ragdoll;
    	"
    
    	on_state_beam_removed_1 = "SetStateTo( ragdoll, 0 );"
    }
    
    Actor
    {
    }
    
    Preload
    {
    	preload_misc_beam = "ArchnemesisVoodooDollBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VoodooPole/VoodooPolePlayerSkill_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Voodoo Pole",
        life = 5,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Valor fijo
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor fijo
  • cant possess this 1 1 Global — Valor fijo
  • cannot be afflicted 1 1 Global — Valor fijo
  • monster no talismans 1 1 Global — Valor fijo
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor fijo
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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