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Bone Scavenger
อันเดด
IconEnemyResistanceCold
ด่าน: The Coward's Trial
สกุล: Ape
กลุ่ม: Avian
undead description [1]
Spectre
AreaThe Coward's Trial, The Coward's Trial
Tagsanimal_claw_weapon, avian_beast, beast, bone_armour, bones, has_claw, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, slow_movement, small_height, undead
Packs
  • WorldAreas#764: Necromancer, Bone Scavenger, Brittle Archer, Flame Champion
  • WorldAreas#842, The Coward's Trial, The Coward's Trial: Necromancer, Bone Scavenger, Brittle Archer, Flame Champion
  • พลังชีวิต
    99%
    ค่าเกราะ
    +25%
    Ailment Threshold
    99%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    110%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    90%
    Type
    UndeadRhoaWeak
    Metadata
    RhoaSkeletonSmall
    เลเวล
    77
    พลังชีวิต
    16,358
    ค่าเกราะ
    72,806
    อัตราการหลบหลีก
    6,448
    Damage
    701
    ความเสียหายเวท
    701
    ความแม่นยำ
    824
    Attack Time
    1.395
    ค่าประสบการณ์
    13,411
    Minion Life
    3,281
    Minion Damage
    578
    Ailment Threshold
    16,358
    Chill
    52
    Shock
    52
    Brittle
    293
    Scorch
    52
    Sap
    143
    Phys Convert Ele
    285%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 561841
    โอกาสคริติคอล: 5%
    Attack Time: 1.395 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    RhoaShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    โล่พุ่งชน (Shield Charge)
    Base Damage: 561841
    โอกาสคริติคอล: 5%
    Attack Time: 1.395 วินาที
    คูลดาวน์: 3 วินาที
    พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ สตัน ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ สตัน เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
    เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
    เพิ่มความเสียหาย ปะทะ อีก 35% ที่ระยะชาร์จสูงสุด
    global cannot crit [1]
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    iconshieldcharge
    RhoaShieldChargeTaunt
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    โล่พุ่งชน (Shield Charge)
    Base Damage: 561841
    โอกาสคริติคอล: 5%
    Attack Time: 1.395 วินาที
    คูลดาวน์: 3 วินาที
    พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ สตัน ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ สตัน เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
    เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
    เพิ่มความเสียหาย ปะทะ อีก 50% ที่ระยะชาร์จสูงสุด
    global cannot crit [1]
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    iconshieldcharge

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/RhoaSkeletonSmall"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bone Scavenger",
        life = 0.99,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "RhoaShieldCharge",
            "RhoaShieldChargeTaunt",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldChargeTaunt"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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