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ผีที่ถูกลืม
อันเดด
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Forgotten Phantasm
Spectre
Tagsนักเวท, ghost, ghost_armour, is_unarmed, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, undead
พลังชีวิต
100%
Energy Shield From Life
50%
Ailment Threshold
100%
ค่าต้านทาน
IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.17 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
125%
Type
SynthesisPhantasm
Metadata
PhantasmSpawned
เลเวล
68
พลังชีวิต
6,433
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
580
Attack Time
1.17
ค่าประสบการณ์
10,255
Minion Life
1,395
Minion Energy Shield
665
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
WalkEmergeSynthesis
walk emerge distance [300]
SummonPhantasmFadingProjectile
Spell, Projectile, Damage
โอกาสคริติคอล: 5%
ประสิทธิภาพการเสริมความเสียหาย: 150%
เวลาร่าย: 1.17 วินาที
always pierce [1]
base is projectile [1]
spell maximum base physical damage [820.9]
spell minimum base physical damage [547.3]
SummonPhantasmFadingProjectile2
Spell, Projectile, Damage
โอกาสคริติคอล: 5%
ประสิทธิภาพการเสริมความเสียหาย: 150%
เวลาร่าย: 1.17 วินาที
always pierce [1]
base is projectile [1]
spell maximum base physical damage [820.9]
spell minimum base physical damage [547.3]

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/PhantasmSpawned"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Forgotten Phantasm",
    life = 1,
    energyShield = 0.5,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "WalkEmergeSynthesis",
        "SummonPhantasmFadingProjectile",
        "SummonPhantasmFadingProjectile2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSynthesis"] = {
    name = "WalkEmergeSynthesis",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile"] = {
    name = "SummonPhantasmFadingProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile2"] = {
    name = "SummonPhantasmFadingProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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