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Fantasma olvidado
Forgotten Phantasm

Fantasma olvidado

SpectreN
Area
Tagsundead, ghost, not_str, not_dex
Damage100%
Vida100%
Energy Shield From Life50%
Ailment Threshold100%
Daño de golpe crítico5%
TypeSynthesisPhantasm
Attack Distance6 ~ 6
Attack Time1.17 Second
Damage Spread20%
Precisión+100%

WalkEmergeSynthesis
walk emerge distance [300]

SummonPhantasmFadingProjectile
Inflige 1391 a 2086 de Daño Físico
base_is_projectile always_pierce Spell Projectile Hit
Tiempo de lanzamiento: 1.17 Second

SummonPhantasmFadingProjectile2
Inflige 1391 a 2086 de Daño Físico
base_is_projectile always_pierce Spell Projectile Hit
Tiempo de lanzamiento: 1.17 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Fantasma olvidado287531115.31.17761916265854838102020200

WalkEmergeSynthesis
walk emerge distance [300]

SummonPhantasmFadingProjectile
Inflige 1238 a 1857 de Daño Físico
base_is_projectile always_pierce Spell Projectile Hit
Tiempo de lanzamiento: 1.17 Second

SummonPhantasmFadingProjectile2
Inflige 1238 a 1857 de Daño Físico
base_is_projectile always_pierce Spell Projectile Hit
Tiempo de lanzamiento: 1.17 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Fantasma olvidado25752994.91.17633414425794531672020200

WalkEmergeSynthesis
walk emerge distance [300]

SummonPhantasmFadingProjectile
Inflige 979.9 a 1470 de Daño Físico
base_is_projectile always_pierce Spell Projectile Hit
Tiempo de lanzamiento: 1.17 Second

SummonPhantasmFadingProjectile2
Inflige 979.9 a 1470 de Daño Físico
base_is_projectile always_pierce Spell Projectile Hit
Tiempo de lanzamiento: 1.17 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Fantasma olvidado19927789.91.17426811328685221342020200

WalkEmergeSynthesis
walk emerge distance [300]

SummonPhantasmFadingProjectile
Inflige 729.3 a 1094 de Daño Físico
base_is_projectile always_pierce Spell Projectile Hit
Tiempo de lanzamiento: 1.17 Second

SummonPhantasmFadingProjectile2
Inflige 729.3 a 1094 de Daño Físico
base_is_projectile always_pierce Spell Projectile Hit
Tiempo de lanzamiento: 1.17 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Fantasma olvidado14804589.21.1727168348567613582020200

WalkEmergeSynthesis
walk emerge distance [300]

SummonPhantasmFadingProjectile
Inflige 540.7 a 811.1 de Daño Físico
base_is_projectile always_pierce Spell Projectile Hit
Tiempo de lanzamiento: 1.17 Second

SummonPhantasmFadingProjectile2
Inflige 540.7 a 811.1 de Daño Físico
base_is_projectile always_pierce Spell Projectile Hit
Tiempo de lanzamiento: 1.17 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Fantasma olvidado10768437.11.171722612746818612020200
MonsterFadingProjectileSpell 10
Advance80ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80
Advance5ForceTargetEnemy IHaveBelowXDarknessImmunity=80

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/PhantasmSpawned"] = {
    name = "Forgotten Phantasm",
    life = 1,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "WalkEmergeSynthesis",
        "SummonPhantasmFadingProjectile",
        "SummonPhantasmFadingProjectile2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSynthesis"] = {
    name = "WalkEmergeSynthesis",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile"] = {
    name = "SummonPhantasmFadingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.01,
    incrementalEffectiveness = 0.0485,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile2"] = {
    name = "SummonPhantasmFadingProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.01,
    incrementalEffectiveness = 0.0485,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}