Impure Archer
พลังชีวิต
110%
ค่าเกราะ
+100%
การหลบหลีก
+10%
Ailment Threshold
110%
ค่าต้านทาน
0 0 40 0
Damage
165%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
110%
Model Size
100%
Type
SkeletonSoldierRanged
Metadata
SkeletonSoldierRangedBarrage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
83
พลังชีวิต
35,218
ค่าเกราะ
184,954
การหลบหลีก
8,646
โล่พลังงาน
0
Damage
1,486
ความเสียหายเวท
1,486
ความแม่นยำ
518
Attack Time
1.5
ค่าประสบการณ์
14,445
Ailment Threshold
35,218
Chill
111
Shock
111
Brittle
630
Scorch
111
Sap
308
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1189–1783
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
ระดมยิง (Barrage)
Base Damage: 1189–1783
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 8 วินาที
หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงกระสุนแต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
สร้างความเสียหาย ลดลง อีก 60%
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นชุด
ลดความเร็วในการโจมตี อีก 30%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นชุด
ลดความเร็วในการโจมตี อีก 30%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedBarrage"] = { name = "Impure Archer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SkeletonSoldierBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonSoldierBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {4, -60, -30, 30, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Impure Archer
อันเดด
undead description [1]
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_bow, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
พลังชีวิต
110%
ค่าเกราะ
+100%
การหลบหลีก
+10%
Ailment Threshold
110%
ค่าต้านทาน
0 0 40 0
Damage
165%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
110%
Model Size
100%
Type
SkeletonSoldierRanged
Metadata
SkeletonSoldierRangedBarrageHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,077
ค่าเกราะ
57,580
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
616
ความเสียหายเวท
616
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
11,281
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 493–740
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
ระดมยิง (Barrage)
Base Damage: 493–740
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 8 วินาที
หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงกระสุนแต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
สร้างความเสียหาย ลดลง อีก 60%
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นชุด
ลดความเร็วในการโจมตี อีก 30%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นชุด
ลดความเร็วในการโจมตี อีก 30%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedBarrageHellscape"] = { name = "Impure Archer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SkeletonSoldierBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonSoldierBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {4, -60, -30, 30, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Impure Archer
อันเดด
undead description [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
พลังชีวิต
110%
ค่าเกราะ
+100%
การหลบหลีก
+10%
Ailment Threshold
110%
ค่าต้านทาน
0 0 40 0
Damage
165%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
110%
Model Size
100%
Type
SkeletonSoldierRanged
Metadata
SkeletonSoldierRangedEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,077
ค่าเกราะ
57,580
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
616
ความเสียหายเวท
616
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
11,281
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 493–740
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedEmerge"] = { name = "Impure Archer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Impure Archer
อันเดด
undead description [1]
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
พลังชีวิต
110%
ค่าเกราะ
+100%
การหลบหลีก
+10%
Ailment Threshold
110%
ค่าต้านทาน
0 0 40 0
Damage
165%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
110%
Model Size
100%
Type
SkeletonSoldierRanged
Metadata
SkeletonSoldierRangedBarrage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,077
ค่าเกราะ
57,580
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
616
ความเสียหายเวท
616
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
11,281
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 493–740
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
ระดมยิง (Barrage)
Base Damage: 493–740
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 8 วินาที
หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงกระสุนแต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
สร้างความเสียหาย ลดลง อีก 60%
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นชุด
ลดความเร็วในการโจมตี อีก 30%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นชุด
ลดความเร็วในการโจมตี อีก 30%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Actor { main_hand_unarmed_type = "Bow" basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/CowardsTrial/SkeletonSoldierRangedBarrage"] = { name = "Impure Archer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SkeletonSoldierBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonSoldierBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {4, -60, -30, 30, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.