เกลียวหายนะ
Spiralling Doom
| Spectre | |
|---|---|
| Area | นครวาล์ |
| Tags | นักเวท, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
พลังชีวิต
175%
Energy Shield From Life
50%
Ailment Threshold
175%
ค่าต้านทาน
Damage
280%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
FragmentAtziri
Metadata
FragmentProjectileSpiralCampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
54
พลังชีวิต
4,391
ค่าเกราะ
9,290
อัตราการหลบหลีก
2,837
โล่พลังงาน
2,195
Damage
508
ความเสียหายเวท
508
ความแม่นยำ
330
Attack Time
1.32
ค่าประสบการณ์
9,219
Minion Life
1,082
Minion Energy Shield
541
Minion Damage
390
Ailment Threshold
4,391
Chill
14
Shock
14
Brittle
79
Scorch
14
Sap
38
Phys Convert Ele
170%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileSpiral2
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
คูลดาวน์: 2.5 วินาที
สร้างความเสียหาย เคออส 63.47 ถึง 95.2
เพิ่มระยะของสกิล 20%
ยิงโพรเจกไทล์ 6 ลูกเป็นเกลียว
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
projectile spiral end on death [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [200]
visual hit effect chaos is green [1]
IncaMinionProjectile
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
สร้างความเสียหาย กายภาพ 33.9 ถึง 50.84
สร้างความเสียหาย เคออส 22.88 ถึง 33.9
ลดระยะของสกิล 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 11.91%
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentProjectileSpiralCampaignBoss"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
name = "Spiralling Doom",
life = 1.75,
energyShield = 0.5,
damage = 2.8,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectile",
"IncaMinionProjectileSpiral2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
name = "IncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_range_+%",
"visual_hit_effect_chaos_is_green",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileSpiral2"] = {
name = "IncaMinionProjectileSpiral2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"skill_range_+%",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_spiral_end_on_death",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 20, 6, 200, 25, -15, 60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
เกลียวหายนะ
ชีวิตประดิษฐ์
Spiralling Doom
| Spectre | |
|---|---|
| Tags | นักเวท, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
พลังชีวิต
175%
Energy Shield From Life
50%
Ailment Threshold
175%
ค่าต้านทาน
Damage
280%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
FragmentAtziri
Metadata
FragmentProjectileSpiralCampaignBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
11,258
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
โล่พลังงาน
5,361
Damage
1,046
ความเสียหายเวท
1,046
ความแม่นยำ
580
Attack Time
1.32
ค่าประสบการณ์
14,357
Minion Life
2,442
Minion Energy Shield
1,163
Minion Damage
835
Ailment Threshold
11,258
Chill
36
Shock
36
Brittle
201
Scorch
36
Sap
98
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileSpiral2
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
คูลดาวน์: 2.5 วินาที
สร้างความเสียหาย เคออส 128.7 ถึง 193.1
เพิ่มระยะของสกิล 20%
ยิงโพรเจกไทล์ 6 ลูกเป็นเกลียว
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
projectile spiral end on death [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [200]
visual hit effect chaos is green [1]
IncaMinionProjectile
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
สร้างความเสียหาย กายภาพ 135.8 ถึง 204.4
สร้างความเสียหาย เคออส 90.11 ถึง 135.8
ลดระยะของสกิล 75%
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentProjectileSpiralCampaignBossStandalone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
name = "Spiralling Doom",
life = 1.75,
energyShield = 0.5,
damage = 2.8,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectile",
"IncaMinionProjectileSpiral2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
name = "IncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_range_+%",
"visual_hit_effect_chaos_is_green",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileSpiral2"] = {
name = "IncaMinionProjectileSpiral2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"skill_range_+%",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_spiral_end_on_death",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 20, 6, 200, 25, -15, 60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
เกลียวหายนะ
ชีวิตประดิษฐ์monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spiralling Doom
| Spectre | |
|---|---|
| Tags | นักเวท, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
พลังชีวิต
175%
Energy Shield From Life
50%
Ailment Threshold
175%
ค่าต้านทาน
Damage
280%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
FragmentAtziri
Metadata
FragmentProjectileSpiralMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
243,856
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
โล่พลังงาน
5,361
Damage
1,191
ความเสียหายเวท
1,778
ความแม่นยำ
580
Attack Time
0.8844
ค่าประสบการณ์
78,963
Minion Life
52,895
Minion Energy Shield
1,163
Minion Damage
951
Ailment Threshold
153,629
Chill
486
Shock
486
Brittle
2,748
Scorch
486
Sap
1,342
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileSpiral2
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
คูลดาวน์: 2.5 วินาที
สร้างความเสียหาย เคออส 128.7 ถึง 193.1
เพิ่มระยะของสกิล 20%
ยิงโพรเจกไทล์ 6 ลูกเป็นเกลียว
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
projectile spiral end on death [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [200]
visual hit effect chaos is green [1]
IncaMinionProjectile
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
สร้างความเสียหาย กายภาพ 135.8 ถึง 204.4
สร้างความเสียหาย เคออส 90.11 ถึง 135.8
ลดระยะของสกิล 75%
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentProjectileSpiralMapBossStandalone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
name = "Spiralling Doom",
life = 1.75,
energyShield = 0.5,
damage = 2.8,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectile",
"IncaMinionProjectileSpiral2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
name = "IncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_range_+%",
"visual_hit_effect_chaos_is_green",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileSpiral2"] = {
name = "IncaMinionProjectileSpiral2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"skill_range_+%",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_spiral_end_on_death",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 20, 6, 200, 25, -15, 60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























