Storm Scuttler
หุ่นกล
SpectreY
Tagsbludgeoning_weapon, นักเวท, construct, golem, is_unarmed, lightning_affinity, metal_armour, not_dex, slow_movement
พลังชีวิต
145%
Energy Shield From Life
60%
ค่าเกราะ
+50%
Ailment Threshold
145%
ค่าต้านทาน
0 0 40 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
3 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
60%
Type
VaalSpinner
Metadata
GolemLightningVaalPyramid
เลเวล
68
พลังชีวิต
9,328
ค่าเกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
3,676
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
9,328
Chill
29
Shock
29
Brittle
167
Scorch
29
Sap
81
MPSUltimatumLightningBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
สร้างความเสียหาย สายฟ้า 400.5 ถึง 1201
base is projectile [1]
monster projectile variation [185]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Monster
{
}

Render
{
	allow_attached_arrows = false
}

Life
{
	on_death = "RemoveEffects( true ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Golems/GolemLightningVaalPyramid"] = {
    name = "Storm Scuttler",
    life = 1.45,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MPSUltimatumLightningBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumLightningBasic"] = {
    name = "MPSUltimatumLightningBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 185, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdVaalGolemDaemonLightningBeam
FamilyNothing
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1