尋夢追憶 Base 傳奇 /13
[一至三個隨機追憶固定詞綴]
+(10–20) 全能力
+(10–20)% 全部元素抗性
被冰霜之捷影響時,增加 (40–60)% 冰冷傷害
被灰燼之捷影響時,增加 (40–60)% 火焰傷害
增加 10% 捷技能的魔力保留效用
被冰霜之捷影響時,+1% 最大冰冷抗性
(能力值是指力量、敏捷和智慧)
(最大抗性無法提升超過 90%)
[一至三個隨機追憶固定詞綴]
+(20–30) 力量
附加 (20–25)(26–35) 火焰傷害
+(20–30)% 火焰抗性
當在追憶喚器使用時,新物品會有 1 個額外捷光環詞綴
[隨機灰燼之捷詞綴]
[一至三個隨機追憶固定詞綴]
+(20–30) 敏捷
附加 (20–25)(26–35) 冰冷傷害
+(20–30)% 冰冷抗性
當在追憶喚器使用時,新物品會有 1 個額外捷光環詞綴
[隨機冰霜之捷詞綴]
[一至三個隨機追憶固定詞綴]
+(10–20) 全能力
附加 (8–10)(13–15) 物理傷害
+(350–400) 點護甲
當在追憶喚器使用時,新物品會有 1 個額外捷光環詞綴
[隨機純淨之捷詞綴]
(能力值是指力量、敏捷和智慧)
[一至三個隨機追憶固定詞綴]
+(10–20) 全能力
附加 (15–20)(21–30) 混沌傷害
+(17–23)% 混沌抗性
當在追憶喚器使用時,新物品會有 1 個額外捷光環詞綴
[隨機苦痛之捷詞綴]
(能力值是指力量、敏捷和智慧)
[一至三個隨機追憶固定詞綴]
+(20–30) 智慧
附加 1(48–60) 閃電傷害
+(20–30)% 閃電抗性
當在追憶喚器使用時,新物品會有 1 個額外捷光環詞綴
[隨機閃電之捷詞綴]
[一至三個隨機追憶固定詞綴]
+600 力量和智慧需求
增加 (180–230)% 能量護盾
行動速度不能被調整至低於基礎值
+10 最大神聖充能
擊中時獲得 1 層神聖充能
神聖充能到達最大疊層時,你獲得神聖 10
當你獲得神聖時失去所有神聖充能
附近友方的行動速度不能被調整至基礎值以下
附近敵人不能造成暴擊
[一至三個隨機追憶固定詞綴]
+(25–30) 全能力
增加 (150–200)% 護甲與能量護盾
每 100 點你的力量,使附近友方有 1% 攻擊傷害格擋率
附近友方根據你每 100 點敏捷 +(6–8)% 暴擊加成
附近友方根據你每 100 點智會增加 (2–4)% 施放速度
每 250 點總能力值,增加 2% 技能的魔力保留效用
(能力值是指力量、敏捷和智慧)
[一至三個隨機追憶固定詞綴]
增加 (15–20)% 施放速度
每 1% 點超過 75% 的冰冷抗性,增加 (15–20)% 冰冷傷害
每 1% 點超過 75% 的閃電抗性,增加 (15–20)% 閃電傷害
[一至三個隨機追憶固定詞綴]
+(15–25) 全能力
增加 (150–200)% 護甲與能量護盾
每個生命偷取減少 50% 最大恢復
增加 (6–10)% 攻擊與施放速度
偷取時增加 (15–25)% 傷害
當未保留生命滿時,生命偷取效果不會被移除
(能力值是指力量、敏捷和智慧)
[一至三個隨機追憶固定詞綴]
此物品插槽中閃電寶石等級 +(1–3)
當裝備時觸發等級 20閃電聖盾
增加 (1–20)% 攻擊速度
增加 (1–20)% 施放速度
增加 (300–400)% 閃避與能量護盾
+(1–75) 最大魔力
增加 (1–20)% 移動速度
[一至三個隨機追憶固定詞綴]
若力量是你最高的能力值,你站立時,你附近會有奉獻地面
若智慧是你最高的能力值,暴擊時有 25% 機率製造褻瀆地面
你製造的奉獻地面效果多留存 4
你製造褻瀆地面的效果停留 4
( 站在奉獻地面上的友方每秒回復他們最大生命的百分比,且減少 50% 他們身上的詛咒效果 )
(對褻瀆地面上的敵人的擊中增加 100% 暴擊率,且詛咒對它們的效果增加 10%)
(離開此區域後,這個地面效果仍然影響你、友方或敵人)
[一至三個隨機追憶固定詞綴]
增加 (20–30)% 持續傷害
增加 (250–300)% 閃避與能量護盾
+(20–30)% 閃電抗性
你擊殺的敵人被感電
你造成的感電擴散至 1.5 米內的其它敵人
(感電增加15%承受傷害,持續2秒)

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追憶物品

追憶物品 were introduced in the 追憶聯盟, in which they could be crafted by combining three 破裂物品 in the 裝飾物:追器幻器. The resulting item was a new item base with special implicit mods based on the mods of the items used.

目前可以透過 4 種核心機制來取得追憶物品:

機制

  • Synthesised items are special item bases with one to three Synthesis implicit mods. Except the implicit, Synthesised basetype has the same 防禦, APS or damage values as the normal base, as well as 屬性 requirements. They also have "Synthesised" as a prefix of their name, as well as in front and at the back of their name.
  • Synthesised items can be enchanted which doesn't affect implicits. However, corrupted implicits may replace Synthesis implicits after corrupting an item.
  • Synthesised base could not be turned into a unique item using an 機會石. Synthesised unique item are dropped from Synthesis unique maps only. Normal unique items did not have Synthesised variant.
  • Since Fractured items did not drop with an influence, it was impossible to create influenced synthesised items. Also, players cannot use Elderslayer's Exalted Orb on Synthesised items.
  • Synthesised items cannot have a fractured mod.
  • Synthesised items cannot be infuenced.

Synthesis process

當前

Harvesting 夜誕.南莫哈姆 allows crafting which transforms items into Synthesised items: the original base changes into corresponding Synthesised base, random Synthesis implicits are added and if any implicits were present on the orignal item they are removed. Synthesised items cannot have influences.

追憶聯盟

To create a synthesised item, players needed to use three Rare/Unique fractured items in the Synthesiser. The Synthesiser would then create a synthesised item with implicit modifiers based on all the modifiers of the items used, not just the fractured mods.

  • The item base will be one of the three items used, chosen randomly. If a unique item is used, that one will be used as the base item.
  • The item level of the base will the equal to the highest item level of the fractured items.
  • Total quality of the synthesised item will be the average of all three fractured items.

Synthesized implicits can be targeted:

  • The number of implicit mods is based on the number of fractured mods. It selects from the range of the number of implicit mods on the items and chooses randomly.

    • Example A: [1+2+2]: Lowest fracture mod count is 1. Highest fracture mod count is 2. This means the final item can have 1 or 2 implicits.
    • Example B: [1+1+3]: Lowest fracture mod count is 1. Highest fracture mod count is 3. This means the final item can have 1, 2, or 3 implicits.
  • Every mod on each item contributes to the new implicit, including corrupted mods. This also includes hybrid mods, where each modifier will weigh in towards the implicit.

  • Multiple tiers of thresholds result in different implicit outcomes and item base type.

    • Ex. The #% increased Light Radius explicit mods results in an 10% increased Light Radius implicit if the sum of all #% increased Light Radius is 1 to 20. At 21 to 30, it results in a 12% increased Light Radius implicit. At 36 to 100, for one-handed weapons, it can result in either 15% increased Light Radius or Killed Enemies Explode, dealing 3% of their Life as Physical Damage. For helmets, it can result in either 15% increased Light Radius or +1 to Level of Socketed Gems.
  • Identical synthesised mods from different sources exlcude each other. This can be used to generate a garantueed implicit from purely non-fractured mod sources.

    • Example: #% increased Movement Speed and You have Onslaught during Soul Gain Prevention both generate the #% increased Movement Speed implicit. If there are three boots with both of these as fractured mods, you could craft +# to maximum Life on the the fractured boots to get up +19 to maximum Life as second implicit on the synthesized boots.

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