磨難之軛
磨難之軛
黑曜護身符
項鍊
品質: +20%
需要 等級 70
+(10—16) 全能力
+(10—20)% 火焰抗性
+(10—20)% 冰冷抗性
+(20—40)% 閃電抗性
減少 30% 敵人身上異常狀態時間
(5—10)% 機率使用閃電傷害擊中敵人造成感電效果
對敵人造成的異常狀況,每種可以增加 (5—10)% 承受傷害
你的元素傷害可以造成感電
(異常狀態包含流血、點燃、焦灼、冰緩、冰凍、易碎、感電、殘喘和中毒)
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
死不悔改的罪人被他們沉重的罪孽拉下地獄深處。
Yoke of Suffering
磨難之軛 Attr /7
Version history /1
| Version | Changes |
|---|---|
| 3.9.0 |
+(10—16) 全能力
| Family | AllAttributes |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 25 (Effective: 20) |
| Stats | |
| Craft Tags | 能力 |
| 催化劑 |
+(10—20)% 火焰抗性
| Family | FireResistance |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 火焰 抗性 |
| 催化劑 |
+(10—20)% 冰冷抗性
| Family | ColdResistance |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 冰冷 抗性 |
| 催化劑 |
+(20—40)% 閃電抗性
| Family | LightningResistance |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 閃電 抗性 |
| 催化劑 |
減少 30% 敵人身上異常狀態時間
| Family | IncreasedAilmentDuration |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 88 (Effective: 70) |
| Stats | |
| Craft Tags | 異常狀態 |
(5—10)% 機率使用閃電傷害擊中敵人造成感電效果
| Family | ChanceToShock |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 閃電 異常狀態 |
對敵人造成的異常狀況,每種可以增加 (5—10)% 承受傷害
| Family | EnemiesTakeIncreasedDamagePerAilmentType |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 傷害 |
你的元素傷害可以造成感電
| Family | ElementalDamageCanShock |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 閃電 異常狀態 |
{
"w": 1,
"h": 1,
"icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQW11bGV0cy9Zb2tlT2ZTdWZmZXJpbmciLCJ3IjoxLCJoIjoxLCJzY2FsZSI6MX1d/80cc716213/YokeOfSuffering.png",
"league": "Allflame",
"name": "Yoke of Suffering",
"typeLine": "Onyx Amulet",
"baseType": "Onyx Amulet",
"rarity": "Unique",
"ilvl": 85,
"requirements": [
{
"name": "Level",
"values": [
[
"70",
0
]
],
"displayMode": 0,
"type": 62
}
],
"implicitMods": [
{
"description": "+15 to all Attributes",
"domain": "implicit",
"hash": "stat.implicit.stat_1379411836",
"mods": [
{
"level": 25,
"magnitudes": [
{
"min": "10",
"max": "16"
}
]
}
]
}
],
"explicitMods": [
"+13% to Fire Resistance",
"+19% to Cold Resistance",
"+21% to Lightning Resistance",
"30% reduced Duration of Ailments on Enemies",
"10% chance to Shock",
"Enemies take 5% increased Damage for each type of Ailment you have inflicted on them",
"Your Elemental Damage can Shock"
],
"flavourText": [
"Let the unrepentant be dragged ever downwards by the weight of their sins."
],
"frameType": 3,
"frameTypeId": "Unique"
}
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Mechanics
The modifier Your Elemental Damage Can Shock allows fire and cold damage to shock, but still requires chance to shock (for non-crit hits), or a critical strike (which inherently carries a 100% chance).
Traps, mines and totems will benefit from the enabled shock, since this is an offensive modifier. However, they will only benefit from Enemies take x% increased Damage if the ailment is applied by a self-cast skill due to the wording of you have inflicted.
Ailments include Ignite, Chill, Freeze, Shock, Sap, Brittle, Scorch, Bleed, and Poison.
Version history
| Version | Changes |
|---|---|
| 3.14.0 |
|
| 3.9.0 |
|
| 3.5.0 |
|
| 3.1.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















