Antiquarian Ascendancy /11
Ascendancy: Antiquarian
Character: Marauder
10% increased Global Defences
+10 to Strength
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Antiquarian
Character: Marauder
You have no Intelligence
+200 to Strength
Ascendancy: Antiquarian
Character: Marauder
100% faster Restoration of Ward
100% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Antiquarian
Character: Marauder
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
Ascendancy: Chieftain
Character: Marauder
Ascendancy: Antiquarian
Character: Marauder
1% increased Skill Effect Duration per 10 Strength
Ascendancy: Antiquarian
Character: Marauder
Gain Adrenaline for 20 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Antiquarian
Character: Marauder
Your hits can't be Evaded
50% reduced Dexterity
Ascendancy: Antiquarian
Character: Marauder
1000% increased Stun and Block Recovery
Regenerate 8% of Life over 1 second when Stunned
Ascendancy: Antiquarian
Character: Marauder
-100 Physical Damage taken from Projectile Attacks
Gain 60% Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Antiquarian
Character: Marauder
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
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