Apex Sentinel
Construct
monster no drops or experience [1]
SpectreN
Tagscaster, construct, fast_movement, not_int, not_str, ranged
Life
100%
Evasion
+100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 40
Attack Time
1.005 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
SentinelDrone
Metadata
Drone3
Level
68
Life
6,433
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.005
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
SentinelTagBeamDrone3
sentinel tag beam number of beams [1]
skill cannot chain from enemies [1]
EASHeistRobotDroneDashForward
Spell
Cast Time: 0.5 sec
Cooldown Time: 3 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSentinel/DroneBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSentinel/DroneBase"

Animated
{
	on_emerge_01 = "PlayAnimationAttached( Metadata/Monsters/LeagueSentinel/LifeBatteryOrb2.ao, emerge );"
	on_submerge_01 = "PlayAnimationAttached( Metadata/Monsters/LeagueSentinel/LifeBatteryOrb2.ao, submerge );"
	on_cast_slow_01 = "PlayAnimationAttached( Metadata/Monsters/LeagueSentinel/LifeBatteryOrb2.ao, cast_slow );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSentinel/Drone3"] = {
    name = "Apex Sentinel",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "EASHeistRobotDroneDashForward",
        "SentinelTagBeamDrone3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistRobotDroneDashForward"] = {
    name = "EASHeistRobotDroneDashForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelTagBeamDrone3"] = {
    name = "SentinelTagBeamDrone3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "sentinel_tag_beam_number_of_beams",
        "skill_cannot_chain_from_enemies",
    },
    levels = {
        [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.