Astrolabe Item /11
Stack Size: 1 / 10
Adds a Shaped Region to a quadrant of the Atlas
Slay the Map Boss to successfully complete Maps within this Shaped Region
Map Bosses have increased Difficulty and Reward for each
completed Map within the Shaped Region
Map Bosses have increased Difficulty and Reward for each
completed Map within the Shaped Region
Area is Influenced by the Originator's Memories
astrolabe enabled map [1]
map zana influence doodad density [5]
templar astrolabe enabled map [1]
Stack Size: 1 / 10
Adds a Shaped Region containing the Sacred Grove to a quadrant of the Atlas
Complete all Harvest Plots to successfully complete Maps within this Shaped Region
Harvest Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Harvest Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain The Sacred Grove
astrolabe enabled map [1]
fruiting astrolabe enabled map [1]
map harvest league [1]
Stack Size: 1 / 10
Adds a Shaped Region containing Abysses to a quadrant of the Atlas
Complete all Abysses to successfully complete Maps within this Shaped Region
Abyss Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Abyss Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain an additional Abyss
astrolabe enabled map [1]
lightless astrolabe enabled map [1]
Stack Size: 1 / 10
Adds a Shaped Region containing Breaches to a quadrant of the Atlas
Stabilise and close all Unstable Breaches to successfully
complete Maps within this Shaped Region
Breach Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
complete Maps within this Shaped Region
Breach Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain an additional unstable Breach
astrolabe enabled map [1]
grasping astrolabe enabled map [1]
Stack Size: 1 / 10
Adds a Shaped Region containing Ritual Altars to a quadrant of the Atlas
Complete all Rituals to successfully complete Maps within this Shaped Region
Ritual Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Ritual Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain Ritual Altars
astrolabe enabled map [1]
nameless astrolabe enabled map [1]
Stack Size: 1 / 10
Adds a Shaped Region containing Blight encounters to a quadrant of the Atlas
Defend Cassia to successfully complete Maps within this Shaped Region
Blight Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Blight Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain a Blight Encounter
astrolabe enabled map [1]
fungal astrolabe enabled map [1]
Stack Size: 1 / 10
Adds a Shaped Region containing Ultimatum encounters to a quadrant of the Atlas
Complete at least 7 Ultimatum waves to successfully complete Maps within this Shaped Region
Ultimatum Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Ultimatum Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain an Ultimatum Encounter
astrolabe enabled map [1]
chaotic astrolabe enabled map [1]
Stack Size: 1 / 10
Adds a Shaped Region containing Mirrors of Delirium to a quadrant of the Atlas
Earn at least 5 Delirium Rewards to successfully complete Maps within this Shaped Region
Delirium Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Delirium Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain a Mirror of Delirium
astrolabe enabled map [1]
enshrouded astrolabe enabled map [1]
Stack Size: 1 / 10
Adds a Shaped Region containing Legion encounters to a quadrant of the Atlas
Kill at least one General in each Legion Encounter to successfully
complete Maps within this Shaped Region
Legion Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
complete Maps within this Shaped Region
Legion Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Each Legion is accompanied by a General
Your Maps contain an additional Legion Encounter
astrolabe enabled map [1]
timeless astrolabe enabled map [1]
Stack Size: 1 / 10
Adds a Shaped Region containing Expedition encounters to a quadrant of the Atlas
Kill all Runic Monsters after detonating at least half the Remnants to
successfully complete Maps within this Shaped Region
Expedition Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
successfully complete Maps within this Shaped Region
Expedition Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Area contains an Expedition Encounter
astrolabe enabled map [1]
runic astrolabe enabled map [1]
Stack Size: 1 / 10
Adds a Shaped Region containing Ore Deposits to a quadrant of the Atlas
Area contains Ore Deposits
astrolabe enabled map [1]
prospecting astrolabe enabled map [1]
Astrolabe Modifiers /111
| Description |
|---|
| Rare Monsters in your Maps have 1 additional Modifier |
| Blight Bosses in your Maps have (15—20)% chance to add an additional Reward Chest to their Lane |
| 1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses |
| (15—25)% chance for Blight Chests to contain an additional Reward |
| Blighted Chests in your Maps have (20—30)% increased chance to contain an Oil |
| Blight chests in your Maps have a (10—15)% chance to be openable again |
| Blight Monsters in your Maps spawn (15—20)% faster |
| Oils found in your Maps have (15—20)% chance to be 1 tier higher |
| Scarabs dropped in your Maps have (75—100)% increased chance to be Blight Scarabs |
| Areas can contain Imprisoned Monsters Imprisoned Monsters in your Maps have % chance to have 3 additional Essences Your Maps contain an additional Imprisoned Monster |
| Your Maps are inhabited by an additional Rogue Exile |
| Your Maps contain an additional Shrine % increased Duration of Shrine Effects on Players in your Maps |
| Your Maps contain an additional Strongbox |
| (15—25)% more Currency found in Area |
| (15—25)% increased Divination Cards found in Area |
| +(3—5) additional Originator Packs in Area |
| Influenced Monster Packs in your Maps have (10—15)% increased Pack Size |
| (8—12)% increased Quantity of Items found in your Maps |
| (15—20)% increased Rarity of Items found in your Maps |
| (5—15)% increased number of Magic Monsters in your Maps |
| Your Maps contain an additional Abyss |
| Area contains an Abyssal Depths |
| Abyss Pits in your Maps have (5—10)% chance to spawn all Monsters as at least Magic |
| Abyss Pits in your Maps have (5—10)% chance to spawn 5 additional Rare Monsters |
| Abysses in your Maps have (50—100)% increased chance to lead to an Abyssal Depths |
| Abyss Monsters in your Maps grant (20—30)% increased Experience |
| Abysses in your Maps spawn (10—15)% increased Monsters |
| Abysses in your Maps spawn (3—7)% increased Monsters for each prior Pit in that Abyss |
| Abyss Cracks in your Maps have (5—10)% chance to spawn all Monsters as at least Magic |
| Scarabs dropped in your Maps have (75—100)% increased chance to be Abyss Scarabs |
| Final Boss drops (3—6) additional Currency Items |
| Final Boss drops (2—3) additional Scarab Items |
| Final Boss drops an additional Unique Item |
| Map Bosses have 100% chance to be surrounded by Tormented Spirits |
| Your Maps contain an additional unstable Breach |
| Your Maps which contain Unstable Breaches have (10—15)% chance to contain an additional Unstable Breach |
| Unstable Breaches in your Maps spawn 2 additional Rare Monsters when Stabilised |
| Breach Bosses in your Maps have (10—15)% chance to drop an additional Wombgift |
| (10—15)% increased Quantity of Hiveblood found in your Maps |
| Breaches in your Maps spawn (8—12)% increased Magic Monsters |
| Breaches in your Maps spawn (8—12)% increased Rare Monsters |
| Scarabs dropped in your Maps have (75—100)% increased chance to be Breach Scarabs |
| Unstable Breaches in Area contain a Boss |
| Breach Encounters in your Maps are (8—12)% faster |
| Your Maps which contain Unstable Breaches have (5—8)% chance to contain two additional Unstable Breaches |
| (10—15)% increased Quantity of Wombgifts found in your Maps |
| Delirium Encounters in your Maps have (20—40)% chance to generate an additional Reward type |
| Delirium Encounters in your Maps generate an additional Reward type |
| Delirium Encounters in your Maps are (40—60)% more likely to spawn Unique Bosses |
| Delirium Bosses in your Maps drop (20—40)% increased Simulacrum Splinters |
| Delirium Monsters in your Maps have 15% increased chance to drop Cluster Jewels |
| Delirium Encounters contain all Unique Delirium Bosses |
| Delirium Rewards in your Maps have (20—30)% increased chance to give Delirium Orbs |
| Delirium Monsters in your Maps have (10—15)% increased Pack Size |
| Delirious Monsters Killed in your Maps provide (10—15)% increased Reward Progress |
| Scarabs dropped in your Maps have (75—100)% increased chance to be Delirium Scarabs |
| (10—15)% increased Stack size of Simulacrum Splinters found in your Maps |
| Delirium Encounters in your Maps have (10—15)% chance to generate three additional Reward types |
| Expeditions in your Maps have +(1—2) Remnants |
| (10—15)% increased quantity of Artifacts dropped by Monsters |
| (20—40)% increased Explosive Radius in your Maps |
| Remnants in your Maps have (15—25)% chance to have an additional Suffix Modifier |
| (10—15)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps |
| Area contains (10—15)% increased number of Monster Markers |
| (20—40)% increased Explosive Placement Range in your Maps |
| Remnants have an additional Suffix Modifier |
| (10—15)% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps |
| Your Maps contain (10—15)% increased number of Runic Monster Markers |
| Scarabs dropped in your Maps have (75—100)% increased chance to be Expedition Scarabs |
| Harvest Seeds in Area are at least Tier 2 |
| Harvest Crops in your Maps have (40—60)% increased chance to contain a Tier 4 Plant |
| Harvested Plants in your Maps have (8—12)% chance to spawn an additional Monster |
| Plants Harvested in your Maps have (4—6)% chance to spawn duplicated Monsters |
| Harvest Monsters in your Maps drop (10—15)% increased Quantity of Lifeforce |
| Harvests in your Maps have (10—15)% chance for the unchosen Crop to not wilt |
| Scarabs dropped in your Maps have (75—100)% increased chance to be Harvest Scarabs |
| Harvest Crops in your Maps have (20—40)% increased chance to contain Tier 3 Plants |
| Tier 2 Harvest Seeds in Area have (10—15)% chance to be upgraded to Tier 3 |
| Tier 3 Harvest Seeds in Area have (5—10)% chance to be upgraded to Tier 4 |
| Legion Monsters in your Maps which have Rewards have 5% chance to gain two additional Rewards, and if not have (10—15)% chance to gain one additional Reward |
| Legion Sergeants in your Maps have (10—15)% additional chance to have Rewards |
| Legion Encounters in your Maps contain (1—2) additional Sergeant |
| Each Legion in your Maps contains an additional War Hoard |
| Legion Chests in Area have a (10—15)% chance to spread their Rewards to Legion Monsters they release from stasis when they are broken out Legion Monsters that have gained Rewards have increased Difficulty |
| Splinters contained in Legion Chests in your Maps have (10—15)% chance to be Duplicated |
| Splinters dropped by Legion Monsters in your Maps have (10—15)% chance to be Duplicated |
| Legion Encounters in your Maps have (20—40)% increased Duration |
| Legion Monsters in your Maps have (10—15)% increased Pack Size |
| Scarabs dropped in your Maps have (75—100)% increased chance to be Legion Scarabs |
| Ritual Altars in your Maps allow rerolling Favours an additional time |
| Completing the final Ritual Altar in your Maps has (10—15)% chance to drop a Blood-filled Vessel |
| Rerolling Favours at Ritual Altars in your Maps has no Cost the first 1 time |
| Monsters Sacrificed at Ritual Altars in your Maps grant (10—15)% increased Tribute |
| Ritual Altars in your Maps can have (20—30)% increased number of Spawned Monsters at once |
| Ritual Altars in your Maps spawn Monsters (10—15)% faster |
| Rituals offer (10—15)% increased Favour |
| Scarabs dropped in your Maps have (75—100)% increased chance to be Ritual Scarabs |
| Ritual Splinters offered at Ritual Altars in your Maps have (15—25)% increased Stack Size |
| Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round |
| Ultimatum Rewards in your Maps have (50—75)% increased chance to be Currency Items |
| Ultimatum Rewards in your Maps have (50—75)% increased chance to be Divination Cards |
| Ultimatum Monsters in your Maps grant (20—30)% increased Experience |
| Ultimatum Encounters in your Maps spawn (10—15)% increased number of Monsters |
| Ultimatum Rewards in your Maps have (8—12)% chance to be duplicated |
| Scarabs dropped in your Maps have (75—100)% increased chance to be Ultimatum Scarabs |
| Ultimatum Encounters in your Maps have (40—60)% increased chance for the final Round to include a Boss |
| Ultimatum Encounters lead to a Unique Boss if possible |
| Ultimatum Rewards in your Maps have (50—75)% increased chance to be Unique Items |
| (4—6)% increased Pack Size in your Maps |
| (5—15)% increased number of Rare Monsters in your Maps |
| (15—25)% more Scarabs found in Area |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Astrolabe
In this expansion, you will continue helping Eagon in his search for Zana. Using Arcane Astrolabes you will uncover Shaped Regions: unstable areas across the Atlas that Eagon must quell to bring him closer to his true target, the Memory Vaults.
Complete the Originator Voidstone quest and place it on the atlas; the boss on the map can drop Astrolabe and Exceptional Support Gems.
Shaped Regions apply a baseline effect to every affected map, and each map within the region has a specific completion condition. Whenever you complete a Map within a Shaped Region, every other map in the Shaped Region gains an additional modifier. This makes your maps more and more intense as you progress, with the relevant mechanic getting juiced to the extreme.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.