poe2

Old: ChuanHsing 2023-11-20 14:10:27

New: chuanhsing 2023-11-23 18:23:05

OldNewDifferences
1-# Version 3.18.0: Sentinel League
1+# Path of Exile 2
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3-Sentinel does not become a part of core game, all of your existing Power Cores and Sentinels will be deleted. [ref](https://www.pathofexile.com/forum/view-thread/3290585)
3+Path of Exile 2 is a next generation Action RPG created by Grinding Gear Games. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading. Path of Exile 2 is a free-to-play online multiplayer game with co-op for up to six players.
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5-Recombinators won't drop anymore, but the existing ones will continue to work in Standard and will become progressively more scarce as they are consumed.
5+Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They are completely free-to-play and will never be "pay to win". Purchases are shared between the two games.
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7-## Minimap
8-These new icons are introduced to the minimap:
7+Launching on PC, macOS, Xbox Series X/S and PlayStation 5.
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10-![](https://cdn.poedb.tw/image/Art/2DArt/minimap/player/Sentinel.png)
11-![](https://cdn.poedb.tw/image/Art/2DArt/minimap/player/SentinelLocker.png)
9+<a href='#' class="js-modal-btn" data-video-id="y8OL9qqnhDo"></a>
10+<a href='#' class="js-modal-btn" data-video-id="Go4ykizk_Uo"></a>
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13-## Schedule (PDT)
12+Closed Beta on June 7, 2024 and it will be a complete game with endgame, lasting a full season or longer.
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15-* May 5: [Twitch Announcement](https://www.pathofexile.com/livestream), [Sentinel League](https://www.pathofexile.com/sentinel), [Patchnotes](https://www.pathofexile.com/forum/view-post/24590898)
16-* May 8: [Item Filter](https://www.pathofexile.com/forum/view-thread/3265282)
17-* May 9: [5:30AM Baeclast Podcast](http://twitch.tv/tarkecat), [Challenge Rewards](https://www.pathofexile.com/forum/view-post/24595048)
18-* May 10: [Atlas Skill Tree](https://www.pathofexile.com/fullscreen-atlas-skill-tree), Archnemesis League End
19-* May 11:
20-* May 12: Torrent
21-* May 13: League Start
22-* May 18: Console League Start
14+## Return to a World of Grit and Despair
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24-### 5/11 Cosmic Wounds
25-<a href="https://web.poecdn.com/public/news/2022-05-10/CosmicWounds.jpg" data-lightbox="panel"></a>
16+Since the death of Kitava, society has been slowly rebuilding, but Corruption has once again started to spread throughout [Wraeclast](Wraeclast_Map). The people whisper of a ghastly living Seed that drives those around it to madness...
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27-### 5/11 Valley of Darkness
28-<a href="https://web.poecdn.com/public/news/2022-05-10/ValleyofDarkness.jpg" data-lightbox="panel"></a>
18+Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
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30-### 5/10 Wrath of the Cosmos
20+* Act 1: [Ogham](Ogham) (Ezomyte Tribe)
21+* Act 2: [Vastiri](Vastiri) (Maraketh Tribe)
22+* Act 3: [Aggorat](Aggorat) (Vaal Tribe)
23+* Act 4: [Ngamakanui](Ngamakanui) (Karui Tribe)
24+* Act 5: (Azmeri Tribe)
25+* Act 6:
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32-<a href="https://web.poecdn.com/public/news/2022-05-08/WrathoftheCosmos.jpg" data-lightbox="panel"></a>
27+Alva returns in Act 3.
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34-### 5/10 Searing Purity
29+## Twelve Character Classes
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36-<a href="https://i.imgur.com/zQ46W4v.png" data-lightbox="panel"></a>
31+Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
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38-### 5/9 Nine Lives
33+Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
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40-<a href="https://web.poecdn.com/public/news/2022-05-09/EN_NineLives.jpg" data-lightbox="panel"></a>
35+<a href="https://web.poecdn.com/protected/image/promo/poe2_exilecon2023/screenshots/Panel2/Screenshot1.jpg?key=GgLSiVjXGNC70FLhtewLkQ" data-lightbox="panel"></a>
36+<a href="https://web.poecdn.com/protected/image/promo/poe2_exilecon2023/screenshots/Panel2/Screenshot2.jpg?key=34PZpD10yUZXkmH0qhb6ZQ" data-lightbox="panel"></a>
37+<a href="https://web.poecdn.com/protected/image/promo/poe2_exilecon2023/screenshots/Panel2/Screenshot3.jpg?key=pBn9v0kfNa7j3npNtvcRAA" data-lightbox="panel"></a>
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42-### 5/9 Height of Hubris
39+* Marauder (STR) - Axes
40+* Warrior (STR) - Maces and Slams
41+* Duelist (STR/DEX) - Swords
42+* Mercenary (STR/DEX) - Crossbows
43+* Ranger (DEX) - Bows
44+* Huntress (DEX) - Spears
45+* Shadow (DEX/INT) - Claws and Daggers
46+* Monk (DEX/INT) - Staff and Unarmed
47+* Witch (INT) - Occult spells and Summons
48+* Sorceress (INT) - Elemental spells
49+* Templar (STR/INT) - Flails
50+* Druid (STR/INT) - Transformation
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44-<a href="https://web.poecdn.com/public/news/2022-05-09/HeightofHubris.jpg" data-lightbox="panel"></a>
52+Confirmed no Scion.
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46-### 5/8 Eldritch Gaze
54+## New Skill Gem System
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48-<a href="https://web.poecdn.com/public/news/2022-05-08/EN_EldritchGaze.jpg" data-lightbox="panel"></a>
56+Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
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50-### 5/7 Atlas Passive Points
58+This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
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52-<a href="https://web.poecdn.com/public/news/2022-05-07/EN_AtlasPassiveCount1.jpg" data-lightbox="panel"></a>
60+* Characters start with 9 sockets. Gems always have 2 gem sockets by default.
61+* Attacks scale more significantly with levels.
62+* Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme.
63+* Socket crafting (extra sockets, colouring) is deterministic. [[Chromatic Orb]] let you pick the colour.
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54-### 5/7 Shadow Shaping
65+[[Jeweller's Orb]] tiers: Each upgrade tier is rarer than the previous.
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56-<a href="https://web.poecdn.com/public/news/2022-05-07/EN_ShadowShaping.jpg" data-lightbox="panel"></a>
67+* Lesser Jeweller's Orb: Upgrades 2 → 3 additional gem sockets on a Skill Gem
68+* Jeweller's Orb: Upgrades 3 → 4 additional gem sockets on a Skill Gem
69+* Greater Jeweller's Orb: Upgrades 4 → 5 additional gem sockets on a Skill Gem
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58-### 5/4 New Divination Cards
71+## Dual-specialise your Passive Skill Tree
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60-[New Divination Cards](https://www.pathofexile.com/forum/view-thread/3264604)
73+Path of Exile's iconic Passive Skill Tree has made a return, with 2,000 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
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62-### 4/26 Twitch Drop
75+* New Dual Specialization system. Can select which skills are used with each weapon set, switching dynamically on skill use.
76+* Certain Passive Points granted by Skill Books can be allocated separately per weapon set, changing dynamically on skill use.
77+* Reservations can be dynamically swapped based on weapon set.
78+* Shapeshifting also has a separate specialization.
79+* Dual Specialization swap speed can be modified by specific stats. Larger weapons take longer to swap.
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64-<a href='#' class="js-modal-btn" data-video-id="JPfCNyUXqBA"></a>
81+## Uncover All-new Items
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66-### 4/26 Nothing mentioned in this thread so far has been nerfed.
67-[Bex_GGG](https://www.reddit.com/r/pathofexile/comments/ubwz9q/318_nerf_prediction/i682bu9/?context=3): Nothing mentioned in this thread so far has been nerfed.
83+Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
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69-### 4/25 Ultimatum need more time to integrate
85+* Staves grant a spell as an implicit (e.g. Fireball, Unleash).
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71-[Bex_GGG](https://www.reddit.com/r/pathofexile/comments/ublixz/-/i67yi2g/?context=3): We initially planned to integrate Ultimatum into the core game in the obvious way that we have done for prior leagues, and indicated that it was coming soon. Since then, though, we had an even better idea for a way to integrate it and are likely going ahead with that plan instead. The bad news is that this isn't for a while, but will be worth the wait!
87+## Explore a new Endgame
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73-### 4/22 No manifesto this time
89+At the conclusion of Path of Exile 2's six-act campaign, you'll gain access to its endgame. Each of the more than 100 endgame maps has its own boss fight and modifiers that enable revamped versions of many of Path of Exile's past leagues. We'll reveal more details of the surprises that await you in Path of Exile 2's endgame in the leadup to release.
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75-[Bex_GGG](https://www.reddit.com/r/pathofexile/comments/u83ict/will_we_get_balance_manifestos_for_318_too/i5kb1gu/?context=3): No manifesto this time. Feel free to start planning your builds.
91+## System Changes
92+* Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
93+* Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana.
94+* Gold system with proximity auto-pickup; can be used at vendors for NPC trading or gambling.
95+* All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster
96+* Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing.
97+* Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses.
98+* Future Microtransaction system to turn items into skins - no ETA.
99+* Game pauses while looking at world map.
100+* The Hooded One can identify all items in your inventory in town.
101+* New character stat screen User Interface
102+* Reservations do not deactivate on death.
103+* You can dodge roll and transform in town.
104+* Culling strike kills normal, magic, rare, and unique enemies at 30%, 20%, 10%, and 5% life respectively.
105+* Dialogue and quest states will differ if you skip lore
106+* Chaos Orbs now remove a random affix then add a random affix. Alterations and Scours do not exist. Mod pools are more relevant.
107+* Conversion now only scales by the final damage type, and does not remember converted damage types. (e.g. 100% Physical to Cold no longer scales with Physical).
108+* Nearby distance is measured in meters rather than units.
109+* Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1
110+* Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone.
111+* No flask charges from normal monsters
112+* League mechanics unlocked in story via quests (e.g. Delirium)
113+* Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled
114+* No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items
115+* Increased Item Rarity and monster rarity bonuses will significantly affect currency drops.
116+* Light Radius extends minimap fog of war range
117+* Sceptres grant Spirit and Aura-like modifiers.
118+* Act 2/3/4 will unlock Ascendancy points. No Labyrinth
119+* Flasks will be more reactive than permanent buffs. Guard Flask replaces Guard Skills. No Quicksilver Flask.
120+* No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific.
121+* Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges.
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77-### 4/22 Sentinel League
78-<a role='button' class="js-modal-btn" data-video-id="Kpr7LcE7sqU"></a>
123+## Spirit Reservation
124+Spirit reservation system replaces mana reservations.
125+
126+* 100 Spirit by default. Increases can be obtained from boss drops, item modifiers, and sceptre implicits.
127+* Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
128+* Permanent minions also reserve spirit.
129+
130+## New Skills
131+Many skills have in-built dynamic movement to close gaps if targeting far away or move away from enemies for some charge-up skills, and can change directions mid-skill (longer animations can turn further).
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133+Uncut Gems can be turned into specific gems via the Gemcutting menu. Skills are not locked by class and are only sorted by theme per class.
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135+Extra skill options and shift-attack behaviours, as well as targeting options
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137+Skills will mostly be limited to a single type of weapon.
138+
139+* Brands somewhat merged with Totems
140+* Mines and traps are no longer spells or attacks and instead a separate damage type. They also are a separate weapon type with different detonation types (proximity, manual, etc)
141+* Wand skills now are spells (as wands do not have attack stats)
142+
143+### Monk-themed skills
144+* Killing Palm allows culling (blue flame marker) to grant Power Charges. Inherent dash forward.
145+* Falling Thunder: Power Charges grants extra projectiles.
146+* Whirling Assault: Spins and turns while attacking and moving.
147+* Wind Blast: Knocks enemies back.
148+* Ice Strike: Third strike has high chance to freeze.
149+* Wave of Frost: Moves you backwards
150+* Shattering Palm: Unarmed attack that attaches a bomb, which explodes dealing cold damage.
151+* Glacial Cascade: Final spike explodes frozen enemies.
152+* Flicker Strike: Consumes Power Charges to teleport and attack enemies.
153+
154+### Sorceress-themed skills
155+* Spark: bounces around randomly
156+* Arc: about the same as before
157+* Ice Nova: chills enemies in area of effect
158+* Arctic Armour: Spirit skill; No longer a reservation. buff that builds up when you stay still, dealing cold damage and freezing enemies.
159+* Frost Bomb: explodes after a delay.
160+* Comet: rolls you backwards, long cast time/mana cost but deals heavy damage.
161+* Fireball: replaces melee attack, granted by staves.
162+* Unleash: now a cooldown skill; slams staff in ground, and triple casts next spell.
163+* Mana Tempest: creates a circle of power that drains mana but empowers spells, causing lightning spells to fork,
164+* Cast on Shock: Spirit skill; casts spell after using a certain amount of lightning skills
165+* Barrier Invocation: Spirit skill; losing energy shield grants charge to trigger multiple copies of spells
166+
167+### Warrior-themed skills:
168+* Rolling Slam: hits an enemy and stuns them, then deals a jumping slam
169+* Supercharged Slam: covers weapon in stone, dealing a heavy slam after charging up
170+* Armour Breaker: Third hits breaks armour, knocks back
171+* Infernal Cry: Grants phys damage as fire, Combust
172+* Sunder: Jagged ground; always criticals when armour is broken
173+* Herald of Ash: only applies to attacks
174+* Leap Slam
175+
176+### Huntress-themed skills:
177+* Whirling Slash: creates a storm around you that reduces enemy movement speed by 30% and blinds enemies. Explodes when you exit the storm.
178+* Rapid Assault: barrage of spear stabs. Final strike does more damage and longer range
179+* Spearfield: creates a cone of spears that explode on contact with enemy. Increased effect of maim
180+* Herald of Thunder: Converts Phys to Lightning, adds Lightning attack damage, lightning bolts on killing shocked enemy
181+* Storm Spear: Lightning conversion, fires a spear that bolts out towards other enemies
182+* Puncture: Knocks enemies back and inflicts bleeding; more damage based on distance traveled
183+
184+### Ranger-themed skills:
185+* ?: back-jump while firing an arrow
186+* Shadow-themed skills:
187+* ?: multi-stab with dagger
188+* Ethereal Knives: now uses your daggers. (Unclear if still a spell or not)
189+
190+### Druid-themed skills:
191+
192+<a href='#' class="js-modal-btn" data-video-id="buc4-NTomSU"></a>
193+
194+### Other
195+* Axes can be thrown.
196+* Dagger skills will be fast and sometimes linked to poison
197+
198+### Supports
199+Support Gems do not grant raw damage modifiers.
200+
201+* Unbreakable Support: 40% more Stun Threshold
202+* Fork Support: Deal less damage, and forked projectiles deal less damage
203+* Fist of War Support: Fist of War cooldown is shared.
204+* Impale: Immobilise enemies
205+
206+### 2021/4/29 Act2 Concept Art
207+
208+[Act2 in Path of Exile 2](https://www.pathofexile.com/forum/view-thread/3100660)
209+
210+### 2021/4/23 Narrative Design Philosophies
211+
212+[Narrative Design Philosophies](https://www.pathofexile.com/forum/view-thread/3091715)
213+
214+### 2021/4/9 Second Trailer
215+
216+<a role='button' class="js-modal-btn" data-video-id="jVRADmjzsss"></a>
217+<a role='button' class="js-modal-btn" data-video-id="JCDIBA2Icls"></a>
218+
219+### 2019/11/16 Exilecon
220+
221+<a role='button' class="js-modal-btn" data-video-id="V2VRRSVgCL4"></a>
222+<a role='button' class="js-modal-btn" data-video-id="9OosC1E8TVM"></a>
223+
224+[Official Site](https://pathofexile.com2/)
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