poe2

Old: chuanhsing 2023-11-23 18:42:09

New: chuanhsing 2023-11-24 09:38:34

OldNewDifferences
108108 * Nearby distance is measured in meters rather than units.
109109 * Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1
110110 * Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone.
111-* No flask charges from normal monsters
112111 * League mechanics unlocked in story via quests (e.g. Delirium)
113112 * Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled
114113 * No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items
116115 * Light Radius extends minimap fog of war range
117116 * Sceptres grant Spirit and Aura-like modifiers.
118117 * Act 2/3/4 will unlock Ascendancy points. No Labyrinth
119-* Flasks will be more reactive than permanent buffs. Guard Flask replaces Guard Skills. No Quicksilver Flask.
120118 * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific.
121119 * Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges.
120+
121+## Flask
122+
123+* No flask charges from normal monsters.
124+* Flasks will be more reactive than permanent buffs. Guard Flask replaces Guard Skills.
125+* No Quicksilver Flask.
126+* Refill flask in town.
122127
123128 ## Spirit Reservation
124129 Spirit reservation system replaces mana reservations.