poe2

Old: chuanhsing 2023-11-24 09:38:34

New: chuanhsing 2023-11-26 08:30:34

OldNewDifferences
9191 ## System Changes
9292 * Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
9393 * Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana.
94-* Gold system with proximity auto-pickup; can be used at vendors for NPC trading or gambling.
9594 * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster
9695 * Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing.
9796 * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses.
117116 * Act 2/3/4 will unlock Ascendancy points. No Labyrinth
118117 * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific.
119118 * Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges.
119+
120+## Gold System
121+
122+* Gold system with proximity auto-pickup;
123+* Gold is the main currency used during campaign. can be used at vendors for NPC trading or gambling.
124+* Not the main form of trading currency though
120125
121126 ## Flask
122127