poe2
Old: chuanhsing 2023-11-24 09:38:34
New: chuanhsing 2023-11-26 08:30:34
Old | New | Differences | |
---|---|---|---|
91 | 91 | ## System Changes | |
92 | 92 | * Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives. | |
93 | 93 | * Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana. | |
94 | - | * Gold system with proximity auto-pickup; can be used at vendors for NPC trading or gambling. | |
95 | 94 | * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster | |
96 | 95 | * Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing. | |
97 | 96 | * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses. | |
117 | 116 | * Act 2/3/4 will unlock Ascendancy points. No Labyrinth | |
118 | 117 | * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific. | |
119 | 118 | * Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges. | |
119 | + | ||
120 | + | ## Gold System | |
121 | + | ||
122 | + | * Gold system with proximity auto-pickup; | |
123 | + | * Gold is the main currency used during campaign. can be used at vendors for NPC trading or gambling. | |
124 | + | * Not the main form of trading currency though | |
120 | 125 | ||
121 | 126 | ## Flask | |
122 | 127 |