Ogham

Old: chuanhsing 2023-11-27 12:44:22

New: chuanhsing 2023-11-28 15:09:35

OldNewDifferences
1-# Path of Exile 2
1+# Path of Exile 2: Act 1 Island of Ogham
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3-Path of Exile 2 is a next generation Action RPG created by Grinding Gear Games. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading. Path of Exile 2 is a free-to-play online multiplayer game with co-op for up to six players.
3+<!--
4+Gamescom 2023 Gameplay
5+<a href='#' class="js-modal-btn" data-video-id="pv1Tphrw1NE"></a>
6+2:11 has act1 map
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5-Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They are completely free-to-play and will never be "pay to win". Purchases are shared between the two games.
9+Ogham country, EST. 11321IC in the province of Phaaryl Survey commissioned by the office of Count Geonor in the year of 1619IC
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7-Launching on PC, macOS, Xbox Series X/S and PlayStation 5.
11+<a href="https://i.imgur.com/mlXvDDO.jpg" data-lightbox="panel"></a>
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9-<a href='#' class="js-modal-btn" data-video-id="y8OL9qqnhDo"></a>
10-<a href='#' class="js-modal-btn" data-video-id="Go4ykizk_Uo"></a>
13+## Exilecon 2019
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12-Closed Beta on June 7, 2024 and it will be a complete game with endgame, lasting a full season or longer.
15+[Path of Exile 2](poe2) Act 1 takes place on the Island of Ogham, Ezomyte tribe, possibly located in Isles of Skothe.
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14-## Return to a World of Grit and Despair
17+<a href="https://i.imgur.com/boUngvt.jpg" data-lightbox="panel"></a>
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16-Since the death of Kitava, society has been slowly rebuilding, but Corruption has once again started to spread throughout [Wraeclast](Wraeclast_Map). The people whisper of a ghastly living Seed that drives those around it to madness...
19+Ogham
20+* [[Ogham Candelabra]]
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18-Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
22+Thane Jorgin the Banished
23+* JorginOfferBargainFour: I have been soundly defeated. I'm man enough to admit that. It's my neck on the line here. But, if you let me go back to the green hills of Ogham, I'd certainly be hung for imagined crimes. How about you save yourself the bother and let my clan do what they will?
24+* JorginOfferExecuteTwo: If I should not return, bury me in Ogham, next to my brother.
25+* GuffSecondaryDefenderArrivalEighteen: Ogham ain't gonna miss ya, Thane, and neither will I.
26+* JanusSecondaryDefenderArrivalTwenty: Shame you can't go back to Ogham, Ezomyte. You don't belong here.
27+* RikerSecondaryDefenderArrivalNine: Show 'em what Ogham men can do, Jorgin!
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20-* Act 1: [Ogham](Ogham) (Ezomyte Tribe)
21-* Act 2: [Vastiri](Vastiri) (Maraketh Tribe)
22-* Act 3: [Aggorat](Aggorat) (Vaal Tribe)
23-* Act 4: [Ngamakanui](Ngamakanui) (Karui Tribe)
24-* Act 5: (Azmeri Tribe?)
25-* Act 6:
29+Chapter maps are random for every character. (become static in Exilecon 2023)
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27-Alva returns in Act 3.
31+<a href="https://i.imgur.com/jKAKqTR.jpg" data-lightbox="panel"></a>
32+<a href="https://i.imgur.com/1Zpdtdj.jpg" data-lightbox="panel"></a>
33+<a href="https://i.imgur.com/5oXmpId.jpg" data-lightbox="panel"></a>
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29-## Twelve Character Classes
35+Name | Lv | Description
36+- | - | -
37+Riverbank | 1 | Boss: Bloated Miller
38+Clearfell Encampment | Town | NPC: Renly, Finn, Una<br>Walls of wood strain against the tide as Dearg knocks thrice.
39+Clearfell | 2 | Boss: Carrion Crone<br>A wounded land plays host to an infection.
40+The Mud Birrow | 3 | Boss: The Devourer<br>Hungry jaw hide in dripping darkness.
41+The Old Forest | 5 | A shadow waits and watches with mysterious intent.
42+The Red Vale | 6 | Boss: The Rust King
43+Grim Tangle | 7 | A simple ditch becomes a labyrinth when the mind twists upon itself.
44+Graveyard | 8 | Boss: Bearer of Penitence<br>The bootproint of the Eternal upon the face of Ogham.
45+The Crypt | 9 | Boss: Palewrithe Dreadworm<br>Those killed in battled do not peacefully.
46+Necropolis | 10 | Boss: Lachlann of Endless Lament<br>Silent stones marl ancient graves and forgotten sorrows..
47+The Mausoleum | 11 |
48+The Tomb | 11
49+Hunting Grounds | 12 | Boss: The Crowbell
50+The Ogham Village | 13 | Batrayed, trapped, and besieged, the Ezomytes fought to the last man… then rase again.
51+Iron Manor | 14 | Boss: Swiftspade Bones
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31-Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
53+Finn on Introduction: "Finn keeps his gaze on the camp fire, pretending to be too deep in thought to have heard mention of this supposed' something for free."
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33-Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
55+## Missions
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35-<a href="https://web.poecdn.com/protected/image/promo/poe2_exilecon2023/screenshots/Panel2/Screenshot1.jpg?key=GgLSiVjXGNC70FLhtewLkQ" data-lightbox="panel"></a>
36-<a href="https://web.poecdn.com/protected/image/promo/poe2_exilecon2023/screenshots/Panel2/Screenshot2.jpg?key=34PZpD10yUZXkmH0qhb6ZQ" data-lightbox="panel"></a>
37-<a href="https://web.poecdn.com/protected/image/promo/poe2_exilecon2023/screenshots/Panel2/Screenshot3.jpg?key=pBn9v0kfNa7j3npNtvcRAA" data-lightbox="panel"></a>
57+### [Mission 1: Mercy for the Miller]
58+* Slay the Bloated Miller
59+* Enter the logging encampment
60+* Talk to the Blacksmith
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39-* Marauder (STR) - Axes
40-* Warrior (STR) - Maces and Slams
41-* Gladiator (STR/DEX) - Swords
42-* Mercenary (STR/DEX) - Crossbows
43-* Ranger (DEX) - Bows
44-* Huntress (DEX) - Spears
45-* Shadow (DEX/INT) - Claws and Daggers
46-* Monk (DEX/INT) - Staff and Unarmed
47-* Witch (INT) - Occult spells and Summons
48-* Sorceress (INT) - Elemental spells
49-* Templar (STR/INT) - Flails
50-* Druid (STR/INT) - Transformation
62+Renly: “Renly’s the name. You’re skilled with the violence, if what you did out there in the riverbank is any sign, We all saw, but don’t fear. We could use a bit of that…(more)”
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52-Confirmed no Scion.
64+Finn: “Welcome, violent stranger. I am Finn, and I shall be your humble provider of useful and diverse objects. I suppose I should give you a little something for free as thanks for that heroic display of combat out there. Consider it… a token of appreciation for our future trades.”
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54-## New Skill Gem System
66+Una: “Welcome to the camp of the lost, stranger. We survive, but we do not live. I am Una, and I will play for you, if you like.”
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56-Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
68+### [Mission 2: Treacherous Ground]
69+* Search The Felling for the entrance to the Mud Burrow
70+* Slay the Devourer in its lair
71+* Talk to Renly and Finn for your rewards
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58-This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
73+Renly: “You cornered the Devourer in its own lair so it didn’t have anywhere to flee? That’s clever. That’s how one stays living in this day and age: fight smarter, not harder. Or both, I suppose.”
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60-* Characters start with 9 sockets. Gems always have 2 gem sockets by default.
61-* Attacks scale more significantly with levels.
62-* Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme.
63-* Socket crafting (extra sockets, colouring) is deterministic. [[Chromatic Orb]] let you pick the colour.
75+Una: “The Devourer was once known as the Mud…(more)”
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65-[[Jeweller's Orb]] tiers: Each upgrade tier is rarer than the previous.
77+Renly: “Separated its head from its body, did you? That’s…(more)”
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67-* Lesser Jeweller's Orb: Upgrades 2 → 3 additional gem sockets on a Skill Gem
68-* Jeweller's Orb: Upgrades 3 → 4 additional gem sockets on a Skill Gem
69-* Greater Jeweller's Orb: Upgrades 4 → 5 additional gem sockets on a Skill Gem
79+### [Mission 3: The Tree of Souls]
80+Una: “There is something in the depths of our untouched…(more)”
81+* Travel through Clearfell to the Old Forest
82+* Find the Tree of Souls
83+* Talk to the strange entity that hangs from the Tree of Souls
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71-## Dual-specialise your Passive Skill Tree
85+(Note: The Hooded One has the same blue eyes as Sin)
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73-Path of Exile's iconic Passive Skill Tree has made a return, with 2,000 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
87+The Hooded One: “Hello, mortal. Do not be afraid. I intend no harm. You seem unafraid of the island’s sickness. Perhaps we are on the same side of history. I request that you find a way to free me from this tree that binds my soul. It is keeping my senses, thoughts, and abilities restrained, and I can do naught but hang here contemplating my failures.”
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75-* New Dual Specialization system. Can select which skills are used with each weapon set, switching dynamically on skill use.
76-* Certain Passive Points granted by Skill Books can be allocated separately per weapon set, changing dynamically on skill use.
77-* Reservations can be dynamically swapped based on weapon set.
78-* Shapeshifting also has a separate specialization.
79-* Dual Specialization swap speed can be modified by specific stats. Larger weapons take longer to swap.
89+The Hooded One: “Look to the base of this tree. Ancient magics guide and protect its root, and neither blade nor fire may harm it, but the right word spoken in the right place may bend the tree to your will.”
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81-## Uncover All-new Items
91+* Search the Red Vale for Runes of Power
92+* Defeat the monster guarding the Rune of Power
93+* Collect the Runes of Power
94+* Defeat the Rust King to obtain the final Rune of Power
95+* Bring the Runes to Renly for forging (Get Runed Spikes)
96+* Ask the Hooded One what to do with the Rune Spikes
97+* Stab the Rune Spikes into the Tree of Souls
98+* Talk to the hooded entity you released from the Tree of Souls
99+* Talk to Una about the hooded entity you released from the Tree of Souls
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83-Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
101+The Hooded One: “Thank you, mortal, for releasing me. I promised to aid you in fighting corruption, and so I shall, with knowledge.”
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85-* Staves grant a spell as an implicit (e.g. Fireball, Unleash).
103+The Hooded One: “I have some idea of what you may find within the dark heart of this island’s disease. I was tied to this Tree by the Count of Ogham, who mistakenly declared me some sort of harmful spirit. He and his men then departed toward his manor carrying a very dangerous Seed they found in my possession.”
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87-## Explore a new Endgame
105+Seed of Corruption
106+<a href="https://web.poecdn.com/public/news/2021-04-29/MikeFranchina(2).jpg" data-lightbox="panel"></a>
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89-At the conclusion of Path of Exile 2's six-act campaign, you'll gain access to its endgame. Each of the more than 100 endgame maps has its own boss fight and modifiers that enable revamped versions of many of Path of Exile's past leagues. We'll reveal more details of the surprises that await you in Path of Exile 2's endgame in the leadup to release.
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91-## System Changes
92-* Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
93-* Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana.
94-* All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster
95-* Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing.
96-* Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses.
97-* Future Microtransaction system to turn items into skins - no ETA.
98-* Game pauses while looking at world map.
99-* The Hooded One can identify all items in your inventory in town.
100-* New character stat screen User Interface
101-* Reservations do not deactivate on death.
102-* You can dodge roll and transform in town.
103-* Culling strike kills normal, magic, rare, and unique enemies at 30%, 20%, 10%, and 5% life respectively.
104-* Dialogue and quest states will differ if you skip lore
105-* Chaos Orbs now remove a random affix then add a random affix. Alterations and Scours do not exist. Mod pools are more relevant.
106-* Conversion now only scales by the final damage type, and does not remember converted damage types. (e.g. 100% Physical to Cold no longer scales with Physical).
107-* Nearby distance is measured in meters rather than units.
108-* Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1
109-* Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone.
110-* League mechanics unlocked in story via quests (e.g. Delirium)
111-* Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled
112-* No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items
113-* Increased Item Rarity and monster rarity bonuses will significantly affect currency drops.
114-* Light Radius extends minimap fog of war range
115-* Sceptres grant Spirit and Aura-like modifiers.
116-* Act 2/3/4 will unlock Ascendancy points. No Labyrinth
117-* No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific.
118-* Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges.
109+The Hooded One: “Corruption began to ooze out not long after, twisting the land into a dark tangle, The forest beyond this place has grown impassable, but you have opened a route forward with the same spiking…(more)”
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120-## Gold System
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122-* Gold system with proximity auto-pickup;
123-* Gold is the main currency used during campaign. can be used at vendors for NPC trading or gambling.
124-* Not the main form of trading currency though
112+<span class='item_quest'>Runed Girdle</span>
113+<span class='item_unique font-italic'>The rune on the buckle means “unity” or “safety from harm”</span>
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126-## Flask
115+<span class='item_quest'>Runed Guard</span>
116+<span class='item_unique font-italic'>The rune at the base of the blade means “to strike true” or “truth”</span>
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128-* No flask charges from normal monsters.
129-* Flasks will be more reactive than permanent buffs. Guard Flask replaces Guard Skills.
130-* No Quicksilver Flask.
131-* Refill flask in town.
118+<span class='item_quest'>Runed Skull Cap</span>
119+<span class='item_unique font-italic'>The rune emblazoned on this fragment of a helm means “freedom” or “for a worthy cause”</span>
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133-## Spirit Reservation
134-Spirit reservation system replaces mana reservations.
121+(After forging by Renly) <span class='item_quest'>Runed Spikes</span>
122+<span class='item_unique font-italic'>Together, the runes are an oath of peaceful passage and a request for freedom in pursuit of an important cause.</span>
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136-* 100 Spirit by default. Increases can be obtained from boss drops, item modifiers, and sceptre implicits.
137-* Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
138-* Permanent minions also reserve spirit.
124+### [Mission 4: The Iron Count]
125+* Enter the Grim Tangle under the Tree of Soul in the Old Forest
126+* Search for the Manor beyond the Grim Tangle
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140-## New Skills
141-Many skills have in-built dynamic movement to close gaps if targeting far away or move away from enemies for some charge-up skills, and can change directions mid-skill (longer animations can turn further).
128+The Hooded One: “The Count is working with outsiders? Then I have…(more)”
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143-Uncut Gems can be turned into specific gems via the Gemcutting menu. Skills are not locked by class and are only sorted by theme per class.
130+The Hooded One: “Those bastions of man that are not overrun by…(more)”
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145-Extra skill options and shift-attack behaviours, as well as targeting options
132+The Hooded One: “If you intent to face the Count, I must warn you: an…(more)”
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147-Skills will mostly be limited to a single type of weapon.
134+* Search the manner for the Iron Count
135+(Enter the Arena)
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149-* Brands somewhat merged with Totems
150-* Mines and traps are no longer spells or attacks and instead a separate damage type. They also are a separate weapon type with different detonation types (proximity, manual, etc)
151-* Wand skills now are spells (as wands do not have attack stats)
137+The Iron Count: “… driven the man to their upper limits. Executed most of them for sleeping when they should be digging… order them to protect the site… all gone… where are the man? The power of the First Ones spill forth… let the Seed feast! Quickly!”
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153-### Monk-themed skills
154-* Killing Palm allows culling (blue flame marker) to grant Power Charges. Inherent dash forward.
155-* Falling Thunder: Power Charges grants extra projectiles.
156-* Whirling Assault: Spins and turns while attacking and moving.
157-* Wind Blast: Knocks enemies back.
158-* Ice Strike: Third strike has high chance to freeze.
159-* Wave of Frost: Moves you backwards
160-* Shattering Palm: Unarmed attack that attaches a bomb, which explodes dealing cold damage.
161-* Glacial Cascade: Final spike explodes frozen enemies.
162-* Flicker Strike: Consumes Power Charges to teleport and attack enemies.
139+### [Mission 5: The Lost Lute]
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164-### Sorceress-themed skills
165-* Spark: bounces around randomly
166-* Arc: about the same as before
167-* Ice Nova: chills enemies in area of effect
168-* Arctic Armour: Spirit skill; No longer a reservation. buff that builds up when you stay still, dealing cold damage and freezing enemies.
169-* Frost Bomb: explodes after a delay.
170-* Comet: rolls you backwards, long cast time/mana cost but deals heavy damage.
171-* Fireball: replaces melee attack, granted by staves.
172-* Unleash: now a cooldown skill; slams staff in ground, and triple casts next spell.
173-* Mana Tempest: creates a circle of power that drains mana but empowers spells, causing lightning spells to fork,
174-* Cast on Shock: Spirit skill; casts spell after using a certain amount of lightning skills
175-* Barrier Invocation: Spirit skill; losing energy shield grants charge to trigger multiple copies of spells
141+* Find “Una’s Lute Box” in the Grim Tangle
142+* Return Una’s Lute to her
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177-### Warrior-themed skills:
178-* Rolling Slam: hits an enemy and stuns them, then deals a jumping slam
179-* Supercharged Slam: covers weapon in stone, dealing a heavy slam after charging up
180-* Armour Breaker: Third hits breaks armour, knocks back
181-* Infernal Cry: Grants phys damage as fire, Combust
182-* Sunder: Jagged ground; always criticals when armour is broken
183-* Herald of Ash: only applies to attacks
184-* Leap Slam
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186-### Huntress-themed skills:
187-* Whirling Slash: creates a storm around you that reduces enemy movement speed by 30% and blinds enemies. Explodes when you exit the storm.
188-* Rapid Assault: barrage of spear stabs. Final strike does more damage and longer range
189-* Spearfield: creates a cone of spears that explode on contact with enemy. Increased effect of maim
190-* Herald of Thunder: Converts Phys to Lightning, adds Lightning attack damage, lightning bolts on killing shocked enemy
191-* Storm Spear: Lightning conversion, fires a spear that bolts out towards other enemies
192-* Puncture: Knocks enemies back and inflicts bleeding; more damage based on distance traveled
145+<span class='item_quest'>Una’s Lute</span>
146+<span class='item_unique font-italic'>This grelwood heirloom hums softly with latent emotion.
147+Imbues by centuries of songs passed from mother to daughter.</span>
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194-### Ranger-themed skills:
195-* ?: back-jump while firing an arrow
196-* Shadow-themed skills:
197-* ?: multi-stab with dagger
198-* Ethereal Knives: now uses your daggers. (Unclear if still a spell or not)
149+### [Mission 6: Sorrow Among Stones]
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200-### Druid-themed skills:
151+Lachlann, Head Servant: “Can you help me, stranger?”
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202-<a href='#' class="js-modal-btn" data-video-id="buc4-NTomSU"></a>
153+Lachlann, Head Servant: “My family… where are they? Isabel and the boys were only to be gone for a few minutes, but it has been… I don’t even know how long. Hours at least. Days? Weeks? What season is it? Stranger, I know we just met, but I’m so worried about them. Around here, they could have fallen into a sinkhole or been choked by grave dust. Please, could you see to their safety?”
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204-### Other
205-* Axes can be thrown.
206-* Dagger skills will be fast and sometimes linked to poison
155+* Find Lachlann’s family in the Graveyard
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208-### Supports
209-Support Gems do not grant raw damage modifiers.
157+Lachlann, Head Servant: “Look for the Crypt first!”
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211-* Unbreakable Support: 40% more Stun Threshold
212-* Fork Support: Deal less damage, and forked projectiles deal less damage
213-* Fist of War Support: Fist of War cooldown is shared.
214-* Impale: Immobilise enemies
159+Lachlann, Head Servant: “In there! My wife went to the Crypt during the search! She must be hurt or trapped!”
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216-### 2021/4/29 Act2 Concept Art
161+* Find the entrance to the Crypt
162+* Search the for Lachlann’s wife
163+(Find the Corpse of Isabel in the Crypt)
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218-[Act2 in Path of Exile 2](https://www.pathofexile.com/forum/view-thread/3100660)
165+Lachlann, Head Servant: “Ah, you found Isabel! She was so lonely and hungry down there! Would you be so kind as to search for my two sons as well? They went to the Necropolis.”
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220-### 2021/4/23 Narrative Design Philosophies
167+* Bring Lachlann to the Necropolis gate
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222-[Narrative Design Philosophies](https://www.pathofexile.com/forum/view-thread/3091715)
169+Lachlann, Head Servant: “There, in there, the Necropolis!”
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224-### 2021/4/9 Second Trailer
171+(Enter The Necropolis)
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226-<a role='button' class="js-modal-btn" data-video-id="jVRADmjzsss"></a>
227-<a role='button' class="js-modal-btn" data-video-id="JCDIBA2Icls"></a>
173+Lachlann, Head Servant: “The Tomb, and the Mausoleum… my boys… I think I can heart them shouting for help…”
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229-### 2019/11/16 Exilecon
175+* Search for Lachlann’s sons in the Tomb and Mausoleum
176+(Enter The Mausoleum)
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231-<a role='button' class="js-modal-btn" data-video-id="V2VRRSVgCL4"></a>
232-<a role='button' class="js-modal-btn" data-video-id="9OosC1E8TVM"></a>
178+Lachlann, Head Servant: “My younger son was meant to search the Mausoleum… he can’t find his way out… he lost and cold…”
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234-[Official Site](https://pathofexile.com2/)
235-
180+* Search the Mausoleum for Lachlann’s younger son
181+(Find the Corpse of Torcall in the Mausoleum)
182+
183+Lachlann, Head Servant: “My younger son is with us, but my elder son is still in the dark of the Tomb.”
184+
185+Lachlann, Head Servant: “My elder son chose to search the Tomb... he wont leave until the job is done, but it’s so dark, and he’s been th there so long….”
186+
187+(Enter The Tomb)
188+* Search for Lachlann’s elder son in the Tomb
189+(Find the Corpse of Calum in the Tomb)
190+* Return to Lachlann into the Necropolis
191+
192+Lachlann, Head Servant: “Please… please make them stop, They’re whispering. They’re screaming! No, don’t give in! You’re not dead. You’re still moving, you’re still here.”
193+
194+* Put Lachlann to rest
195+(Defeat Lachlann of Endless Lament)
196+
197+Lachlann of Endless Lament: “Together… at last…”
198+
199+* Speak to the folk in the Clearfell Encampment about what happened to Lachlann
200+
201+Finn: “Lachlann some times brought supplies to us outsiders…(more)”
202+
203+Renly: “The Count’s head servant is dead? That doesn’t bode…(more)”
204+
205+### [Mission 7: The Breaking Siege]
206+
207+* Search for the Village beyond the Graveyard
208+* Search for the Village past the Hunting Ground
209+* Find Renly’s Ancestral Steel at his old smithy
210+* Return to Renly
211+
212+
213+
214+## Source
215+
216+* [ExileCon Day 1 — Full Livestream](https://youtu.be/gM5SFgYbTaY)
217+* [ExileCon Day 2 — Full Livestream](https://youtu.be/6TdGEmIa6OI)
218+* [Full UNCUT Path of Exile 2 Ranger Gameplay](https://youtu.be/lNNZw-0vVBk)
219+* [Full UNCUT Path of Exile 2 Witch Gameplay](https://youtu.be/LOlLGTdkqoY)
220+* [Act1 Storyline & Missions](https://ekwowekwow.medium.com/path-of-exile-2-act-1-storyline-missions-6a77ac9d313f)