Wildwood_ascendancy_class

Old: chuanhsing 2023-12-04 12:09:35

New: chuanhsing 2023-12-04 14:07:42

OldNewDifferences
1-# Tincture
1+# Wildwood Ascendancy Classes
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3-A tincture is an item obtainable from Affliction encounters that can be equipped in a flask slot and toggled on to enhance a character's weapons with special bonuses. To use a tincture, a player must first choose the "Warden of the Maji" Wildwood ascendancy class and allocate the Coated Blade notable ascendancy passive. Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to hits with weapons. Unarmed skills, shield skills, and non-attack hits like spells are unable to benefit from tincture effects.
3+While exploring the Wildwood, you might find some of the last few Azmeri Wanderers who have managed to survive in the forest since it was cursed.
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5-* Tinctures will only apply to attacks with your weapon.
6-* The stats from Tinctures are not local to the weapon, they are just restricted to only applying to weapon attacks.
7-* Tinctures will also work with remote skills that use your weapon, such as Ballistas and Blade Trap.
8-* While dual wielding, Tinctures will apply to attacks made with either weapon.
9-* Tinctures do not work on minions that are based on your weapon, such as Dancing Dervish.
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11-Tinctures are not considered flasks and can be used in the fifth flask slot while having a [[Micro-Distillery Belt]]
12- equipped without any downsides. Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Enduring Suffusion.
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14-* [[Oakbranch Tincture]]
15-* [[Ironwood Tincture]]
16-* [[Poisonberry Tincture]]
17-* [[Ashbark Tincture]]
5+Choose which of the Azmeri Wanderers that you will complete quests for to unlock one of three new Ascendancy classes which you can have in addition to your regular Ascendancy class. Up to eight points for these classes are unlocked as you complete quests for the Azmeri.