Delirium_league
Old: chuanhsing 2023-12-06 19:57:46
New: chuanhsing 2023-12-06 19:58:10
Old | New | Differences | |
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1 | - | # | |
1 | + | # Delirium league | |
2 | 2 | ||
3 | 3 | ## Affliction Patch Notes | |
4 | 4 | ||
5 | - | * Metamorph has been removed from the core game. Itemised Metamorph Samples will be deleted upon logging in. | |
6 | - | * The following Metamorph Uniques have been added to the core drop pool: Astral Projector, Fury Valve, Mother's Embrace, and Warrior's Legacy. | |
7 | - | * The Awakened and The Transformation Divination Cards can now be found in the Gardens, Haunted Mansion, Palace, Tower, and Underground Sea Maps, as well as the Death and Taxes, Hallowed Ground and Maelström of Chaos Unique Maps. | |
8 | - | * The Sextant modifiers that cause an area to contain Metamorph Monsters or cause Catalysts dropped by Metamorphs in your Maps to be Duplicated can no longer roll. Existing Voidstones or Charged Compasses with these modifiers have had this replaced with a modifier that causes your Maps to contain Ultimatum Encounter. | |
9 | - | * The Shifting Ire has been removed from the Foundry Map Boss fight. Existing Shifting Ires that have been captured in a Ritual Vessel are now "Ciergan, Shadow Alchemist" instead. | |
5 | + | * When Delirium fog has ceased its movement due to players engaging in other League content, walking out of the mist will no longer cause the Delirium fog to dissipate. | |
10 | 6 | ||
11 | 7 | ## Ultimatum Patch Notes | |
12 | 8 | ||
13 | - | Metamorph Changes | |
14 | - | * Added an Accelerating Catalyst, which adds quality that enhances Speed modifiers on a Ring, Amulet or Belt. | |
15 | - | * Added a Noxious Catalyst, which adds quality that enhances Physical and Chaos Damage modifiers on a Ring, Amulet or Belt. | |
16 | - | * Added an Unstable Catalyst, which adds quality that enhances Critical modifiers on a Ring, Amulet or Belt. | |
17 | - | * Metamorphs created in Tane's Laboratory now deal 10% more damage and have 80% more health. | |
9 | + | Delirium Changes | |
10 | + | * Added and rebalanced various Cluster Jewel notables. Please read the Cluster Jewel Balance section for more information. | |
11 | + | * The Quantity and Rarity bonus applied to monsters from Delirium encounters has been lowered as is now more consistent across Monster rarities. Previously, Monsters of Normal rarity had a disproportionately larger amount of Quantity and Rarity being applied to them compared to Monsters of higher rarities. | |
18 | 12 | ||
19 | - | ## | |
13 | + | ## Harvest Patch Notes | |
20 | 14 | ||
21 | - | Metamorph Mechanics Added to the Core Game | |
22 | - | * Metamorph, and Tane, can now be found once you reach maps. Each map has a 10% chance to be populated with monsters who can drop Metamorph parts. Tane will appear in your hideout once you have completed his Pound of Flesh quest. He will no longer appear in towns, misanthrope that he is. | |
23 | - | * You can now find Metamorph Scarabs from various sources. Each scarab guarantees Metamorph monsters will appear in an area, with higher-tier Scarabs causing map bosses to drop additional Metamorph parts. | |
24 | - | * Added a Sextant modifier which will also cause maps in the associated Atlas region to contain Metamorph monsters. | |
25 | - | * Made a number of improvements to specific Metamorph behaviour situations. For example, Metamorphs with only ranged skills will now still attempt to move closer to the player, whereas previously they would stand in place. | |
26 | - | * The "maximum power" effect on the bar to the right of the Metamorph panel no longer plays if it is impossible for the fight to drop an itemised organ. | |
27 | - | * Added a line to the reward box when the Metamorph will drop an itemised organ. | |
15 | + | Delirium Mechanics Added to the Core Game | |
16 | + | * Delirium has been added to the core game. From the Torched Courts onwards, you'll have approximately a 5% chance to encounter a Mirror of Delirium in each area. Once you reach the Atlas, that chance will increase by a small amount for each other league, atlas or master mechanic that appears in that area. In other words, if your goal is to encounter Mirrors of Delirium then you are encouraged to use your Zana modifiers, master missions, sextants, and whatever else you have available to you! | |
17 | + | * You'll now have a greater chance of finding Cluster Jewels through Delirium encounters, proportional to the number of rewards you earn during that encounter. | |
28 | 18 | ||
29 | 19 | ## Introduction | |
30 | - | The | |
20 | + | The Delirium league and Hardcore Delirium league were playable challenge leagues. They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the Version 3.10.0 patch. | |
31 | 21 | ||
32 | - | In this league, | |
22 | + | In this league, each area contains a Mirror of [[Delirium]]. When players pass through the mirror, it creates a fog of [[Delirium]] that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the [[Simulacrum]]. Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills. | |
33 | 23 | ||
34 | - | All characters and stashes were | |
24 | + | All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier. | |
35 | 25 | ||
36 | 26 | ## League mechanic | |
37 | - | ### | |
38 | - | ||
27 | + | ### Encounter rate | |
28 | + | Delirium Mirrors have a >8% chance to appear in a zone, from [[the Torched Courts]] in Act 5 onwards. | |
39 | 29 | ||
40 | - | ||
30 | + | In [[maps]], Delirium Mirrors have a base 8% chance to appear in a zone. | |
41 | 31 | ||
42 | - | ||
32 | + | ### Delirium Mirror | |
43 | 33 | ||
44 | - | ||
34 | + | Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. | |
45 | 35 | ||
46 | - | - Itemized samples can be used in the Metamorph Vial in Tane's Laboratory. A full set of itemized organs can be used to construct a Metamorph there. The mods on the itemized organs indicate additional items the Metamorph will drop. Note that no more organs drop in the lab. | |
47 | - | - ### List of Metamorph organ samples basetypes | |
36 | + | Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins. | |
48 | 37 | ||
49 | - | ||
38 | + | ### Encounter | |
50 | 39 | ||
51 | - | ||
40 | + | New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect. | |
52 | 41 | ||
53 | - | ||
42 | + | Enemies in the mist can drop [[Cluster Jewel]] and [[Simulacrum Splinter]] (starting at maps). | |
54 | 43 | ||
55 | - | ||
44 | + | As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears. | |
56 | 45 | ||
57 | - | ||
46 | + | ### Timer | |
58 | 47 | ||
59 | - | - ### Vendor recipe | |
60 | - | Any three itemized organs (even of differing types) can be sold to a NPC to receive a random organ differing from those offered, with random rewards. Thus, if the players lack Eyes and/or Livers, they should use 1 Brain, 1 Heart, and 1 Lung in the recipe to maximize the chances of receiving an organ they need. | |
48 | + | Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a countdown begins. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance. | |
61 | 49 | ||
62 | - | - ### Strategy | |
63 | - | Metamorphs can be spawned anywhere on the map using the UI button in the lower right. Using different strategies with placement can make defeating them easier. | |
50 | + | The following will pause the mist timer: | |
64 | 51 | ||
65 | - | - For characters that can hit enemies off screen with ranged skills, placing the metamorph in an open area will make it easier to hit them far away and get away. | |
52 | + | - During an Immortal Syndicate Research encounter | |
53 | + | - During an Incursion encounter | |
54 | + | - During a Legion Timeless Monolith encounter | |
55 | + | - During a Breach encounter | |
56 | + | - Being within range of a Blight portal | |
57 | + | - While in the Sacred Grove | |
58 | + | - While within radius of a Ritual Altar | |
66 | 59 | ||
67 | - | - For characters that use melee hits, placing the metamorph in the smallest area you can find will prevent large amounts of enemies from hitting you at the same time. | |
60 | + | The following will extend the mist timer: | |
61 | + | - Opening a Strongbox | |
62 | + | - Defeating a monster holding an Essence | |
63 | + | - Capturing a red Beast | |
64 | + | - Defeating an Immortal Syndicate group | |
65 | + | - An Abyss crack starts moving to the next direction | |
66 | + | - Completing a Blight encounter | |
67 | + | - Defeating a Metamorph | |
68 | + | - Defeating a Harbinger | |
69 | + | - Opening a Perandus chest | |
68 | 70 | ||
69 | - | ||
71 | + | ### Delirium orbs | |
70 | 72 | ||
71 | - | ### Tane's Laboratory | |
72 | - | **Tane's Laboratory** is an area. This area has a [[waypoint]]. | |
73 | + | [[Delirium orb]] can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses. | |
74 | + | ||
75 | + | ### Strange Voice | |
76 | + | ||
77 | + | Starting from [[The Torched Courts]] (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones. | |
73 | 78 | ||
74 | 79 | ## Minimap | |
75 | 80 | These new icons are introduced to the minimap: | |
76 | 81 | ||
77 | - | <span class="minimap_icon minimap_64" style="background-position-x:- | |
82 | + | <span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-960px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-2240px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-2240px"></span> | |
78 | 83 | ||
79 | 84 | ## Modifiers | |
80 | - | All map and most area have the modifiers: | |
85 | + | All map and most areas have the modifiers: | |
81 | 86 | ||
82 | - | - <span class="explicitMod">Map | |
87 | + | - <span class="explicitMod">MapDeliriumLeague</span> | |
83 | 88 |