Delirium_league

Old: chuanhsing 2023-12-06 19:57:46

New: chuanhsing 2023-12-06 19:58:10

OldNewDifferences
1-# Metamorph league
1+# Delirium league
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33 ## Affliction Patch Notes
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5-* Metamorph has been removed from the core game. Itemised Metamorph Samples will be deleted upon logging in.
6-* The following Metamorph Uniques have been added to the core drop pool: Astral Projector, Fury Valve, Mother's Embrace, and Warrior's Legacy.
7-* The Awakened and The Transformation Divination Cards can now be found in the Gardens, Haunted Mansion, Palace, Tower, and Underground Sea Maps, as well as the Death and Taxes, Hallowed Ground and Maelström of Chaos Unique Maps.
8-* The Sextant modifiers that cause an area to contain Metamorph Monsters or cause Catalysts dropped by Metamorphs in your Maps to be Duplicated can no longer roll. Existing Voidstones or Charged Compasses with these modifiers have had this replaced with a modifier that causes your Maps to contain Ultimatum Encounter.
9-* The Shifting Ire has been removed from the Foundry Map Boss fight. Existing Shifting Ires that have been captured in a Ritual Vessel are now "Ciergan, Shadow Alchemist" instead.
5+* When Delirium fog has ceased its movement due to players engaging in other League content, walking out of the mist will no longer cause the Delirium fog to dissipate.
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117 ## Ultimatum Patch Notes
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13-Metamorph Changes
14-* Added an Accelerating Catalyst, which adds quality that enhances Speed modifiers on a Ring, Amulet or Belt.
15-* Added a Noxious Catalyst, which adds quality that enhances Physical and Chaos Damage modifiers on a Ring, Amulet or Belt.
16-* Added an Unstable Catalyst, which adds quality that enhances Critical modifiers on a Ring, Amulet or Belt.
17-* Metamorphs created in Tane's Laboratory now deal 10% more damage and have 80% more health.
9+Delirium Changes
10+* Added and rebalanced various Cluster Jewel notables. Please read the Cluster Jewel Balance section for more information.
11+* The Quantity and Rarity bonus applied to monsters from Delirium encounters has been lowered as is now more consistent across Monster rarities. Previously, Monsters of Normal rarity had a disproportionately larger amount of Quantity and Rarity being applied to them compared to Monsters of higher rarities.
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19-## Delirium Patch Notes
13+## Harvest Patch Notes
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21-Metamorph Mechanics Added to the Core Game
22-* Metamorph, and Tane, can now be found once you reach maps. Each map has a 10% chance to be populated with monsters who can drop Metamorph parts. Tane will appear in your hideout once you have completed his Pound of Flesh quest. He will no longer appear in towns, misanthrope that he is.
23-* You can now find Metamorph Scarabs from various sources. Each scarab guarantees Metamorph monsters will appear in an area, with higher-tier Scarabs causing map bosses to drop additional Metamorph parts.
24-* Added a Sextant modifier which will also cause maps in the associated Atlas region to contain Metamorph monsters.
25-* Made a number of improvements to specific Metamorph behaviour situations. For example, Metamorphs with only ranged skills will now still attempt to move closer to the player, whereas previously they would stand in place.
26-* The "maximum power" effect on the bar to the right of the Metamorph panel no longer plays if it is impossible for the fight to drop an itemised organ.
27-* Added a line to the reward box when the Metamorph will drop an itemised organ.
15+Delirium Mechanics Added to the Core Game
16+* Delirium has been added to the core game. From the Torched Courts onwards, you'll have approximately a 5% chance to encounter a Mirror of Delirium in each area. Once you reach the Atlas, that chance will increase by a small amount for each other league, atlas or master mechanic that appears in that area. In other words, if your goal is to encounter Mirrors of Delirium then you are encouraged to use your Zana modifiers, master missions, sextants, and whatever else you have available to you!
17+* You'll now have a greater chance of finding Cluster Jewels through Delirium encounters, proportional to the number of rewards you earn during that encounter.
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2919 ## Introduction
30-The Metamorph league and Hardcore Metamorph league are past challenge leagues. They launched on December 13, 2019 along with the release of the Conquerors of the Atlas expansion.
20+The Delirium league and Hardcore Delirium league were playable challenge leagues. They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the Version 3.10.0 patch.
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32-In this league, the player meets Tane Octavius. He tasks the player with gathering parts from various monsters, which he uses to create a Metamorph. Metamorphs are enemies that constantly change forms, using the moves of enemies it acquired the parts of, even unique bosses. Metamorphs drop loot based on the parts used, which can include Catalysts that give a quality stat to jewelry, increasing the magnitude of specified modifier types and the likeliness of rolling those mods.
22+In this league, each area contains a Mirror of [[Delirium]]. When players pass through the mirror, it creates a fog of [[Delirium]] that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the [[Simulacrum]]. Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills.
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34-All characters and stashes were be moved to Standard league and Hardcore league respectively when the league ended. Characters that die in the Hardcore Metamorph league were immediately moved to the permanent Standard league.
24+All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier.
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3626 ## League mechanic
37-### Metamorph organ
38-- ### Mechanics
27+### Encounter rate
28+Delirium Mirrors have a >8% chance to appear in a zone, from [[the Torched Courts]] in Act 5 onwards.
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40- - Each map has a 8% chance to include a Metamorph encounter, which is rolled independently from other chance-based encounters, such as Masters, Abyss, Blight, Breach, Delirium, Essence, Ritual, rogue exile, Legion, Smuggler's Cache, Strongbox, The Sacred Grove, etc. In the encounter, certain monsters (and the map boss) are marked with a green "arrow" on their bodies as well as marked on the mini-map with a circular green icon, and the monster health and name bar have a similar green circle. Upon defeating these monsters, they drop organ samples which are automatically collected. With a full set of samples - Brain, Eye, Heart, Lung, and Liver - players can construct a Metamorph unique boss monster based on the combination they have used by spawning Tane Octavius and his Metamorph Vial using a button on the bottom right (PC default keybind: V). Tane spawns automatically once you've collected every organ in the zone.
30+In [[maps]], Delirium Mirrors have a base 8% chance to appear in a zone.
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42- - Players can use any combination of the collected organs to create the Metamorph monster. Each monster is made up of 5 organs, and players must select one of each type before constructing the Metamorph monster. Each organ determines the attacks the Metamorph uses, as well as the monster modifiers it has. Sometimes an organ will contain an additional item drop bonus. Moreover, a meter to the right fills based on sample rarity, which increases the monster's overall stats and item drops. Organs from higher rarity monsters will give larger increases to this meter. If the meter is filled as well as using at least one map boss sample (which have the same orange item color as unique items), the Metamorph will drop an itemized organ sample, named after the name of the map boss, which can be placed in player's inventory. Note that in some cases, even in a fully cleared map, there are not enough rare and unique organ samples to fully fill the meter, due to external factors such as map rarity, map mods, map tier and pack size. Only one Metamorph boss can be constructed per a map instance (the exception being in the Valdo's Rest region with the Repeated Experiment Atlas passive skill), and only the itemized organ(s) can be transferred out of the zone instance. Player can boost the drop of itemized organs by using Metamorph Scarab. Each specific Metamorph monster can only drop a single type of itemized organ (though it can drop more than one of that type due to atlas passives or scarabs), regardless of how many orange-colored organs are included in its construction.
32+### Delirium Mirror
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44- - The Metamorph monster will have a combination of attacks and abilities depending on the organs used (each organ notes one or more attacks/abilities it grants the monster). In addition, as the Metamorph is battled, it will summon a substantial number of minions to assist it, which can be lethal even on their own if the Metamorph is defeated before them.
34+Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance.
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46- - Itemized samples can be used in the Metamorph Vial in Tane's Laboratory. A full set of itemized organs can be used to construct a Metamorph there. The mods on the itemized organs indicate additional items the Metamorph will drop. Note that no more organs drop in the lab.
47-- ### List of Metamorph organ samples basetypes
36+Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins.
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49- - [[Metamorph Brain]] - the abilities associated with Brain samples are "Lingering"
38+### Encounter
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51- - [[Metamorph Eye]] - the abilities associated with Eye samples are "Simple"
40+New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect.
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53- - [[Metamorph Lung]] - the abilities associated with Lung samples have "Medium Delay"
42+Enemies in the mist can drop [[Cluster Jewel]] and [[Simulacrum Splinter]] (starting at maps).
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55- - [[Metamorph Heart]] - the abilities associated with Heart samples have "Long Delay"
44+As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears.
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57- - [[Metamorph Liver]] - the abilities associated with Liver samples have "Short Delay"
46+### Timer
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59-- ### Vendor recipe
60-Any three itemized organs (even of differing types) can be sold to a NPC to receive a random organ differing from those offered, with random rewards. Thus, if the players lack Eyes and/or Livers, they should use 1 Brain, 1 Heart, and 1 Lung in the recipe to maximize the chances of receiving an organ they need.
48+Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a countdown begins. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.
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62-- ### Strategy
63-Metamorphs can be spawned anywhere on the map using the UI button in the lower right. Using different strategies with placement can make defeating them easier.
50+The following will pause the mist timer:
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65- - For characters that can hit enemies off screen with ranged skills, placing the metamorph in an open area will make it easier to hit them far away and get away.
52+ - During an Immortal Syndicate Research encounter
53+ - During an Incursion encounter
54+ - During a Legion Timeless Monolith encounter
55+ - During a Breach encounter
56+ - Being within range of a Blight portal
57+ - While in the Sacred Grove
58+ - While within radius of a Ritual Altar
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67- - For characters that use melee hits, placing the metamorph in the smallest area you can find will prevent large amounts of enemies from hitting you at the same time.
60+The following will extend the mist timer:
61+ - Opening a Strongbox
62+- Defeating a monster holding an Essence
63+- Capturing a red Beast
64+- Defeating an Immortal Syndicate group
65+- An Abyss crack starts moving to the next direction
66+- Completing a Blight encounter
67+- Defeating a Metamorph
68+- Defeating a Harbinger
69+- Opening a Perandus chest
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69- - If the atlas has a watchstone in the maps region with a sextant modifier that says "Area has additional packs of monsters that convert" there will be traitorous totems on the map that give the player and minions auras. Spawning the metamorph near these totems will give the player and minions auras during the metamorph fight.
71+### Delirium orbs
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71-### Tane's Laboratory
72-**Tane's Laboratory** is an area. This area has a [[waypoint]].
73+[[Delirium orb]] can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.
74+
75+### Strange Voice
76+
77+Starting from [[The Torched Courts]] (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones.
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7479 ## Minimap
7580 These new icons are introduced to the minimap:
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77-<span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-896px"></span><span class="minimap_icon minimap_64" style="background-position-x:-768px;background-position-y:-896px"></span><span class="minimap_icon minimap_64" style="background-position-x:-832px;background-position-y:-896px"></span><span class="minimap_icon minimap_64" style="background-position-x:-0px;background-position-y:-960px"></span>
82+<span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-960px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-2240px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-2240px"></span>
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7984 ## Modifiers
80-All map and most area have the modifiers:
85+All map and most areas have the modifiers:
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82-- <span class="explicitMod">MapMetamorphosisLeague</span>
87+- <span class="explicitMod">MapDeliriumLeague</span>
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