Delirium_league
Old: chuanhsing 2023-12-06 20:00:02
New: chuanhsing 2023-12-06 20:00:26
Old | New | Differences | |
---|---|---|---|
1 | - | # Legion league | |
1 | + | # Delirium league | |
2 | + | ||
3 | + | ## Affliction Patch Notes | |
4 | + | ||
5 | + | * When Delirium fog has ceased its movement due to players engaging in other League content, walking out of the mist will no longer cause the Delirium fog to dissipate. | |
2 | 6 | ||
3 | 7 | ## Ancestor Patch Notes | |
4 | 8 | ||
5 | - | * The Domain of Timeless Conflict now has a minimum area level of 80. Specific Timeless Emblems and Unrelenting Timeless Emblems no longer provide additional area levels. | |
6 | - | * Additional area levels are now added based on the number of Emblems used. 4 Emblems increases the area level by 1, and 5 Emblems increases it by 2. | |
7 | - | * Each Unrelenting Timeless Emblem increases the area level by 0.5 area level (rounding down). Meaning with 5 emblems the maximum area level is 84. | |
8 | - | * The 20% increased Experience gain for each Timeless Emblem has been removed. | |
9 | - | * Each Unrelenting Timeless Emblems now adds 10% increased Experience Gain (previously 20%), and this is now stated on the item tooltip. | |
10 | - | * Each Timeless Emblem and Unrelenting Timeless Emblem now adds 15% more Monster Life (previously 10%), and now also adds 10% increased Monster Damage. | |
9 | + | * The number of monster kills required to gain Delirium rewards in the following Maps has been increased in order to be more consistent with other Maps: Bramble Valley, Cold River, Crimson Township, Dry Sea, Forbidden Woods, Foundry, Frozen Cabins, Silo, and Stagnation. | |
11 | 10 | ||
12 | 11 | ## Ultimatum Patch Notes | |
13 | 12 | ||
14 | - | Legion Changes | |
15 | - | * Added three new Incubators related to Blight, Delirium and Metamorph. | |
16 | - | * Abyssal Incubators can now drop Abyss Scarabs. | |
17 | - | * Cartographer's Incubators can now drop Shaper and Elder-influenced maps, as well as maps with Delirium Orbs applied to them. | |
18 | - | * Decadent Incubators can no longer drop Perandus league-exclusive unique items and now drops Scarabs more often. | |
19 | - | * Enchanted Incubators can now drop items with an enchantment from the Eternal Labyrinth. | |
20 | - | * Fragmented Incubators can now drop Offerings to the Goddess and can no longer drop Pale Court Key fragments. | |
21 | - | * Foreboding Incubators can now drop Harbinger Scarabs. Ancient Orbs can now only be dropped from Foreboding Incubators of level 68 or higher. | |
22 | - | * The item drop pool for the Mysterious Incubator has been updated to include all of the new rewards. | |
13 | + | Delirium Changes | |
14 | + | * Added and rebalanced various Cluster Jewel notables. Please read the Cluster Jewel Balance section for more information. | |
15 | + | * The Quantity and Rarity bonus applied to monsters from Delirium encounters has been lowered as is now more consistent across Monster rarities. Previously, Monsters of Normal rarity had a disproportionately larger amount of Quantity and Rarity being applied to them compared to Monsters of higher rarities. | |
23 | 16 | ||
24 | - | ## | |
17 | + | ## Harvest Patch Notes | |
25 | 18 | ||
26 | - | ### Legion Mechanics Added to the Core Game | |
27 | - | ||
28 | - | With the Legion league being so well-received, we've added Legion to the core game. You can now encounter Legion in the following ways: | |
29 | - | ||
30 | - | * As a new possible Incursion room, with each tier increasing the potential value of the Legion encounter in the eventual Temple of Atzoatl. | |
31 | - | * As a rare Delve encounter. | |
32 | - | * As a random encounter within the Atlas (10% chance in each Map). | |
33 | - | * In addition to the above ways of encountering Legion monoliths, you can now find Legion uniques in chests that award league-restricted items. | |
34 | - | * Vagan now awards various Legion-related items in Betrayal Safehouses. In Transportation Safehouses he awards Legion Splinters. In Research he awards Incubators. In Intervention he awards Legion Scarabs. In Fortification he awards a set of chests that can be found in Legion encounters. | |
35 | - | * Unique items that can be found exclusively from Legion encounters as of 3.7.0 can still only be found from Legion encounters and the related reward sources above. | |
36 | - | ||
37 | - | ||
38 | - | ### Changes to Legion Mechanics | |
39 | - | ||
40 | - | We've made the following balance changes to accomodate Legion in the core game: | |
41 | - | ||
42 | - | * Item rewards within the Domain of Timeless Conflict now diminish over time. Experience does not change. | |
43 | - | * Item reward variance from Domain of Timeless Conflict encounters of differing numbers of Emblems has been flattened. You'll now receive approximately the same quantity of items per Emblem used in 2-Emblem encounters as in 5-Emblem encounters. | |
44 | - | * Time-frozen Legion monsters who are afflicted by a proliferating Ignite, and similar lingering effects, will no longer remove that Ignite upon being broken out. | |
45 | - | * A wider variety of rewards can now be found in some Incubators. | |
19 | + | Delirium Mechanics Added to the Core Game | |
20 | + | * Delirium has been added to the core game. From the Torched Courts onwards, you'll have approximately a 5% chance to encounter a Mirror of Delirium in each area. Once you reach the Atlas, that chance will increase by a small amount for each other league, atlas or master mechanic that appears in that area. In other words, if your goal is to encounter Mirrors of Delirium then you are encouraged to use your Zana modifiers, master missions, sextants, and whatever else you have available to you! | |
21 | + | * You'll now have a greater chance of finding Cluster Jewels through Delirium encounters, proportional to the number of rewards you earn during that encounter. | |
46 | 22 | ||
47 | 23 | ## Introduction | |
48 | - | The | |
24 | + | The Delirium league and Hardcore Delirium league were playable challenge leagues. They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the Version 3.10.0 patch. | |
49 | 25 | ||
50 | - | In this league, | |
26 | + | In this league, each area contains a Mirror of [[Delirium]]. When players pass through the mirror, it creates a fog of [[Delirium]] that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the [[Simulacrum]]. Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills. | |
51 | 27 | ||
52 | - | All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end | |
28 | + | All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier. | |
53 | 29 | ||
54 | 30 | ## League mechanic | |
55 | - | Each area contains a Timeless Monolith. Interacting with the Monolith will reveal a battle between Legions, with the enemies in stasis. The player must deal enough damage to them before the timer runs out to break them out of stasis. Once the timer runs out, all the enemies you freed will become unfrozen and start attacking, where they can be killed. Enemies can have symbols above them, which indicate what type of loot they can drop. There are also chests and war hordes that contain loot, which must also be broken out of stasis. | |
31 | + | ### Encounter rate | |
32 | + | Delirium Mirrors have a >8% chance to appear in a zone, from [[the Torched Courts]] in Act 5 onwards. | |
56 | 33 | ||
57 | - | Legion encounters can drop Timeless Splinters for the enemy's faction. 100 of these can be combined into an Emblem, which are used to open a portal to the Domain of Timeless Conflict. The type and number of emblems used to open the Domain will determine which enemies will appear. | |
34 | + | In [[maps]], Delirium Mirrors have a base 8% chance to appear in a zone. | |
35 | + | ||
36 | + | ### Delirium Mirror | |
37 | + | ||
38 | + | Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. | |
39 | + | ||
40 | + | Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins. | |
41 | + | ||
42 | + | ### Encounter | |
43 | + | ||
44 | + | New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect. | |
45 | + | ||
46 | + | Enemies in the mist can drop [[Cluster Jewel]] and [[Simulacrum Splinter]] (starting at maps). | |
47 | + | ||
48 | + | As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears. | |
49 | + | ||
50 | + | ### Timer | |
51 | + | ||
52 | + | Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a countdown begins. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance. | |
53 | + | ||
54 | + | The following will pause the mist timer: | |
55 | + | ||
56 | + | - During an Immortal Syndicate Research encounter | |
57 | + | - During an Incursion encounter | |
58 | + | - During a Legion Timeless Monolith encounter | |
59 | + | - During a Breach encounter | |
60 | + | - Being within range of a Blight portal | |
61 | + | - While in the Sacred Grove | |
62 | + | - While within radius of a Ritual Altar | |
63 | + | ||
64 | + | The following will extend the mist timer: | |
65 | + | - Opening a Strongbox | |
66 | + | - Defeating a monster holding an Essence | |
67 | + | - Capturing a red Beast | |
68 | + | - Defeating an Immortal Syndicate group | |
69 | + | - An Abyss crack starts moving to the next direction | |
70 | + | - Completing a Blight encounter | |
71 | + | - Defeating a Metamorph | |
72 | + | - Defeating a Harbinger | |
73 | + | - Opening a Perandus chest | |
74 | + | ||
75 | + | ### Delirium orbs | |
76 | + | ||
77 | + | [[Delirium orb]] can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses. | |
78 | + | ||
79 | + | ### Strange Voice | |
80 | + | ||
81 | + | Starting from [[The Torched Courts]] (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones. | |
58 | 82 | ||
59 | 83 | ## Minimap | |
60 | 84 | These new icons are introduced to the minimap: | |
61 | 85 | ||
62 | - | <span class="minimap_icon minimap_64" style="background-position-x:- | |
86 | + | <span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-960px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-2240px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-2240px"></span> | |
63 | 87 | ||
64 | 88 | ## Modifiers | |
65 | - | All | |
89 | + | All map and most areas have the modifiers: | |
66 | 90 | ||
67 | - | - <span class="explicitMod">MapLegionLeague</span> | |
91 | + | - <span class="explicitMod">MapDeliriumLeague</span> | |
92 | + |