Awakened Gem /35

Awakened Gem /35

AoE Attack Aura Bow Chaining Channelling Chaos Cold Duration Fire Hex Lightning Melee Minion Physical Projectile Spell Strike Support Trigger
Name
AddedFireDamagePlusAwakened Added Fire Damage Support (72)
Fire, Physical, Support
MirageStrikePlusAwakened Ancestral Call Support (72)
Support, Melee, Attack, Strike
BrutalityPlusAwakened Brutality Support (72)
Physical, Support
IncreasedBurnDurationPlusAwakened Burning Damage Support (72)
Fire, Support
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support (72)
Attack, Support
FirePenetrationPlusAwakened Fire Penetration Support (72)
Fire, Support
GenerosityPlusAwakened Generosity Support (72)
Support, Aura
IncreasedPhyscialDamagePlusAwakened Melee Physical Damage Support (72)
Melee, Physical, Support, Attack
SplashPlusAwakened Melee Splash Support (72)
Support, Melee, Attack, Strike, AoE
MultipleAttacksPlusAwakened Multistrike Support (72)
Attack, Melee, Support
Name
AddedColdDamagePlusAwakened Added Cold Damage Support (72)
Cold, Support
GreenRainPlusAwakened Arrow Nova Support (72)
Bow, Attack, Support, Projectile
CastOnCritPlusAwakened Cast On Critical Strike Support (72)
Support, Spell, Trigger
ChainPlusAwakened Chain Support (72)
Support, Chaining, Projectile
ColdPenetrationPlusAwakened Cold Penetration Support (72)
Cold, Support
DeadlyAilmentsPlusAwakened Deadly Ailments Support (72)
Support
ForkPlusAwakened Fork Support (72)
Support, Projectile
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support (72)
Support, Projectile
SupportRapidDecayPlusAwakened Swift Affliction Support (72)
Support, Duration
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support (72)
Projectile, Attack, Physical, Chaos, Support
VoidManipulationPlusAwakened Void Manipulation Support (72)
Chaos, Support
Awakened

Awakened

SpectreY
Area
Tagsred_blood, undead, zombie
Immuneemerge_speed_+% [Array]
Damage360%
Life999%
Ailment Threshold999%
Critical Strike Chance5%
TypeZombieBossMinionFast
Attack Distance6 ~ 9
Attack Time1.305 Second
Damage Spread30%
Armour+50%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Awakened862584479.61.30576113242428548004000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Awakened772563995.41.30563277212977945004000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Awakened5978131731.30542638164106852004000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Awakened444132367.81.30527130118085676004000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Awakened323031757.11.3051720384634681004000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}
Resists FireResists ColdResists LightningResists Chaos
0000
02000
04000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieMinionHillockSpecialFast"] = {
    name = "Awakened",
    life = 9.99,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.6,
    damageSpread = 0.3,
    attackTime = 1.305,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}