Prophecy Perandus Rampage
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Awakened Gem /35

Awakened Gem /35

AoE Attack Aura Bow Chaining Channelling Chaos Cold Duration Fire Hex Lightning Melee Minion Physical Projectile Spell Strike Support Trigger
Name
AddedFireDamagePlusAwakened Added Fire Damage Support (72)
Fire, Physical, Support
MirageStrikePlusAwakened Ancestral Call Support (72)
Support, Melee, Attack, Strike
BrutalityPlusAwakened Brutality Support (72)
Physical, Support
IncreasedBurnDurationPlusAwakened Burning Damage Support (72)
Fire, Support
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support (72)
Attack, Support
FirePenetrationPlusAwakened Fire Penetration Support (72)
Fire, Support
GenerosityPlusAwakened Generosity Support (72)
Support, Aura
IncreasedPhyscialDamagePlusAwakened Melee Physical Damage Support (72)
Melee, Physical, Support, Attack
SplashPlusAwakened Melee Splash Support (72)
Support, Melee, Attack, Strike, AoE
MultipleAttacksPlusAwakened Multistrike Support (72)
Attack, Melee, Support
Name
AddedColdDamagePlusAwakened Added Cold Damage Support (72)
Cold, Support
GreenRainPlusAwakened Arrow Nova Support (72)
Bow, Attack, Support, Projectile
CastOnCritPlusAwakened Cast On Critical Strike Support (72)
Support, Spell, Trigger
ChainPlusAwakened Chain Support (72)
Support, Chaining, Projectile
ColdPenetrationPlusAwakened Cold Penetration Support (72)
Cold, Support
DeadlyAilmentsPlusAwakened Deadly Ailments Support (72)
Support
ForkPlusAwakened Fork Support (72)
Support, Projectile
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support (72)
Support, Projectile
SupportRapidDecayPlusAwakened Swift Affliction Support (72)
Support, Duration
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support (72)
Projectile, Attack, Physical, Chaos, Support
VoidManipulationPlusAwakened Void Manipulation Support (72)
Chaos, Support
Awakened

Awakened

SpectreY
Area
Tagsred_blood, undead, zombie, not_dex, not_int
Immuneemerge speed +% [-30,30]
Damage360%
Life999%
Ailment Threshold999%
Critical Strike Chance5%
TypeZombieBossMinionFast
Attack Distance6 ~ 9
Attack Time1.305 Second
Damage Spread30%
Armour+50%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Awakened862584478.21.30576113243988548004000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Awakened772563994.81.30563277216387945004000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Awakened597813171.61.30542638169926852004000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Awakened444132365.91.30527130125225676004000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Awakened323031754.91.3051720391914681004000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}
Resists FireResists ColdResists LightningResists Chaos
0000
02000
04000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieMinionHillockSpecialFast"] = {
    name = "Awakened",
    life = 9.99,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.6,
    damageSpread = 0.3,
    attackTime = 1.305,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}