L'Éveillé
Mort-vivant
emerge speed +% [-30,30]
Awakened
Spectre | N |
---|---|
Tags | flesh_armour, is_unarmed, medium_height, medium_movement, melee, physical_affinity, red_blood, undead, zombie |
Vie
999%
Ailment Threshold
999%
Résistance
0 40 0 0
Damage
360%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±30%
Expérience
300%
Model Size
100%
Type
ZombieBossMinionFast
Metadata
ZombieMinionHillockSpecialFast
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
64,269
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
1,345
Dégâts des sorts
1,345
Précision
290
Attack Time
1.305
Expérience
30,765
Ailment Threshold
64,269
Chill
203
Shock
203
Brittle
1,150
Scorch
203
Sap
561
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 941–1748
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/ZombieMinionHillockSpecialFast"] = { name = "Awakened", life = 9.99, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 3.6, damageSpread = 0.3, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |