Item mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | ScourgeDownside | (6–10)% reduced Global Defences | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 | |
1 | ScourgeDownside | (11–15)% reduced Global Defences | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 | |
45 | ScourgeDownside | (16–20)% reduced Global Defences | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 | |
68 | ScourgeDownside | (21–25)% reduced Global Defences | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (4–6)% increased Global Defences defences | jewel 1000 abyss_jewel 1000 default 0 |
Misc mods /3
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | 5% increased Global Defences defences | ||
1 | PrimordialAltar | Unique | (30–50)% reduced Defences per Frenzy Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |
of Miring | 1 | UberMap | Suffix | Players have (25–30)% less Defences 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Scarabs found in Area | uber_tier_map 60 default 0 |
Item /3
local stat monsters pick up item [1]
Unique /10
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(5–10)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Random Keystone]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
+(15–20) to all Attributes
+(100–120) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
[The Eater of Worlds Implicit]
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
Passive /5
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Attack Skills deal 24% increased Damage while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
8% increased Attack Speed while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
10% increased Movement Speed while you have at least two Linked targets
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems
25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems
30% increased Movement Speed if you have Equipped Boots with no Socketed Gems
Cluster Jewel Passive /2
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Thaumaturgical Protection | 8% Chance to Block Spell Damage (20–30)% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Community Wiki
Defences
Defences is a keyword that refers to armour, evasion rating, energy shield, and ward. While armour, evasion rating, energy shield are referes as "Standard Defences" in the help text of Skin of the Lords
Outside those Defences, there are other item mods and skills that increase the survivability and reduce damage taken of the player character. There are also other attributes listed in the "Defence" tab of the character screen.
"Defences," as for mods like #% increased Global Defences and #% increased Defences from Equipped Shield, only refers to Armour, Evasion rating, Energy Shield, and Ward, and not for example resistance, dodge, or block, etc.
The #% increased Defences stat applies additively with mods that globally increase individual Defences, such as #% increased maximum Energy Shield. This means that if you allocate Deflection for 40% increased Defences from Equipped Shield and you have a total of 120% increased energy shield from other sources, then your total energy shield multiplier for the shield will be 160% increased or 2.6. It will not first increase the base energy shield of the shield by 40% (1.4) then increase that by 120% (1.4 * 2.2) to make 208% increased or 3.08.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.