Evasion
14% increased Evasion Rating
Evasion Attr /14
NameShow Full Descriptions
IDevasion732
IconArt/2DArt/SkillIcons/passives/evade.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash6542
Evasion
14% increased Evasion Rating
Evasion Attr /14
NameShow Full Descriptions
IDevasion733
IconArt/2DArt/SkillIcons/passives/evade.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash60803
Evasion
14% increased Evasion Rating
Evasion Attr /14
NameShow Full Descriptions
IDevasion_and_life1486
IconArt/2DArt/SkillIcons/passives/evade.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash94
Evasion
8% increased Evasion Rating
Evasion Attr /14
NameShow Full Descriptions
IDevasion2016
IconArt/2DArt/SkillIcons/passives/evadepercentage.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash40132
Evasion
8% increased Evasion Rating
Evasion Attr /14
NameShow Full Descriptions
IDevasion2017
IconArt/2DArt/SkillIcons/passives/evadepercentage.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash58854
Evasion
(7–12)% increased Evasion Rating
Evasion Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_evasion
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameEvasion
Weight75
Stats
  • evasion_rating_+% Min: 0 Max: 0
  • Item mods /220
    NameLevelPre/SufDescriptionWeight
    Shade's3Prefix(15–26)% increased Evasion Rating defencesdex_armour 1000
    default 0
    Ghost's19Prefix(27–42)% increased Evasion Rating defencesdex_armour 1000
    default 0
    Spectre's30Prefix(43–55)% increased Evasion Rating defencesdex_armour 1000
    default 0
    Wraith's44Prefix(56–67)% increased Evasion Rating defencesdex_armour 1000
    default 0
    Phantasm's60Prefix(68–79)% increased Evasion Rating defencesdex_armour 1000
    default 0
    Nightmare's72Prefix(80–91)% increased Evasion Rating defencesdex_armour 1000
    default 0
    Mirage's84Prefix(92–100)% increased Evasion Rating defencesdex_armour 1000
    default 0
    Illusion's86Prefix(101–110)% increased Evasion Rating defencesint_armour 0
    str_dex_armour 0
    str_int_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1000
    shield 1000
    default 0
    Scrapper's3Prefix(15–26)% increased Armour and Evasion defencesstr_dex_armour 1000
    default 0
    Brawler's19Prefix(27–42)% increased Armour and Evasion defencesstr_dex_armour 1000
    default 0
    Fencer's30Prefix(43–55)% increased Armour and Evasion defencesstr_dex_armour 1000
    default 0
    Gladiator's44Prefix(56–67)% increased Armour and Evasion defencesstr_dex_armour 1000
    default 0
    Duelist's60Prefix(68–79)% increased Armour and Evasion defencesstr_dex_armour 1000
    default 0
    Hero's72Prefix(80–91)% increased Armour and Evasion defencesstr_dex_armour 1000
    default 0
    Legend's84Prefix(92–100)% increased Armour and Evasion defencesstr_dex_armour 1000
    default 0
    Victor's86Prefix(101–110)% increased Armour and Evasion defencesint_armour 0
    str_int_armour 0
    dex_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1000
    shield 1000
    default 0
    Shadowy3Prefix(15–26)% increased Evasion and Energy Shield defencesdex_int_armour 1000
    default 0
    Ethereal19Prefix(27–42)% increased Evasion and Energy Shield defencesdex_int_armour 1000
    default 0
    Unworldly30Prefix(43–55)% increased Evasion and Energy Shield defencesdex_int_armour 1000
    default 0
    Ephemeral44Prefix(56–67)% increased Evasion and Energy Shield defencesdex_int_armour 1000
    default 0
    Evanescent60Prefix(68–79)% increased Evasion and Energy Shield defencesdex_int_armour 1000
    default 0
    Unreal72Prefix(80–91)% increased Evasion and Energy Shield defencesdex_int_armour 1000
    default 0
    Illusory84Prefix(92–100)% increased Evasion and Energy Shield defencesdex_int_armour 1000
    default 0
    Incorporeal86Prefix(101–110)% increased Evasion and Energy Shield defencesint_armour 0
    str_int_armour 0
    dex_armour 0
    str_armour 0
    str_dex_armour 0
    str_dex_int_armour 0
    body_armour 1000
    shield 1000
    default 0
    Shadowy3Prefix(27–42)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
    default 0
    Ethereal19Prefix(43–55)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
    default 0
    Unworldly30Prefix(56–67)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
    default 0
    Ephemeral44Prefix(68–79)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
    default 0
    Evanescent60Prefix(80–91)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
    default 0
    Unreal72Prefix(92–100)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
    default 0
    Incorporeal85Prefix(101–110)% increased Armour, Evasion and Energy Shield defencesint_armour 0
    str_int_armour 0
    dex_armour 0
    str_armour 0
    str_dex_armour 0
    dex_int_armour 0
    body_armour 1000
    default 0
    Mosquito's2Prefix(6–13)% increased Evasion Rating
    (6–7)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Moth's19Prefix(14–20)% increased Evasion Rating
    (8–9)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Butterfly's30Prefix(21–26)% increased Evasion Rating
    (10–11)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Wasp's44Prefix(27–32)% increased Evasion Rating
    (12–13)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Dragonfly's60Prefix(33–38)% increased Evasion Rating
    (14–15)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Hummingbird's78Prefix(39–42)% increased Evasion Rating
    (16–17)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Beetle's2Prefix(6–13)% increased Armour and Evasion
    (6–7)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Crab's19Prefix(14–20)% increased Armour and Evasion
    (8–9)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Armadillo's30Prefix(21–26)% increased Armour and Evasion
    (10–11)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Rhino's44Prefix(27–32)% increased Armour and Evasion
    (12–13)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Elephant's60Prefix(33–38)% increased Armour and Evasion
    (14–15)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Mammoth's78Prefix(39–42)% increased Armour and Evasion
    (16–17)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Mosquito's2Prefix(6–13)% increased Evasion and Energy Shield
    (6–7)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Moth's19Prefix(14–20)% increased Evasion and Energy Shield
    (8–9)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Butterfly's30Prefix(21–26)% increased Evasion and Energy Shield
    (10–11)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Wasp's44Prefix(27–32)% increased Evasion and Energy Shield
    (12–13)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Dragonfly's60Prefix(33–38)% increased Evasion and Energy Shield
    (14–15)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Hummingbird's78Prefix(39–42)% increased Evasion and Energy Shield
    (16–17)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Mosquito's2Prefix(6–13)% increased Armour, Evasion and Energy Shield
    (6–7)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Moth's19Prefix(14–20)% increased Armour, Evasion and Energy Shield
    (8–9)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Butterfly's30Prefix(21–26)% increased Armour, Evasion and Energy Shield
    (10–11)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Wasp's44Prefix(27–32)% increased Armour, Evasion and Energy Shield
    (12–13)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Dragonfly's60Prefix(33–38)% increased Armour, Evasion and Energy Shield
    (14–15)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Hummingbird's78Prefix(39–42)% increased Armour, Evasion and Energy Shield
    (16–17)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Agile2Prefix(4–8)% increased Evasion Rating defencesamulet 1000
    default 0
    Dancer's19Prefix(9–13)% increased Evasion Rating defencesamulet 1000
    default 0
    Acrobat's30Prefix(14–18)% increased Evasion Rating defencesamulet 1000
    default 0
    Fleet42Prefix(19–23)% increased Evasion Rating defencesamulet 1000
    default 0
    Blurred56Prefix(24–28)% increased Evasion Rating defencesamulet 1000
    default 0
    Phased70Prefix(29–32)% increased Evasion Rating defencesamulet 1000
    default 0
    Vaporous77Prefix(33–36)% increased Evasion Rating defencesamulet 1000
    default 0
    Agile1Prefix+(3–10) to Evasion Rating defencesring 1000
    default 0
    Dancer's18Prefix+(11–35) to Evasion Rating defencesring 1000
    default 0
    Acrobat's29Prefix+(36–60) to Evasion Rating defencesring 1000
    default 0
    Fleet42Prefix+(61–80) to Evasion Rating defencesring 1000
    default 0
    Blurred58Prefix+(81–120) to Evasion Rating defencesring 1000
    default 0
    Phased72Prefix+(121–150) to Evasion Rating defencesring 1000
    default 0
    Vaporous84Prefix+(151–170) to Evasion Rating defencesring 1000
    default 0
    Agile1Prefix+(6–12) to Evasion Rating defencesdex_armour 1000
    str_dex_int_armour 166
    default 0
    Dancer's11Prefix+(13–35) to Evasion Rating defencesdex_armour 1000
    str_dex_int_armour 166
    default 0
    Acrobat's17Prefix+(36–63) to Evasion Rating defencesdex_armour 1000
    str_dex_int_armour 166
    default 0
    Fleet23Prefix+(64–82) to Evasion Rating defencesdex_armour 1000
    str_dex_int_armour 166
    default 0
    Blurred29Prefix+(83–101) to Evasion Rating defencesdex_armour 1000
    str_dex_int_armour 166
    default 0
    Phased35Prefix+(102–120) to Evasion Rating defencesdex_armour 1000
    str_dex_int_armour 166
    default 0
    Vaporous43Prefix+(121–150) to Evasion Rating defencesdex_armour 1000
    str_dex_int_armour 166
    default 0
    Elusory51Prefix+(151–200) to Evasion Rating defencesgloves 0
    boots 0
    dex_armour 1000
    str_dex_int_armour 166
    default 0
    Adroit60Prefix+(201–300) to Evasion Rating defenceshelmet 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_int_armour 166
    default 0
    Lissome69Prefix+(301–400) to Evasion Rating defenceshelmet 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_int_armour 166
    default 0
    Fugitive77Prefix+(401–500) to Evasion Rating defencesshield 0
    helmet 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_int_armour 166
    default 0
    Supple1Prefix+(5–9) to Armour
    +(5–9) to Evasion Rating
    defences
    str_dex_armour 1000
    str_dex_int_armour 166
    default 0
    Pliant18Prefix+(10–27) to Armour
    +(10–27) to Evasion Rating
    defences
    str_dex_armour 1000
    str_dex_int_armour 166
    default 0
    Flexible30Prefix+(28–48) to Armour
    +(28–48) to Evasion Rating
    defences
    str_dex_armour 1000
    str_dex_int_armour 166
    default 0
    Durable38Prefix+(49–85) to Armour
    +(49–85) to Evasion Rating
    defences
    str_dex_armour 1000
    str_dex_int_armour 166
    default 0
    Sturdy46Prefix+(86–145) to Armour
    +(86–145) to Evasion Rating
    defences
    boots 0
    gloves 0
    str_dex_armour 1000
    str_dex_int_armour 166
    default 0
    Resilient58Prefix+(146–220) to Armour
    +(146–220) to Evasion Rating
    defences
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1000
    str_dex_int_armour 166
    default 0
    Adaptable69Prefix+(221–300) to Armour
    +(221–300) to Evasion Rating
    defences
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1000
    str_dex_int_armour 166
    default 0
    Versatile79Prefix+(301–375) to Armour
    +(301–375) to Evasion Rating
    defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1000
    str_dex_int_armour 166
    default 0
    Will-o-wisp's1Prefix+(5–9) to Evasion Rating
    +(3–4) to maximum Energy Shield
    defences
    dex_int_armour 1000
    str_dex_int_armour 166
    default 0
    Nymph's18Prefix+(10–27) to Evasion Rating
    +(5–12) to maximum Energy Shield
    defences
    dex_int_armour 1000
    str_dex_int_armour 166
    default 0
    Sylph's30Prefix+(28–48) to Evasion Rating
    +(13–22) to maximum Energy Shield
    defences
    dex_int_armour 1000
    str_dex_int_armour 166
    default 0
    Cherub's38Prefix+(49–85) to Evasion Rating
    +(23–28) to maximum Energy Shield
    defences
    dex_int_armour 1000
    str_dex_int_armour 166
    default 0
    Spirit's46Prefix+(86–145) to Evasion Rating
    +(29–48) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    dex_int_armour 1000
    str_dex_int_armour 166
    default 0
    Eidolon's58Prefix+(146–220) to Evasion Rating
    +(49–60) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    helmet 0
    dex_int_armour 1000
    str_dex_int_armour 166
    default 0
    Apparition's69Prefix+(221–300) to Evasion Rating
    +(61–72) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    helmet 0
    dex_int_armour 1000
    str_dex_int_armour 166
    default 0
    Phantasm's79Prefix+(301–375) to Evasion Rating
    +(73–80) to maximum Energy Shield
    defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    dex_int_armour 1000
    str_dex_int_armour 166
    default 0
    Flea's30Prefix+(14–20) to Evasion Rating
    +(18–23) to maximum Life
    resource life defences
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 333
    default 0
    Fawn's46Prefix+(21–42) to Evasion Rating
    +(24–28) to maximum Life
    resource life defences
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 333
    default 0
    Ram's62Prefix+(43–95) to Evasion Rating
    +(29–33) to maximum Life
    resource life defences
    boots 0
    gloves 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 333
    default 0
    Ibex's78Prefix+(96–120) to Evasion Rating
    +(34–38) to maximum Life
    resource life defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    dex_armour 500
    str_dex_armour 250
    dex_int_armour 250
    str_dex_int_armour 166
    default 0
    1Corrupted+(35–60) to Global Evasion Rating while moving defencesboots 1000
    default 0
    31Corrupted+(61–138) to Global Evasion Rating while moving defencesboots 1000
    default 0
    75Corrupted+(139–322) to Global Evasion Rating while moving defencesboots 500
    default 0
    of Shaping68SuffixEnemies have 20% reduced Evasion if you have Hit them Recently defencesclaw_shaper 1000
    default 0
    Redeemer's68Prefix(7–9)% increased Evasion Rating defencesbelt_eyrie 500
    ring_eyrie 500
    default 0
    Redeemer's78Prefix(10–12)% increased Evasion Rating defencesbelt_eyrie 500
    ring_eyrie 500
    default 0
    Redeemer's82Prefix(13–15)% increased Evasion Rating defencesbelt_eyrie 500
    ring_eyrie 500
    default 0
    1ScourgeUpside+(30–33) to Evasion Rating defencesbody_armour 0
    helmet 0
    shield 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    45ScourgeUpside+(34–37) to Evasion Rating defencesbody_armour 0
    helmet 0
    shield 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    68ScourgeUpside+(38–41) to Evasion Rating defencesbody_armour 0
    helmet 0
    shield 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    68ScourgeUpside+(42–45) to Evasion Rating defencesbody_armour 0
    helmet 0
    shield 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    1ScourgeUpside+(33–39) to Evasion Rating defencesbody_armour 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    45ScourgeUpside+(40–46) to Evasion Rating defencesbody_armour 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    68ScourgeUpside+(47–53) to Evasion Rating defencesbody_armour 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    68ScourgeUpside+(54–60) to Evasion Rating defencesbody_armour 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    1ScourgeUpside+(31–60) to Evasion Rating defenceshelmet 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    45ScourgeUpside+(61–90) to Evasion Rating defenceshelmet 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    68ScourgeUpside+(91–120) to Evasion Rating defenceshelmet 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    68ScourgeUpside+(121–150) to Evasion Rating defenceshelmet 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1000
    str_dex_armour 500
    dex_int_armour 500
    str_dex_int_armour 300
    default 0
    45ScourgeDownsideCannot Evade Enemy Attacksboots 500
    default 0
    1ScourgeDownside(21–30)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
    default 0
    1ScourgeDownside(31–40)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
    default 0
    45ScourgeDownside(41–50)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
    default 0
    68ScourgeDownside(51–60)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
    default 0
    75BlueImplicit(33–35)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_6_eldritch_implicit 0
    gloves 1000
    default 0
    75BlueImplicit(36–38)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_5_eldritch_implicit 0
    gloves 1000
    default 0
    75BlueImplicit(39–41)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_4_eldritch_implicit 0
    gloves 1000
    default 0
    75BlueImplicit(42–44)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_3_eldritch_implicit 0
    gloves 1000
    default 0
    75BlueImplicit(45–47)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_2_eldritch_implicit 0
    gloves 1000
    default 0
    75BlueImplicit(48–50)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_1_eldritch_implicit 0
    gloves 1000
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, (45–47)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_5_eldritch_implicit 0
    gloves 500
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, (48–50)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_4_eldritch_implicit 0
    gloves 500
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, (51–53)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_3_eldritch_implicit 0
    gloves 500
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, (54–57)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_2_eldritch_implicit 0
    gloves 500
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, (58–61)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_1_eldritch_implicit 0
    gloves 500
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_4_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_3_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_2_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_1_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicit(17–18)% increased Evasion Rating defencesno_tier_6_eldritch_implicit 0
    body_armour 1000
    amulet 1000
    default 0
    75BlueImplicit(19–20)% increased Evasion Rating defencesno_tier_5_eldritch_implicit 0
    body_armour 1000
    amulet 1000
    default 0
    75BlueImplicit(21–22)% increased Evasion Rating defencesno_tier_4_eldritch_implicit 0
    body_armour 1000
    amulet 1000
    default 0
    75BlueImplicit(23–24)% increased Evasion Rating defencesno_tier_3_eldritch_implicit 0
    body_armour 1000
    amulet 1000
    default 0
    75BlueImplicit(25–26)% increased Evasion Rating defencesno_tier_2_eldritch_implicit 0
    body_armour 1000
    amulet 1000
    default 0
    75BlueImplicit(27–28)% increased Evasion Rating defencesno_tier_1_eldritch_implicit 0
    body_armour 1000
    amulet 1000
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, (25–26)% increased Evasion Rating defencesno_tier_5_eldritch_implicit 0
    body_armour 500
    amulet 500
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, (27–28)% increased Evasion Rating defencesno_tier_4_eldritch_implicit 0
    body_armour 500
    amulet 500
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, (29–30)% increased Evasion Rating defencesno_tier_3_eldritch_implicit 0
    body_armour 500
    amulet 500
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, (31–32)% increased Evasion Rating defencesno_tier_2_eldritch_implicit 0
    body_armour 500
    amulet 500
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, (33–34)% increased Evasion Rating defencesno_tier_1_eldritch_implicit 0
    body_armour 500
    amulet 500
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Evasion Rating defencesno_tier_4_eldritch_implicit 0
    body_armour 200
    amulet 200
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Evasion Rating defencesno_tier_3_eldritch_implicit 0
    body_armour 200
    amulet 200
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (37–38)% increased Evasion Rating defencesno_tier_2_eldritch_implicit 0
    body_armour 200
    amulet 200
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Evasion Rating defencesno_tier_1_eldritch_implicit 0
    body_armour 200
    amulet 200
    default 0
    15WeaponTree50% reduced Armour, Evasion and Energy Shield
    +60 to maximum Life
    shield 500
    default 0
    45WeaponTree50% reduced Armour, Evasion and Energy Shield
    +75 to maximum Life
    shield 500
    default 0
    70WeaponTree50% reduced Armour, Evasion and Energy Shield
    +80 to maximum Life
    shield 500
    default 0
    1WeaponTree+20 to Evasion Ratingstr_armour 0
    int_armour 0
    str_int_armour 0
    shield 1000
    default 0
    24WeaponTree+35 to Evasion Ratingstr_armour 0
    int_armour 0
    str_int_armour 0
    shield 1000
    default 0
    50WeaponTree+50 to Evasion Ratingstr_armour 0
    int_armour 0
    str_int_armour 0
    shield 1000
    default 0
    68WeaponTree+65 to Evasion Ratingstr_armour 0
    int_armour 0
    str_int_armour 0
    shield 1000
    default 0
    82WeaponTree+80 to Evasion Ratingstr_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    20WeaponTree+100 to Evasion Rating
    20% increased Duration of Ailments on You
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    55WeaponTree+125 to Evasion Rating
    20% increased Duration of Ailments on You
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    83WeaponTree+150 to Evasion Rating
    20% increased Duration of Ailments on You
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    20WeaponTree+100 to Evasion Rating
    25% reduced Stun and Block Recovery
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    55WeaponTree+125 to Evasion Rating
    25% reduced Stun and Block Recovery
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    83WeaponTree+150 to Evasion Rating
    25% reduced Stun and Block Recovery
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    1WeaponTree5% increased Dexterity
    +20 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    40WeaponTree5% increased Dexterity
    +30 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    65WeaponTree5% increased Dexterity
    +40 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    1WeaponTree50% increased Implicit Modifier magnitudes
    +20 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    40WeaponTree50% increased Implicit Modifier magnitudes
    +30 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    65WeaponTree50% increased Implicit Modifier magnitudes
    +40 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    1WeaponTree+4% chance to Suppress Spell Damage
    +20 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    40WeaponTree+4% chance to Suppress Spell Damage
    +30 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    65WeaponTree+4% chance to Suppress Spell Damage
    +40 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    10WeaponTree15% increased Evasion Rating
    +80 to Accuracy Rating
    one_hand_weapon 250
    default 0
    50WeaponTree15% increased Evasion Rating
    +160 to Accuracy Rating
    one_hand_weapon 250
    default 0
    80WeaponTree15% increased Evasion Rating
    +240 to Accuracy Rating
    one_hand_weapon 250
    default 0
    10WeaponTree30% increased Evasion Rating
    +80 to Accuracy Rating
    two_hand_weapon 250
    default 0
    50WeaponTree30% increased Evasion Rating
    +160 to Accuracy Rating
    two_hand_weapon 250
    default 0
    80WeaponTree30% increased Evasion Rating
    +240 to Accuracy Rating
    two_hand_weapon 250
    default 0
    10WeaponTreeMinions have +100 to Accuracy Rating
    Minions have 25% increased Evasion Rating
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 2500
    minion_unique_weapon 2500
    default 0
    50WeaponTreeMinions have +150 to Accuracy Rating
    Minions have 25% increased Evasion Rating
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 2500
    minion_unique_weapon 2500
    default 0
    80WeaponTreeMinions have +200 to Accuracy Rating
    Minions have 25% increased Evasion Rating
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 2500
    minion_unique_weapon 2500
    default 0
    10WeaponTreeMinions have +160 to Accuracy Rating
    Minions have 40% increased Evasion Rating
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 2500
    minion_unique_weapon 2500
    default 0
    50WeaponTreeMinions have +240 to Accuracy Rating
    Minions have 40% increased Evasion Rating
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 2500
    minion_unique_weapon 2500
    default 0
    80WeaponTreeMinions have +320 to Accuracy Rating
    Minions have 40% increased Evasion Rating
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 2500
    minion_unique_weapon 2500
    default 0
    1WeaponTree40% reduced Armour, Evasion and Energy Shield
    +6% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    35WeaponTree40% reduced Armour, Evasion and Energy Shield
    +7% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    70WeaponTree40% reduced Armour, Evasion and Energy Shield
    +8% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    10WeaponTree40% increased Armour, Evasion and Energy Shield
    5% reduced maximum Life
    shield 250
    default 0
    42WeaponTree50% increased Armour, Evasion and Energy Shield
    5% reduced maximum Life
    shield 250
    default 0
    75WeaponTree60% increased Armour, Evasion and Energy Shield
    5% reduced maximum Life
    shield 250
    default 0
    1WeaponTree40% increased Armour, Evasion and Energy Shield
    -5% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    35WeaponTree50% increased Armour, Evasion and Energy Shield
    -5% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    70WeaponTree60% increased Armour, Evasion and Energy Shield
    -5% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    1WeaponTree24% increased Armour, Evasion and Energy Shieldshield 500
    default 0
    35WeaponTree32% increased Armour, Evasion and Energy Shieldshield 500
    default 0
    70WeaponTree40% increased Armour, Evasion and Energy Shieldshield 500
    default 0
    20WeaponTree15% increased Armour, Evasion and Energy Shield
    40% reduced Reflected Damage taken
    shield 250
    default 0
    20WeaponTree20% increased Armour, Evasion and Energy Shield
    40% reduced Reflected Damage taken
    shield 250
    default 0
    20WeaponTree25% increased Armour, Evasion and Energy Shield
    40% reduced Reflected Damage taken
    shield 250
    default 0
    10WeaponTree25% increased Attack Damage with Off Hand
    15% increased Armour, Evasion and Energy Shield
    shield 250
    default 0
    42WeaponTree25% increased Attack Damage with Off Hand
    20% increased Armour, Evasion and Energy Shield
    shield 250
    default 0
    75WeaponTree25% increased Attack Damage with Off Hand
    25% increased Armour, Evasion and Energy Shield
    shield 250
    default 0
    1WeaponTree25% reduced Armour, Evasion and Energy Shield
    +10% to all Elemental Resistances
    shield 200
    default 0
    35WeaponTree25% reduced Armour, Evasion and Energy Shield
    +12% to all Elemental Resistances
    shield 200
    default 0
    70WeaponTree25% reduced Armour, Evasion and Energy Shield
    +14% to all Elemental Resistances
    shield 200
    default 0
    1WeaponTreeMinions have 20% increased Evasion Ratingtwo_hand_weapon 0
    weapon_can_roll_minion_modifiers 2000
    minion_unique_weapon 2000
    default 0
    55WeaponTreeMinions have 30% increased Evasion Ratingtwo_hand_weapon 0
    weapon_can_roll_minion_modifiers 2000
    minion_unique_weapon 2000
    default 0
    1WeaponTreeMinions have 40% increased Evasion Ratingone_hand_weapon 0
    weapon_can_roll_minion_modifiers 2000
    minion_unique_weapon 2000
    default 0
    55WeaponTreeMinions have 60% increased Evasion Ratingone_hand_weapon 0
    weapon_can_roll_minion_modifiers 2000
    minion_unique_weapon 2000
    default 0
    24WeaponTreeMinions have 15% reduced Evasion Rating
    Minions have +15% chance to Suppress Spell Damage
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 2000
    minion_unique_weapon 2000
    default 0
    76WeaponTreeMinions have 15% reduced Evasion Rating
    Minions have +25% chance to Suppress Spell Damage
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 2000
    minion_unique_weapon 2000
    default 0
    24WeaponTreeMinions have 30% reduced Evasion Rating
    Minions have +30% chance to Suppress Spell Damage
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 2000
    minion_unique_weapon 2000
    default 0
    76WeaponTreeMinions have 30% reduced Evasion Rating
    Minions have +50% chance to Suppress Spell Damage
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 2000
    minion_unique_weapon 2000
    default 0
    1WeaponTreeShield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
    Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield
    100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
    crucible_unique_helmet 0
    shield 1000
    default 0
    1WeaponTreeShield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
    Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield
    100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
    crucible_unique_helmet 1000
    default 0
    Enchantment Modifier /1
    NameLevelPre/SufDescriptionWeight
    83Enchantment+300 to Evasion Rating while you have Phasing defencesbelt 1
    default 0
    Monsters mods /10
    NameLevelPre/SufDescriptionWeight
    Evasive1Unique40% increased Evasion Rating defencesnot_dex 0
    ward_armour 0
    default 1000
    1Unique40% increased Evasion Rating defences
    1Unique+1344 to Evasion Rating defences
    1Unique+5500 to Evasion Rating defences
    Swift6Unique30% increased Attack Speed
    30% increased Cast Speed
    100% increased Evasion Rating
    40% increased Movement Speed
    no_common_monster_mods 0
    magic 0
    default 8000
    Swift6Unique30% increased Attack Speed
    30% increased Cast Speed
    100% increased Evasion Rating
    40% increased Movement Speed
    no_common_monster_mods 0
    rare 0
    default 8000
    1Unique+100% chance to Suppress Spell Damage
    500% increased Evasion Rating
    Blurred1Prefix100% increased Evasion Ratingnot_dex 0
    default 5000
    1Unique100% increased Armour and Evasion Rating when on Low Life
    You have Onslaught while on Low Life
    1Unique5% increased Attack Damage per 450 Evasion Rating damage attack
    Abyss Jewel mods /5
    NameLevelPre/SufDescriptionWeight
    Agile1Prefix+(36–60) to Evasion Rating defencesdefault 600
    Fleet40Prefix+(61–100) to Evasion Rating defencesdefault 600
    Vaporous75Prefix+(101–180) to Evasion Rating defencesdefault 600
    Beclouded83Prefix+(181–250) to Evasion Rating defencesdefault 300
    of Maneuvering1Suffix(25–35)% increased Evasion Rating while moving defencesabyss_jewel_melee 250
    abyss_jewel_ranged 500
    abyss_jewel_caster 250
    abyss_jewel_summoner 250
    default 0
    Cluster Jewel mods /8
    NameLevelPre/SufDescriptionWeight
    Agile1PrefixAdded Small Passive Skills also grant: +(11–20) to Evasion defencesexpansion_jewel_large 500
    expansion_jewel_medium 500
    default 0
    Dancer's68PrefixAdded Small Passive Skills also grant: +(21–30) to Evasion defencesexpansion_jewel_large 400
    expansion_jewel_medium 400
    default 0
    Acrobat's84PrefixAdded Small Passive Skills also grant: +(31–40) to Evasion defencesexpansion_jewel_large 300
    expansion_jewel_medium 300
    default 0
    Agile1PrefixAdded Small Passive Skills also grant: +(11–20) to Evasion defencesexpansion_jewel_small 500
    default 0
    Dancer's68PrefixAdded Small Passive Skills also grant: +(21–30) to Evasion defencesexpansion_jewel_small 400
    default 0
    Acrobat's73PrefixAdded Small Passive Skills also grant: +(31–40) to Evasion defencesexpansion_jewel_small 300
    default 0
    Fleet78PrefixAdded Small Passive Skills also grant: +(41–53) to Evasion defencesexpansion_jewel_small 200
    default 0
    Blurred84PrefixAdded Small Passive Skills also grant: +(54–66) to Evasion defencesexpansion_jewel_small 100
    default 0
    Fossil mods /8
    NameLevelPre/SufDescriptionWeight
    of the Underground1Suffix+500 to Evasion Rating if Hit an Enemy Recently defencesabyss_jewel 0
    jewel 0
    two_hand_weapon 0
    axe 1600
    sword 1600
    dagger 1600
    claw 1600
    default 0
    of the Underground1Suffix+1000 to Evasion Rating if Hit an Enemy Recently defencesabyss_jewel 0
    jewel 0
    one_hand_weapon 0
    axe 1600
    sword 1600
    bow 1600
    default 0
    of the Underground1Suffix+(250–300) to Evasion Rating if Hit an Enemy Recently defencesjewel 300
    abyss_jewel 300
    default 0
    of the Underground1Suffix(25–50)% increased Evasion Rating defencesabyss_jewel 0
    jewel 0
    dex_armour 0
    default 0
    of the Underground1Suffix(25–50)% increased Armour and Evasion defencesabyss_jewel 0
    jewel 0
    str_dex_armour 0
    default 0
    of the Underground1Suffix(25–50)% increased Evasion and Energy Shield defencesabyss_jewel 0
    jewel 0
    dex_int_armour 0
    default 0
    of the Underground1Suffix(25–50)% increased Armour, Evasion and Energy Shield defencesabyss_jewel 0
    jewel 0
    str_dex_int_armour 0
    default 0
    of the Underground1Suffix(25–50)% increased Global Evasion Rating when on Full Life defencesabyss_jewel 0
    jewel 0
    shield 0
    body_armour 0
    gloves 0
    boots 0
    dex_armour 2000
    dex_int_armour 2000
    str_dex_armour 2000
    default 0
    Heist Area mods /4
    NameLevelPre/SufDescriptionWeight
    of Apprehension46SuffixPlayers have 5% less Evasion per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    defences
    default 800
    of Apprehension68SuffixPlayers have 6% less Evasion per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    defences
    default 800
    of Apprehension73SuffixPlayers have 7% less Evasion per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    defences
    default 800
    of Apprehension78SuffixPlayers have 8% less Evasion per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    defences
    default 800
    Veiled mods /16
    NameLevelPre/SufDescriptionWeight
    Chosen60Prefix(24–28)% increased Armour and Evasion
    +(17–19) to maximum Life
    resource life defences
    body_armour 0
    shield 0
    helmet 0
    str_dex_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Evasion and Energy Shield
    +(17–19) to maximum Life
    resource life defences
    body_armour 0
    shield 0
    helmet 0
    dex_int_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Evasion Rating
    +(17–19) to maximum Life
    resource life defences
    body_armour 0
    shield 0
    helmet 0
    dex_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
    +(17–19) to maximum Life
    resource life defences
    body_armour 0
    shield 0
    helmet 0
    str_dex_int_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Armour and Evasion
    +(19–22) to maximum Life
    resource life defences
    body_armour 0
    gloves 0
    boots 0
    str_dex_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Evasion and Energy Shield
    +(19–22) to maximum Life
    resource life defences
    body_armour 0
    gloves 0
    boots 0
    dex_int_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Evasion Rating
    +(19–22) to maximum Life
    resource life defences
    body_armour 0
    gloves 0
    boots 0
    dex_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
    +(19–22) to maximum Life
    resource life defences
    body_armour 0
    gloves 0
    boots 0
    str_dex_int_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Armour and Evasion
    +(23–26) to maximum Life
    resource life defences
    shield 0
    helmet 0
    gloves 0
    boots 0
    str_dex_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Evasion and Energy Shield
    +(23–26) to maximum Life
    resource life defences
    shield 0
    helmet 0
    gloves 0
    boots 0
    dex_int_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Evasion Rating
    +(23–26) to maximum Life
    resource life defences
    shield 0
    helmet 0
    gloves 0
    boots 0
    dex_armour 1000
    default 0
    Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
    +(23–26) to maximum Life
    resource life defences
    shield 0
    helmet 0
    gloves 0
    boots 0
    str_dex_int_armour 1000
    default 0
    Chosen60Prefix+(365–400) to Armour and Evasion Rating defencesbelt 1500
    quiver 1500
    default 0
    Chosen60Prefix+(365–400) to Evasion Rating
    +(31–35) to maximum Energy Shield
    defences
    belt 1500
    quiver 1500
    default 0
    Chosen60Prefix(30–32)% increased Evasion Rating while Focused
    grant focus skill [1]
    defences
    helmet 1000
    boots 1000
    default 0
    of the Order60Suffix1.5% of Evasion Rating is Regenerated as Life per second while Focused
    grant focus skill [1]
    resource life
    body_armour 1000
    default 0
    Crafting Bench /58
    ModRequireItemClassesUnlock
    (26–35)% increased Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Evasion Rating1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Evasion Rating2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
    +(50–75) to Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    +(100–150) to Evasion Rating1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
    +(250–320) to Evasion Rating2x Chaos OrbBody Armour · ShieldAncient City Map
    (26–35)% increased Armour and Evasion4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Armour and Evasion1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Armour and Evasion2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
    (26–35)% increased Evasion and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Evasion and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Evasion and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
    (12–14)% increased Armour and Evasion
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesBetrayal Unveil
    (15–17)% increased Armour and Evasion
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesBetrayal Unveil
    (18–21)% increased Armour and Evasion
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesBetrayal Unveil
    (12–14)% increased Evasion and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesBetrayal Unveil
    (15–17)% increased Evasion and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesBetrayal Unveil
    (18–21)% increased Evasion and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesBetrayal Unveil
    (12–14)% increased Evasion Rating
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesBetrayal Unveil
    (15–17)% increased Evasion Rating
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesBetrayal Unveil
    (18–21)% increased Evasion Rating
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesBetrayal Unveil
    (12–14)% increased Armour, Evasion and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesBetrayal Unveil
    (15–17)% increased Armour, Evasion and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesBetrayal Unveil
    (18–21)% increased Armour, Evasion and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesBetrayal Unveil
    (12–14)% increased Armour and Evasion
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldBetrayal Unveil
    (15–17)% increased Armour and Evasion
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
    (18–21)% increased Armour and Evasion
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldBetrayal Unveil
    (12–14)% increased Evasion and Energy Shield
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldBetrayal Unveil
    (15–17)% increased Evasion and Energy Shield
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
    (18–21)% increased Evasion and Energy Shield
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldBetrayal Unveil
    (12–14)% increased Evasion Rating
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldBetrayal Unveil
    (15–17)% increased Evasion Rating
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
    (18–21)% increased Evasion Rating
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldBetrayal Unveil
    (12–14)% increased Armour, Evasion and Energy Shield
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldBetrayal Unveil
    (15–17)% increased Armour, Evasion and Energy Shield
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
    (18–21)% increased Armour, Evasion and Energy Shield
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldBetrayal Unveil
    (12–14)% increased Armour and Evasion
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourBetrayal Unveil
    (15–17)% increased Armour and Evasion
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourBetrayal Unveil
    (18–21)% increased Armour and Evasion
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourBetrayal Unveil
    (12–14)% increased Evasion and Energy Shield
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourBetrayal Unveil
    (15–17)% increased Evasion and Energy Shield
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourBetrayal Unveil
    (18–21)% increased Evasion and Energy Shield
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourBetrayal Unveil
    (12–14)% increased Evasion Rating
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourBetrayal Unveil
    (15–17)% increased Evasion Rating
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourBetrayal Unveil
    (18–21)% increased Evasion Rating
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourBetrayal Unveil
    (12–14)% increased Armour, Evasion and Energy Shield
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourBetrayal Unveil
    (15–17)% increased Armour, Evasion and Energy Shield
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourBetrayal Unveil
    (18–21)% increased Armour, Evasion and Energy Shield
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourBetrayal Unveil
    +(105–150) to Armour and Evasion Rating8x Orb of AlterationBelt · QuiverBetrayal Unveil
    +(151–213) to Armour and Evasion Rating2x Orb of AlchemyBelt · QuiverBetrayal Unveil
    +(214–285) to Armour and Evasion Rating4x Chaos OrbBelt · QuiverBetrayal Unveil
    +(105–150) to Evasion Rating
    +(11–15) to maximum Energy Shield
    8x Orb of AlterationBelt · QuiverBetrayal Unveil
    +(151–213) to Evasion Rating
    +(16–20) to maximum Energy Shield
    2x Orb of AlchemyBelt · QuiverBetrayal Unveil
    +(214–285) to Evasion Rating
    +(21–25) to maximum Energy Shield
    4x Chaos OrbBelt · QuiverBetrayal Unveil
    (16–18)% increased Evasion Rating while Focused
    grant focus skill [1]
    4x Orb of AlterationHelmet · BootsBetrayal Unveil
    (19–22)% increased Evasion Rating while Focused
    grant focus skill [1]
    2x Orb of AlchemyHelmet · BootsBetrayal Unveil
    (23–25)% increased Evasion Rating while Focused
    grant focus skill [1]
    4x Chaos OrbHelmet · BootsBetrayal Unveil
    1% of Evasion Rating is Regenerated as Life per second while Focused
    grant focus skill [1]
    3x Chaos OrbBody ArmourBetrayal Unveil
    Misc mods /18
    NameLevelDomainPre/SufDescriptionWeight
    of the Gazelle6FlaskSuffix(41–45)% increased Evasion Rating during Effect defencesexpedition_flask 0
    utility_flask 750
    default 0
    of the Antelope32FlaskSuffix(46–50)% increased Evasion Rating during Effect defencesexpedition_flask 0
    utility_flask 750
    default 0
    of the Ibex58FlaskSuffix(51–55)% increased Evasion Rating during Effect defencesexpedition_flask 0
    utility_flask 750
    default 0
    of the Impala84FlaskSuffix(56–60)% increased Evasion Rating during Effect defencesexpedition_flask 0
    utility_flask 750
    default 0
    Evasive1JewelPrefix(14–18)% increased Evasion Rating defencesnot_dex 0
    default 500
    1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
    local jewel effect base radius [1500]
    defences damage physical attack
    1JewelUnique+40 to Evasion Rating defences
    1PrimordialAltarUnique(100–200)% increased Armour
    (100–200)% increased Evasion Rating
    primordial_altar_upside 0
    cleansing_fire_altar 1000
    default 0
    1PrimordialAltarUnique(250–500)% increased Evasion Ratingprimordial_altar_upside 0
    cleansing_fire_altar 1000
    default 0
    1PrimordialAltarUnique-3000 to Armour
    -3000 to Evasion Rating
    primordial_altar_upside 0
    cleansing_fire_altar 1000
    default 0
    Well-equipped75SanctumSpecialPrefix(40–60)% increased Evasion Rating from Equipped Helmet and Bootsdex_special_relic 600
    default 150
    Evasive75SanctumSpecialPrefix(20–30)% increased Evasion Rating defencesdex_special_relic 1000
    default 250
    of the Gladiator1CharmSuffix+(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 500
    str_animal_charm 500
    default 0
    of the Gladiator60CharmSuffix+(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 250
    str_animal_charm 250
    default 0
    of the Trickster1CharmSuffix+(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmetint_animal_charm 500
    dex_animal_charm 500
    default 0
    of the Trickster60CharmSuffix+(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmetint_animal_charm 250
    dex_animal_charm 250
    default 0
    of the Raider1CharmSuffix(3–5)% increased Evasion Rating per Frenzy Chargedex_animal_charm 1000
    default 0
    of the Raider60CharmSuffix(6–9)% increased Evasion Rating per Frenzy Chargedex_animal_charm 500
    default 0
    Item /1
    Vanguard Belt
    Requires Level 73
    +(260–320) to Armour and Evasion Rating
    Unique /238
    Regenerate (2–4) Life per second
    +(150–250) to Evasion Rating while on Low Life
    +(30–50) to maximum Life
    +(20–30)% to Fire Resistance
    Gain Elusive on reaching Low Life
    You have Phasing while on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
    (While you have Phasing, your movement is not blocked by Enemies)
    (12–20)% increased Rarity of Items found
    Adds (18–24) to (32–40) Fire Damage to Attacks
    +(100–150) to Accuracy Rating
    +(100–150) to Evasion Rating
    +20% to Fire Resistance
    20% increased Light Radius
    Nearby Enemies are Blinded
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
    +(20–30) to Intelligence
    +(80–120) to Accuracy Rating
    +(210–240)% to Global Critical Strike Multiplier
    +(80–100) to Evasion Rating
    (10–15)% increased Light Radius
    40% less Critical Strike Chance
    Critical Strikes have Culling Strike
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    Adds (12–15) to (24–27) Fire Damage to Attacks
    10% increased Attack Speed
    +(80–100) to Evasion Rating
    +(10–30) to maximum Mana
    50% of Physical Damage Converted to Fire Damage
    5 to 10 Added Fire Damage with Bow Attacks
    Arrows Pierce an additional Target
    (8–12)% increased Attack Speed
    +350 to Evasion Rating
    +(40–50) to maximum Life
    (10–14) to (19–24) Added Physical Damage with Bow Attacks
    Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (80–100)% increased Evasion Rating
    +(40–50)% to Fire Resistance
    Cannot be Ignited
    (75–150)% increased Physical Damage with Ranged Weapons
    (-60–-30) Physical Damage taken from Attack Hits
    15% increased Dexterity
    +(120–180) to Evasion Rating
    +(30–40)% to Cold Resistance
    (60–100)% increased Mana Recovery from Flasks
    1% increased Damage per 15 Dexterity
    +5 to Level of Socketed Movement Gems
    10% increased Attack Speed
    (60–100)% increased Damage with Movement Skills
    (200–250)% increased Evasion Rating
    10% increased Movement Speed
    (120–150)% increased Evasion and Energy Shield
    +(50–70) to maximum Life
    +(9–12)% to all Elemental Resistances
    (40–50)% increased Area of Effect
    (40–50)% increased Area Damage
    Extra gore
    (300–400)% increased Evasion and Energy Shield
    +(100–150) to maximum Mana
    Regenerate 1% of Mana per second
    (40% of Damage is taken from Mana before Life)
    (180–220)% increased Armour and Evasion
    +(60–90) to maximum Life
    2% of Physical Attack Damage Leeched as Life
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    You lose all Endurance Charges when Hit
    100% increased Effect of Onslaught on you
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    +(20–30) to Dexterity
    (50–70)% increased Evasion Rating
    +1000 to Evasion Rating while on Full Life
    30% increased Movement Speed when on Full Life
    Damage of Enemies Hitting you is Unlucky while you are on Full Life
    (Unlucky things are rolled twice and the worst result used)
    +30% chance to Suppress Spell Damage
    +(40–50) to Dexterity
    (140–220)% increased Evasion Rating
    25% increased Chill Duration on Enemies
    (105–145) to (160–200) Added Cold Damage with Bow Attacks
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    Adds 1 to (20–30) Lightning Damage to Attacks
    (90–120)% increased Armour and Evasion
    +(60–80) to maximum Life
    -60% to Lightning Resistance
    50% of Physical Damage from Hits taken as Lightning Damage
    (200–240)% increased Evasion Rating
    +(60–70) to maximum Life
    +(6–10)% to Fire Resistance
    +(26–40)% to Cold Resistance
    +(11–25)% to Lightning Resistance
    25% reduced Movement Speed
    1% increased Movement Speed per 600 Evasion Rating, up to 75%
    (-50–-40) Physical Damage taken from Hits by Animals
    Socketed Gems are Supported by Level 5 Elemental Proliferation
    Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
    Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
    Adds 1 to (4–12) Lightning Damage to Spells and Attacks
    +(30–60) to Evasion Rating
    +(30–60) to maximum Energy Shield
    +(25–50) to maximum Life
    +(25–50) to maximum Mana
    +(15–30)% to Fire Resistance
    +(15–30)% to Cold Resistance
    +(15–30)% to Lightning Resistance
    +(20–26)% chance to Suppress Spell Damage
    180% increased Evasion Rating
    +(55–75) to maximum Life
    30% increased Movement Speed
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (40–70)% increased Armour and Evasion
    10% increased Evasion Rating per Frenzy Charge
    +(20–40)% to Lightning Resistance
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    40% reduced Frenzy Charge Duration
    25% reduced Light Radius
    Socketed Gems are Supported by Level 15 Trap
    (160–200)% increased Evasion Rating
    15% increased Movement Speed
    (14–18)% increased Trap Throwing Speed
    15% increased Movement Speed for 9 seconds on Throwing a Trap
    (60–100)% increased Armour and Evasion
    20% increased Movement Speed
    20% reduced Light Radius
    +50% to Chaos Resistance during any Flask Effect
    Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
    +15 to Dexterity
    +15 to Intelligence
    (100–150)% increased Evasion Rating
    (10–20)% increased Movement Speed
    (10–20)% increased Movement Speed when on Low Life
    Quicksilver Flasks you Use also apply to nearby Allies
    (You are on Low Life if you have 50% of your Maximum Life or less)
    +(20–30) to Dexterity
    +(20–30) to Intelligence
    (80–100)% increased Evasion Rating
    +(100–150) to maximum Energy Shield
    30% increased Movement Speed
    Enemies Cannot Leech Life From you
    10% increased Attack Speed
    (80–120)% increased Evasion Rating
    (20–30)% increased Rarity of Items found
    +(30–40)% to Fire Resistance
    20% increased Movement Speed
    (40–60)% increased Armour and Evasion
    (40–50)% increased Rarity of Items found
    +15% to all Elemental Resistances
    5% reduced Movement Speed
    +(20–30) to Strength
    +(40–50) to Evasion Rating
    +(20–30)% to Cold Resistance
    100% of Physical Damage Converted to Cold Damage
    Reflects 100 Cold Damage to Melee Attackers
    +(20–30) to Dexterity
    5% increased Attack Speed
    50% increased Global Critical Strike Chance
    (60–80)% increased Evasion Rating
    Your Critical Strike Multiplier is 300%
    +(40–50) to Dexterity
    (5–10)% increased Attack Speed
    (60–100)% increased Evasion Rating
    0.6% of Physical Attack Damage Leeched as Life
    0.4% of Physical Attack Damage Leeched as Mana
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (150–180)% increased Evasion Rating
    +(60–70) to maximum Life
    2% increased Attack Speed per Frenzy Charge
    6% increased Accuracy Rating per Frenzy Charge
    10% reduced Frenzy Charge Duration per Frenzy Charge
    Attacks have 60% chance to Poison while at maximum Frenzy Charges
    +5% to Damage over Time Multiplier for Poison per Frenzy Charge
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    Socketed Gems are Supported by Level 30 Added Lightning Damage
    10% increased Attack Speed
    (150–200)% increased Evasion and Energy Shield
    100% increased Effect of Lightning Ailments
    (Lightning Ailments are Shocked and Sapped)
    +5 to Level of Socketed Vaal Gems
    -5 to Level of Socketed Non-Vaal Gems
    (120–140)% increased Armour and Evasion
    +(50–70) to maximum Life
    +40% to Cold Resistance
    You gain Onslaught for 20 seconds on using a Vaal Skill
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    +2 to Level of Socketed Aura Gems
    (80–100)% increased Evasion Rating
    +(20–30)% to Cold Resistance
    25% chance to Avoid being Chilled
    Cannot be Frozen
    16% increased Mana Reservation Efficiency of Skills
    Socketed Gems are Supported by Level 30 Melee Physical Damage
    Socketed Gems are Supported by Level 30 Faster Attacks
    Socketed Gems are supported by Level 30 Blind
    6% Chance to Block Attack Damage
    Adds 20 to 30 Physical Damage to Attacks
    (200–300)% increased Armour and Evasion
    +(200–300) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Can't use Chest armour
    Extra gore
    +(50–65) to Dexterity
    10% reduced Global Physical Damage
    16% increased Attack Speed
    (150–200)% increased Armour and Evasion
    +(15–25)% to Chaos Resistance
    20% increased Movement Speed
    Mercury Footprints
    +(75–100) to Armour
    +(25–50) to maximum Life
    (15–20)% increased Area of Effect
    Unwavering Stance
    (Cannot Evade enemy Attacks. Cannot be Stunned)
    Adds 15 to 25 Cold Damage to Attacks
    70% increased Evasion Rating
    +(20–30)% to Lightning Resistance
    Cannot be Shocked
    You can be Touched by Tormented Spirits
    +(30–50) to Evasion Rating
    10% increased Rarity of Items found
    +(30–40)% to all Elemental Resistances
    Reflects 4 Physical Damage to Melee Attackers
    Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120–150)% increased Evasion and Energy Shield
    +(30–45) to maximum Energy Shield
    +(60–80) to maximum Life
    +(30–40)% to Cold Resistance
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    (Create Lesser Shrine has an initial Cooldown before it can Trigger)
    (80–100)% increased Evasion Rating
    60% increased Mana Regeneration Rate
    +(20–30)% to Fire Resistance
    +(20–30)% to Cold Resistance
    Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
    Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
    +500 to Accuracy Rating
    (40–60)% increased Armour and Evasion
    (20–30)% increased Rarity of Items found
    +30% to Lightning Resistance
    0.4% of Attack Damage Leeched as Mana
    10% increased Movement Speed
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    15% increased Attack Speed
    (60–75)% increased Global Critical Strike Chance
    150% increased Evasion Rating
    (20–25)% increased Rarity of Items found
    10% increased Movement Speed
    10% reduced Character Size
    (60–80)% increased Armour and Evasion
    +(10–20)% to all Elemental Resistances
    Minions have +25% Chance to Block Attack Damage
    Minions have +25% Chance to Block Spell Damage
    Minions Recover 10% of their Life when they Block
    +(50–70) to Dexterity
    50% reduced Damage when on Low Life
    10% increased Attack Speed
    25% increased Global Critical Strike Chance
    (100–130)% increased Evasion Rating
    +(80–100) to maximum Life
    150% increased Global Evasion Rating when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    (20–22)% increased Stun and Block Recovery
    40% reduced Light Radius
    Reflects 1 to (180–220) Lightning Damage to Attackers on Block
    (18–22)% increased Global Defences
    Elemental Resistances are Zero
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    +1 to Level of Socketed Gems
    Socketed Gems have 50% reduced Mana Cost
    (245–280)% increased Evasion and Energy Shield
    +(30–40) to maximum Energy Shield
    +(24–30)% to Chaos Resistance
    Enemies Cannot Leech Mana From you
    6% increased Movement Speed
    +(40–60) to Intelligence
    (180–200)% increased Evasion Rating
    +(20–30)% to all Elemental Resistances
    50% reduced Duration of Curses on you
    Hex Reflection
    +10% Chance to Block Attack Damage while not Cursed
    +20% Chance to Block Spell Damage while Cursed
    120% increased Block Recovery
    +30% Chance to Block Spell Damage while on Low Life
    (200–250)% increased Armour and Evasion
    +(20–30)% to all Elemental Resistances
    +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
    +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
    (Recently refers to the past 4 seconds)
    6% increased Movement Speed
    (60–100)% increased Evasion Rating
    +5% to maximum Cold Resistance
    +50% to Cold Resistance
    Gain (10–15)% of Physical Damage as Extra Cold Damage
    Reflects (25–50) Cold Damage to Melee Attackers
    +5% Chance to Block
    (Maximum Resistances cannot be raised above 90%)
    60% increased Block Recovery
    +(20–40) to Armour
    +(20–40) to Evasion Rating
    (30–40)% increased Rarity of Items found
    +(50–75)% to Lightning Resistance
    100% increased Duration of Curses on you
    +25% to Global Critical Strike Multiplier
    +1 to Level of Socketed Melee Gems
    Uses both hand slots
    (250–300)% increased Physical Damage
    Adds 3 to 7 Fire Damage
    20% increased Attack Speed
    30% increased Global Critical Strike Chance
    +(20–40) to Evasion Rating
    20% reduced Rarity of Items found
    30% increased Movement Speed when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    (33–37)% increased Spell Damage
    Socketed Gems are supported by Level 20 Blind
    +10 to Intelligence
    (30–40)% increased Spell Damage
    (250–275)% increased Physical Damage
    (20–30)% increased Lightning Damage
    10% increased Cast Speed
    10% chance to Blind Enemies on hit
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    Has no Sockets
    Cannot be Knocked Back
    +(150–200) to maximum Life
    Action Speed cannot be modified to below Base Value
    (Cannot Evade enemy Attacks. Cannot be Stunned)
    3% increased Movement Speed
    (100–120)% increased Evasion Rating
    +(70–90) to maximum Life
    0.4% of Physical Attack Damage Leeched as Life
    +10% Chance to Block
    Reflects 1000 to 10000 Physical Damage to Attackers on Block
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    9% increased Movement Speed
    +3 to Level of Socketed Curse Gems
    (30–50)% increased Evasion Rating
    +(50–70) to maximum Energy Shield
    100% Chance to Cause Monster to Flee on Block
    +20% Chance to Block Attack Damage from Cursed Enemies
    Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
    (6–9)% increased Attack Speed
    (80–120)% increased Armour and Evasion
    Regenerate (3–4) Life per second
    Recover 20% of Life on Rampage
    Kills grant an additional Vaal Soul if you have Rampaged Recently
    Rampage
    (Recently refers to the past 4 seconds)
    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
    (20–30)% increased Global Critical Strike Chance
    +(20–30)% to Global Critical Strike Multiplier
    (100–130)% increased Evasion and Energy Shield
    0.2% of Attack Damage Leeched as Mana
    Creates a Smoke Cloud on Rampage
    Gain Unholy Might for 3 seconds on Rampage
    Rampage
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Enemies standing in Smoke Clouds are Blinded)
    (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
    +475 to Accuracy Rating
    Adds (30–50) to (65–80) Physical Damage
    (20–25)% increased Attack Speed
    +(180–200) to Evasion Rating
    3% increased Movement Speed
    +(280–300) to Accuracy Rating
    1% increased Attack Damage per 450 Evasion Rating
    22% increased Elemental Damage
    +2 to Level of all Spell Skill Gems
    10% Global chance to Blind Enemies on hit
    +(1–2) Maximum Energy Shield per Level
    Enemies Blinded by you have Malediction
    +(1–2) Maximum Mana per Level
    Unaffected by Blind
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (Malediction causes 10% reduced damage dealt and 10% increased damage taken)
    (50–80)% increased Chaos Damage
    (160–200)% increased Armour and Evasion
    +(70–100) to maximum Life
    100% increased total Recovery per second from Life Leech
    +(20–30)% to Cold Resistance
    Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
    +(200–300) to Evasion Rating
    50% chance to Avoid being Chilled
    10% chance to Freeze
    Adds 40 to 60 Cold Damage against Chilled Enemies
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    +(20–30) to Dexterity
    +(30–50) to Evasion Rating
    +(15–30) to maximum Energy Shield
    +20% to Cold Resistance
    20% increased Movement Speed
    15% increased Damage taken while on Full Energy Shield
    20% increased Movement Speed while on Full Energy Shield
    (100–120)% increased Evasion Rating
    +(200–300) to maximum Life
    15% increased Movement Speed
    100% of Fire Damage from Hits taken as Physical Damage
    +(8–12)% to all Elemental Resistances
    (3–6)% increased Movement Speed
    (5–10)% increased Global Defences
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
    +(20–25) to maximum Mana
    (220–250)% increased Evasion and Energy Shield
    +(60–80) to maximum Life
    4% increased Movement Speed per Frenzy Charge
    Regenerate 75 Life per second per Endurance Charge
    (100–200)% increased Endurance, Frenzy and Power Charge Duration
    60% increased Block Recovery
    Adds 4 to 8 Physical Damage to Attacks
    Adds 12 to 15 Cold Damage to Attacks
    (90–130)% increased Armour and Evasion
    +(30–50)% to Fire Resistance
    Curse Enemies with Vulnerability on Block
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    +475 to Accuracy Rating
    Uses both hand slots
    Adds (3–6) to (33–66) Physical Damage
    (44–66)% increased Critical Strike Chance
    33% increased Ignite Duration on Enemies
    Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    local level requirement + [-15]
    local six linked sockets [1]
    use goddess player audio [1]
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (150–200)% increased Evasion and Energy Shield
    +(60–80) to maximum Life
    (0.4–0.8)% of Physical Attack Damage Leeched as Life
    Reflects 100 to 150 Physical Damage to Melee Attackers
    100% of Damage you Reflect to Enemies when Hit is leeched as Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (90–110)% increased Armour and Evasion
    (4–7)% increased Elemental Damage per Frenzy Charge
    (4–7)% increased Physical Damage per Endurance Charge
    (4–7)% increased Spell Damage per Power Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    +1 to Level of Socketed Aura Gems
    Socketed Gems are Supported by Level 30 Generosity
    Socketed Gems have 45% increased Reservation Efficiency
    (120–150)% increased Evasion and Energy Shield
    (20–40)% increased Area of Effect of Aura Skills
    (10–15)% increased effect of Non-Curse Auras from your Skills
    6% increased Movement Speed
    (80–100)% increased Evasion Rating
    +(20–40)% to Cold Resistance
    10% increased Area of Effect
    Gain Onslaught for 4 seconds when you Warcry
    25% increased Warcry Buff Effect
    Call to Arms
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    (Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)
    Adds (25–30) to (40–50) Cold Damage to Spells
    (50–70)% increased Spell Critical Strike Chance
    (100–150)% increased Evasion Rating
    +(20–30)% to Cold Resistance
    25% increased Movement Speed
    Unaffected by Chilled Ground
    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
    (22–26)% increased Spell Damage
    Adds (30–45) to (60–80) Fire Damage
    (6–10)% increased Attack Speed
    +(27–33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    Nearby Enemies are Blinded
    (120–140)% increased Critical Strike Chance against Blinded Enemies
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
    Grants 44 Life per Enemy Hit
    Socketed Gems are Supported by Level 12 Fortify
    15% Chance to Block Attack Damage
    (100–120)% increased Physical Damage
    +110 to Evasion Rating
    +35 to maximum Energy Shield
    +(30–50) to maximum Life
    Reflects (71–90) Physical Damage to Melee Attackers
    +5% chance to Suppress Spell Damage
    (120–140)% increased Evasion and Energy Shield
    +(20–30) to maximum Energy Shield
    +(30–50) to maximum Life
    10% increased Rarity of Items found
    25% chance to Avoid Fire Damage from Hits
    You always Ignite while Burning
    (No chance to avoid damage can be higher than 75%)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Socketed Gems are Supported by Level 5 Concentrated Effect
    (120–160)% increased Armour and Evasion
    +(50–70) to maximum Life
    4% reduced Mana Cost per Endurance Charge
    Lose all Endurance Charges when Rampage ends
    Gain Rampage while at Maximum Endurance Charges
    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
    (5–7)% increased Attributes
    4% increased maximum Life
    3% increased Character Size
    5% increased Global Defences
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    (Attributes are Strength, Dexterity, and Intelligence)
    +2 to Level of Socketed Curse Gems
    Socketed Gems are Supported by Level 22 Blasphemy
    Socketed Curse Gems have 30% increased Reservation Efficiency
    (90–110)% increased Evasion and Energy Shield
    +(40–50) to maximum Energy Shield
    (80–100)% increased Armour and Evasion
    +(30–40) to maximum Life
    +(15–25)% to Cold Resistance
    5% increased Movement Speed
    20% chance to Poison on Hit with Attacks
    Cannot be Poisoned
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    Socketed Minion Gems are Supported by Level 16 Life Leech
    (150–200)% increased Energy Shield
    Minions cannot be Blinded
    Minions have 15% chance to Blind Enemies on hit
    Found Magic Items drop Identified
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    +(25–35) to Dexterity
    (20–40)% increased Evasion Rating
    100% increased Evasion Rating during Onslaught
    +(50–70) to maximum Life
    25% increased Movement Speed
    30% chance to Avoid Elemental Ailments while Phasing
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +(10–16) to all Attributes
    Prevent +3% of Suppressed Spell Damage
    +(600–1000) to Accuracy Rating
    +(600–1000) to Evasion Rating
    Cannot be Blinded
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    3% increased Movement Speed
    (150–200)% increased Evasion Rating
    +(31–53)% to Chaos Resistance
    You can apply an additional Curse
    Your Hexes can affect Hexproof Enemies
    Always Poison on Hit against Cursed Enemies
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    (120–160)% increased Evasion Rating
    +(30–50)% to Fire Resistance
    35% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    (Recently refers to the past 4 seconds)
    20% increased Global Physical Damage
    +(75–100) to Armour
    +(25–50) to maximum Life
    Cannot Evade Enemy Attacks
    Cannot be Stunned
    Adds (12–15) to (24–27) Fire Damage to Attacks
    10% increased Attack Speed
    +(80–100) to Evasion Rating
    +(10–30) to maximum Mana
    50% of Physical Damage Converted to Fire Damage
    5 to 10 Added Fire Damage with Bow Attacks
    Gain (25–35)% of Physical Attack Damage as Extra Fire Damage
    Regenerate (2–4) Life per second
    (50–70)% increased Fire Damage
    +(150–250) to Evasion Rating while on Low Life
    +(30–50) to maximum Life
    +(20–30)% to Fire Resistance
    Regenerate 1% of Life per second while on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    +(20–30) to Strength
    Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
    +(40–50) to Evasion Rating
    +(20–30)% to Cold Resistance
    100% of Physical Damage Converted to Cold Damage
    Reflects 100 Cold Damage to Melee Attackers
    Your Cold Damage can Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    9% increased Movement Speed
    +3 to Level of Socketed Curse Gems
    (30–50)% increased Evasion Rating
    +(50–70) to maximum Energy Shield
    +(40–50) to maximum Life
    +5% Chance to Block
    100% Chance to Cause Monster to Flee on Block
    1% of Damage Leeched as Life against Cursed Enemies
    Curse Skills have 100% increased Skill Effect Duration
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    6% increased Movement Speed
    (60–100)% increased Evasion Rating
    +5% to maximum Cold Resistance
    +50% to Cold Resistance
    Gain (10–15)% of Physical Damage as Extra Cold Damage
    Reflects (25–50) Cold Damage to Melee Attackers
    +5% Chance to Block
    20% of Fire Damage from Hits taken as Cold Damage
    (Maximum Resistances cannot be raised above 90%)
    40% increased Global Accuracy Rating
    Adds (75–92) to (125–154) Physical Damage
    (15–25)% increased Critical Strike Chance
    0.3% of Physical Attack Damage Leeched as Life per Red Socket
    +10% to Global Critical Strike Multiplier per Green Socket
    0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
    8% increased Global Defences per White Socket
    (60–80)% increased Global Critical Strike Chance when in Main Hand
    +8% Chance to Block Attack Damage when in Off Hand
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    +(9–20) to maximum Energy Shield
    +300 to Evasion Rating
    +(75–80) to maximum Energy Shield
    +(10–15)% to all Elemental Resistances
    You have Phasing if Energy Shield Recharge has started Recently
    30% increased Evasion Rating while Phasing
    10% increased Movement Speed while Phasing
    (While you have Phasing, your movement is not blocked by Enemies)
    (Recently refers to the past 4 seconds)
    (230–260)% increased Evasion and Energy Shield
    +(15–20) to maximum Energy Shield
    (20–30)% increased maximum Mana
    10% chance to Shock
    +20% chance to be Shocked
    30% of Lightning Damage is taken from Mana before Life
    Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
    Lose 3% of Mana when you use an Attack Skill
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Shock increases Damage taken by 15%, for 2 seconds)
    (140–170)% increased Evasion and Energy Shield
    +(60–90) to maximum Life
    (10–15)% increased Cooldown Recovery Rate for throwing Traps
    15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
    30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
    Recover 100 Life when your Trap is triggered by an Enemy
    Recover 50 Energy Shield when your Trap is triggered by an Enemy
    (While you have Phasing, your movement is not blocked by Enemies)
    +25% to Global Critical Strike Multiplier
    (220–250)% increased Physical Damage
    0.6% of Physical Attack Damage Leeched as Life
    50% increased Melee Damage against Bleeding Enemies
    Cannot Leech Life from Critical Strikes
    30% chance to Blind Enemies on Critical Strike
    50% chance to cause Bleeding on Critical Strike
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    +(800–1000) to Accuracy Rating
    (100–120)% increased Evasion Rating
    +(50–80) to maximum Life
    1% increased Projectile Attack Damage per 200 Accuracy Rating
    +(30–50) to Dexterity
    (140–180)% increased Evasion and Energy Shield
    30% increased Movement Speed
    20% chance to Avoid Projectiles while Phasing
    You have Phasing if you've Killed Recently
    Projectiles Pierce 5 additional Targets while you have Phasing
    Celestial Footprints
    (While you have Phasing, your movement is not blocked by Enemies)
    (Recently refers to the past 4 seconds)
    (80–120)% increased Armour and Energy Shield
    +4 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +1 Mana per 4 Strength
    1% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    +(20–30) to Dexterity
    (20–30)% increased Cold Damage
    +(35–40)% to Cold Resistance
    Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
    Blind Chilled Enemies on Hit
    Damage Penetrates 20% Cold Resistance against Chilled Enemies
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (10–15)% increased Dexterity
    (80–100)% increased Evasion Rating
    +(40–60) to maximum Life
    50% increased Arctic Armour Buff Effect
    Arctic Armour has no Reservation
    +50% chance to Suppress Spell Damage
    (150–200)% increased Evasion Rating
    -30% to Cold Resistance
    Evasion Rating is increased by Overcapped Cold Resistance
    Acrobatics
    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
    (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
    (Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    Sockets cannot be modified
    +1 to Level of Socketed Gems
    100% increased Global Defences
    local unique tabula rasa no requirement or energy shield [1]
    [Six Linked]
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    Sockets cannot be modified
    +2 to Level of Socketed Gems
    100% increased Global Defences
    You can only Socket Corrupted Gems in this item
    local unique tabula rasa no requirement or energy shield [1]
    [Six Linked]
    [Random Keystone]
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    Corrupted
    100% increased Global Physical Damage
    (300–400)% increased Armour and Evasion
    +(240–300) to maximum Life
    Regenerate 10% of Life per second
    15% increased Character Size
    Spell Skills deal no Damage
    Your Spells are disabled
    +(260–320) to Armour and Evasion Rating
    (4–8)% increased maximum Life
    +(20–40)% to Cold Resistance
    1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
    Melee Hits which Stun Fortify
    You have Onslaught while Fortified
    (Fortifying grants an amount of Fortification based on the Damage of the Hit)
    (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    +(30–40) to Dexterity
    (300–340)% increased Evasion Rating
    30% increased Movement Speed
    Immune to Burning Ground, Shocked Ground and Chilled Ground
    Regenerate 100 Life per second while moving
    +2 to Maximum Life per 10 Dexterity
    Grants Level 20 Summon Bestial Rhoa Skill
    +(300–400) to Accuracy Rating
    (130–150)% increased Evasion Rating
    +(90–100) to maximum Life
    Projectile Attack Skills have (40–60)% increased Critical Strike Chance
    Projectiles from Attacks have 20% chance to Maim on Hit while
    you have a Bestial Minion
    (10–15)% increased Attack and Movement Speed while you have a Bestial Minion
    (Maimed enemies have 30% reduced Movement Speed)
    Socketed Gems are Supported by Level 18 Ice Bite
    Socketed Gems are Supported by Level 18 Innervate
    +(100–150) to Evasion Rating
    +(40–60) to maximum Energy Shield
    +(60–80) to maximum Life
    +(10–15)% to all Elemental Resistances
    Socketed Gems are Supported by Level 10 Chance to Poison
    (130–150)% increased Evasion and Energy Shield
    +40 to maximum Energy Shield
    +(15–25)% to all Elemental Resistances
    (75–100)% increased Damage with Poison if you have at least 300 Dexterity
    (15–25)% increased Poison Duration if you have at least 150 Intelligence
    Grants Level 20 Summon Bestial Snake Skill
    +(300–400) to Accuracy Rating
    (130–150)% increased Evasion Rating
    +(90–100) to maximum Life
    Projectile Attack Skills have (40–60)% increased Critical Strike Chance
    Projectiles from Attacks have 20% chance to Poison on Hit while
    you have a Bestial Minion
    Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    Grants Level 20 Summon Bestial Ursa Skill
    +(300–400) to Accuracy Rating
    (130–150)% increased Evasion Rating
    +(90–100) to maximum Life
    Projectile Attack Skills have (40–60)% increased Critical Strike Chance
    Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
    you have a Bestial Minion
    Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    +1 to Level of all Vaal Skill Gems
    (380–420)% increased Evasion Rating
    +(90–100) to maximum Life
    +(20–24)% to all Elemental Resistances
    Gain 100 Life per Enemy Killed
    Gain 100 Mana per Enemy Killed
    +1 to Level of all Vaal Skill Gems
    (200–220)% increased Evasion and Energy Shield
    +(70–80) to maximum Energy Shield
    +(20–24)% to all Elemental Resistances
    Gain 100 Life per Enemy Killed
    Gain 100 Mana per Enemy Killed
    +1 to Level of all Vaal Skill Gems
    (200–220)% increased Evasion and Energy Shield
    +(90–100) to maximum Life
    +(20–24)% to all Elemental Resistances
    Gain 100 Life per Enemy Killed
    Gain 100 Mana per Enemy Killed
    +1 to Level of all Vaal Skill Gems
    (200–220)% increased Armour and Evasion
    +(90–100) to maximum Life
    +(20–24)% to all Elemental Resistances
    Gain 100 Life per Enemy Killed
    Gain 100 Mana per Enemy Killed
    +1 to Level of all Vaal Skill Gems
    (270–340)% increased Armour, Evasion and Energy Shield
    +(20–24)% to all Elemental Resistances
    Gain 100 Life per Enemy Killed
    Gain 100 Mana per Enemy Killed
    (80–100)% increased Evasion and Energy Shield
    +(60–80) to maximum Life
    Gain (15–25) Energy Shield per Enemy Hit with Attacks
    Gain (15–25) Life per Enemy Hit with Attacks
    Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
    (Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
    (Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
    (Malachai's Power gives 10% chance to grant a Power Charge on Hit)
    +2 to Level of Socketed Gems
    Triggers Level 20 Cold Aegis when Equipped
    (200–250)% increased Armour and Evasion
    +(60–80) to maximum Life
    Cannot be Frozen
    +(15–25)% to Global Critical Strike Multiplier
    Grants Level 30 Dash Skill
    Adds (80–100) to (200–225) Physical Damage
    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
    (20–30)% increased Attack Speed if you haven't Cast Dash recently
    (100–160)% increased Evasion Rating if you've Cast Dash recently
    (20–30)% increased Movement Speed if you've Cast Dash recently
    Travel Skills other than Dash are Disabled
    (Recently refers to the past 4 seconds)
    (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
    30% increased Global Critical Strike Chance
    Adds (160–190) to (280–320) Cold Damage
    (10–15)% increased Attack Speed
    +(1000–1500) to Evasion Rating
    (100–200)% increased Cold Damage while your Off Hand is empty
    +(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    +5% chance to Suppress Spell Damage
    (500–600)% increased Evasion and Energy Shield
    +(60–80) to maximum Life
    40% increased Duration of Ailments on Enemies
    +(3–4)% Chance to Block
    Shared Suffering
    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
    (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +(20–30) to maximum Life
    +2 to Level of Socketed Gems
    Triggers Level 20 Elemental Aegis when Equipped
    (180–220)% increased Armour
    +(60–80) to maximum Life
    +(80–100) to Evasion Rating and Energy Shield
    Grants Level 15 Blood Offering Skill
    (100–120)% increased Evasion and Energy Shield
    (15–25)% increased maximum Life
    Minions have (20–30)% increased maximum Life
    Regenerate 1% of Life per second
    Minions have +(12–15)% chance to Suppress Spell Damage
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    +475 to Accuracy Rating
    (185–215)% increased Physical Damage
    (15–20)% increased Attack Speed
    80% increased Evasion Rating while moving
    Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
    (Recently refers to the past 4 seconds)
    (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
    +475 to Accuracy Rating
    (185–215)% increased Physical Damage
    (15–20)% increased Attack Speed
    80% increased Armour while stationary
    Skills fire 2 additional Projectiles if you've been Hit Recently
    Iron Reflexes while stationary
    (Recently refers to the past 4 seconds)
    (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
    (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
    +(40–50) to Dexterity
    (150–200)% increased Evasion and Energy Shield
    +(50–60) to maximum Life
    +6 to Maximum Life per Elder Item Equipped
    +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
    8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
    Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +(20–25) to maximum Mana
    Has 1 Abyssal Socket
    20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
    (160–180)% increased Evasion and Energy Shield
    3% increased Maximum Life per Abyss Jewel affecting you
    3% increased Maximum Mana per Abyss Jewel affecting you
    Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    +(20–25) to maximum Mana
    Has 2 Abyssal Sockets
    20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
    (160–180)% increased Evasion and Energy Shield
    3% increased Maximum Life per Abyss Jewel affecting you
    3% increased Maximum Mana per Abyss Jewel affecting you
    Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    +(20–30) to Dexterity
    Adds 5 to 12 Physical Damage to Attacks
    +(400–500) to Evasion Rating
    (120–150)% increased Evasion Rating
    +1500 to Evasion Rating while on Full Life
    10% increased Movement Speed
    Damage of Enemies Hitting you is Unlucky while you are on Full Life
    (Unlucky things are rolled twice and the worst result used)
    (100–150)% increased Armour and Evasion
    +(80–100) to maximum Life
    Aspect of the Cat has no Reservation
    +2 seconds to Cat's Stealth Duration
    Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
    You have Phasing while you have Cat's Stealth
    6% increased Movement Speed
    +(40–60) to Intelligence
    (180–200)% increased Evasion Rating
    +(180–200) to maximum Energy Shield
    +(20–30)% to all Elemental Resistances
    Hex Reflection
    Unaffected by Curses
    (15–20)% increased Effect of your Curses
    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
    Grants Level 20 Aspect of the Cat Skill
    (180–220)% increased Evasion and Energy Shield
    +(25–35)% to Cold Resistance
    +1% to Critical Strike Chance while affected by Aspect of the Cat
    Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
    (40–50)% increased Damage with Hits and Ailments against Blinded Enemies
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    +(400–500) to Accuracy Rating
    (100–140)% increased Armour and Evasion
    +(50–70) to maximum Life
    Attacks always inflict Bleeding while you have Cat's Stealth
    (40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
    You have Crimson Dance while you have Cat's Stealth
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)
    Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
    (110–150)% increased Evasion Rating
    +(50–70) to maximum Life
    20% increased Movement Speed
    (40–50)% chance to Avoid Bleeding
    20% increased Movement Speed while you have Cat's Stealth
    +(25–75) to all Attributes
    +(30–40)% to Lightning Resistance
    (12–20)% increased Mana Reservation Efficiency of Skills
    100% increased Aspect of the Avian Buff Effect
    Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
    +(120–150) to Evasion Rating and Energy Shield
    (Attributes are Strength, Dexterity, and Intelligence)
    Grants Level 20 Aspect of the Avian Skill
    (100–150)% increased Armour and Evasion
    (20–30)% increased Movement Speed
    (-2–2) seconds to Avian's Flight Duration
    Regenerate 100 Life per Second while you have Avian's Flight
    Regenerate 12 Mana per Second while you have Avian's Flight
    Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight
    (60–80)% increased Evasion Rating
    +(40–60) to maximum Life
    +(30–40)% to Lightning Resistance
    (10–15)% increased Movement Speed
    Grants Level 20 Aspect of the Spider Skill
    (120–170)% increased Evasion and Energy Shield
    +(40–50) to maximum Life
    (6–9)% increased Attack and Cast Speed
    (40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
    Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (160–200)% increased Evasion and Energy Shield
    +(20–30)% to Lightning Resistance
    +(17–23)% to Chaos Resistance
    25% increased Movement Speed
    Aspect of the Spider can inflict Spider's Web on Enemies an additional time
    Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
    (40–50)% increased Aspect of the Spider Debuff Duration
    10% increased Attack Speed
    (260–300)% increased Evasion and Energy Shield
    (20–30)% increased Rarity of Items found
    +(30–40)% to Fire Resistance
    20% increased Movement Speed
    (10–20)% increased Movement Speed while Ignited
    +25% chance to be Ignited
    Regenerate (75–125) Life per second while Ignited
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    15% increased Dexterity
    10% increased Attack Speed
    +(600–700) to Evasion Rating
    +(30–40)% to Cold Resistance
    5% increased Movement Speed
    (60–100)% increased Mana Recovery from Flasks
    1% increased Damage per 15 Dexterity
    +2 to Level of Socketed Fire Gems
    +2 to Level of Socketed Cold Gems
    Socketed Gems are Supported by Level 30 Cold to Fire
    (450–500)% increased Evasion Rating
    60% increased Mana Regeneration Rate
    +(20–30)% to Fire and Cold Resistances
    Trigger Level 1 Stalking Pustule on Kill
    (120–150)% increased Armour and Evasion
    +(50–60) to maximum Life
    20% increased Movement Speed
    50% increased Stun and Block Recovery
    20% reduced Light Radius
    +50% to Chaos Resistance during any Flask Effect
    Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
    +(30–40) to Dexterity
    (200–250)% increased Evasion and Energy Shield
    (20–30)% reduced Trap Throwing Speed
    Skills used by Traps have (10–20)% increased Area of Effect
    Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
    10% chance to gain an Endurance, Frenzy or Power Charge when any
    of your Traps are Triggered by an Enemy
    Skills which throw Traps Cost Life instead of Mana
    (15–20)% increased maximum Mana
    +(25–30)% to Lightning Resistance
    30% increased Movement Speed
    10% increased Evasion Rating per 500 Maximum Mana, up to 100%
    You have Onslaught while not on Low Mana
    Lose 7% of Mana per Second
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    +(30–40) to Dexterity
    (200–250)% increased Evasion and Energy Shield
    (20–30)% reduced Trap Throwing Speed
    Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
    (4–6)% chance to throw up to 4 additional Traps
    +1 to Level of all Vaal Skill Gems
    Has an additional Implicit Mod
    +(20–30) to all Attributes
    (250–350)% increased Armour, Evasion and Energy Shield
    Recover (3–5)% of Life on Kill
    Recover (3–5)% of Energy Shield on Kill
    6% increased Maximum Life for each Corrupted Item Equipped
    8% increased Maximum Energy Shield for each Corrupted Item Equipped
    (-6–-4)% to all Resistances for each Corrupted Item Equipped
    local six linked sockets [1]
    (Attributes are Strength, Dexterity, and Intelligence)
    Corrupted
    22% increased Elemental Damage
    +2 to Level of all Spell Skill Gems
    10% Global chance to Blind Enemies on hit
    +(1–2) Maximum Energy Shield per Level
    Enemies Blinded by you have Malediction
    +(1–2) Maximum Life per Level
    Unaffected by Blind
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (Malediction causes 10% reduced damage dealt and 10% increased damage taken)
    22% increased Elemental Damage
    +2 to Level of all Spell Skill Gems
    10% Global chance to Blind Enemies on hit
    Enemies Blinded by you have Malediction
    +(1–2) Maximum Life per Level
    +(1–2) Maximum Mana per Level
    Unaffected by Blind
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (Malediction causes 10% reduced damage dealt and 10% increased damage taken)
    24% increased Elemental Damage
    (70–100)% increased Spell Damage
    (15–20)% increased Cast Speed
    0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
    +1 to Maximum Energy Shield per 5 Armour on Equipped Shield
    +5 to Armour per 5 Evasion Rating on Equipped Shield
    +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
    Grants Level 25 Purity of Ice Skill
    Adds (25–30) to (40–45) Cold Damage to Spells and Attacks
    (100–120)% increased Evasion Rating
    +(60–70) to maximum Life
    30% increased Movement Speed
    Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
    +(200–300) to Accuracy Rating
    (120–150)% increased Armour and Evasion
    +(60–80) to maximum Life
    6% increased Attack Damage for each Map Item Modifier affecting the Area
    3% increased Attack Speed for each Map Item Modifier affecting the Area
    [One to three random synthesis implicit modifiers]
    (20–30)% increased Damage over Time
    (250–300)% increased Evasion and Energy Shield
    +(20–30)% to Lightning Resistance
    Enemies you kill are Shocked
    Shocks you inflict spread to other Enemies within 1.5 metres
    (Shock increases Damage taken by 15%, for 2 seconds)
    Trigger Level 20 Glimpse of Eternity when Hit
    (100–150)% increased Evasion and Energy Shield
    +(70–100) to maximum Life
    +(17–23)% to Chaos Resistance
    Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
    Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
    [One to three random synthesis implicit modifiers]
    +(1–3) to Level of Socketed Lightning Gems
    Triggers Level 20 Lightning Aegis when Equipped
    (1–20)% increased Attack Speed
    (1–20)% increased Cast Speed
    (300–400)% increased Evasion and Energy Shield
    +(1–75) to maximum Mana
    (1–20)% increased Movement Speed
    Has 1 Socket
    Has 2 Sockets
    Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
    (7–12)% increased Attack Speed
    +(50–70) to maximum Life
    5% chance to Blind Enemies on Hit with Attacks
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    +(30–40) to Dexterity
    (5–7)% increased Cast Speed
    (100–150)% increased Evasion and Energy Shield
    Raised Zombies have (80–100)% increased maximum Life
    Raise Zombie does not require a corpse
    Your Raised Zombies count as corpses
    (140–180)% increased Evasion and Energy Shield
    +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
    15% increased Dexterity if Strength is higher than Intelligence
    1% increased Elemental Damage per 10 Dexterity
    +2 to Maximum Life per 10 Intelligence
    (100–150)% increased Evasion and Energy Shield
    (30–40)% increased Stun and Block Recovery
    (50–80)% increased Cooldown Recovery Rate of Travel Skills
    (30–40)% increased Mana Regeneration Rate while moving
    Your Movement Speed is 150% of its base value
    (200–250)% increased Evasion and Energy Shield
    1% of Damage dealt by your Mines is Leeched to you as Life
    (20–30)% reduced Recovery rate of Life and Energy Shield
    5% increased Recovery rate of Life and Energy Shield per Power Charge
    Lose a Power Charge each second if you have not Detonated Mines Recently
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Recently refers to the past 4 seconds)
    Can have a second Enchantment Modifier
    +(20–30) to all Attributes
    (60–80)% increased Evasion Rating
    (50–55)% reduced Fire Resistance
    Cold Resistance is 75%
    (50–55)% reduced Lightning Resistance
    (Attributes are Strength, Dexterity, and Intelligence)
    (100–150)% increased Armour and Evasion
    +(30–50) to maximum Mana
    +(10–16)% to all Elemental Resistances
    (5–10)% increased Attack and Cast Speed
    Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
    (Blighted Spores last for 10 seconds and have a random Aura)
    +(16–24) to Dexterity and Intelligence
    (15–25)% increased Evasion Rating
    +(15–20)% to all Elemental Resistances
    Skills fire 2 additional Projectiles
    (20–30)% increased Projectile Speed
    Modifiers to number of Projectiles instead apply
    to the number of targets Projectiles Split towards
    6% increased Movement Speed
    (120–150)% increased Evasion Rating
    10% increased Movement Speed
    +(10–20)% to Fire and Cold Resistances
    +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
    You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
    You have Phasing if you have Blocked Recently
    (No chance to avoid damage can be higher than 75%)
    (Recently refers to the past 4 seconds)
    Adds (16–19) to (25–29) Fire Damage
    Adds (16–19) to (25–29) Cold Damage
    Adds (6–10) to (33–38) Lightning Damage
    (60–120)% increased Evasion Rating
    Critical Strikes do not inherently inflict non-Damaging Ailments
    Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    (400–500)% increased Evasion and Energy Shield
    +(20–40)% to Fire Resistance
    +(20–40)% to Cold Resistance
    25% chance to inflict Cold Exposure on Hit
    25% chance to inflict Fire Exposure on Hit
    Nearby Enemies have 50% increased Fire and Cold Resistances
    (Cold Exposure applies -10% to Cold Resistance for 4 seconds)
    (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
    Grants Level 30 Snipe Skill
    Socketed Non-Channelling Bow Skills are Triggered by Snipe
    Socketed Triggered Bow Skills gain a 0.05 second Cooldown
    +(350–500) to Accuracy Rating
    +(350–500) to Evasion Rating
    +2 to maximum Snipe Stages
    +(14–20)% chance to Suppress Spell Damage while Channelling
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    +(8–12)% to Fire and Cold Resistances
    Grants Level 1 Embrace Madness Skill
    (150–300)% increased Armour and Evasion
    30% increased Movement Speed
    20% chance to deal Double Damage while affected by Glorious Madness
    +15 to maximum Fortification while affected by Glorious Madness
    (100–150)% increased Evasion and Energy Shield
    (5–7)% increased Attack and Cast Speed
    (20–25)% chance to inflict Withered for 2 seconds on Hit
    Enemies take 4% increased Elemental Damage from your Hits for
    each Withered you have inflicted on them
    Your Hits cannot Penetrate or ignore Elemental Resistances
    (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
    Socketed Gems are Supported by Level 18 Ice Bite
    Socketed Gems are Supported by Level 18 Innervate
    +(100–150) to Evasion Rating
    +(40–60) to maximum Energy Shield
    +(60–80) to maximum Life
    +(10–15)% to all Elemental Resistances
    Adds (12–15) to (24–27) Physical Damage to Attacks
    +(20–40) to Dexterity
    (40–60)% increased Projectile Damage while in Blood Stance
    +(700–1000) to Evasion Rating while in Sand Stance
    (20–30)% increased Area of Effect while in Sand Stance
    (25–30)% increased Attack Speed if you've changed Stance Recently
    Regenerate (150–200) Life per Second while in Blood Stance
    (You are in Blood Stance by default)
    (Recently refers to the past 4 seconds)
    +(16–24) to Strength and Dexterity
    (10–20)% chance to Blind Enemies on Hit with Attacks
    Blind does not affect your Light Radius
    Blind you inflict is Reflected to you
    (10–20)% chance to gain a Frenzy Charge on Hit while Blinded
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    Triggers Level 20 Corpse Walk when Equipped
    (80–120)% increased Evasion and Energy Shield
    25% increased Movement Speed
    For each nearby corpse, Regenerate 8 Life per second
    For each nearby corpse, 1% increased Movement Speed
    Has 1 Socket
    Has 2 Sockets
    Trigger a Socketed Bow Skill when you Cast a Spell while
    wielding a Bow, with a 1 second Cooldown
    (7–12)% increased Cast Speed
    +(50–70) to maximum Life
    5% chance to Blind Enemies on Hit with Attacks
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (100–150)% increased Evasion and Energy Shield
    (5–10)% increased maximum Life
    All Damage can Freeze
    Freeze Chilled Enemies as though dealing (50–100)% more Damage
    Nearby Enemies are Chilled
    (Chill reduces Enemy Action Speed by 10%)
    +(20–30)% to Cold Resistance
    Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
    +(200–300) to Evasion Rating
    Your Cold Damage cannot Freeze
    Immune to Chill
    Adds 60 to 80 Cold Damage against Chilled Enemies
    20% Chance to Block Attack Damage
    (150–200)% increased Evasion Rating
    -30% to Cold Resistance
    Evasion Rating is increased by Overcapped Cold Resistance
    Versatile Combatant
    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
    (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
    (-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
    (Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
    (Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
    +(25–35) to Dexterity
    (20–40)% increased Evasion Rating
    +(50–70) to maximum Life
    25% increased Movement Speed
    (10–30)% increased Elusive Effect
    10% increased Movement Speed if you've Hit an Enemy Recently
    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
    (Recently refers to the past 4 seconds)
    +4 to Level of Socketed Herald Gems
    (80–100)% increased Evasion Rating
    +(20–30)% to Chaos Resistance
    25% chance to Avoid being Poisoned
    16% increased Mana Reservation Efficiency of Skills
    You cannot be Hindered
    +(20–25) to maximum Mana
    (220–250)% increased Evasion and Energy Shield
    +(60–80) to maximum Life
    6% increased Movement Speed per Frenzy Charge
    -2 to Maximum Frenzy Charges
    -2 to Maximum Endurance Charges
    Regenerate (100–140) Life per second per Endurance Charge
    (100–150)% increased Armour and Evasion
    +(80–100) to maximum Life
    +2 seconds to Cat's Agility Duration
    Aspect of the Cat has no Reservation
    Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
    You have Onslaught while you have Cat's Agility
    Trigger Level 20 Shade Form when Hit
    (100–150)% increased Evasion and Energy Shield
    +(70–100) to maximum Life
    +(17–23)% to Chaos Resistance
    Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
    Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
    Socketed Travel Skills deal 80% more Damage
    (100–150)% increased Evasion and Energy Shield
    (30–40)% increased Stun and Block Recovery
    (30–40)% increased Mana Regeneration Rate while moving
    Your Movement Speed is 150% of its base value
    +(30–50) to Dexterity
    (140–180)% increased Evasion and Energy Shield
    30% increased Movement Speed
    10% increased Damage taken while Phasing
    You have Phasing if you've Killed Recently
    Projectiles Chain +1 times while you have Phasing
    Celestial Footprints
    (While you have Phasing, your movement is not blocked by Enemies)
    (Recently refers to the past 4 seconds)
    6% increased Movement Speed
    (120–150)% increased Evasion Rating
    10% increased Movement Speed
    +(10–20)% to Fire and Cold Resistances
    +(8–15)% chance to Avoid Physical Damage from Hits while Phasing
    You have Phasing if you have Blocked Recently
    You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
    (Recently refers to the past 4 seconds)
    (350–400)% increased Evasion and Energy Shield
    +5% Chance to Block Spell Damage per Power Charge
    (3–5)% increased Elemental Damage per Power charge
    Gain a Power Charge every Second if you haven't lost Power Charges Recently
    Lose all Power Charges when you Block
    (20–22)% increased Stun and Block Recovery
    40% reduced Light Radius
    Reflects 1 to (180–220) Lightning Damage to Attackers on Block
    Defences are Zero
    (18–22)% increased Elemental Resistances
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    Grants 44 Life per Enemy Hit
    Socketed Gems are Supported by Level 12 Cast when Damage Taken
    15% Chance to Block Attack Damage
    (100–120)% increased Physical Damage
    +(30–50) to maximum Life
    50% increased Defences from Equipped Shield
    Adds 45 to 75 Fire Damage if you've Blocked Recently
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    (Recently refers to the past 4 seconds)
    +(25–40) to maximum Life
    +(30–40) to Dexterity
    +(300–500) to Evasion Rating
    (10–15)% increased Duration of Elemental Ailments on Enemies
    Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
    Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +(80–120) to Evasion Rating
    (5–8)% increased Attack and Cast Speed
    Mark Skills have (10–15)% increased Cast Speed
    (30–50)% increased Damage with Hits and Ailments against Marked Enemy
    Your Mark Transfers to another Enemy when Marked Enemy dies
    +5% chance to Suppress Spell Damage
    (400–500)% increased Evasion and Energy Shield
    (25–40)% increased Mana Regeneration Rate
    +50% chance to be Shocked
    40% of Cold Damage taken as Lightning Damage
    40% of Fire Damage taken as Lightning Damage
    (Shock increases Damage taken by 15%, for 2 seconds)
    Trigger Level 20 Shield Shatter when you Block
    (120–150)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(8–12)% Chance to Block
    +(30–40) to Intelligence
    (100–140)% increased Evasion and Energy Shield
    +(10–20)% to all Elemental Resistances
    (5–10)% chance to Freeze, Shock and Ignite
    Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Has 1 Socket
    +(5–8) to Level of Socketed Gems
    +(30–50)% to Quality of Socketed Gems
    Socketed Skills deal Double Damage
    (100–150)% increased Armour and Evasion
    180% increased Block Recovery
    +2 to Level of Socketed Support Gems
    Triggers Level 20 Physical Aegis when Equipped
    (300–400)% increased Armour and Evasion
    100% chance to Avoid Bleeding
    (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
    (50–70)% increased Critical Strike Chance while Physical Aegis is depleted
    Nearby Enemies are Blinded while Physical Aegis is not depleted
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
    (150–200)% increased Armour and Evasion
    (30–50)% increased Projectile Speed
    (30–50)% increased Projectile Damage
    Projectiles cannot collide with Enemies in Close Range
    Far Shot
    (Close Range is up to 2 metres)
    (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
    (200–300)% increased Armour and Evasion
    30% increased Movement Speed
    Nearby Enemies are Scorched
    (30–50)% increased Effect of Scorch
    (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
    Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
    (Scorched Enemies have -10% to Elemental Resistances)
    +5% chance to Suppress Spell Damage
    (160–220)% increased Evasion and Energy Shield
    +(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
    (2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
    Lose (10–15)% of Energy Shield when you deal a Critical Strike
    Lose (10–15)% of Life when you deal a Critical Strike
    (15–25)% increased Stun and Block Recovery
    +(600–700) to Evasion Rating
    +(40–60)% to Cold Resistance
    (8–12)% increased Movement Speed
    +1 to Maximum Frenzy Charges
    Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
    Maximum Affliction Charges is equal to Maximum Frenzy Charges
    Gain Affliction Charges instead of Frenzy Charges
    (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
    (170–250)% increased Evasion Rating
    +(19–29)% to Chaos Resistance
    15% increased Damage for each Poison on you up to a maximum of 75%
    10% increased Movement Speed for each Poison on you up to a maximum of 50%
    Poison you inflict with Travel Skills is Reflected to you if you
    have fewer than 5 Poisons on you
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    (8–10)% increased Attack Speed
    (30–60)% increased Evasion Rating and Armour
    Deal no Non-Physical Damage
    Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
    Skills Fire 3 additional Projectiles for 4 seconds after
    you consume a total of 12 Steel Shards
    +(10–16) to all Attributes
    +(20–30) to Dexterity
    (15–20)% increased Evasion Rating
    +(100–120) to maximum Life
    Nearby Enemies grant 25% increased Flask Charges
    monster slain flask charges granted +% [25]
    [Random Dexterity aura Reserves no Mana]
    +(10–16) to all Attributes
    Grants Level 15 Envy Skill
    +(15–20) to all Attributes
    +(100–120) to maximum Life
    (15–20)% increased Global Defences
    Envy has no Reservation
    (Attributes are Strength, Dexterity, and Intelligence)
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    +(20–25) to maximum Mana
    (140–160)% increased Evasion and Energy Shield
    +(80–100) to maximum Life
    Temporal Rift has no Reservation
    (80–100)% of Damage taken Recouped as Life
    Debuffs on you expire (80–100)% faster
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    (100–150)% increased Armour and Evasion
    +(19–29)% to Chaos Resistance
    Gain (15–25) Life per Enemy Killed
    Nearby Enemies Killed by anyone count as being Killed by you instead
    120% increased Block Recovery
    Has 3 Sockets
    All Sockets are White
    +(5–8)% to Quality of Socketed Support Gems
    Socketed Support Gems can also Support Skills from your Main Hand
    (100–150)% increased Armour and Evasion
    +(3–5)% Chance to Block
    120% increased Block Recovery
    -10% to amount of Suppressed Spell Damage Prevented
    +(26–32)% chance to Suppress Spell Damage
    (200–250)% increased Armour and Evasion
    +(9–13)% Chance to Block
    You take 20% of Damage from Blocked Hits
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (16–20)% increased Melee Damage
    Adds (2–3) to (22–26) Physical Damage to Attacks
    (100–150)% increased Armour
    (20–30)% chance to inflict Corrosion on Hit with Attacks
    (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
    (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
    (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
    [The Searing Exarch Implicit]
    [The Eater of Worlds Implicit]
    +(20–50) to Strength
    +(20–50) to Dexterity
    +(20–50) to Intelligence
    (10–15)% increased Global Defences
    Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
    Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
    (40–80)% increased Evasion and Energy Shield
    +(30–50) to maximum Mana
    % of Damage is taken from Mana before Life
    Mind Over Matter
    (40% of Damage is taken from Mana before Life)
    (40–60)% increased Armour and Evasion
    (70–100)% increased Rarity of Items found
    +5% to all Elemental Resistances
    5% reduced Movement Speed
    15% increased Attack Speed
    (60–75)% increased Global Critical Strike Chance
    150% increased Evasion Rating
    (20–25)% increased Rarity of Items found
    10% increased Movement Speed
    10% reduced Character Size
    Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120–150)% increased Evasion and Energy Shield
    +(5–10) to maximum Energy Shield
    +(10–20) to maximum Life
    +(10–15)% to Cold Resistance
    25% increased Effect of Shrine Buffs on you
    50% reduced Duration of Shrine Effects on you
    (Create Lesser Shrine has an initial Cooldown before it can Trigger)
    40% increased Global Accuracy Rating
    (45–75)% increased Physical Damage
    (15–20)% increased Attack Speed
    30% increased Armour while stationary
    Skills fire 2 additional Projectiles if you've been Hit Recently
    Point Blank
    Iron Reflexes while stationary
    (Recently refers to the past 4 seconds)
    (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
    (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
    +(20–30) to Strength
    Adds (1–3) to (4–5) Cold Damage to Spells and Attacks
    +(40–50) to Evasion Rating
    +(10–20)% to Cold Resistance
    100% of Physical Damage Converted to Cold Damage
    Reflects 100 Cold Damage to Melee Attackers
    (30–80)% increased Armour and Evasion
    (30–50)% increased Projectile Speed
    (10–30)% increased Projectile Damage
    Projectiles cannot collide with Enemies in Close Range
    Far Shot
    (Close Range is up to 2 metres)
    (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
    +(10–20) to maximum Life
    +2 to Level of Socketed Gems
    Triggers Level 1 Elemental Aegis when Equipped
    (180–220)% increased Armour
    +(20–40) to maximum Life
    +(40–50) to Evasion Rating and Energy Shield
    +5 to Level of Socketed Movement Gems
    10% increased Attack Speed
    (15–25)% increased Damage with Movement Skills
    (50–100)% increased Evasion Rating
    10% increased Movement Speed
    15% increased Attack and Cast Speed if you've used a Movement Skill Recently
    (Recently refers to the past 4 seconds)
    (50–80)% increased Armour and Evasion
    +(25–40) to maximum Life
    2% of Physical Attack Damage Leeched as Life
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    You lose all Endurance Charges when Hit
    (20–50)% increased Effect of Onslaught on you
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    Has 1 Socket
    Has 2 Sockets
    Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
    (7–12)% increased Attack Speed
    +(20–30) to maximum Life
    5% chance to Blind Enemies on Hit with Attacks
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    Socketed Gems are Supported by Level 1 Trap
    (50–100)% increased Evasion Rating
    +(10–20) to maximum Life
    10% increased Movement Speed
    (14–18)% increased Trap Throwing Speed
    15% increased Movement Speed for 9 seconds on Throwing a Trap
    (120–150)% increased Evasion and Energy Shield
    +(17–29)% to Chaos Resistance
    Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
    (Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
    +(20–25)% chance to Suppress Spell Damage
    (60–100)% increased Evasion Rating
    (20–25)% chance to Avoid Elemental Ailments
    Recover (100–200) Life when you Suppress Spell Damage
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Grants Level 20 Approaching Flames Skill
    (60–100)% increased Armour and Evasion
    30% increased Movement Speed
    Cannot be Chilled
    Cannot be Frozen
    Take 6000 Fire Damage per Second while Flame-Touched
    Gain Adrenaline when you become Flame-Touched
    Lose Adrenaline when you cease to be Flame-Touched
    (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
    (100–150)% increased Evasion and Energy Shield
    (30–50)% increased Effect of Impales inflicted with Spells
    Critical Strikes with Spells inflict Impale
    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
    +(20–30) to Strength
    +(20–30) to Dexterity
    (80–120)% increased Armour and Evasion
    (15–25)% increased Rarity of Items found
    Has a Crucible Passive Skill Tree
    Crucible Passive Skill Tree is removed if this Modifier is removed
    +(20–25) to maximum Mana
    Has 3 Abyssal Sockets
    20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
    (160–180)% increased Evasion and Energy Shield
    3% increased Maximum Life per Abyss Jewel affecting you
    3% increased Maximum Mana per Abyss Jewel affecting you
    Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (8–12)% increased Attack Speed
    (100–150)% increased Armour and Evasion
    (2–3)% of Physical Attack Damage Leeched as Life
    10% chance to gain Adrenaline for 2 Seconds when Leech is
    removed by Filling Unreserved Life
    10% chance to gain Onslaught for 4 Seconds when Leech is
    removed by Filling Unreserved Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    (100–150)% increased Evasion Rating
    (20–30)% increased Movement Speed
    Cannot be Stunned by Suppressed Spell Damage
    Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
    3% increased Movement Speed
    (100–150)% increased Evasion Rating
    (15–25)% chance to Avoid Elemental Ailments
    +(3–8)% Chance to Block
    (30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    (60–100)% increased Armour and Evasion
    Reflects 100 Cold Damage to Melee Attackers
    Reflects 100 Fire Damage to Melee Attackers
    Reflects 100 Lightning Damage to Melee Attackers
    When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
    (6–15)% increased Rarity of Items found
    +(10–15) to all Attributes
    Adds (7–10) to (15–18) Chaos Damage to Attacks
    Adds (9–12) to (19–22) Fire Damage to Spells
    +(15–20)% to Global Critical Strike Multiplier
    +(80–100) to Armour
    +(80–100) to Evasion Rating
    +(30–35) to maximum Energy Shield
    +(25–30) to maximum Life
    +(20–25) to maximum Mana
    +(8–10)% to all Elemental Resistances
    (6–8)% increased Attack and Cast Speed
    Maximum Quality is 200%
    (Attributes are Strength, Dexterity, and Intelligence)
    Corrupted
    +(30–40) to Dexterity
    (100–150)% increased Armour and Evasion
    +(20–40)% to Lightning Resistance
    When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
    180% increased Block Recovery
    (100–150)% increased Armour and Evasion
    +15% Chance to Block
    You take 100% of Elemental Damage from Blocked Hits
    40% of Elemental Damage from Hits taken as Physical Damage
    (80–100)% increased Evasion Rating
    60% increased Mana Regeneration Rate
    +(20–30)% to Cold Resistance
    +(20–30)% to Lightning Resistance
    Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
    +30% chance to Suppress Spell Damage
    +(40–50) to Dexterity
    (140–220)% increased Evasion Rating
    25% increased Shock Duration on Enemies
    (12–18) to (231–347) Added Lightning Damage with Wand Attacks
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    Grants Level 20 Ravenous Skill
    (80–120)% increased Evasion and Energy Shield
    +(13–23)% to Chaos Resistance
    (20–30)% increased Movement Speed
    Enemies display their Monster Category
    +(30–50) to Intelligence
    (80–120)% increased Armour and Evasion
    +1 to Level of all Minion Skill Gems
    25% increased Light Radius
    Minions have the same maximum number of Endurance, Frenzy and Power Charges as you
    Minions count as having the same number of
    Endurance, Frenzy and Power Charges as you
    (20–30)% increased Stun Duration on Enemies
    Regenerate (30–50) Life per second
    +(20–30)% to Fire Resistance
    +(20–30)% to Cold Resistance
    Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
    Passive /27
    +8% chance to Suppress Spell Damage
    15% increased Evasion Rating
    5% increased maximum Life
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    +10% chance to Suppress Spell Damage
    +100 to Evasion Rating
    30% increased Evasion Rating
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    18% increased Evasion Rating
    10% increased maximum Life
    +10% chance to Suppress Spell Damage while on Full Life
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
    Cannot Evade enemy Attacks
    Cannot be Stunned
    Evasion Rating is Doubled against Projectile Attacks
    25% less Evasion Rating against Melee Attacks
    18% increased Evasion Rating
    12% increased maximum Energy Shield
    +10% chance to Suppress Spell Damage while on Full Energy Shield
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    24% increased Evasion Rating and Armour
    +12% to all Elemental Resistances
    24% increased Evasion Rating and Armour
    +10% to all Elemental Resistances
    24% increased Evasion Rating
    +8% to all Elemental Resistances
    +1% to maximum Cold Resistance
    (Maximum Resistances cannot be raised above 90%)
    30% increased Damage with Bows
    +200 to Evasion Rating
    6% increased Movement Speed
    30% increased Damage Over Time with Bow Skills
    +8% Chance to Block Attack Damage while holding a Shield
    50% increased Defences from Equipped Shield
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    24% increased Evasion Rating and Armour
    8% increased maximum Life
    +3% Chance to Block Attack Damage while holding a Shield
    Attack Skills deal 24% increased Damage while holding a Shield
    60% increased Defences from Equipped Shield
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    Attack Skills deal 20% increased Damage while holding a Shield
    8% increased Attack Speed while holding a Shield
    60% increased Defences from Equipped Shield
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    30% increased Effect of Onslaught on you
    10% chance to gain Onslaught for 4 seconds on Kill
    30% increased Armour and Evasion Rating during Onslaught
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    30% increased Armour and Evasion Rating while Fortified
    Fortifying Hits against Unique Enemies grant 100% increased Fortification
    (Fortifying grants an amount of Fortification based on the Damage of the Hit)
    15% increased Evasion Rating
    10% increased maximum Energy Shield
    Recover 2% of Energy Shield on Kill
    30% increased Evasion Rating
    5% increased Movement Speed
    30% increased Cooldown Recovery Rate of Movement Skills
    20% increased Evasion Rating
    40% increased Blind Effect
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    40% increased Evasion Rating while Phasing
    10% increased Movement Speed while Phasing
    +20 to Dexterity
    50% increased Critical Strike Chance against Blinded Enemies
    20% chance to Blind Enemies on Hit with Attacks
    20% increased Blind Effect
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    30% increased Armour if you have been Hit Recently
    30% increased Evasion Rating if you haven't been Hit Recently
    +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently
    (Recently refers to the past 4 seconds)
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    25% increased Defences while you have at least four Linked targets
    10% increased Movement Speed while you have at least two Linked targets
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    Dexterity provides no inherent bonus to Evasion Rating
    +1% Chance to Suppress Spell Damage per 15 Dexterity
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    Cannot Recover Energy Shield to above Evasion Rating
    Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
    When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
    18% increased Evasion Rating
    +12 to maximum Life
    16% increased Projectile Damage
    +30 to Dexterity
    Ascendancy Passive /3
    Ascendancy: Champion
    Character: Duelist
    Enemies Taunted by you take 20% increased Damage
    Enemies Taunted by you cannot Evade Attacks
    Ascendancy: Trickster
    Character: Shadow
    +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
    +1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour
    Ascendancy: Saboteur
    Character: Shadow
    Radius: 35
    Cannot be Blinded
    15% reduced Damage taken from Blinded Enemies
    Nearby Enemies are Blinded
    Blind Enemies on Hit
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
    Cluster Jewel Passive /12
    30% increased Evasion Rating and Armour
    35% increased Physical Damage
    25% increased Elemental Damage
    10% chance to Blind nearby Enemies when you use an Elemental Skill
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    25% increased Damage with Bleeding
    25% chance to Blind with Hits against Bleeding Enemies
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
    +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
    30% increased Evasion Rating
    8% increased maximum Life
    +6% Chance to Block Attack Damage while holding a Shield
    Recover 50 Life when you Block
    50% increased Defences from Equipped Shield
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    30% increased Evasion Rating
    +1% to all maximum Elemental Resistances
    (Maximum Resistances cannot be raised above 90%)
    Purity of Ice has 80% increased Mana Reservation Efficiency
    +20 to Dexterity
    5% chance to Blind Enemies on Hit
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    30% chance to Avoid Bleeding
    30% chance to Avoid being Impaled
    30% increased Evasion Rating if you haven't been Hit Recently
    20% increased Evasion Rating
    +20 to Dexterity
    10% chance to Blind Enemies on Hit
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    +10% chance to Suppress Spell Damage
    30% increased Evasion Rating
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    +15 to all Attributes
    +15% Elemental Resistances while holding a Shield
    60% increased Defences from Equipped Shield
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    (Attributes are Strength, Dexterity, and Intelligence)
    Timeless Jewel Passive /4
    FactionCategoryNameShow Full Descriptions
    VaalPassiveEvasion
    (7–12)% increased Evasion Rating
    VaalNotableConstruct Studies
    (30–40)% increased Evasion Rating(5–7)% chance to Blind Enemies on Hit(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    EternalNotableEternal Adaptiveness
    8% increased Evasion Rating per Frenzy Charge
    EternalNotableShadowy Streets
    80% increased Evasion Rating
    Timeless Jewel Passive Additions /2
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    (7–12)% increased Evasion Ratingvaal_small_evasion
    MarakethNotable
    20% increased Evasion Ratingmaraketh_notable_add_evasion
    Skill Gem /1
    Fossil mods /1
    NameLevelPre/SufDescriptionWeight
    of the Underground1Suffix+(1–2)% chance to Evade Attack Hits defencesabyss_jewel 0
    jewel 0
    quiver 1600
    ring 1600
    amulet 1600
    belt 1600
    default 0
    Misc mods /4
    NameLevelDomainPre/SufDescriptionWeight
    10NecropolisNecropolisHaunted+20% chance to Evade Attack Hits
    monster necropolis mod value +% [40]
    default 1000
    46NecropolisNecropolisHaunted+30% chance to Evade Attack Hits
    monster necropolis mod value +% [80]
    default 600
    68NecropolisNecropolisHaunted+50% chance to Evade Attack Hits
    monster necropolis mod value +% [120]
    default 300
    84NecropolisNecropolisHaunted+75% chance to Evade Attack Hits
    monster necropolis mod value +% [160]
    default 300
    Passive /2
    20% less Attack Damage taken if you haven't been Hit by an Attack Recently
    10% more chance to Evade Attacks if you have been Hit by an Attack Recently
    20% more Attack Damage taken if you have been Hit by an Attack Recently
    (Recently refers to the past 4 seconds)
    Grants Level 20 Barkskin Skill
    (Adopt the power of the forest, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You take reduced damage from physical attack hits the more bark builds up, but higher chance to evade when less covered in bark)
    Ascendancy Passive /1
    Ascendancy: Warden
    Character: Ranger
    Grants Level 20 Barkskin Skill
    (Adopt the power of the forest, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You take reduced damage from physical attack hits the more bark builds up, but higher chance to evade when less covered in bark)
    Elevated modifier List /1
    NameLvModsElevated Mods
    of Redemption75+(2–4)% chance to Evade Attack Hits
    Group: 2799
    (7–12)% increased Attack and Cast Speed if you haven't been Hit Recently
    +(2–4)% chance to Evade Attack Hits
    Item mods /3
    NameLevelPre/SufDescriptionWeight
    60WeaponTreeRecombined50% reduced Attack Speed
    Hits can't be Evaded
    weapon 625
    default 0
    60WeaponTreeRecombined-5% to Critical Strike Chance
    Hits can't be Evaded
    weapon 625
    default 0
    60WeaponTreeMinions never deal Critical Strikes
    Minions' Hits can't be Evaded
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 2500
    minion_unique_weapon 2500
    default 0
    Monsters mods /2
    NameLevelPre/SufDescriptionWeight
    1UniqueYour hits can't be Evaded attack
    1UniqueYour hits can't be Evaded
    Veiled mods /1
    NameLevelPre/SufDescriptionWeight
    Vagan's60PrefixHits can't be Evaded attackbow 0
    wand 0
    weapon 2000
    default 0
    Crafting Bench /1
    ModRequireItemClassesUnlock
    Hits can't be Evaded3x Exalted OrbOne Hand Melee · Two Hand MeleeBetrayal Unveil
    Misc mods /2
    NameLevelDomainPre/SufDescriptionWeight
    1ExpeditionRelicPrefixMonsters' Hits can't be Evadeddefault 1000
    of Miring1CrucibleMapSuffixMonsters' Hits can't be Evaded
    map item drop quantity +% [17]
    map item drop rarity +% [10]
    uber_tier_map 0
    crucible_map_low 1000
    crucible_map_high 1000
    default 0
    Unique /10
    (20–24)% increased Elemental Damage with Attack Skills
    (180–200)% increased Physical Damage
    Adds (7–14) to (24–34) Physical Damage
    (10–20)% increased Attack Speed
    +(80–100) to maximum Mana
    Hits can't be Evaded
    (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
    (100–125)% increased Physical Damage
    (30–40)% increased Rarity of Items found
    Gain 10 Life per Enemy Killed
    15% increased Movement Speed when on Full Life
    Culling Strike
    Hits can't be Evaded
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    25% chance to double Stun Duration
    Adds (43–56) to (330–400) Physical Damage
    (30–40)% increased Critical Strike Chance
    +(15–20)% to all Elemental Resistances
    Hits can't be Evaded
    Your Critical Strikes do not deal extra Damage
    You gain Onslaught for 4 seconds on Critical Strike
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    Grants 44 Life per Enemy Hit
    +1 to Level of Socketed Dexterity Gems
    Socketed Gems are Supported by Level 15 Faster Attacks
    (160–180)% increased Physical Damage
    (10–15)% increased Attack Speed
    25% increased Stun and Block Recovery
    Hits can't be Evaded
    40% increased Global Accuracy Rating
    Adds (5–8) to (15–20) Physical Damage
    (8–14)% increased Attack Speed
    Hits can't be Evaded
    Attacks with this Weapon Penetrate 30% Elemental Resistances
    Gain 15% of Physical Attack Damage as Extra Fire Damage
    Gain 15% of Physical Attack Damage as Extra Lightning Damage
    +(10–20) to maximum Life
    +(120–160) to Armour
    +(30–40) to maximum Life
    Your hits can't be Evaded
    +(3–5)% Chance to Block
    Adds 250 to 300 Cold Damage to Retaliation Skills
    40% increased Elemental Damage
    (180–220)% increased Physical Damage
    (10–15)% increased Attack Speed
    (80–100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
    (Your hits can't be Evaded. Never deal Critical Strikes)
    (12–20)% increased Rarity of Items found
    +25 to Dexterity
    Adds (18–24) to (32–40) Fire Damage to Attacks
    +(100–150) to Accuracy Rating
    +(100–150) to Evasion Rating
    +(20–30)% to Fire Resistance
    Your Hits can't be Evaded by Blinded Enemies
    Damage Penetrates 10% Fire Resistance against Blinded Enemies
    25% chance to double Stun Duration
    Adds (43–56) to (330–400) Physical Damage
    (30–40)% increased Critical Strike Chance
    +(15–20)% to all Elemental Resistances
    Hits can't be Evaded
    Your Critical Strikes do not deal extra Damage
    Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
    (Recently refers to the past 4 seconds)
    12% increased Elemental Damage
    (50–90)% increased Physical Damage
    (10–15)% increased Attack Speed
    (80–100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
    (Your hits can't be Evaded. Never deal Critical Strikes)
    Passive /1
    Your hits can't be Evaded
    Never deal Critical Strikes

    Community Wiki

    Edit

    Evasion

    Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour, energy shield, and ward, evasion is one of the four defence types that can implicitly appear on equipment.

    All classes start with 15 base evasion rating. The base character evasion rating does not increase with the level.

    Dexterity grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).

    Mechanics

    Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells automatically hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy.

    The Chance to Evade is limited to between 0% and 95% (directly affected by the limits of Chance to Hit).

    There are two modifiers which bypass evasion: Cannot Evade enemy Attacks (from for example the Unwavering Stance keystone or Ezomyte Peak), and attacks using Hits can't be evaded.

    Evasion also gives an implicit chance to not receive critical strikes from attacks. If an incoming critical strike hit succeeds the initial hit/miss roll, a secondary check is performed to determine critical hit or normal hit. If the first rolls succeeds but the second roll fails, only a normal damage hit is applied. Since spells cannot be evaded, spell criticals also cannot be evaded.

    Evasion does not calculate the chance of each hit independently. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[ To summarize, these are the calculation steps in each attack:

    • If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 100 server ticks (3.33 seconds), randomise the entropy from 0–99.
    • Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
    • If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
    • A critical hit is evaded on a separate random roll and will not affect this entropy value.

    Imgur

    As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter. Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.

    Interaction with Dodge

    Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are true random rather than based on deterministic entropy system in other than first hits and misses are completely predictable.

    Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.

    Modifiers to chance to Hit and chance to Evade

    Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, Arrow Dancing, and Garukhan's Pantheon power. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.

    Examples

    Example 1

    A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.

    • A attacks. The player's entropy is a random number between 0-99, in this case 37.
    • A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
    • B attacks, adding 45. 52
    • C attacks, adding 45. 97
    • A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
    • The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.

    Example 2

    A player has 5000 evasion, and gets 20% more Chance to Evade from Ghost Dance, and is attacked by a monster with 500 accuracy who is blinded.

    • Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit.
    • Blind lowers the chance to hit by 50% to 31%, meaning the player has a 69% chance to evade.
    • Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69% * 1.2 = 82%.

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.