MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Dexterity
+10 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDdexterity835
Iconplusdexterity
PassiveSkillsHash6363
TagsisUsed: true
Dexterity
+10 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDdexterity836
Iconplusdexterity
PassiveSkillsHash27659
TagsisUsed: true
Dexterity
+10 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDdexterity838
Iconplusdexterity
PassiveSkillsHash16544
TagsisUsed: true isRoyale: true
Dexterity
+10 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDdexterity839
Iconplusdexterity
PassiveSkillsHash3469
TagsisUsed: true
Dexterity
+10 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDdexterity840
Iconplusdexterity
PassiveSkillsHash8544
TagsisUsed: true
Dexterity
+(810) to Dexterity
Dexterity Attr /7
NameValue
SourceTimeless Jewel
SourceUndying Hate
Codeabyss_murderous_small_attribute14
IconArt/2DArt/SkillIcons/passives/AbyssRevampGazeoftheLichNode2.png
NameDexterity
Weight500
Stats
  • additional_dexterity Min: 0 Max: 0
  • Dexterity
    +(810) to Dexterity
    Dexterity Attr /6
    NameValue
    SourceTimeless Jewel
    Codeabyss_searching_small_attribute14
    IconArt/2DArt/SkillIcons/passives/AbyssRevampGazeoftheLichNode3.png
    NameDexterity
    Weight500
    Stats
  • additional_dexterity Min: 0 Max: 0
  • Dexterity
    +(810) to Dexterity
    Dexterity Attr /6
    NameValue
    SourceTimeless Jewel
    Codeabyss_hypnotic_small_attribute13
    IconArt/2DArt/SkillIcons/passives/AbyssRevampGazeoftheLichNode4.png
    NameDexterity
    Weight500
    Stats
  • additional_dexterity Min: 0 Max: 0
  • Dexterity
    +(810) to Dexterity
    Dexterity Attr /6
    NameValue
    SourceTimeless Jewel
    Codeabyss_ghastly_small_attribute11
    IconArt/2DArt/SkillIcons/passives/AbyssRevampGazeoftheLichNode1.png
    NameDexterity
    Weight500
    Stats
  • additional_dexterity Min: 0 Max: 0
  • Dexterity
    +(810) to Dexterity
    Dexterity Attr /6
    NameValue
    SourceTimeless Jewel
    Codeabyss_special_small_attribute11
    IconArt/2DArt/SkillIcons/passives/AbyssRevampGazeoftheLich.png
    NameDexterity
    Weight500
    Stats
  • additional_dexterity Min: 0 Max: 0
  • Support Gem /1
    ElementalBurstSupportGem
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Item mods /94
    NameLevelPre/SufDescriptionWeight
    of the Mongoose1Suffix+(812) to Dexterity Attributering 1000
    amulet 1000
    gloves 1000
    quiver 1000
    dex_armour 1000
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 333
    bow 1000
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    of the Lynx11Suffix+(1317) to Dexterity Attributering 1000
    amulet 1000
    gloves 1000
    quiver 1000
    dex_armour 1000
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 333
    bow 1000
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    of the Fox22Suffix+(1822) to Dexterity Attributering 1000
    amulet 1000
    gloves 1000
    quiver 1000
    dex_armour 1000
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 333
    bow 1000
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    of the Falcon33Suffix+(2327) to Dexterity Attributering 1000
    amulet 1000
    gloves 1000
    quiver 1000
    dex_armour 1000
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 333
    bow 1000
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    of the Panther44Suffix+(2832) to Dexterity Attributering 1000
    amulet 1000
    gloves 1000
    quiver 1000
    dex_armour 1000
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 333
    bow 1000
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    of the Leopard55Suffix+(3337) to Dexterity Attributering 1000
    amulet 1000
    gloves 1000
    quiver 1000
    dex_armour 1000
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 333
    bow 1000
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    of the Jaguar66Suffix+(3842) to Dexterity Attributering 1000
    amulet 1000
    gloves 1000
    quiver 1000
    dex_armour 1000
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 333
    bow 1000
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    of the Phantom74Suffix+(4350) to Dexterity Attributering 1000
    amulet 1000
    gloves 1000
    quiver 1000
    dex_armour 1000
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 333
    bow 1000
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    of the Wind82Suffix+(5155) to Dexterity Attributering 1000
    amulet 1000
    gloves 1000
    quiver 1000
    dex_armour 1000
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 333
    bow 1000
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    of the Blur85Suffix+(5660) to Dexterity Attributegloves 1000
    quiver 1000
    default 0
    1Corrupted(46)% increased Dexterity
    (46)% increased Intelligence
    Attribute
    amulet 1000
    ring 1000
    belt 1000
    default 0
    1Corrupted(46)% increased Strength
    (46)% increased Dexterity
    Attribute
    amulet 1000
    ring 1000
    belt 1000
    default 0
    of the Elder68Suffix(58)% increased Dexterity Attributebody_armour_elder 800
    default 0
    of the Elder83Suffix(912)% increased Dexterity Attributebody_armour_elder 800
    default 0
    The Shaper's80Prefix1% increased Damage per 15 Dexterity Damageamulet_shaper 800
    default 0
    The Shaper's68PrefixAdds (12) to (34) Cold Damage to Attacks with this Weapon per 10 Dexterity Damage Elemental Cold Attacksword_shaper 200
    axe_shaper 200
    claw_shaper 200
    dagger_shaper 200
    rune_dagger_shaper 200
    bow_shaper 200
    default 0
    The Shaper's68PrefixAdds (23) to (45) Cold Damage to Attacks with this Weapon per 10 Dexterity Damage Elemental Cold Attack2h_sword_shaper 200
    2h_axe_shaper 200
    default 0
    The Elder's68Prefix1% increased Spell Damage per 16 Dexterity Damage Casterrune_dagger_elder 400
    default 0
    of the Hunt68Suffix(68)% increased Dexterity Attributegloves_basilisk 500
    default 0
    of the Hunt75Suffix(910)% increased Dexterity Attributegloves_basilisk 500
    default 0
    of Redemption68Suffix(58)% increased Dexterity Attributebody_armour_eyrie 500
    amulet_eyrie 500
    default 0
    of Redemption75Suffix(912)% increased Dexterity Attributebody_armour_eyrie 500
    amulet_eyrie 500
    default 0
    Redeemer's80Prefix1% increased Damage per 15 Dexterity Damageamulet_eyrie 500
    default 0
    Hunter's68PrefixAdds (12) to (34) Cold Damage to Attacks with this Weapon per 10 Dexterity Damage Elemental Cold Attacksword_basilisk 200
    axe_basilisk 200
    claw_basilisk 200
    dagger_basilisk 200
    rune_dagger_basilisk 200
    bow_basilisk 200
    default 0
    Hunter's68PrefixAdds (23) to (45) Cold Damage to Attacks with this Weapon per 10 Dexterity Damage Elemental Cold Attack2h_sword_basilisk 200
    2h_axe_basilisk 200
    default 0
    Hunter's68Prefix1% increased Spell Damage per 16 Dexterity Damage Casterrune_dagger_basilisk 200
    default 0
    1ScourgeUpside+(2023) to Dexterity Attributering 500
    amulet 500
    gloves 500
    quiver 500
    dex_armour 500
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 500
    bow 500
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    45ScourgeUpside+(2427) to Dexterity Attributering 500
    amulet 500
    gloves 500
    quiver 500
    dex_armour 500
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 500
    bow 500
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    68ScourgeUpside+(2831) to Dexterity Attributering 500
    amulet 500
    gloves 500
    quiver 500
    dex_armour 500
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 500
    bow 500
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    68ScourgeUpside+(3235) to Dexterity Attributering 500
    amulet 500
    gloves 500
    quiver 500
    dex_armour 500
    dex_int_armour 500
    str_dex_armour 500
    str_dex_int_armour 500
    bow 500
    sword 500
    axe 500
    claw 500
    dagger 500
    default 0
    68ScourgeUpside(45)% increased Dexterity Attributeamulet 200
    default 0
    68ScourgeUpside(67)% increased Dexterity Attributeamulet 200
    default 0
    1ScourgeUpside+1 to Level of Socketed Dexterity Gems Attribute Gemhelmet 200
    default 0
    75BlueImplicit3% increased Damage per 100 Dexterityno_tier_6_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicit3% increased Damage per 100 Dexterityno_tier_5_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicit3% increased Damage per 100 Dexterityno_tier_4_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicit3% increased Damage per 100 Dexterityno_tier_3_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicit4% increased Damage per 100 Dexterityno_tier_2_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicit4% increased Damage per 100 Dexterityno_tier_1_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity Damageno_tier_5_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity Damageno_tier_4_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity Damageno_tier_3_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Dexterity Damageno_tier_2_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Dexterity Damageno_tier_1_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity Damageno_tier_4_eldritch_implicit 0
    gloves 80
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity Damageno_tier_3_eldritch_implicit 0
    gloves 80
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Dexterity Damageno_tier_2_eldritch_implicit 0
    gloves 80
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Dexterity Damageno_tier_1_eldritch_implicit 0
    gloves 80
    default 0
    75BlueImplicit1% less Damage Taken per 230 Dexterityno_tier_6_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicit1% less Damage Taken per 220 Dexterityno_tier_5_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicit1% less Damage Taken per 210 Dexterityno_tier_4_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicit1% less Damage Taken per 200 Dexterityno_tier_3_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicit1% less Damage Taken per 190 Dexterityno_tier_2_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicit1% less Damage Taken per 180 Dexterityno_tier_1_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Dexterityno_tier_5_eldritch_implicit 0
    body_armour 250
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Dexterityno_tier_4_eldritch_implicit 0
    body_armour 250
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Dexterityno_tier_3_eldritch_implicit 0
    body_armour 250
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Dexterityno_tier_2_eldritch_implicit 0
    body_armour 250
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Dexterityno_tier_1_eldritch_implicit 0
    body_armour 250
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Dexterityno_tier_4_eldritch_implicit 0
    body_armour 100
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Dexterityno_tier_3_eldritch_implicit 0
    body_armour 100
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Dexterityno_tier_2_eldritch_implicit 0
    body_armour 100
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Dexterityno_tier_1_eldritch_implicit 0
    body_armour 100
    default 0
    45WeaponTree+1 to Level of Socketed Dexterity Gemsdagger 250
    claw 250
    sword 250
    bow 500
    axe 250
    default 0
    60WeaponTreeRecombinedAdds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexteritytwo_hand_weapon 0
    dagger 500
    claw 500
    sword 500
    bow 1000
    axe 500
    default 0
    60WeaponTreeRecombinedAdds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterityone_hand_weapon 0
    dagger 500
    claw 500
    sword 500
    bow 1000
    axe 500
    default 0
    1WeaponTree5% increased Dexterity
    +20 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    40WeaponTree5% increased Dexterity
    +30 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    65WeaponTree5% increased Dexterity
    +40 to Evasion Rating
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    10WeaponTree5% increased Dexterity
    +80 to Accuracy Rating
    one_hand_weapon 250
    default 0
    50WeaponTree5% increased Dexterity
    +160 to Accuracy Rating
    one_hand_weapon 250
    default 0
    80WeaponTree5% increased Dexterity
    +240 to Accuracy Rating
    one_hand_weapon 250
    default 0
    10WeaponTree10% increased Dexterity
    +80 to Accuracy Rating
    two_hand_weapon 250
    default 0
    50WeaponTree10% increased Dexterity
    +160 to Accuracy Rating
    two_hand_weapon 250
    default 0
    80WeaponTree10% increased Dexterity
    +240 to Accuracy Rating
    two_hand_weapon 250
    default 0
    1WeaponTree+60 to Dexterity
    Gain no inherent bonuses from Dexterity
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree+80 to Dexterity
    Gain no inherent bonuses from Dexterity
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree+90 to Dexterity
    Gain no inherent bonuses from Dexterity
    bow 200
    two_hand_weapon 500
    default 0
    1WeaponTree+120 to Dexterity
    Gain no inherent bonuses from Dexterity
    bow 200
    two_hand_weapon 500
    default 0
    1WeaponTree4% increased Dexterity
    4% increased Intelligence
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree6% increased Dexterity
    6% increased Intelligence
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree6% increased Dexterity
    6% increased Intelligence
    two_hand_weapon 500
    default 0
    1WeaponTree10% increased Dexterity
    10% increased Intelligence
    two_hand_weapon 500
    default 0
    1WeaponTree4% increased Strength
    4% increased Dexterity
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree6% increased Strength
    6% increased Dexterity
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree6% increased Strength
    6% increased Dexterity
    two_hand_weapon 500
    default 0
    1WeaponTree10% increased Strength
    10% increased Dexterity
    two_hand_weapon 500
    default 0
    1WeaponTree8% increased Movement Speed if Dexterity is below 100one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree12% increased Movement Speed if Dexterity is below 100one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree14% increased Movement Speed if Dexterity is below 100bow 200
    two_hand_weapon 500
    default 0
    1WeaponTree20% increased Movement Speed if Dexterity is below 100bow 200
    two_hand_weapon 500
    default 0
    1WeaponTreeVolatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexteritytwo_hand_weapon 0
    caster_unique_weapon 1000
    attack_staff 0
    attack_dagger 0
    weapon_can_roll_minion_modifiers 0
    wand 1000
    staff 1000
    dagger 1000
    sceptre 1000
    shield 500
    default 0
    1WeaponTreeVolatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterityone_hand_weapon 0
    caster_unique_weapon 1000
    attack_staff 0
    attack_dagger 0
    weapon_can_roll_minion_modifiers 0
    wand 1000
    staff 1000
    dagger 1000
    sceptre 1000
    default 0
    of Haunting68Suffix+2 to Accuracy Rating per 2 Dexterity Attacknecropolis_helmet 100
    default 0
    Abyss Jewel mods /3
    NameLevelPre/SufDescriptionWeight
    of Dexterity1Suffix+(1216) to Dexterity Attributedefault 500
    of Athletics1Suffix+(810) to Strength and Dexterity Attributedefault 500
    of Cunning1Suffix+(810) to Dexterity and Intelligence Attributedefault 500
    Cluster Jewel mods /8
    NameLevelPre/SufDescriptionWeight
    of the Mongoose1SuffixAdded Small Passive Skills also grant: +(23) to Dexterity Attributeexpansion_jewel_large 500
    expansion_jewel_medium 500
    default 0
    of the Lynx68SuffixAdded Small Passive Skills also grant: +(45) to Dexterity Attributeexpansion_jewel_large 400
    expansion_jewel_medium 400
    default 0
    of the Fox84SuffixAdded Small Passive Skills also grant: +(68) to Dexterity Attributeexpansion_jewel_large 300
    expansion_jewel_medium 300
    default 0
    of the Mongoose1SuffixAdded Small Passive Skills also grant: +(23) to Dexterity Attributeexpansion_jewel_small 500
    default 0
    of the Lynx68SuffixAdded Small Passive Skills also grant: +(45) to Dexterity Attributeexpansion_jewel_small 400
    default 0
    of the Fox73SuffixAdded Small Passive Skills also grant: +(68) to Dexterity Attributeexpansion_jewel_small 300
    default 0
    of the Falcon78SuffixAdded Small Passive Skills also grant: +(911) to Dexterity Attributeexpansion_jewel_small 200
    default 0
    of the Panther84SuffixAdded Small Passive Skills also grant: +(1214) to Dexterity Attributeexpansion_jewel_small 100
    default 0
    Fossil mods /1
    NameLevelPre/SufDescriptionWeight
    of the Underground1Suffix+1 to Level of Socketed Dexterity Gems Attribute Gemabyss_jewel 0
    jewel 0
    staff 750
    sceptre 750
    mace 750
    axe 1000
    sword 1000
    bow 1600
    dagger 1000
    claw 1000
    wand 750
    str_armour 750
    int_armour 750
    dex_armour 1600
    str_dex_armour 1000
    str_int_armour 750
    dex_int_armour 1000
    str_dex_int_armour 1000
    unset_ring 1000
    default 0
    Veiled mods /7
    NameLevelPre/SufDescriptionWeight
    of the Order60Suffix+(3135) to Strength and Dexterity Attributebody_armour 600
    boots 600
    gloves 600
    helmet 600
    amulet 600
    ring 600
    belt 600
    shield 600
    quiver 600
    default 0
    of the Order60Suffix+(3135) to Dexterity and Intelligence Attributebody_armour 600
    boots 600
    gloves 600
    helmet 600
    amulet 600
    ring 600
    belt 600
    shield 600
    quiver 600
    default 0
    of the Order60Suffix+(2528) to Dexterity and Intelligence
    (1822)% increased Attack Speed
    Attack Speed Attribute
    ranged 0
    weapon 1000
    default 0
    of the Order60Suffix+(2528) to Dexterity and Intelligence
    (1215)% increased Attack Speed
    Attack Speed Attribute
    wand 1000
    bow 1000
    default 0
    of the Order60Suffix+(2528) to Strength and Dexterity
    +(311350) to Accuracy Rating
    Attack Attribute
    weapon 1000
    default 0
    of the Order60Suffix+(3135) to Dexterity
    +(1518)% to Quality
    Attribute
    body_armour 0
    shield 0
    default 0
    of the Order60Suffix+(3135) to Dexterity
    (2125)% chance to Avoid being Frozen
    Attribute
    body_armour 1000
    shield 1000
    default 0
    Crafting Bench /16
    ModRequireItemClassesUnlock
    +(1520) to Dexterity1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
    +(2125) to Dexterity2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
    +(2630) to Dexterity2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverPrimordial Blocks Map
    +(1015) to Strength and Dexterity6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(1620) to Strength and Dexterity2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(2125) to Strength and Dexterity4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(1015) to Dexterity and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(1620) to Dexterity and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(2125) to Dexterity and Intelligence4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(1519) to Dexterity and Intelligence
    (810)% increased Attack Speed
    4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedResidence Map
    +(2024) to Dexterity and Intelligence
    (1316)% increased Attack Speed
    4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeResidence Map
    +(1519) to Strength and Dexterity
    +(161200) to Accuracy Rating
    4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDunes Map
    +(2024) to Strength and Dexterity
    +(201250) to Accuracy Rating
    4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDunes Map
    +(1015) to Dexterity
    (2125)% chance to Avoid being Frozen
    8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
    +(1620) to Dexterity
    (2125)% chance to Avoid being Frozen
    3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
    +(2125) to Dexterity
    (2125)% chance to Avoid being Frozen
    4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
    Misc mods /56
    NameLevelDomainPre/SufDescriptionWeight
    1JewelUnique+20 to Dexterity Attribute
    1JewelUnique(46)% increased Dexterity Attribute
    of Dexterity1JewelSuffix+(1216) to Dexterity Attributenot_dex 300
    default 500
    of Athletics1JewelSuffix+(810) to Strength and Dexterity Attributenot_int 450
    default 250
    of Cunning1JewelSuffix+(810) to Dexterity and Intelligence Attributenot_str 450
    default 250
    1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
    local jewel effect base radius [800]
    Attribute
    1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
    local jewel effect base radius [1500]
    Attribute
    1JewelUnique+(1624) to Dexterity Attribute
    1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
    local jewel effect base radius [800]
    Attribute
    1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
    local jewel effect base radius [1500]
    Attribute
    1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
    local jewel effect base radius [800]
    Attribute
    1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
    local jewel effect base radius [1500]
    Attribute
    1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
    local jewel effect base radius [800]
    Attribute
    1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
    local jewel effect base radius [1500]
    Attribute
    1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
    local jewel effect base radius [1500]
    Defences Evasion Damage Physical Attack
    1JewelUniqueAdds 1 to 2 Lightning Damage to Attacks
    Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
    local jewel effect base radius [1500]
    Damage Elemental Lightning Attack
    1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
    local jewel effect base radius [1200]
    Damage Physical Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
    local jewel effect base radius [1200]
    1JewelUnique1% increased Projectile Damage per 5 Dexterity from Allocated Passives in Radius
    Split Arrow fires an additional arrow with 50 Dexterity from Passives in Radius
    local jewel effect base radius [1200]
    Damage
    1JewelUniqueWith at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
    local jewel effect base radius [1200]
    Damage Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    local jewel effect base radius [1200]
    Damage Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
    local jewel effect base radius [1200]
    Damage Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
    With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
    local jewel effect base radius [1200]
    Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
    local jewel effect base radius [1200]
    Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Melee Damage
    dealt by Frost Blades Penetrates 15% Cold Resistance
    With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
    local jewel effect base radius [1200]
    Damage Elemental Cold Attack Speed
    1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has a 20% chance
    to deal Double Damage with the Main-Hand Weapon
    With at least 40 Dexterity in Radius, Dual Strike deals Off Hand Splash Damage
    to surrounding targets
    local jewel effect base radius [1200]
    Damage Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
    4 seconds while wielding an Axe
    Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has (1015)% increased Attack
    Speed while wielding a Claw
    Attack Speed
    1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has +(2030)% to Critical Strike
    Multiplier while wielding a Dagger
    Damage Attack Critical
    1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
    to surrounding targets while wielding a Mace
    Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has (2030)% increased
    Accuracy Rating while wielding a Sword
    Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
    With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
    local jewel effect base radius [1200]
    Caster
    1JewelUniqueWith at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Traps
    local jewel effect base radius [1200]
    Caster
    1JewelUniqueWith at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
    local jewel effect base radius [1200]
    local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5]
    Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Caustic Arrow deals 30% reduced Damage with Hits
    local jewel effect base radius [1200]
    Damage Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Caustic Arrow deals 40% increased Damage over Time Damage Attack
    1JewelUniqueWith at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground Chaos Attack Ailment
    1JewelUniqueWith at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    local jewel effect base radius [1200]
    Attack
    1JewelUnique+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius Mana
    1JewelUnique2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius Speed
    1JewelUnique-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    local jewel effect base radius [1200]
    Attribute
    1JewelUnique3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius Speed
    1JewelUnique2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius Speed
    1JewelUnique+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius Attack
    1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
    With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
    local jewel effect base radius [1200]
    Damage Elemental Fire Attack
    1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
    With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
    local jewel effect base radius [1200]
    Damage Elemental Lightning Attack
    1JewelUnique+5 to Dexterity Attribute
    Skillful84SanctumSpecialPrefixAdds 2 to 3 Cold Damage to Attacks per 10 Dexterity Elemental Cold Attackdex_special_relic 200
    default 50
    Lithe1GraftPrefix+(35) to Dexteritygraft_tul 1000
    default 0
    Adroit22GraftPrefix+(68) to Dexteritygraft_tul 1000
    default 0
    Nimble44GraftPrefix+(911) to Dexteritygraft_tul 700
    default 0
    Adept66GraftPrefix+(1214) to Dexteritygraft_tul 500
    default 0
    Dexterous82GraftPrefix+(1517) to Dexteritygraft_tul 300
    default 0
    Graceful74GraftPrefix(24)% increased Dexteritygraft_tul 300
    default 0
    66GraftCorrupted1% increased Cast Speed per 20 Dexteritygraft 60
    default 0
    Item /11
    CurrencyWishSupportGemGreen
    CurrencyWishSupportGemGreenCoin of Skill
    Stack Size: 1 / 10
    Corrupts a level 20 Skill Gem, Imbuing it with a random Dexterity Support effect
    Amulet4
    Jade Amulet
    Requires Level 7
    +(2030) to Dexterity
    CitrineAmulet
    Citrine Amulet
    Requires Level 20
    +(1624) to Strength and Dexterity
    TurquoiseAmulet
    Turquoise Amulet
    Requires Level 20
    +(1624) to Dexterity and Intelligence
    TwoHandSword6
    Lion Sword
    Physical Damage: 69-115
    Critical Strike Chance: 5%
    Attacks per Second: 1.45
    Weapon Range: 1.3 metres
    Requires Level 65, 104 Str, 122 Dex
    +50 to Strength and Dexterity
    Sorrow2
    Sorrow2Muttering Essence of Sorrow
    Stack Size: 1 / 10
    Essence Tier: 2
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 45 and below
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(1317) to Dexterity
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (56)% Cold Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 3% Cold Resistance
    Sorrow3
    Sorrow3Weeping Essence of Sorrow
    Stack Size: 1 / 10
    Essence Tier: 3
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 60 and below
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(1822) to Dexterity
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (78)% Cold Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Cold Resistance
    Sorrow4
    Sorrow4Wailing Essence of Sorrow
    Stack Size: 1 / 10
    Essence Tier: 4
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 75 and below
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(2832) to Dexterity
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (910)% Cold Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Cold Resistance
    Sorrow5
    Sorrow5Screaming Essence of Sorrow
    Stack Size: 1 / 10
    Essence Tier: 5
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(3337) to Dexterity
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (1112)% Cold Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Cold Resistance
    Sorrow6
    Sorrow6Shrieking Essence of Sorrow
    Stack Size: 1 / 10
    Essence Tier: 6
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(4350) to Dexterity
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (1314)% Cold Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Cold Resistance
    Sorrow7
    Sorrow7Deafening Essence of Sorrow
    Stack Size: 1 / 10
    Essence Tier: 7
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(5158) to Dexterity
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (1516)% Cold Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Cold Resistance
    Unique /131
    Headhunter
    Requires Level 40
    +(2540) to maximum Life
    +(4055) to Strength
    +(4055) to Dexterity
    +(5060) to maximum Life
    (2030)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    Ring4Unique
    Requires Level 20
    (615)% increased Rarity of Items found
    +10 to Dexterity
    (5070)% increased Rarity of Items found
    -20% to all Elemental Resistances
    HryyisBite
    Requires Level 10
    Gain (68) Life per Enemy Hit with Attacks
    +(1525) to Strength
    +(3545) to Dexterity
    +(1525) to Intelligence
    Adds 10 to 20 Cold Damage to Attacks
    (710)% increased Attack Speed
    Gain (23) Life per Enemy Hit with Attacks
    10% increased Area of Effect
    Briskwrap
    Requires Level 32, 91 Dex
    15% increased Dexterity
    +(120180) to Evasion Rating
    +(3040)% to Cold Resistance
    (60100)% increased Mana Recovery from Flasks
    1% increased Damage per 15 Dexterity
    Foxshade
    Requires Level 25, 73 Dex
    +(2030) to Dexterity
    +1000 to Evasion Rating while on Full Life
    (5070)% increased Evasion Rating
    30% increased Movement Speed when on Full Life
    Damage of Enemies Hitting you is Unlucky while you are on Full Life
    (Unlucky things are rolled twice and the worst result used)
    BodyDex3CUnique
    Requires Level 65, 197 Dex
    +30% chance to Suppress Spell Damage
    +(4050) to Dexterity
    (140220)% increased Evasion Rating
    25% increased Chill Duration on Enemies
    (105145) to (160200) Added Cold Damage with Bow Attacks
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    GoreFrenzy
    Requires Level 44, 79 Dex
    +(3040) to Dexterity
    20% increased Movement Speed
    2% increased Movement Speed per Frenzy Charge
    4% reduced Attack and Cast Speed per Frenzy Charge
    (2030)% chance to gain a Frenzy Charge on Kill
    Regenerate 0.8% of Life per second per Frenzy Charge
    (2030)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
    Gore Footprints
    frenzy charge blood dance art variation [1]
    LioneyesPaws
    Requires Level 30, 30 Str, 30 Dex
    Trigger Level 5 Rain of Arrows when you Attack with a Bow
    +(4060) to Strength
    +(4060) to Dexterity
    Adds 12 to 24 Fire Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    BootsDexIntUnique2
    Requires Level 12, 26 Dex
    +15 to Dexterity
    +15 to Intelligence
    (100150)% increased Evasion Rating
    (1020)% increased Movement Speed
    (1020)% increased Movement Speed when on Low Life
    Quicksilver Flasks you Use also apply to nearby Allies
    (You are on Low Life if you have 50% of your Maximum Life or less)
    SinTrek
    Requires Level 62, 117 Dex
    +(2030) to Dexterity
    +(2030) to Intelligence
    (80100)% increased Evasion Rating
    +(100150) to maximum Energy Shield
    30% increased Movement Speed
    Enemies Cannot Leech Life From you
    Wanderlust
    Requires Level 3, 11 Int
    +5 to Dexterity
    +(1020) to maximum Energy Shield
    (2040)% increased Mana Regeneration Rate
    20% increased Movement Speed
    Cannot be Frozen
    Wondertrap
    Requires Level 9, 21 Int
    +(530) to Strength
    +(530) to Dexterity
    +(530) to Intelligence
    +(530) to maximum Energy Shield
    100% increased Rarity of Items found when on Low Life
    (1025)% increased Movement Speed
    (You are on Low Life if you have 50% of your Maximum Life or less)
    MaligarosVirtousity
    Requires Level 21, 33 Dex
    +(2030) to Dexterity
    5% increased Attack Speed
    50% increased Global Critical Strike Chance
    (6080)% increased Evasion Rating
    Your Critical Strike Multiplier is 300%
    Slitherpinch
    Requires Level 27, 22 Str, 22 Dex
    +(4050) to Dexterity
    (510)% increased Attack Speed
    (60100)% increased Evasion Rating
    0.6% of Physical Attack Damage Leeched as Life
    0.4% of Physical Attack Damage Leeched as Mana
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Deidbell
    Requires Level 33, 38 Str, 38 Dex
    +(2030) to Strength
    +(2030) to Dexterity
    +(200300) to Armour
    Cannot Leech when on Low Life
    Skills which Exert an Attack have (2040)% chance to not count that Attack
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (You are on Low Life if you have 50% of your Maximum Life or less)
    HelmetStrDex2unique
    Requires Level 67, 62 Str, 85 Dex
    +(5065) to Dexterity
    10% reduced Global Physical Damage
    16% increased Attack Speed
    (150200)% increased Armour and Evasion
    +(1525)% to Chaos Resistance
    20% increased Movement Speed
    Mercury Footprints
    HelmetDexInt9x
    Requires Level 28, 33 Dex, 33 Int
    +(2030) to Dexterity
    25% reduced Damage
    +(60100) to maximum Life
    +(60100) to maximum Mana
    You and nearby allies gain 50% increased Damage
    Furryheadofstarkonja
    Requires Level 60, 138 Dex
    +(5070) to Dexterity
    50% reduced Damage when on Low Life
    10% increased Attack Speed
    25% increased Global Critical Strike Chance
    (100130)% increased Evasion Rating
    +(80100) to maximum Life
    150% increased Global Evasion Rating when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    TheCorundum
    Requires Level 68, 85 Str, 85 Int
    +12% to all Elemental Resistances
    +2 to Level of Socketed Aura Gems
    Socketed Gems Cost and Reserve Life instead of Mana
    Socketed Gems have 30% increased Reservation Efficiency
    +(2030) to Dexterity
    +25% to all Elemental Resistances
    Bow5unique
    Requires Level 62, 212 Dex
    +(1525)% to Global Critical Strike Multiplier
    +(1020) to Dexterity
    (100140)% increased Physical Damage
    Adds 25 to 50 Fire Damage
    (1014)% increased Attack Speed
    50% more Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    (Close Range is up to 2 metres)
    (Knockback pushes Enemies away when Hit)
    Infractem
    Requires Level 53, 170 Dex
    (3050)% increased Critical Strike Chance
    +(2030) to Dexterity
    (7080)% increased Physical Damage
    Adds (2535) to (3645) Physical Damage
    10% increased Movement Speed
    +(350400) to Accuracy Rating
    Cannot Leech Life
    Arrows Pierce all Targets
    Bow2unique
    Requires Level 5, 26 Dex
    +(1020) to Dexterity
    100% increased Physical Damage
    100% increased Attack Speed
    Grants 2 Mana per Enemy Hit
    (50100)% increased Projectile Speed
    +(2550) to Accuracy Rating
    30% less Damage
    Dagger3unique
    Requires Level 20, 31 Dex, 45 Int
    (4045)% increased Global Critical Strike Chance
    +12% Chance to Block Attack Damage while Dual Wielding
    +(1020) to Dexterity
    (80100)% increased Physical Damage
    Adds 3 to 30 Lightning Damage
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    PillaroftheCagedGod
    Requires Level 13, 27 Str, 27 Int
    +20% Chance to Block Attack Damage
    1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Soulstrike
    Requires Level 64
    (2030)% increased Critical Strike Chance with Bows
    +30 to Dexterity
    Adds (1318) to (2632) Chaos Damage to Attacks
    (812)% increased Attack Speed
    +(100120) to maximum Energy Shield
    80% faster start of Energy Shield Recharge
    40% reduced Energy Shield Recharge Rate
    NomicsStorm
    Requires Level 16, 18 Dex, 18 Int
    +(2030) to Dexterity
    +(3050) to Evasion Rating
    +(1530) to maximum Energy Shield
    +20% to Cold Resistance
    20% increased Movement Speed
    15% increased Damage taken while on Full Energy Shield
    20% increased Movement Speed while on Full Energy Shield
    Blacksuncrest
    Requires Level 51, 57 Str, 57 Dex
    +1 to Level of Socketed Gems
    (515)% increased Strength
    (515)% increased Dexterity
    (515)% increased Intelligence
    (100150)% increased Armour
    40% reduced Light Radius
    STRtoDEX
    Requires Level 20
    +(1624) to Dexterity
    Strength from Passives in Radius is Transformed to Dexterity
    Corrupted
    RedJewel2
    Requires Level 20
    (46)% increased Strength
    (46)% increased Dexterity
    (1015)% reduced Intelligence
    DEXtoSTR
    Requires Level 20
    +(1624) to Strength
    Dexterity from Passives in Radius is Transformed to Strength
    Corrupted
    DEXtoINT
    Requires Level 20
    +(1624) to Intelligence
    Dexterity from Passives in Radius is Transformed to Intelligence
    Corrupted
    INTtoDEX
    Requires Level 20
    +(1624) to Dexterity
    Intelligence from Passives in Radius is Transformed to Dexterity
    Corrupted
    GreenJewel6
    Requires Level 20
    1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
    GreenJewel7
    Requires Level 20
    Adds 1 to 2 Lightning Damage to Attacks
    Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
    RedJewel7
    Requires Level 20
    Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
    Wildslash
    Requires Level 12, 25 Dex, 25 Int
    Grants 7 Life per Enemy Hit
    +(1015) to Strength
    +(1015) to Dexterity
    Adds (26) to (1622) Physical Damage
    (1015)% increased Attack Speed
    20% increased Damage with Movement Skills
    15% increased Attack Speed with Movement Skills
    15% reduced Global Accuracy Rating
    BloodPlay
    Requires Level 15, 30 Dex, 30 Int
    (4045)% increased Global Critical Strike Chance
    +20 to Dexterity
    (2040)% increased Physical Damage
    Adds (36) to (913) Physical Damage
    10% increased Attack Speed
    30% chance to cause Bleeding on Hit
    Extra gore
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    Goredrill
    Requires Level 5, 16 Dex, 11 Int
    (4045)% increased Global Critical Strike Chance
    +(1015) to Dexterity
    (5070)% increased Physical Damage
    Adds (12) to (35) Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    OrnamentOfTheEast
    Requires Level 46, 80 Dex, 80 Int
    Grants 44 Life per Enemy Hit
    +1 to Level of Socketed Dexterity Gems
    Socketed Gems are Supported by Level 15 Faster Attacks
    (160180)% increased Physical Damage
    (1015)% increased Attack Speed
    25% increased Stun and Block Recovery
    Hits can't be Evaded
    BarrageModifier
    Requires Level 20
    (710)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    AnimateWeaponModifier
    Requires Level 20
    Minions deal (812)% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
    SpectralThrowModifier
    Requires Level 20
    (710)% increased Projectile Damage
    With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
    PoisonDamageModifier
    Requires Level 20
    (812)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
    IronCommendant
    Requires Level 32, 107 Dex
    (3050)% increased Critical Strike Chance
    Adds (812) to (1624) Physical Damage
    (1420)% increased Attack Speed
    (1420)% increased Totem Life
    (1420)% increased Totem Placement speed
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
    WinterHeartALT
    Requires Level 42
    (1220)% increased Rarity of Items found
    +(2030) to Dexterity
    +(5070) to maximum Life
    +75% to Cold Resistance
    Cannot be Chilled
    Regenerate 10% of Life per second while Frozen
    Cunning
    Requires Level 20
    (46)% increased Dexterity
    20% increased Global Accuracy Rating
    3% increased Character Size
    BleedClaw
    Requires Level 70, 113 Dex, 113 Int
    2% of Physical Attack Damage Leeched as Life
    (6080)% increased Physical Damage
    Adds (2535) to (5065) Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)
    SeamusGift
    Requires Level 45
    (2030)% increased Projectile Speed
    +(3040) to Dexterity
    (812)% increased Cast Speed
    +(3060) to maximum Life
    +(2040)% to Lightning Resistance
    20% chance to Avoid being Stunned
    1% increased Lightning Damage per 10 Intelligence
    ThreeStepAssault
    Requires Level 55, 97 Dex
    +(2535) to Dexterity
    (2040)% increased Evasion Rating
    100% increased Evasion Rating during Onslaught
    +(5070) to maximum Life
    25% increased Movement Speed
    30% chance to Avoid Elemental Ailments while Phasing
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    ShavronnesPace
    Requires Level 32, 59 Int
    +10 to Dexterity
    +(2030) to Intelligence
    (100140)% increased Energy Shield
    15% increased Movement Speed
    20% increased Movement Speed when on Full Life
    (150200)% increased Stun and Block Recovery
    Regenerate 1% of Energy Shield per second
    Deidbell
    Requires Level 33, 38 Str, 38 Dex
    +(2030) to Strength
    +(2030) to Dexterity
    20% increased Melee Damage
    Adds 10 to 20 Physical Damage to Attacks
    +(200300) to Armour
    Cannot Leech when on Low Life
    If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (You are on Low Life if you have 50% of your Maximum Life or less)
    (Recently refers to the past 4 seconds)
    CrossingTheVoid
    Requires Level 69, 82 Dex, 42 Int
    +(3050) to Dexterity
    (140180)% increased Evasion and Energy Shield
    30% increased Movement Speed
    20% chance to Avoid Projectiles while Phasing
    You have Phasing if you've Killed Recently
    Projectiles Pierce 5 additional Targets while you have Phasing
    Celestial Footprints
    (While you have Phasing, your movement is not blocked by Enemies)
    (Recently refers to the past 4 seconds)
    ShapersGloves
    Requires Level 66, 51 Str, 51 Int
    (80120)% increased Armour and Energy Shield
    +2 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +1 Mana per 4 Strength
    1% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    ThoughtMotion1
    Requires Level 68, 131 Dex, 95 Int
    Grants 46 Life per Enemy Hit
    (812)% increased Dexterity
    (812)% increased Intelligence
    Recover 1% of Life on Kill
    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
    5% increased Critical Strike Chance per 25 Intelligence
    TheSnowblindGrace
    Requires Level 65, 197 Dex
    (1015)% increased Dexterity
    (80100)% increased Evasion Rating
    +(4060) to maximum Life
    50% increased Arctic Armour Buff Effect
    Arctic Armour has no Reservation
    ThoughtMotion2
    Requires Level 68, 131 Dex, 95 Int
    Grants 46 Life per Enemy Hit
    (812)% increased Dexterity
    (812)% increased Intelligence
    1% of Attack Damage Leeched as Life
    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    1% increased Attack Speed per 25 Dexterity
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    EtherealKnivesThreshold
    Requires Level 20
    (1015)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
    With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
    TwoTonedBootsALT
    Requires Level 62, 117 Dex
    +(3040) to Dexterity
    (300340)% increased Evasion Rating
    30% increased Movement Speed
    Immune to Burning Ground, Shocked Ground and Chilled Ground
    Regenerate 100 Life per second while moving
    +2 to Maximum Life per 10 Dexterity
    FrostBladesThreshold
    Requires Level 20
    (1015)% increased Cold Damage
    With at least 40 Dexterity in Radius, Melee Damage
    dealt by Frost Blades Penetrates 15% Cold Resistance
    With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
    IceShotThreshold
    Requires Level 20
    (1520)% increased Damage with Hits against Chilled Enemies
    With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
    DualStrikeThreshold
    Requires Level 20
    (1015)% increased Attack Damage
    With at least 40 Dexterity in Radius, Dual Strike has (2030)% increased
    Accuracy Rating while wielding a Sword
    With at least 40 Dexterity in Radius, Dual Strike has (1015)% increased Attack
    Speed while wielding a Claw
    With at least 40 Dexterity in Radius, Dual Strike has +(2030)% to Critical Strike
    Multiplier while wielding a Dagger
    With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
    4 seconds while wielding an Axe
    With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
    to surrounding targets while wielding a Mace
    (Intimidated enemies take 10% increased Attack Damage)
    ShrapnelShotThreshold
    Requires Level 20
    (1015)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
    MinionHelmet
    Requires Level 63, 85 Str, 62 Int
    +(2040) to Dexterity
    (1015)% increased Skill Effect Duration
    2% increased Minion Attack Speed per 50 Dexterity
    2% increased Minion Movement Speed per 50 Dexterity
    Minions' Hits can only Kill Ignited Enemies
    HarbingerQuiver
    Requires Level 60
    Adds (79) to (1316) Physical Damage to Attacks
    +(3050) to Strength and Dexterity
    Adds (1922) to (3035) Fire Damage to Spells and Attacks
    Adds (1922) to (3035) Cold Damage to Spells and Attacks
    +(1525)% to Fire and Cold Resistances
    Dendrobatis
    Requires Level 59, 86 Dex, 86 Int
    Socketed Gems are Supported by Level 10 Chance to Poison
    (130150)% increased Evasion and Energy Shield
    +40 to maximum Energy Shield
    +(1525)% to all Elemental Resistances
    (75100)% increased Damage with Poison if you have at least 300 Dexterity
    (1525)% increased Poison Duration if you have at least 150 Intelligence
    VerdantGuardianBow
    Requires Level 62, 212 Dex
    +(1525)% to Global Critical Strike Multiplier
    Grants Level 30 Dash Skill
    Adds (80100) to (200225) Physical Damage
    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
    (2030)% increased Attack Speed if you haven't Cast Dash recently
    (100160)% increased Evasion Rating if you've Cast Dash recently
    (2030)% increased Movement Speed if you've Cast Dash recently
    Travel Skills other than Dash are Disabled
    (Recently refers to the past 4 seconds)
    (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
    VerdantGuardianSword1
    Requires Level 66, 104 Str, 122 Dex
    +475 to Accuracy Rating
    (185215)% increased Physical Damage
    (1520)% increased Attack Speed
    80% increased Armour while stationary
    Skills fire 2 additional Projectiles if you've been Hit Recently
    Iron Reflexes while stationary
    (Recently refers to the past 4 seconds)
    (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
    (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
    ElderGloves
    Requires Level 58, 45 Dex, 45 Int
    +(4050) to Dexterity
    (150200)% increased Evasion and Energy Shield
    +(5060) to maximum Life
    +6 to Maximum Life per Elder Item Equipped
    +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
    8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
    Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Wondertrap
    Requires Level 52, 21 Int
    +(530) to Strength
    +(530) to Dexterity
    +(530) to Intelligence
    +(90110) to maximum Energy Shield
    (1016)% increased Quantity of Items found when on Low Life
    20% increased Movement Speed
    (You are on Low Life if you have 50% of your Maximum Life or less)
    Foxshade
    Requires Level 54, 73 Dex
    +(2030) to Dexterity
    Adds 5 to 12 Physical Damage to Attacks
    +1500 to Evasion Rating while on Full Life
    +(400500) to Evasion Rating
    (120150)% increased Evasion Rating
    10% increased Movement Speed
    Damage of Enemies Hitting you is Unlucky while you are on Full Life
    (Unlucky things are rolled twice and the worst result used)
    BuckledBeltUnique
    Requires Level 48
    (2030)% increased Stun Duration on Enemies
    +(4050) to Strength
    +(4050) to Dexterity
    (2540)% increased Global Physical Damage
    50% increased Flask Charges gained
    +(2025)% to all Elemental Resistances while you have at least 200 Strength
    (4050)% increased Projectile Attack Damage while you have at least 200 Dexterity
    Briskwrap
    Requires Level 57, 32 Dex
    15% increased Dexterity
    10% increased Attack Speed
    +(600700) to Evasion Rating
    +(3040)% to Cold Resistance
    5% increased Movement Speed
    (60100)% increased Mana Recovery from Flasks
    1% increased Damage per 15 Dexterity
    Goredrill
    Requires Level 59, 16 Dex, 11 Int
    (4045)% increased Global Critical Strike Chance
    +(1015) to Dexterity
    (5070)% increased Physical Damage
    Adds (7085) to (110118) Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    You have Crimson Dance if you have dealt a Critical Strike Recently
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Recently refers to the past 4 seconds)
    (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)
    Amulet6Unique
    Requires Level 57
    (1220)% increased Rarity of Items found
    +25 to Dexterity
    Adds (1824) to (3240) Fire Damage to Attacks
    +(100150) to Accuracy Rating
    +(100150) to Evasion Rating
    +(2030)% to Fire Resistance
    Your Hits can't be Evaded by Blinded Enemies
    Damage Penetrates 10% Fire Resistance against Blinded Enemies
    SlavedriversHand
    Requires Level 45, 35 Dex, 35 Int
    +(3040) to Dexterity
    (200250)% increased Evasion and Energy Shield
    (2030)% reduced Trap Throwing Speed
    Skills used by Traps have (1020)% increased Area of Effect
    Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
    10% chance to gain an Endurance, Frenzy or Power Charge when any
    of your Traps are Triggered by an Enemy
    Skills which throw Traps Cost Life instead of Mana
    ElementalHitCold
    Requires Level 20
    (1015)% increased Elemental Damage
    With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
    With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
    ElementalHitCold
    Requires Level 20
    (1015)% increased Elemental Damage
    With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
    With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
    ArchitectsHand
    Requires Level 45, 35 Dex, 35 Int
    +(3040) to Dexterity
    (200250)% increased Evasion and Energy Shield
    (2030)% reduced Trap Throwing Speed
    Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
    (46)% chance to throw up to 4 additional Traps
    TemperedGreen
    Requires Level 20
    -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
    TranscendentGreen
    Requires Level 20
    -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
    +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
    2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
    CurtainCall
    Requires Level 20, 14 Dex, 14 Int
    +23 to maximum Life
    (1015)% reduced Mine Throwing Speed
    Mines have (4050)% increased Detonation Speed
    Skills which throw Mines throw up to 1 additional Mines if you have at least 800 Dexterity
    Skills which throw Mines throw up to 1 additional Mines if you have at least 800 Intelligence
    (Throwing Mines takes 10% more time for each additional Mine thrown)
    PerquilsToe
    Requires Level 29
    (1220)% increased Rarity of Items found
    +(4050) to Dexterity
    (58)% increased Movement Speed
    Lightning Damage of Enemies Hitting you is Lucky
    Nearby Allies' Damage with Hits is Lucky
    (Lucky things are rolled twice and the best result used)
    GreenComponent2
    Requires Level 49
    +(2030)% to Cold Resistance
    +20 to Dexterity
    5% increased maximum Energy Shield
    5% increased maximum Life
    GreenComponent
    Requires Level 49
    +(2030)% to Cold Resistance
    +20 to Dexterity
    5% increased maximum Energy Shield
    5% increased maximum Life
    GreenComponent3
    Requires Level 49
    +(2030)% to Cold Resistance
    +20 to Dexterity
    5% increased maximum Energy Shield
    5% increased maximum Life
    SynthesisAccuracyAmulet
    Requires Level 64
    +(2030) to Dexterity
    Grants Level 30 Precision Skill
    +(4080) to Dexterity
    +(2550)% to Global Critical Strike Multiplier
    Bow Attacks have Culling Strike
    Precision has 100% increased Mana Reservation Efficiency
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    SynthesisCold
    Requires Level 52
    [One to three random synthesis implicit modifiers]
    +(2030) to Dexterity
    Adds (2025) to (2635) Cold Damage
    +(2030)% to Cold Resistance
    When used in the Synthesiser, the new item will have an additional Herald Modifier
    [Random Herald of Ice modifier]
    AukunasWill
    Requires Level 31, 25 Dex, 25 Int
    +(3040) to Dexterity
    (57)% increased Cast Speed
    (100150)% increased Evasion and Energy Shield
    Raised Zombies have (80100)% increased maximum Life
    Raise Zombie does not require a corpse
    Your Raised Zombies count as corpses
    Fractalthoughts
    Requires Level 62, 79 Dex, 72 Int
    (140180)% increased Evasion and Energy Shield
    +(2540)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
    15% increased Dexterity if Strength is higher than Intelligence
    1% increased Elemental Damage per 10 Dexterity
    +2 to Maximum Life per 10 Intelligence
    IcefangOrbit
    Requires Level 49
    Adds 1 to 4 Physical Damage to Attacks
    +(2030) to Dexterity
    25% chance to Poison on Hit
    (4060)% increased Damage with Poison
    You are Chilled when you are Poisoned
    Non-Chilled Enemies you Poison are Chilled
    Poisoned Enemies you Kill with Hits Shatter
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    (Chill reduces Enemy Action Speed by 10% for 2 seconds)
    StarlightMark
    Requires Level 52
    +(2030) to Dexterity
    10% reduced Strength
    15% increased Dexterity
    (-30-20)% to Fire Resistance
    +(3040)% to Cold Resistance
    You do not inherently take less Damage for having Fortification
    +4% chance to Suppress Spell Damage per Fortification
    (1525)% increased Attack and Cast Speed while at maximum Fortification
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    HarbingerQuiverUpgraded
    Requires Level 60
    Adds (79) to (1316) Physical Damage to Attacks
    +(3050) to Strength and Dexterity
    Adds (1922) to (3035) Fire Damage to Spells and Attacks
    Adds (1922) to (3035) Cold Damage to Spells and Attacks
    +(1525)% to Fire and Cold Resistances
    BloodSandQuiver
    Requires Level 57
    Adds (1215) to (2427) Physical Damage to Attacks
    +(2040) to Dexterity
    Regenerate (150200) Life per Second while in Blood Stance
    (4060)% increased Projectile Damage while in Blood Stance
    +(7001000) to Evasion Rating while in Sand Stance
    (2030)% increased Area of Effect while in Sand Stance
    (2530)% increased Attack Speed if you've changed Stance Recently
    (You are in Blood Stance by default)
    (Recently refers to the past 4 seconds)
    LioneyesPaws
    Requires Level 30, 30 Str, 30 Dex
    Trigger Level 5 Toxic Rain when you Attack with a Bow
    +(4060) to Strength
    +(4060) to Dexterity
    Adds 12 to 24 Chaos Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    WinterHeartALT
    Requires Level 42
    (1220)% increased Rarity of Items found
    +(2030) to Dexterity
    +(5070) to maximum Energy Shield
    +75% to Lightning Resistance
    Regenerate 5% of Energy Shield per second while Shocked
    Unaffected by Shock
    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
    Soulstrike
    Requires Level 64
    (2030)% increased Critical Strike Chance with Bows
    +30 to Dexterity
    Adds (1318) to (2632) Physical Damage to Attacks
    (812)% increased Attack Speed
    +(6080) to maximum Life
    80% reduced Maximum Recovery per Life Leech
    40% increased Maximum total Life Recovery per second from Leech
    ThreeStepAssault
    Requires Level 55, 97 Dex
    +(2535) to Dexterity
    (2040)% increased Evasion Rating
    +(5070) to maximum Life
    25% increased Movement Speed
    (1030)% increased Elusive Effect
    10% increased Movement Speed if you've Hit an Enemy Recently
    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
    (Recently refers to the past 4 seconds)
    Bow2unique
    Requires Level 5, 26 Dex
    Socketed Gems are Supported by Level 1 Arrow Nova
    +(1020) to Dexterity
    100% increased Physical Damage
    (2530)% increased Attack Speed
    Grants 2 Mana per Enemy Hit
    (50100)% increased Projectile Speed
    +(2550) to Accuracy Rating
    Dagger3unique
    Requires Level 20, 31 Dex, 45 Int
    (4045)% increased Global Critical Strike Chance
    +18% Chance to Block Attack Damage while Dual Wielding
    +(1020) to Dexterity
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    Chill Attackers for 4 seconds on Block
    Shock Attackers for 4 seconds on Block
    (Chill reduces Enemy Action Speed by 10%)
    (Shock increases Damage taken by 15%)
    SynthesisAccuracyAmulet
    Requires Level 64
    +(2030) to Dexterity
    Grants Level 22 Hatred Skill
    +(3055) to Dexterity
    +(1835)% to Global Critical Strike Multiplier
    Bow Attacks have Culling Strike
    Hatred has 100% increased Mana Reservation Efficiency
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    Headhunter
    Requires Level 40
    +(2540) to maximum Life
    +(4055) to Strength
    +(4055) to Dexterity
    +(5060) to maximum Life
    (2030)% increased Damage with Hits against Magic monsters
    20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
    CrossingTheVoid
    Requires Level 69, 82 Dex, 42 Int
    +(3050) to Dexterity
    (140180)% increased Evasion and Energy Shield
    30% increased Movement Speed
    10% increased Damage taken while Phasing
    You have Phasing if you've Killed Recently
    Projectiles Chain +1 times while you have Phasing
    Celestial Footprints
    (While you have Phasing, your movement is not blocked by Enemies)
    (Recently refers to the past 4 seconds)
    HelmetDexInt9x
    Requires Level 28, 33 Dex, 33 Int
    +(2030) to Dexterity
    +(60100) to maximum Life
    +(60100) to maximum Mana
    60% reduced Mana Regeneration Rate
    You and nearby Allies have 30% increased Mana Regeneration Rate
    PyroshockClasp
    Requires Level 43
    +(2540) to maximum Life
    +(3040) to Dexterity
    +(300500) to Evasion Rating
    (1015)% increased Duration of Elemental Ailments on Enemies
    Enemies Ignited by you have (1015)% of Physical Damage they deal converted to Fire
    Enemies Shocked by you have (1015)% of Physical Damage they deal converted to Lightning
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Infractem
    Requires Level 53, 170 Dex
    (3050)% increased Critical Strike Chance
    +(2030) to Dexterity
    (7080)% increased Physical Damage
    Adds (2535) to (3645) Physical Damage
    10% increased Movement Speed
    +(350400) to Accuracy Rating
    Cannot Leech Mana
    Projectiles from Attacks Fork
    Projectiles from Attacks can Fork 1 additional times
    SecretBlade
    Requires Level 60, 113 Dex, 113 Int
    (4045)% increased Global Critical Strike Chance
    Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
    +(2040) to Dexterity
    (230260)% increased Physical Damage
    30% reduced Attack Speed while Phasing
    (While you have Phasing, your movement is not blocked by Enemies)
    SearchingEyeUnique
    Requires Level 40
    +(1020) to Dexterity
    Projectiles have 4% chance to be able to Chain when colliding with terrain per
    Searching Eye Jewel affecting you, up to a maximum of 20%
    Ahn20Artifact
    Requires Level 55
    +(1016) to all Attributes
    +(2030) to Dexterity
    (1520)% increased Evasion Rating
    +(100120) to maximum Life
    Nearby Enemies grant 25% increased Flask Charges
    [Random Dexterity aura Reserves no Mana]
    InjectorBelt
    Requires Level 44
    +(2535) to Strength
    +(3050) to Dexterity
    +(1525)% to Fire Resistance
    +(1525)% to Cold Resistance
    Magic Utility Flasks cannot be Used
    Magic Utility Flask Effects cannot be removed
    Leftmost (24) Magic Utility Flasks constantly apply their Flask Effects to you
    VoidcoreAmulet
    Requires Level 61
    [The Searing Exarch Implicit]
    [The Eater of Worlds Implicit]
    +(2050) to Strength
    +(2050) to Dexterity
    +(2050) to Intelligence
    (1015)% increased Global Defences
    Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
    Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
    LioneyesPaws
    Requires Level 3, 9 Str, 9 Dex
    Trigger Level 1 Rain of Arrows when you Attack with a Bow
    +(2030) to Strength
    +(2030) to Dexterity
    Adds 4 to 8 Fire Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    VerdantGuardianSword1
    Requires Level 7, 30 Str, 30 Dex
    40% increased Global Accuracy Rating
    (4575)% increased Physical Damage
    (1520)% increased Attack Speed
    30% increased Armour while stationary
    Skills fire 2 additional Projectiles if you've been Hit Recently
    Point Blank
    Iron Reflexes while stationary
    (Recently refers to the past 4 seconds)
    (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
    (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
    Dagger3unique
    Requires Level 3, 9 Dex, 6 Int
    (4045)% increased Global Critical Strike Chance
    +12% Chance to Block Attack Damage while Dual Wielding
    +(1020) to Dexterity
    (80100)% increased Physical Damage
    Adds 1 to 10 Lightning Damage
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    Bow5unique
    Requires Level 3, 38 Dex
    +(1020) to Dexterity
    (70100)% increased Physical Damage
    Adds 4 to 8 Fire Damage
    (1014)% increased Attack Speed
    50% more Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    (Close Range is up to 2 metres)
    (Knockback pushes Enemies away when Hit)
    Wanderlust
    Requires Level 1, 11 Int
    +5 to Dexterity
    +(1020) to maximum Energy Shield
    (2040)% increased Mana Regeneration Rate
    20% increased Movement Speed
    Cannot be Frozen
    WinterHeartALT
    Requires Level 42
    (1220)% increased Rarity of Items found
    +(2030) to Dexterity
    +(2030) to maximum Life
    +25% to Cold Resistance
    Cannot be Chilled
    Regenerate 10% of Life per second while Frozen
    PrismaticGleam
    Requires Level 66
    (2030)% increased Elemental Damage with Attack Skills
    +(1525)% to Fire Resistance
    +(1525)% to Cold Resistance
    +(1525)% to Lightning Resistance
    Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
    Adds 1 to 2 Fire Damage to Attacks per 10 Strength
    Adds to 3 Lightning Damage to Attacks per 10 Intelligence
    UberEaterofWorlds
    Requires Level 48
    +(2030)% to Lightning Resistance
    +(3050) to Dexterity
    (2535)% increased Projectile Damage
    Projectiles Return to you
    Projectiles are fired in random directions
    PristineConditioning
    Requires Level 20
    +(510) to Dexterity
    Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    CrucibleHelm
    Requires Level 43, 49 Str, 49 Dex
    +(2030) to Strength
    +(2030) to Dexterity
    (80120)% increased Armour and Evasion
    (1525)% increased Rarity of Items found
    Has a Crucible Passive Skill Tree
    Crucible Passive Skill Tree is removed if this Modifier is removed
    LinkmastersCoil
    Requires Level 40
    (1525)% increased Stun and Block Recovery
    +(2040) to Dexterity
    +(4060) to maximum Mana
    (710)% reduced Flask Charges used
    Non-Unique Utility Flasks you Use apply to Linked Targets
    HinekoraBelt
    Requires Level 16
    (1525)% increased Stun and Block Recovery
    +(2030) to Dexterity
    +(2030) to Intelligence
    +(6080) to maximum Life
    Every 5 seconds, gain one of the following for 5 seconds:
    Your Hits are always Critical Strikes
    Hits against you are always Critical Strikes
    Attacks cannot Hit you
    Attacks against you always Hit
    Your Damage with Hits is Lucky
    Damage of Hits against you is Lucky
    UltimatumBoots
    Requires Level 59, 56 Str, 56 Dex
    +(3040) to Dexterity
    (100150)% increased Armour and Evasion
    +(2040)% to Lightning Resistance
    When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
    NevaliusBelt
    Requires Level 16
    (1525)% increased Stun and Block Recovery
    +(2030) to Dexterity
    150% increased Flask Effect Duration
    Flasks applied to you have 60% reduced Effect
    2% reduced Flask Effect Duration per Level
    Flasks applied to you have 1% increased Effect per Level
    KalgForgeGuardMace
    Requires Level 53, 170 Str
    10% reduced Enemy Stun Threshold
    +(3040) to Strength
    +(3040) to Dexterity
    (150250)% increased Physical Damage
    +(400500) to Accuracy Rating
    Can be Enchanted by a Kalguuran Runesmith
    Can be Runesmithed as though it were all One Handed Melee Weapon Types
    Can have 2 additional Runesmithing Enchantments
    Spinehail
    Requires Level 55
    Gain (1015)% of Physical Damage as Extra Chaos Damage
    +(1020) to Dexterity and Intelligence
    (714)% increased Attack Speed
    Minions deal (3050)% increased Damage
    (510) to (1224) Added Physical Damage with Bow Attacks
    Bow Attacks Sacrifice a random Damageable Minion to fire (13) additional Arrows
    TinkerersTools
    Requires Level 16
    (1525)% increased Stun and Block Recovery
    +(2030) to Dexterity and Intelligence
    (1020)% increased Mana Reservation Efficiency of Skills
    Summon Skitterbots also summons a Scorching Skitterbot
    Summoned Skitterbots' Auras affect you as well as Enemies
    (5075)% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots
    (1525)% increased Trap and Mine Throwing Speed
    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    BetrayalsSting
    Requires Level 80
    Adds (34) to (1014) Physical Damage to Attacks
    +(2035) to Dexterity
    (-30-20)% to all Elemental Resistances
    +(2030)% to Chaos Resistance
    5% increased Movement Speed
    (2540)% chance to inflict an additional Poison on the same Target when you inflict Poison
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    BreachlordRingUniqueTul
    Requires Level 42
    +2% to maximum Cold Resistance
    Cannot roll Modifiers of Non-Cold Damage Types
    +(1525) to Dexterity
    Adds (812) to (1826) Cold Damage
    +(2030)% to Cold Resistance
    (2030)% increased Area of Effect of Aura Skills
    (2035)% reduced Reservation Efficiency of Skills
    Increases and Reductions to Cold Damage also apply to Effect of
    Auras from Cold Skills at (1015)% of their value, up to a maximum of 150%
    Splinterheart
    Requires Level 80
    Adds (34) to (1014) Physical Damage to Attacks
    +(2540) to Strength and Dexterity
    Adds (812) to (1824) Physical Damage to Attacks
    (1020)% chance to Impale Enemies on Hit with Attacks
    (2030)% chance on Melee Hit for the Strongest Impale on target to last for 1 additional Hit
    (4050)% less Impale Duration
    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
    ForgottenPain
    Requires Level 64
    +(1624) to Dexterity and Intelligence
    +(610)% chance to Suppress Spell Damage
    (50100)% of Suppressed Spell Damage taken bypasses Energy Shield
    (50100)% of Suppressed Spell Damage taken Recouped as Energy Shield
    +(2030) to Dexterity and Intelligence
    +(4060) to maximum Energy Shield
    +(4060) to maximum Life
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    Passive /20
    20% increased Projectile Speed
    20% increased Projectile Damage
    +20 to Dexterity
    10% increased Attack Speed
    Ignore all Movement Penalties from Armour
    +20 to Dexterity
    10% increased Accuracy Rating
    +30 to Dexterity
    +30 to Dexterity
    6% increased Attack and Cast Speed
    +20 to Dexterity
    10% increased Accuracy Rating
    +30 to Dexterity
    +30 to Dexterity
    10% increased Attack Speed
    8% increased Cast Speed
    +10 to Dexterity and Intelligence
    Oils: Teal, Azure, Black
    8% increased Attack Speed
    +20 to Dexterity
    15% increased Accuracy Rating
    20% increased Damage
    20% increased Critical Strike Chance
    +10 to Dexterity and Intelligence
    Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
    5% increased Movement Speed
    +20 to Dexterity and Intelligence
    15% increased Accuracy Rating
    Oils: Clear, Teal, Azure
    20% increased Chaos Damage
    5% increased Movement Speed
    +20 to Dexterity
    20% increased Physical Damage
    +100 to Accuracy Rating
    16% increased Projectile Damage
    +20 to Dexterity
    +10% to all Elemental Resistances
    25% chance to Ignore Stuns while Casting
    +20 to Strength and Dexterity
    40% increased Evasion Rating while Phasing
    10% increased Movement Speed while Phasing
    +20 to Dexterity
    +40 to Dexterity
    8% increased Dexterity
    Dexterity provides no inherent bonus to Evasion Rating
    +1% Chance to Suppress Spell Damage per 15 Dexterity
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    18% increased Evasion Rating
    +12 to maximum Life
    16% increased Projectile Damage
    +30 to Dexterity
    Mercenaries found in your Maps have 75% less chance to be Dexterity aligned
    Cluster Jewel Passive /7
    You count as Dual Wielding while you are Unencumbered
    40% more Attack Speed with Melee Skills while you are Unencumbered
    Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
    (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
    +10% chance to Suppress Spell Damage
    5% increased Dexterity
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    1% increased Cold Damage per 25 Dexterity
    1% increased Cold Damage per 25 Intelligence
    1% increased Cold Damage per 25 Strength
    5% increased Attack Speed with Two Handed Melee Weapons
    15% increased Accuracy Rating with Two Handed Melee Weapons
    25% increased Critical Strike Chance with Two Handed Melee Weapons
    +15 to Dexterity and Intelligence
    +10 to Strength and Dexterity
    When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    Purity of Ice has 80% increased Mana Reservation Efficiency
    +20 to Dexterity
    5% chance to Blind Enemies on Hit
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    20% increased Evasion Rating
    +20 to Dexterity
    10% chance to Blind Enemies on Hit
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    Timeless Jewel Passive Additions /6
    FactionCategoryShow Full DescriptionsCode
    MarakethAttribute
    +2 to Dexteritymaraketh_attribute_dex
    MarakethNormal
    +4 to Dexteritymaraketh_small_dex
    MarakethNotable
    +20 to Dexteritymaraketh_notable_add_dexterity
    MarakethNotable
    5% increased Dexteritymaraketh_notable_add_percent_dexterity
    AbyssSearchingNotable
    +(1216) to Dexterityabyss_searching_notable_3
    AbyssSpecialNotable
    +(1216) to Dexterityabyss_special_notable_3
    Elevated modifier List /6
    NameLvModsElevated Mods
    of the Elder68(58)% increased Dexterity
    Group: 1275
    (912)% increased Dexterity
    of the Elder83(912)% increased Dexterity
    Group: 1275
    +1 to Level of Socketed Dexterity Gems
    (912)% increased Dexterity
    of Redemption68(58)% increased Dexterity
    Group: 1275
    (912)% increased Dexterity
    of Redemption75(912)% increased Dexterity
    Group: 1275
    +1 to Level of Socketed Dexterity Gems
    (912)% increased Dexterity
    of the Hunt68(68)% increased Dexterity
    Group: 1275
    (910)% increased Dexterity
    of the Hunt75(910)% increased Dexterity
    Group: 1275
    (1112)% increased Dexterity

    Community Wiki

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    Dexterity

    The dexterity attribute is a measure of a character's agility and expertise. Dexterity is required to use dexterity-based equipment and skills.

    Dexterity also provides certain inherent bonuses:

    • Every 10 dexterity grants an additional 20 accuracy rating.
    • Every 10 dexterity grants 2% increased evasion rating.

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.