헤드헌터
민첩 +(40–55)
생명력 최대치 +(50–60)
희귀 몬스터 명중 시 피해 (20–30)% 증가
희귀 몬스터를 처치 시 60초 동안 해당 몬스터의 속성 획득
살결을 통해 난 창문으로 배우고 판단한다. 심장은 고깃덩이일 뿐이다.
인간이 실재하는 곳은 머리라고 할 수 있다."
- 카옴의 자문관 라비앙가
헤드헌터 Attr /9
생명력 최대치 +(25–40)
Family | IncreasedLife |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 10 (Effective: 8) |
Stats | |
Craft Tags | resource life |
기폭제 | 풍요의 기폭제 |
힘 +(40–55)
Family | Strength |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attribute |
기폭제 | 본질의 기폭제 |
민첩 +(40–55)
Family | Dexterity |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attribute |
기폭제 | 본질의 기폭제 |
생명력 최대치 +(50–60)
Family | IncreasedLife |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 50 (Effective: 40) |
Stats | |
Craft Tags | resource life |
기폭제 | 풍요의 기폭제 |
희귀 몬스터 명중 시 피해 (20–30)% 증가
Family | DamageOnRareMonsters |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
희귀 몬스터를 처치 시 60초 동안 해당 몬스터의 속성 획득
Family | GainRareMonsterModsOnKill |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Rarity: Unique
Headhunter
Leather Belt
--------
Requirements:
Level: 40
--------
Item Level: 75
--------
+30 to maximum Life (implicit)
--------
+48 to Strength
+45 to Dexterity
+53 to maximum Life
21% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
--------
\"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is.\"
- Lavianga, Advisor to Kaom
--------
Note: ~price 95 divine
" } }
Attribute /5
stolen_mods_buff
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Community Wiki
헤드헌터
Mechanics
Upon killing a rare monster, the player gains all of its monster modifiers for the next 20 seconds. You also gain the mods if a Minion, Trap, Mine or Totem kills a rare monster; this is an exception to the usual definition of "you".
The following mods can not be gained by the player:
- Fractured
- Inner Treasure
- Soul Conduit
Effects
Common mods that players can gain from killing rare enemies are listed in the table below. It is possible to gain all of these mods at once, if players can consistently kill rare enemies, therefore, it is possible to activate extreme defensiveness and huge damage boosts. Players will commonly gain mods that grant them a proximity shield, mods that multiply player's energy shield upto 10 times, and mods that grant improve damage and critical strike chance.
While the Headhunter has stolen mods from a slain enemy, it will display the activated mods next to the player's auras. The monster modifiers that Headhunter has stolen sometimes use alternate names, eg "Life Regen Aura" for the 활력 aura, and so on. The table below uses the name displayed on the buff bar.
Note: It is not possible to gain any "negative" mods from enemies such as curses or hexes. Mods gained will always have a positive effect either to improve the player's defense or offensive capability.
Corrupting
Extremely wealthy players may risk their Headhunter and corrupt it using 바알 오브. It is possible to:
- Brick it by turning it into a Rare Belt
- Add an implicit
- No effect other than adding the corrupted property
- Other effects like transforming into another item
Implicits
The purpose of corrupting a Headhunter is to obtain rare Vaal Implicits. The full list of obtainable implicits for Headhunter are:
- (8–10)% increased Area of Effect
- +(20–25)% to Critical Strike Multiplier during any Flask Effect
- (8–12)% increased Attack Speed during any Flask Effect
- (8–12)% increased Cast Speed during any Flask Effect
- (35–40)% increased Critical Strike Chance during any Flask Effect
- (12–15)% increased Skill Effect Duration
- (8–10)% increased maximum Energy Shield
- (6–8)% increased maximum Life
- (8–12)% increased Movement Speed during any Flask Effect
- (20–30)% increased Rarity of Items found
- (3–5)% increased Quantity of Items found
- Wrath has (15–20)% increased Aura Effect
- Anger has (15–20)% increased Aura Effect
- Hatred has (15–20)% increased Aura Effect
- Determination has (15–20)% increased Aura Effect
- Discipline has (15–20)% increased Aura Effect
- Grace has (15–20)% increased Aura Effect
- (4–6)% increased Intelligence
- (4–6)% increased Dexterity
- (4–6)% increased Strength
- +(14–16)% to all Elemental Resistances
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.