Kopfjäger

Kopfjäger
Ledergürtel
Gürtel
Qualität: +20%
Erfordert Stufe 40
+(25–40) zu maximalem Leben
+(40–55) zu Stärke
+(40–55) zu Geschick
+(50–60) zu maximalem Leben
(20–30)% erhöhter Schaden gegen seltene Monster
Bei Tötung eines seltenen Monsters erhaltet Ihr seine Modifikatoren für 60 Sekunden
"Die Seele eines Mannes regiert
aus einer Höhle aus Knochen,
lernt und urteilt aus Fenstern,
geboren aus Fleisch. Das Herz ist Fleisch.
Der Kopf ist dort, wo der Mann ist."
– Lavianga, Berater von Kaom
Headhunter
Kopfjäger Attr /9
NameVollständige Beschreibung zeigen
Der MarktDer Markt
AcronymHit, Kill, Modifikatoren
RelatedReplik: Kopfjäger
IconArt/2DItems/Belts/Headhunter
Icon
Release VersionDomination and Nemesis
BaseTypeLedergürtel
Divination CardDer Doktor
Der Unhold
Die Walküre
Der Furchtlose
Der Dämon
Referencepoe.ninja, Community Wiki
+(25–40) zu maximalem Leben
FamilyIncreasedLife
DomainsGegenstand (1)
GenerationTypeEinzigartig (3)
Req. level10 (Effective: 8)
Stats
  • base maximum life Min: 25 Max: 40 Global
  • Craft Tagsresource life
    KatalysatorenFruchtbarer Katalysator
    +(40–55) zu Stärke
    FamilyStrength
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • additional strength Min: 40 Max: 55 Global
  • Craft Tagsattribute
    KatalysatorenIntrinsischer Katalysator
    +(40–55) zu Geschick
    FamilyDexterity
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • additional dexterity Min: 40 Max: 55 Global
  • Craft Tagsattribute
    KatalysatorenIntrinsischer Katalysator
    +(50–60) zu maximalem Leben
    FamilyIncreasedLife
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level50 (Effective: 40)
    Stats
  • base maximum life Min: 50 Max: 60 Global
  • Craft Tagsresource life
    KatalysatorenFruchtbarer Katalysator
    (20–30)% erhöhter Schaden gegen seltene Monster
    FamilyDamageOnRareMonsters
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • damage +% vs rare monsters Min: 20 Max: 30 Global
  • Craft Tagsdamage
    Bei Tötung eines seltenen Monsters erhaltet Ihr seine Modifikatoren für 60 Sekunden
    FamilyGainRareMonsterModsOnKill
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • gain rare monster mods on kill ms Min: 20000 Max: 20000 Global
  • { "w": 2, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQmVsdHMvSGVhZGh1bnRlciIsInciOjIsImgiOjEsInNjYWxlIjoxfV0/e9542ec6ee/Headhunter.png", "league": "Affliction", "name": "Headhunter", "typeLine": "Leather Belt", "baseType": "Leather Belt", "rarity": "Unique", "ilvl": 75, "requirements": [ { "name": "Level", "values": [ [ "40", 0 ] ], "displayMode": 0, "type": 62 } ], "implicitMods": [ "+30 to maximum Life" ], "explicitMods": [ "+48 to Strength", "+45 to Dexterity", "+53 to maximum Life", "21% increased Damage with Hits against Rare monsters", "When you Kill a Rare monster, you gain its Modifiers for 60 seconds" ], "flavourText": [ "\"A man's soul rules from a cavern of bone, learns and\r", "judges through flesh-born windows. The heart is meat.\r", "The head is where the Man is.\"\r", "- Lavianga, Advisor to Kaom" ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2137878565", "min": 20, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2913235441", "min": 20000, "max": 20000 } ] }, { "name": "", "tier": "", "level": 50, "magnitudes": [ { "hash": "explicit.stat_3299347043", "min": 50, "max": 60 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_4080418644", "min": 40, "max": 55 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3261801346", "min": 40, "max": 55 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 10, "magnitudes": [ { "hash": "implicit.stat_3299347043", "min": 25, "max": 40 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_4080418644", [ 3 ] ], [ "explicit.stat_3261801346", [ 4 ] ], [ "explicit.stat_3299347043", [ 2 ] ], [ "explicit.stat_2137878565", [ 0 ] ], [ "explicit.stat_2913235441", [ 1 ] ] ], "implicit": [ [ "implicit.stat_3299347043", [ 0 ] ] ] }, "text": "Item Class: Belts
    Rarity: Unique
    Headhunter
    Leather Belt
    --------
    Requirements:
    Level: 40
    --------
    Item Level: 75
    --------
    +30 to maximum Life (implicit)
    --------
    +48 to Strength
    +45 to Dexterity
    +53 to maximum Life
    21% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    --------
    \"A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is.\"
    - Lavianga, Advisor to Kaom
    --------
    Note: ~price 95 divine
    " } }
    Alternate Artwork /1
    IconFeature
    Kopfjäger
    Ihr habt Euch die Modifikatoren eines getöteten seltenen Monsters angeeignet.
    Headhunter
    Attribute /5

    stolen_mods_buff

    KeyValue
    AcronymIgnite
    IsCharged1
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID1

    Community Wiki

    Edit

    Headhunter

    Mechanics

    Upon killing a rare monster, the player gains all of its monster modifiers for the next 20 seconds. You also gain the mods if a Minion, Trap, Mine or Totem kills a rare monster; this is an exception to the usual definition of "you".

    The following mods can not be gained by the player:

    • Fractured
    • Inner Treasure
    • Soul Conduit

    Effects

    Common mods that players can gain from killing rare enemies are listed in the table below. It is possible to gain all of these mods at once, if players can consistently kill rare enemies, therefore, it is possible to activate extreme defensiveness and huge damage boosts. Players will commonly gain mods that grant them a proximity shield, mods that multiply player's energy shield upto 10 times, and mods that grant improve damage and critical strike chance.

    While the Headhunter has stolen mods from a slain enemy, it will display the activated mods next to the player's auras. The monster modifiers that Headhunter has stolen sometimes use alternate names, eg "Life Regen Aura" for the Vitality aura, and so on. The table below uses the name displayed on the buff bar.

    Note: It is not possible to gain any "negative" mods from enemies such as curses or hexes. Mods gained will always have a positive effect either to improve the player's defense or offensive capability.

    Corrupting

    Extremely wealthy players may risk their Headhunter and corrupt it using Vaal Orb. It is possible to:

    • Brick it by turning it into a Rare Belt
    • Add an implicit
    • No effect other than adding the corrupted property
    • Other effects like transforming into another item

    Implicits

    The purpose of corrupting a Headhunter is to obtain rare Vaal Implicits. The full list of obtainable implicits for Headhunter are:

    • (8–10)% increased Area of Effect
    • +(20–25)% to Critical Strike Multiplier during any Flask Effect
    • (8–12)% increased Attack Speed during any Flask Effect
    • (8–12)% increased Cast Speed during any Flask Effect
    • (35–40)% increased Critical Strike Chance during any Flask Effect
    • (12–15)% increased Skill Effect Duration
    • (8–10)% increased maximum Energy Shield
    • (6–8)% increased maximum Life
    • (8–12)% increased Movement Speed during any Flask Effect
    • (20–30)% increased Rarity of Items found
    • (3–5)% increased Quantity of Items found
    • Wrath has (15–20)% increased Aura Effect
    • Anger has (15–20)% increased Aura Effect
    • Hatred has (15–20)% increased Aura Effect
    • Determination has (15–20)% increased Aura Effect
    • Discipline has (15–20)% increased Aura Effect
    • Grace has (15–20)% increased Aura Effect
    • (4–6)% increased Intelligence
    • (4–6)% increased Dexterity
    • (4–6)% increased Strength
    • +(14–16)% to all Elemental Resistances

    Version history

    VersionChanges
    3.18.0e
  • The Headhunter Unique Belt now has "When you Kill a Rare Monster, you gain its Modifiers for 60 seconds" (previously 20 seconds).
  • * The above changes affect existing versions
  • We have done a lot of work on reducing the memory usage of rare monster modifiers so that a greater variety can be present in each area. This means that the number of different mods that Headhunter items can steal is a lot higher than before.
  • 3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system (Read {{section link|version 3.18.0|Bloodlines and Nemesis Removal}} for details)
  • Archnemesis modifiers are able to be gained by characters through sources such as '''Headhunter''' and Inspired Learning, though you are only able to have one instance of each modifier at any given time.
  • 3.14.0
  • Many unique items that were league-specific have now also been added to the core drop pool.
  • (In content reveal video) No longer a Nemesis league-specific item. Now added to the core loot drop table.
  • 3.7.0
  • Decreased the droprate of Headhunter
  • 2.3.1
  • Fixed a bug where Inspired Learning and page=Headhunter did not correctly steal mods from Volatile Blood monsters.
  • 1.1.5
  • Fixed a rare crash with the Headhunter unique.
  • 1.0.4
  • Fixed an interaction between the Headhunter unique item and the Proximity Shield Nemesis mod, where the Proximity Shield did not expire.
  • 1.0.2b
  • Fixed an instance crash related to Headhunter interacting with some Nemesis mods.
  • 1.0.0
  • Introduced to the game.

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