Chasseur de têtes

Chasseur de têtes
Ceinture en cuir
Ceinture
Qualité: +20%
— Nécessite Niveau 40
+(25–40) de Vie maximale
+(40–55) de Force
+(40–55) de Dextérité
+(50–60) de Vie maximale
(20–30)% d'Augmentation des Dégâts au Toucher contre les Monstres Rares
Lorsque vous Tuez un Monstre Rare, vous gagnez ses Modificateurs pendant 60 secondes
« L'âme d'un homme règne depuis une caverne d'os,
apprend et juge à travers des fenêtres plantées dans la chair.
Le cœur est un morceau de viande. La tête est le siège de l'homme. »
- Lavianga, conseiller de Kaom
Headhunter
Chasseur de têtes Attr /9
NomDescriptions détaillées
Le MarchéLe Marché
AcronymHit, Kill, Modificateurs
RelatedRéplique de Chasseur de têtes
IconArt/2DItems/Belts/Headhunter
Icon
Release VersionDomination and Nemesis
BaseTypeCeinture en cuir
Divination CardLe Docteur
Le Malin
La Valkyrie
Le Téméraire
Le Démon
Referencepoe.ninja, Community Wiki
+(25–40) de Vie maximale
FamilyIncreasedLife
DomainsObjet (1)
GenerationTypeUnique (3)
Req. level10 (Effective: 8)
Stats
  • base maximum life Min: 25 Max: 40 Global
  • Craft Tagsresource life
    Les CatalyseursCatalyseur fertile
    +(40–55) de Force
    FamilyStrength
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • additional strength Min: 40 Max: 55 Global
  • Craft Tagsattribute
    Les CatalyseursCatalyseur intrinsèque
    +(40–55) de Dextérité
    FamilyDexterity
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • additional dexterity Min: 40 Max: 55 Global
  • Craft Tagsattribute
    Les CatalyseursCatalyseur intrinsèque
    +(50–60) de Vie maximale
    FamilyIncreasedLife
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level50 (Effective: 40)
    Stats
  • base maximum life Min: 50 Max: 60 Global
  • Craft Tagsresource life
    Les CatalyseursCatalyseur fertile
    (20–30)% d'Augmentation des Dégâts au Toucher contre les Monstres Rares
    FamilyDamageOnRareMonsters
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% vs rare monsters Min: 20 Max: 30 Global
  • Craft Tagsdamage
    Lorsque vous Tuez un Monstre Rare, vous gagnez ses Modificateurs pendant 60 secondes
    FamilyGainRareMonsterModsOnKill
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • gain rare monster mods on kill ms Min: 20000 Max: 20000 Global
  • { "w": 2, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQmVsdHMvSGVhZGh1bnRlciIsInciOjIsImgiOjEsInNjYWxlIjoxfV0/e9542ec6ee/Headhunter.png", "league": "Affliction", "name": "Headhunter", "typeLine": "Leather Belt", "baseType": "Leather Belt", "rarity": "Unique", "ilvl": 75, "requirements": [ { "name": "Level", "values": [ [ "40", 0 ] ], "displayMode": 0, "type": 62 } ], "implicitMods": [ "+30 to maximum Life" ], "explicitMods": [ "+48 to Strength", "+45 to Dexterity", "+53 to maximum Life", "21% increased Damage with Hits against Rare monsters", "When you Kill a Rare monster, you gain its Modifiers for 60 seconds" ], "flavourText": [ "\"A man's soul rules from a cavern of bone, learns and\r", "judges through flesh-born windows. The heart is meat.\r", "The head is where the Man is.\"\r", "- Lavianga, Advisor to Kaom" ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2137878565", "min": 20, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2913235441", "min": 20000, "max": 20000 } ] }, { "name": "", "tier": "", "level": 50, "magnitudes": [ { "hash": "explicit.stat_3299347043", "min": 50, "max": 60 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_4080418644", "min": 40, "max": 55 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3261801346", "min": 40, "max": 55 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 10, "magnitudes": [ { "hash": "implicit.stat_3299347043", "min": 25, "max": 40 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_4080418644", [ 3 ] ], [ "explicit.stat_3261801346", [ 4 ] ], [ "explicit.stat_3299347043", [ 2 ] ], [ "explicit.stat_2137878565", [ 0 ] ], [ "explicit.stat_2913235441", [ 1 ] ] ], "implicit": [ [ "implicit.stat_3299347043", [ 0 ] ] ] }, "text": "Item Class: Belts
    Rarity: Unique
    Headhunter
    Leather Belt
    --------
    Requirements:
    Level: 40
    --------
    Item Level: 75
    --------
    +30 to maximum Life (implicit)
    --------
    +48 to Strength
    +45 to Dexterity
    +53 to maximum Life
    21% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    --------
    \"A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is.\"
    - Lavianga, Advisor to Kaom
    --------
    Note: ~price 95 divine
    " } }
    Objet
    Main secondaire · Carquois · Boucliers
    Pièces d'armure · Gants · Bottes · Armures · Casques
    Accessoires · Amulettes · Bagues · Ceintures · Babioles
    Chasseur de têtes
    Vous avez tué un Monstre rare et dérobé ses mods.
    Headhunter
    Attribute /5

    stolen_mods_buff

    KeyValue
    AcronymIgnite
    IsCharged1
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID1
    Alternate Artwork /1 ⍟
    IconFeature

    Community Wiki

    Edit

    Headhunter

    Mechanics

    Upon killing a rare monster, the player gains all of its monster modifiers for the next 20 seconds. You also gain the mods if a Minion, Trap, Mine or Totem kills a rare monster; this is an exception to the usual definition of "you".

    The following mods can not be gained by the player:

    • Fractured
    • Inner Treasure
    • Soul Conduit

    Effects

    Common mods that players can gain from killing rare enemies are listed in the table below. It is possible to gain all of these mods at once, if players can consistently kill rare enemies, therefore, it is possible to activate extreme defensiveness and huge damage boosts. Players will commonly gain mods that grant them a proximity shield, mods that multiply player's energy shield upto 10 times, and mods that grant improve damage and critical strike chance.

    While the Headhunter has stolen mods from a slain enemy, it will display the activated mods next to the player's auras. The monster modifiers that Headhunter has stolen sometimes use alternate names, eg "Life Regen Aura" for the Vitality aura, and so on. The table below uses the name displayed on the buff bar.

    Note: It is not possible to gain any "negative" mods from enemies such as curses or hexes. Mods gained will always have a positive effect either to improve the player's defense or offensive capability.

    Corrupting

    Extremely wealthy players may risk their Headhunter and corrupt it using Vaal Orb. It is possible to:

    • Brick it by turning it into a Rare Belt
    • Add an implicit
    • No effect other than adding the corrupted property
    • Other effects like transforming into another item

    Implicits

    The purpose of corrupting a Headhunter is to obtain rare Vaal Implicits. The full list of obtainable implicits for Headhunter are:

    • (8–10)% increased Area of Effect
    • +(20–25)% to Critical Strike Multiplier during any Flask Effect
    • (8–12)% increased Attack Speed during any Flask Effect
    • (8–12)% increased Cast Speed during any Flask Effect
    • (35–40)% increased Critical Strike Chance during any Flask Effect
    • (12–15)% increased Skill Effect Duration
    • (8–10)% increased maximum Energy Shield
    • (6–8)% increased maximum Life
    • (8–12)% increased Movement Speed during any Flask Effect
    • (20–30)% increased Rarity of Items found
    • (3–5)% increased Quantity of Items found
    • Wrath has (15–20)% increased Aura Effect
    • Anger has (15–20)% increased Aura Effect
    • Hatred has (15–20)% increased Aura Effect
    • Determination has (15–20)% increased Aura Effect
    • Discipline has (15–20)% increased Aura Effect
    • Grace has (15–20)% increased Aura Effect
    • (4–6)% increased Intelligence
    • (4–6)% increased Dexterity
    • (4–6)% increased Strength
    • +(14–16)% to all Elemental Resistances

    Version history

    VersionChanges
    3.18.0e
  • The Headhunter Unique Belt now has "When you Kill a Rare Monster, you gain its Modifiers for 60 seconds" (previously 20 seconds).
  • * The above changes affect existing versions
  • We have done a lot of work on reducing the memory usage of rare monster modifiers so that a greater variety can be present in each area. This means that the number of different mods that Headhunter items can steal is a lot higher than before.
  • 3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system (Read {{section link|version 3.18.0|Bloodlines and Nemesis Removal}} for details)
  • Archnemesis modifiers are able to be gained by characters through sources such as '''Headhunter''' and Inspired Learning, though you are only able to have one instance of each modifier at any given time.
  • 3.14.0
  • Many unique items that were league-specific have now also been added to the core drop pool.
  • (In content reveal video) No longer a Nemesis league-specific item. Now added to the core loot drop table.
  • 3.7.0
  • Decreased the droprate of Headhunter
  • 2.3.1
  • Fixed a bug where Inspired Learning and page=Headhunter did not correctly steal mods from Volatile Blood monsters.
  • 1.1.5
  • Fixed a rare crash with the Headhunter unique.
  • 1.0.4
  • Fixed an interaction between the Headhunter unique item and the Proximity Shield Nemesis mod, where the Proximity Shield did not expire.
  • 1.0.2b
  • Fixed an instance crash related to Headhunter interacting with some Nemesis mods.
  • 1.0.0
  • Introduced to the game.

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