MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Armour
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Defences
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Evasion
Energy Shield
Damage
Resistance
Attribute
Ailment
Curse
Drop
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Implicit /21
1331000Physical AilmentCorrupted Blood cannot be inflicted on you
1401000You cannot be Hindered
111000Ailment#% increased Effect of Non-Damaging Ailments
111000#% increased Area of Effect
111000Critical#% increased Global Critical Strike Chance
111000Damage#% increased Damage
1401000You cannot be Maimed
111000Damage MinionMinions deal #% increased Damage
111000#% increased Reservation Efficiency of Skills
1601000Caster CurseYou cannot be Cursed with Silence
111000Damage Elemental FireDamage Penetrates #% Fire Resistance
111000Damage Elemental ColdDamage Penetrates #% Cold Resistance
111000Damage Elemental LightningDamage Penetrates #% Lightning Resistance
111000Damage ElementalDamage Penetrates #% Elemental Resistances
111000PhysicalHits have #% chance to ignore Enemy Physical Damage Reduction
111000Elemental Fire Ailment#% reduced Ignite Duration on you
111000Elemental Cold Ailment#% reduced Effect of Chill on you
111000Elemental Lightning Ailment#% reduced Effect of Shock on you
111000Chaos Ailment#% reduced Poison Duration on you
111000Physical Ailment#% reduced Bleed Duration on you
111000Curse#% reduced Effect of Curses on you
2100060Total
Harvest Seed Jewel Implicit /26
Implicit mod can be added by harvest crafting. Note: As of the 3.19.0 rework, the ability to add implicit modifiers to jewels has been removed.
Description
(36)% increased Area of Effect of Aura Skills Aura
15% chance to Avoid being Chilled Elemental Cold Ailment
15% chance to Avoid being Frozen Elemental Cold Ailment
15% chance to Avoid being Ignited Elemental Fire Ailment
15% chance to Avoid being Poisoned Chaos Ailment
15% chance to Avoid being Shocked Elemental Lightning Ailment
15% chance to Avoid being Stunned
1% of Damage taken Recouped as Mana Life Mana
10% increased Endurance Charge Duration
(36)% increased Energy Shield Recharge Rate Defences Energy Shield
1% increased Flask Effect Duration
10% increased Frenzy Charge Duration
20% increased total Recovery per second from Life Leech Life
Regenerate 0.1% of Life per second Life
(36)% increased Light Radius
20% increased total Recovery per second from Mana Leech Mana
Minions have (35)% increased maximum Life Life Minion
1% increased Movement Speed Speed
10% increased Power Charge Duration
15% reduced Effect of Chill on you Elemental Cold Ailment
10% reduced Reflected Elemental Damage taken Elemental
15% reduced Freeze Duration on you Elemental Cold Ailment
15% reduced Ignite Duration on you Elemental Fire Ailment
10% reduced Reflected Physical Damage taken Physical
15% reduced Effect of Shock on you Elemental Lightning Ailment
(46)% increased Totem Placement speed Speed
Jewels Synthesis Implicit Corrupted /1
Item ClassesMods
Jewels
  • (57)% increased Attack Damage if Corrupted
  • (57)% increased Spell Damage if Corrupted
  • Jewels Synthesis Implicit
    710Life+# to maximum Life
    3110Life Physical Attack#% of Physical Attack Damage Leeched as Life
    #% of Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    #% to Global Critical Strike Multiplier
    +#% to Global Critical Strike Multiplier
    #% increased Global Physical Damage
    #% increased Trap Throwing Speed
    610Life AttackGain # Life per Enemy Hit with Attacks
    #% of Physical Attack Damage Leeched as Mana
    #% increased Projectile Speed
    10810Mana+# to maximum Mana
    #% reduced Mana Cost of Skills
    #% chance to Knock Enemies Back on hit
    #% chance to Avoid being Stunned
    #% increased Burning Damage
    Attacks have #% chance to cause Bleeding
    #% increased Chaos Damage
    #% increased Elemental Damage
    #% increased Physical Damage with Maces or Sceptres
    #% increased Physical Damage with Axes
    #% increased Physical Damage with Swords
    #% increased Physical Damage with Bows
    #% increased Physical Damage with Claws
    #% increased Physical Damage with Daggers
    #% increased Physical Damage with Wands
    #% increased Physical Damage with Staves
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Gain # Energy Shield per Enemy Hit with Attacks
    Minions deal #% increased Damage
    Minions have #% increased maximum Life
    Minions have #% to all Elemental Resistances
    Minions have +#% to all Elemental Resistances
    #% increased Area of Effect
    #% increased Attack Speed with Maces or Sceptres
    #% increased Attack Speed with Axes
    #% increased Attack Speed with Swords
    #% increased Attack Speed with Bows
    #% increased Attack Speed with Claws
    #% increased Attack Speed with Daggers
    #% increased Attack Speed with Wands
    #% increased Attack Speed with Staves
    #% increased Attack and Cast Speed
    #% increased Mine Throwing Speed
    #% increased Totem Placement speed
    Totems gain #% to all Elemental Resistances
    Totems gain +#% to all Elemental Resistances
    5410Mana#% increased Mana Regeneration Rate
    +#% to Fire Resistance
    +#% to Cold Resistance
    +#% to Lightning Resistance
    #% increased Stun and Block Recovery
    #% increased Stun Duration on Enemies
    #% increased Damage with Ailments
    #% increased Spell Damage while wielding a Staff
    #% increased Spell Damage while Dual Wielding
    #% increased Spell Damage while holding a Shield
    +# to Accuracy Rating
    Regenerate #% of Energy Shield per second
    #% increased Cast Speed while wielding a Staff
    #% increased Cast Speed while Dual Wielding
    #% increased Cast Speed while holding a Shield
    3310Mana AttackGain # Mana per Enemy Hit with Attacks
    #% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    3810#% chance to Ignore Stuns while Casting
    #% increased Damage with Poison
    #% increased Damage with Bleeding
    +# to maximum Energy Shield
    #% of Spell Damage Leeched as Energy Shield
    Minions have #% increased Attack Speed
    Minions have #% increased Cast Speed
    #% increased Attack Speed
    #% increased Cast Speed
    # Physical Damage taken from Attack Hits
    1010Elemental Fire Ailment#% chance to Ignite
    #% chance to Freeze
    #% chance to Poison on Hit
    #% increased Damage
    #% increased Rarity of Items found
    5410Elemental Lightning Ailment#% chance to Shock
    #% increased Melee Damage
    #% increased Armour
    #% increased Evasion Rating
    # Life gained when you Block
    # Mana gained when you Block
    210Damage#% increased Damage over Time
    01Total
    Alternate Passive /11
    FactionAttrNormalNotableKeystone
    VaalCivilization
    Vaal
    ChangesTo Random ModsChangesTo Random ModsChangesTo Random Mods
    Xibaqua: Divine Flesh
    KaruiCivilization
    Karui
    Adds +2 StrAdds +4 StrAdds Random Mods
    MarakethCivilization
    Maraketh
    Adds +2 DexAdds +4 DexAdds Random Mods
    Balbala: The Traitor
    Nasima: Second Sight
    TemplarCivilization
    Templar
    ChangesTo +10 DevotionAdds +5 Devotion+5 Devotion or ChangesTo Random Mods
    Maxarius: Transcendence
    EternalEmpireCivilization
    Eternal
    Remove Existing ModsRemove Existing ModsAdds or ChangesTo Random Mods
    ExpeditonCivilization
    Kalguuran
    GlintingDespairMurderous
    AbyssMurderous
    GlintingDespairSearching
    AbyssSearching
    GlintingDespairRiveted
    AbyssHypnotic
    GlintingDespairGhastly
    AbyssGhastly
    Amanamu: The Loyal Few
    GlintingDespairCombined
    Abyss5
    Zorath:
    Timeless Jewel Passive /376
    All Damage taken bypasses Energy Shield
    50% of Elemental Damage taken as Chaos Damage
    +5% to maximum Chaos Resistance
    (Maximum Resistances cannot be raised above 90%)
    Energy Shield starts at zero
    Cannot Recharge or Regenerate Energy Shield
    Lose 5% of Energy Shield per second
    Life Leech effects are not removed when Unreserved Life is Filled
    Life Leech effects Recover Energy Shield instead while on Full Life
    50% of Non-Chaos Damage taken bypasses Energy Shield
    Gain 15% of Maximum Life as Extra Maximum Energy Shield
    (712)% increased Fire Damage
    (712)% increased Cold Damage
    (712)% increased Lightning Damage
    (712)% increased Physical Damage
    (712)% increased Chaos Damage
    Minions deal (813)% increased Damage
    (712)% increased Attack Damage
    (712)% increased Spell Damage
    (712)% increased Area Damage
    (712)% increased Projectile Damage
    (712)% increased Damage over Time
    (47)% increased Area of Effect
    (712)% increased Projectile Speed
    (714)% increased Critical Strike Chance
    +(610)% to Critical Strike Multiplier
    (34)% increased Attack Speed
    (23)% increased Cast Speed
    (23)% increased Movement Speed
    (36)% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (36)% chance to Freeze
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (36)% chance to Shock
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (47)% increased Skill Effect Duration
    (24)% increased maximum Life
    (46)% increased maximum Mana
    (1217)% increased Mana Regeneration Rate
    (712)% increased Armour
    (712)% increased Evasion Rating
    (35)% increased maximum Energy Shield
    +2% Chance to Block Attack Damage
    2% Chance to Block Spell Damage
    3% chance to Avoid Elemental Ailments
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +4% chance to Suppress Spell Damage
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (24)% increased effect of Non-Curse Auras from your Skills
    2% increased Effect of your Curses
    +(914)% to Fire Resistance
    +(914)% to Cold Resistance
    +(914)% to Lightning Resistance
    +(610)% to Chaos Resistance
    (2535)% increased Fire Damage
    Damage Penetrates (24)% Fire Resistance
    (2535)% increased Fire Damage
    0.2% of Fire Damage Leeched as Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (2535)% increased Fire Damage
    10% of Physical Damage Converted to Fire Damage
    (2535)% increased Cold Damage
    Damage Penetrates (24)% Cold Resistance
    (2535)% increased Cold Damage
    0.2% of Cold Damage Leeched as Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (2535)% increased Cold Damage
    10% of Physical Damage Converted to Cold Damage
    (2535)% increased Lightning Damage
    Damage Penetrates (24)% Lightning Resistance
    (2535)% increased Lightning Damage
    0.2% of Lightning Damage Leeched as Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (2535)% increased Lightning Damage
    10% of Physical Damage Converted to Lightning Damage
    (24)% chance to deal Double Damage
    (2535)% increased Physical Damage
    0.2% of Physical Damage Leeched as Life
    (2535)% increased Physical Damage
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Bleeding you inflict deals Damage 10% faster
    (2535)% increased Physical Damage
    (They will deal the same total damage over a shorter duration)
    (2535)% increased Chaos Damage
    25% chance to inflict Withered for 2 seconds on Hit
    (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
    (2535)% increased Chaos Damage
    0.2% of Chaos Damage Leeched as Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (2535)% increased Spell Damage
    (3550)% increased Spell Critical Strike Chance
    Minions have (1520)% increased maximum Life
    Minions deal (2535)% increased Damage
    (2535)% increased Damage over Time
    (711)% increased Skill Effect Duration
    (610)% increased maximum Life
    Regenerate (0.71.2)% of Life per second
    (610)% increased maximum Life
    0.4% of Attack Damage Leeched as Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (1723)% increased maximum Mana
    (1525)% increased Mana Regeneration Rate
    (3040)% increased Armour
    (34)% additional Physical Damage Reduction
    (3040)% increased Evasion Rating
    (57)% chance to Blind Enemies on Hit
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (812)% increased maximum Energy Shield
    (1015)% increased Energy Shield Recharge Rate
    (812)% increased maximum Energy Shield
    0.3% of Spell Damage Leeched as Energy Shield
    (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (610) Life gained when you Block
    +8% Chance to Block Attack Damage
    8% Chance to Block Spell Damage
    (2030)% increased Defences from Equipped Shield
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    (810)% chance to Avoid Elemental Ailments
    (810)% chance to Avoid being Stunned
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +6% chance to Suppress Spell Damage
    +(810)% to all Elemental Resistances
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    20% increased Area of Effect of Aura Skills
    (710)% increased effect of Non-Curse Auras from your Skills
    (46)% increased Effect of your Curses
    Curse Skills have 20% increased Skill Effect Duration
    +1% to maximum Fire Resistance
    +(2030)% to Fire Resistance
    (Maximum Resistances cannot be raised above 90%)
    +1% to maximum Cold Resistance
    +(2030)% to Cold Resistance
    (Maximum Resistances cannot be raised above 90%)
    +1% to maximum Lightning Resistance
    +(2030)% to Lightning Resistance
    (Maximum Resistances cannot be raised above 90%)
    +1% to maximum Chaos Resistance
    +(1319)% to Chaos Resistance
    (Maximum Resistances cannot be raised above 90%)
    Life Recovery from Non-Instant Leech is not applied
    2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech
    Lethal Pride: Rakiata
    50% of Cold and Lightning Damage taken as Fire Damage
    50% less Cold Resistance
    50% less Lightning Resistance
    Mana Recovery from Regeneration is not applied
    1 Rage Regenerated for every 25 Mana Regeneration per Second
    Does not delay Inherent Loss of Rage
    Skills Cost +3 Rage
    Flasks Gain 4 Charges per empty Flask Slot every 5 seconds
    Can't use Helmets
    Your Critical Strike Chance is Lucky
    Your Damage with Critical Strikes is Lucky
    Enemies' Damage with Critical Strikes against you is Lucky
    (Lucky things are rolled twice and the best result used)
    You are Blind
    Blind does not affect your Light Radius
    25% more Melee Critical Strike Chance while Blinded
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
    Militant Faith: Maxarius
    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
    -15% to all maximum Elemental Resistances
    3% more Spell Damage per Power Charge
    Gain Power Charges instead of Frenzy Charges
    80% of Maximum Mana is Converted to twice that much Armour
    +10 to Devotion
    15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion
    15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion
    15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion
    Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion
    Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
    (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
    +1 to Minimum Endurance Charges while you have at least 150 Devotion
    +1 to Minimum Power Charges while you have at least 150 Devotion
    +1 to Minimum Frenzy Charges while you have at least 150 Devotion
    Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    5% additional Physical Damage Reduction while you have at least 150 Devotion
    +1% to all maximum Resistances if you have at least 150 Devotion
    (Maximum Resistances cannot be raised above 90%)
    10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
    (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
    10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
    (Cold Exposure applies -10% to Cold Resistance for 4 seconds)
    10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
    (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
    Life Recovery from Flasks also applies to Energy Shield
    30% less Life Recovery from Flasks
    (Life flask effects are still removed when unreserved life is filled)
    Elegant Hubris: Victario
    Nearby Allies and Enemies Share Charges with you
    Enemies Hitting you have 10% chance to gain an Endurance,
    Frenzy or Power Charge
    Ignore Attribute Requirements
    Gain no inherent bonuses from Attributes
    80% increased Critical Strike Chance
    +40% to Critical Strike Multiplier
    Gain 1 Endurance Charges every second if you've been Hit Recently
    (Recently refers to the past 4 seconds)
    8% increased Armour per Endurance Charge
    10% increased Damage per Endurance Charge
    10% chance to gain a Frenzy Charge on Hit
    8% increased Evasion Rating per Frenzy Charge
    10% increased Damage per Frenzy Charge
    15% chance to gain a Power Charge on Critical Strike
    4% increased Energy Shield per Power Charge
    10% increased Damage per Power Charge
    30% increased Effect of Chill
    80% chance to Avoid being Chilled
    30% increased Effect of Shock
    80% chance to Avoid being Shocked
    +12% Chance to Block Attack Damage
    12% Chance to Block Spell Damage
    20% chance to Avoid Elemental Ailments
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +12% chance to Suppress Spell Damage
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    12% increased effect of Non-Curse Auras from your Skills
    Minions deal 80% increased Damage
    Minions have 80% increased maximum Life
    80% increased Spell Damage
    80% increased Spell Critical Strike Chance
    80% increased Fire Damage with Attack Skills
    80% increased Cold Damage with Attack Skills
    80% increased Lightning Damage with Attack Skills
    80% increased Physical Damage
    80% increased Melee Physical Damage
    50% increased Damage with Bleeding
    Bleeding you inflict deals Damage 10% faster
    (They will deal the same total damage over a shorter duration)
    80% increased Projectile Attack Damage
    15% increased Attack Speed
    15% increased Cast Speed
    12% increased Mana Reservation Efficiency of Skills
    80% increased Armour
    80% increased Evasion Rating
    +50% to Fire Resistance
    +50% to Cold Resistance
    +50% to Lightning Resistance
    +37% to Chaos Resistance
    10% increased maximum Life
    30% increased maximum Mana
    50% increased Mana Regeneration Rate
    25% increased Accuracy Rating
    20% increased Flask Effect Duration
    10% increased Flask Effect Duration
    20% increased Ward during any Flask Effect
    10% increased Flask Charges gained
    15% chance for Ward to be Restored when you Use a Flask
    20% increased Endurance Charge Duration
    Gain 1 Endurance Charges when Ward Breaks
    20% increased Power Charge Duration
    Gain 1 Power Charges when Ward Breaks
    20% increased Frenzy Charge Duration
    Gain 1 Frenzy Charges when Ward Breaks
    15% faster Restoration of Ward
    30% increased Armour while you have Unbroken Ward
    15% faster Restoration of Ward
    30% increased Evasion Rating while you have Unbroken Ward
    +2 to Ward per 10 Armour on Equipped Helmet
    +4 to Ward per 10 Evasion Rating on Equipped Gloves
    +8 to Ward per 10 Energy Shield on Equipped Boots
    15% faster Restoration of Ward
    30% increased Damage while you have Unbroken Ward
    15% increased Elemental Damage
    Damage Penetrates 8% Elemental Resistances while your Ward is Broken
    8% increased Area of Effect of Aura Skills
    12% increased effect of Non-Curse Auras from your skills while your Ward is Broken
    5% Chance to Block Spell Damage
    10% chance to Restore Ward when you Block
    5% Chance to Block Attack Damage
    10% chance to Restore Ward when you Block
    25% increased Ward
    12% increased Ward
    +8% to Chaos Resistance
    12% increased Ward
    8% increased maximum Energy Shield
    12% increased Ward
    16% increased Evasion Rating
    12% increased Ward
    16% increased Armour
    20% faster Restoration of Ward
    20% faster start of Energy Shield Recharge
    12% increased Ward
    20% increased Ward from Equipped Armour Items
    Remove a random Damaging Ailment when Ward is Restored
    self damaging ailment duration +% [-25]
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    10% increased Flask Effect Duration
    Iron Flasks gain 2 charges when your Ward Breaks
    Removes all Energy Shield
    Chance to Evade Hits is based off of 200% of your Ward instead of your Evasion Rating
    Physical Damage Reduction from Hits is based off of 200% of your Ward instead of your Armour
    While you have Unbroken Ward, your next non-channelling Attack you Use yourself breaks your Ward to gain Added Cold Damage equal to 25% of Ward
    40% less Ward
    Ward has a 60% chance to not Break
    20% less maximum Life
    Increases and reductions to Maximum Life also apply to Maximum Rage at 20% Value
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    Take 15% more damage from Non-Critical Strikes
    Take 30% less damage from Critical Strikes
    Life Recoup also recovers Mana
    50% less recovery from Recoup
    Minions take 10% less Damage while you have a Zombie
    Minions deal 10% more Damage while you have a Skeleton
    Minions gain 10% of Non-Chaos Damage as extra Chaos Damage while you have a Spectre
    Maximum number of raised Spectres, Skeletons and Zombies is 1
    Attacks gain 1% more damage for each 2% of your Maximum Life they cost if Life Cost is not higher than the maximum you could spend
    Attack Skills cost Life instead of Mana
    Projectiles have 5 metres maximum Direct Flight
    40% more Projectile Speed
    Insufficient Mana doesn't prevent your Spells
    Cannot recover Mana
    Minions Impale on Hit
    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
    +(912) to maximum Life
    +(811) to maximum Mana
    Regenerate (912) Energy Shield per second
    Regenerate (4.56) Life per second
    Regenerate (0.61) Mana per second
    +(3660) to Armour
    +(3660) to Evasion Rating
    +(912) to maximum Energy Shield
    (24)% increased Impale Effect
    (23)% of Damage taken Recouped as Mana
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    (1020)% increased Effect of Cold Ailments
    (Cold Ailments are Chilled, Frozen and Brittle)
    (1020)% increased Effect of Lightning Ailments
    (Lightning Ailments are Shocked and Sapped)
    +(810) to Strength
    +(810) to Dexterity
    +(810) to Intelligence
    +(68) to Strength and Dexterity
    +(68) to Strength and Intelligence
    +(68) to Dexterity and Intelligence
    +(46) to all Attributes
    (Attributes are Strength, Dexterity, and Intelligence)
    +(68)% to Fire Resistance
    +(68)% to Cold Resistance
    +(68)% to Lightning Resistance
    +(46)% to Fire and Cold Resistances
    +(46)% to Fire and Lightning Resistances
    +(46)% to Cold and Lightning Resistances
    +(35)% to all Elemental Resistances
    +(46)% to Chaos Resistance
    (23)% increased Attack Speed
    (68)% increased Critical Strike Chance
    +(79)% to Critical Strike Multiplier
    (23)% chance to Blind Enemies on Hit with Attacks
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (23)% chance to Taunt Enemies on Hit with Attacks
    (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
    (1520)% chance to Avoid being Ignited
    (1520)% chance to Avoid being Frozen
    (1520)% chance to Avoid being Shocked
    (1520)% chance to Avoid being Poisoned
    (1520)% chance to Avoid Bleeding
    (1520)% chance to Avoid being Stunned
    +(3160) to Accuracy Rating
    +(912) to maximum Life
    +(811) to maximum Mana
    Regenerate (912) Energy Shield per second
    Regenerate (4.56) Life per second
    Regenerate (0.61) Mana per second
    +(3660) to Armour
    +(3660) to Evasion Rating
    +(912) to maximum Energy Shield
    (24)% increased Impale Effect
    (23)% of Damage taken Recouped as Mana
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    (1020)% increased Effect of Cold Ailments
    (Cold Ailments are Chilled, Frozen and Brittle)
    (1020)% increased Effect of Lightning Ailments
    (Lightning Ailments are Shocked and Sapped)
    +(810) to Strength
    +(810) to Dexterity
    +(810) to Intelligence
    +(68) to Strength and Dexterity
    +(68) to Strength and Intelligence
    +(68) to Dexterity and Intelligence
    +(46) to all Attributes
    (Attributes are Strength, Dexterity, and Intelligence)
    +(68)% to Fire Resistance
    +(68)% to Cold Resistance
    +(68)% to Lightning Resistance
    +(46)% to Fire and Cold Resistances
    +(46)% to Fire and Lightning Resistances
    +(46)% to Cold and Lightning Resistances
    +(35)% to all Elemental Resistances
    +(46)% to Chaos Resistance
    (23)% increased Attack Speed
    (68)% increased Critical Strike Chance
    +(79)% to Critical Strike Multiplier
    (23)% chance to Blind Enemies on Hit with Attacks
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    (1520)% chance to Avoid being Ignited
    (1520)% chance to Avoid being Frozen
    (1520)% chance to Avoid being Shocked
    (1520)% chance to Avoid being Poisoned
    (1520)% chance to Avoid Bleeding
    (1520)% chance to Avoid being Stunned
    +(3160) to Accuracy Rating
    +(912) to maximum Life
    +(811) to maximum Mana
    Regenerate (912) Energy Shield per second
    Regenerate (4.56) Life per second
    Regenerate (0.61) Mana per second
    +(3660) to Armour
    +(3660) to Evasion Rating
    +(912) to maximum Energy Shield
    (23)% of Damage taken Recouped as Mana
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    (1020)% increased Effect of Cold Ailments
    (Cold Ailments are Chilled, Frozen and Brittle)
    (1020)% increased Effect of Lightning Ailments
    (Lightning Ailments are Shocked and Sapped)
    +(810) to Strength
    +(810) to Dexterity
    +(810) to Intelligence
    +(68) to Strength and Dexterity
    +(68) to Strength and Intelligence
    +(68) to Dexterity and Intelligence
    +(46) to all Attributes
    (Attributes are Strength, Dexterity, and Intelligence)
    +(68)% to Fire Resistance
    +(68)% to Cold Resistance
    +(68)% to Lightning Resistance
    +(46)% to Fire and Cold Resistances
    +(46)% to Fire and Lightning Resistances
    +(46)% to Cold and Lightning Resistances
    +(35)% to all Elemental Resistances
    +(46)% to Chaos Resistance
    (23)% increased Cast Speed
    (68)% increased Critical Strike Chance
    +(79)% to Critical Strike Multiplier
    (23)% chance to Hinder Enemies on Hit with Spells
    (Hinder reduces movement speed by 30% for 4 seconds)
    (1520)% chance to Avoid being Ignited
    (1520)% chance to Avoid being Frozen
    (1520)% chance to Avoid being Shocked
    (1520)% chance to Avoid being Poisoned
    (1520)% chance to Avoid Bleeding
    (1520)% chance to Avoid being Stunned
    +(912) to maximum Life
    +(811) to maximum Mana
    Regenerate (912) Energy Shield per second
    Regenerate (4.56) Life per second
    Regenerate (0.61) Mana per second
    +(3660) to Armour
    +(3660) to Evasion Rating
    +(912) to maximum Energy Shield
    (23)% of Damage taken Recouped as Mana
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    +(810) to Strength
    +(810) to Dexterity
    +(810) to Intelligence
    +(68) to Strength and Dexterity
    +(68) to Strength and Intelligence
    +(68) to Dexterity and Intelligence
    +(46) to all Attributes
    (Attributes are Strength, Dexterity, and Intelligence)
    +(68)% to Fire Resistance
    +(68)% to Cold Resistance
    +(68)% to Lightning Resistance
    +(46)% to Fire and Cold Resistances
    +(46)% to Fire and Lightning Resistances
    +(46)% to Cold and Lightning Resistances
    +(35)% to all Elemental Resistances
    +(46)% to Chaos Resistance
    (23)% increased Cast Speed
    Minions have (23)% chance to Blind on Hit with Attacks
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    Minions have (23)% chance to Taunt on Hit with Attacks
    (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
    Minions have (23)% chance to Hinder Enemies on Hit with Spells
    (Hinder reduces movement speed by 30% for 4 seconds)
    (1520)% chance to Avoid being Ignited
    (1520)% chance to Avoid being Frozen
    (1520)% chance to Avoid being Shocked
    (1520)% chance to Avoid being Poisoned
    (1520)% chance to Avoid Bleeding
    (1520)% chance to Avoid being Stunned
    Minions have (23)% increased Attack Speed
    Minions have (23)% increased Cast Speed
    +(912) to maximum Life
    +(811) to maximum Mana
    Regenerate (912) Energy Shield per second
    Regenerate (4.56) Life per second
    Regenerate (0.61) Mana per second
    +(3660) to Armour
    +(3660) to Evasion Rating
    +(912) to maximum Energy Shield
    (23)% of Damage taken Recouped as Mana
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    +(810) to Strength
    +(810) to Dexterity
    +(810) to Intelligence
    +(68) to Strength and Dexterity
    +(68) to Strength and Intelligence
    +(68) to Dexterity and Intelligence
    +(46) to all Attributes
    (Attributes are Strength, Dexterity, and Intelligence)
    +(68)% to Fire Resistance
    +(68)% to Cold Resistance
    +(68)% to Lightning Resistance
    +(46)% to Fire and Cold Resistances
    +(46)% to Fire and Lightning Resistances
    +(46)% to Cold and Lightning Resistances
    +(35)% to all Elemental Resistances
    +(46)% to Chaos Resistance
    (23)% increased Cast Speed
    Minions have (23)% chance to Blind on Hit with Attacks
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    Minions have (23)% chance to Taunt on Hit with Attacks
    (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
    Minions have (23)% chance to Hinder Enemies on Hit with Spells
    (Hinder reduces movement speed by 30% for 4 seconds)
    (1520)% chance to Avoid being Ignited
    (1520)% chance to Avoid being Frozen
    (1520)% chance to Avoid being Shocked
    (1520)% chance to Avoid being Poisoned
    (1520)% chance to Avoid Bleeding
    (1520)% chance to Avoid being Stunned
    Minions have (23)% increased Attack Speed
    Minions have (23)% increased Cast Speed
    (23)% chance to Hinder Enemies on Hit with Spells
    (Hinder reduces movement speed by 30% for 4 seconds)
    (1020)% increased Effect of Cold Ailments
    (Cold Ailments are Chilled, Frozen and Brittle)
    (1020)% increased Effect of Lightning Ailments
    (Lightning Ailments are Shocked and Sapped)
    (23)% chance to Blind Enemies on Hit with Attacks
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
    +(3160) to Accuracy Rating
    (23)% increased Attack Speed
    (24)% increased Impale Effect
    (23)% chance to Taunt Enemies on Hit with Attacks
    (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
    Timeless Jewel Passive Additions /337
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    (712)% increased Fire Damagevaal_small_fire_damage
    VaalNotable
    (712)% increased Cold Damagevaal_small_cold_damage
    VaalNotable
    (712)% increased Lightning Damagevaal_small_lightning_damage
    VaalNotable
    (712)% increased Physical Damagevaal_small_physical_damage
    VaalNotable
    (712)% increased Chaos Damagevaal_small_chaos_damage
    VaalNotable
    Minions deal (813)% increased Damagevaal_small_minion_damage
    VaalNotable
    (712)% increased Attack Damagevaal_small_attack_damage
    VaalNotable
    (712)% increased Spell Damagevaal_small_spell_damage
    VaalNotable
    (712)% increased Area Damagevaal_small_area_damage
    VaalNotable
    (712)% increased Projectile Damagevaal_small_projectile_damage
    VaalNotable
    (712)% increased Damage over Timevaal_small_damage_over_time
    VaalNotable
    (47)% increased Area of Effectvaal_small_area_of_effect
    VaalNotable
    (712)% increased Projectile Speedvaal_small_projectile_speed
    VaalNotable
    (714)% increased Critical Strike Chancevaal_small_critical_strike_chance
    VaalNotable
    +(610)% to Critical Strike Multipliervaal_small_critical_strike_multiplier
    VaalNotable
    (34)% increased Attack Speedvaal_small_attack_speed
    VaalNotable
    (23)% increased Cast Speedvaal_small_cast_speed
    VaalNotable
    (23)% increased Movement Speedvaal_small_movement_speed
    VaalNotable
    (36)% chance to Ignitevaal_small_chance_to_ignite
    VaalNotable
    (36)% chance to Freezevaal_small_chance_to_freeze
    VaalNotable
    (36)% chance to Shockvaal_small_chance_to_shock
    VaalNotable
    (47)% increased Skill Effect Durationvaal_small_duration
    VaalNotable
    (24)% increased maximum Lifevaal_small_life
    VaalNotable
    (46)% increased maximum Manavaal_small_mana
    VaalNotable
    (1217)% increased Mana Regeneration Ratevaal_small_mana_regeneration
    VaalNotable
    (712)% increased Armourvaal_small_armour
    VaalNotable
    (712)% increased Evasion Ratingvaal_small_evasion
    VaalNotable
    (35)% increased maximum Energy Shieldvaal_small_energy_shield
    VaalNotable
    +2% Chance to Block Attack Damagevaal_small_attack_block
    VaalNotable
    2% Chance to Block Spell Damagevaal_small_spell_block
    VaalNotable
    3% chance to Avoid Elemental Ailmentsvaal_small_attack_dodge
    VaalNotable
    +4% chance to Suppress Spell Damagevaal_small_spell_dodge
    VaalNotable
    (24)% increased effect of Non-Curse Auras from your Skillsvaal_small_aura_effect
    VaalNotable
    2% increased Effect of your Cursesvaal_small_curse_effect
    VaalNotable
    +(914)% to Fire Resistancevaal_small_fire_resistance
    VaalNotable
    +(914)% to Cold Resistancevaal_small_cold_resistance
    VaalNotable
    +(914)% to Lightning Resistancevaal_small_lightning_resistance
    VaalNotable
    +(610)% to Chaos Resistancevaal_small_chaos_resistance
    KaruiAttribute
    +2 to Strengthkarui_attribute_strength
    KaruiNormal
    +4 to Strengthkarui_small_strength
    KaruiNotable
    +20 to Strengthkarui_notable_add_strength
    KaruiNotable
    5% increased Strengthkarui_notable_add_percent_strength
    KaruiNotable
    20% increased Armourkarui_notable_add_armour
    KaruiNotable
    0.4% of Attack Damage Leeched as Lifekarui_notable_add_leech
    KaruiNotable
    5% chance to deal Double Damagekarui_notable_add_double_damage
    KaruiNotable
    4% increased maximum Lifekarui_notable_add_life
    KaruiNotable
    +1 to maximum Fortificationkarui_notable_add_fortify_effect
    KaruiNotable
    Regenerate 1% of Life per secondkarui_notable_add_life_regen
    KaruiNotable
    +20% to Fire Resistancekarui_notable_add_fire_resistance
    KaruiNotable
    20% increased Melee Damagekarui_notable_add_melee_damage
    KaruiNotable
    You take 10% reduced Extra Damage from Critical Strikeskarui_notable_add_damage_from_crits
    KaruiNotable
    30% increased Melee Critical Strike Chancekarui_notable_add_melee_crit_chance
    KaruiNotable
    20% increased Burning Damagekarui_notable_add_burning_damage
    KaruiNotable
    20% increased Totem Damagekarui_notable_add_totem_damage
    KaruiNotable
    +15% to Melee Critical Strike Multiplierkarui_notable_add_melee_crit_multi
    KaruiNotable
    20% increased Physical Damagekarui_notable_add_physical_damage
    KaruiNotable
    8% increased Warcry Buff Effectkarui_notable_add_warcry_buff_effect
    KaruiNotable
    12% increased Totem Placement speedkarui_notable_add_totem_placement_speed
    KaruiNotable
    20% increased Stun Duration on Enemieskarui_notable_add_stun_duration
    KaruiNotable
    Ignites you inflict deal Damage 10% fasterkarui_notable_add_faster_burn
    KaruiNotable
    10% reduced Enemy Stun Thresholdkarui_notable_add_reduced_stun_threshold
    KaruiNotable
    Gain 5% of Physical Damage as Extra Fire Damagekarui_notable_add_physical_added_as_fire
    KaruiNotable
    Gain 1 Rage on Melee Hitkarui_notable_add_physical_taken_as_fire
    KaruiNotable
    5% chance to gain an Endurance Charge on Killkarui_notable_add_endurance_charge_on_kill
    KaruiNotable
    10% chance to Intimidate Enemies for 4 seconds on Hitkarui_notable_add_intimidate
    MarakethAttribute
    +2 to Dexteritymaraketh_attribute_dex
    MarakethNormal
    +4 to Dexteritymaraketh_small_dex
    MarakethNotable
    +20 to Dexteritymaraketh_notable_add_dexterity
    MarakethNotable
    5% increased Dexteritymaraketh_notable_add_percent_dexterity
    MarakethNotable
    20% increased Evasion Ratingmaraketh_notable_add_evasion
    MarakethNotable
    10% increased Flask Charges gainedmaraketh_notable_add_flask_charges
    MarakethNotable
    5% increased Attack and Cast Speedmaraketh_notable_add_speed
    MarakethNotable
    4% increased maximum Lifemaraketh_notable_add_life
    MarakethNotable
    5% chance to Blind Enemies on Hitmaraketh_notable_add_blind
    MarakethNotable
    5% increased Movement Speedmaraketh_notable_add_movement_speed
    MarakethNotable
    +20% to Cold Resistancemaraketh_notable_add_cold_resistance
    MarakethNotable
    20% increased Projectile Damagemaraketh_notable_add_projectile_damage
    MarakethNotable
    20% chance to Avoid being Stunnedmaraketh_notable_add_ailment_avoid
    MarakethNotable
    25% increased Critical Strike Chancemaraketh_notable_add_global_crit_chance
    MarakethNotable
    20% increased Damage with Poisonmaraketh_notable_add_poison_damage
    MarakethNotable
    Minions deal 20% increased Damagemaraketh_notable_add_minion_damage
    MarakethNotable
    5% increased Accuracy Ratingmaraketh_notable_add_accuracy
    MarakethNotable
    20% increased Elemental Damagemaraketh_notable_add_elemental_damage
    MarakethNotable
    8% increased effect of Non-Curse Auras from your Skillsmaraketh_notable_add_aura_effect
    MarakethNotable
    Minions have 15% increased Movement Speedmaraketh_notable_add_minion_movement_speed
    MarakethNotable
    10% increased Duration of Elemental Ailments on Enemiesmaraketh_notable_add_ailment_duration
    MarakethNotable
    Poisons you inflict deal Damage 10% fastermaraketh_notable_add_faster_poison
    MarakethNotable
    10% increased Effect of Non-Damaging Ailmentsmaraketh_notable_add_ailment_effect
    MarakethNotable
    Gain 5% of Physical Damage as Extra Cold Damagemaraketh_notable_add_physical_added_as_cold
    MarakethNotable
    25% chance to gain Alchemist's Genius when you use a Flaskmaraketh_notable_add_flask_effect
    MarakethNotable
    5% chance to gain a Frenzy Charge on Killmaraketh_notable_add_frenzy_charge_on_kill
    MarakethNotable
    You gain Onslaught for 8 seconds on Killmaraketh_notable_add_onslaught
    TemplarNormal
    +5 to Devotiontemplar_small_devotion
    TemplarNotable
    +5 to Devotiontemplar_notable_devotion
    KalguuranNormal
    2% increased Wardkalguuran_small_ward
    KalguuranAttribute
    1% increased Wardkalguuran_attribute_ward
    AbyssMurderousNotable
    +(2130) to maximum Lifeabyss_murderous_notable_1
    AbyssMurderousNotable
    +(1216) to Strengthabyss_murderous_notable_2
    AbyssMurderousNotable
    +(68) to all Attributesabyss_murderous_notable_3
    AbyssMurderousNotable
    +(1215)% to Fire Resistanceabyss_murderous_notable_4
    AbyssMurderousNotable
    +(68)% to all Elemental Resistancesabyss_murderous_notable_5
    AbyssMurderousNotable
    (35)% increased Attack Speedabyss_murderous_notable_6
    AbyssMurderousNotable
    Regenerate (916) Life per secondabyss_murderous_notable_7
    AbyssMurderousNotable
    (38)% chance to Taunt Enemies on Hit with Attacksabyss_murderous_notable_8
    AbyssMurderousNotable
    (3140)% chance to Avoid being Ignitedabyss_murderous_notable_9
    AbyssMurderousNotable
    (2130)% chance to Avoid being Stunnedabyss_murderous_notable_10
    AbyssMurderousNotable
    +(61100) to Armourabyss_murderous_notable_11
    AbyssMurderousNotable
    (35)% increased Impale Effectabyss_murderous_notable_12
    AbyssMurderousNotable
    (1520)% increased Damage if you've Killed Recentlyabyss_murderous_notable_13
    AbyssMurderousNotable
    Regenerate (0.51)% of Life per second while movingabyss_murderous_notable_14
    AbyssMurderousNotable
    +(34)% Chance to Block Attack Damage if you were Damaged by a Hit Recentlyabyss_murderous_notable_15
    AbyssMurderousNotable
    Enemies Maimed by you take (45)% increased Damage Over Timeabyss_murderous_notable_16
    AbyssMurderousNotable
    Enemies Intimidated by you have 10% increased duration of stuns against themabyss_murderous_notable_17
    AbyssMurderousNotable
    (56) to (78) Added Physical Damage with Dagger Attacksabyss_murderous_notable_18
    AbyssMurderousNotable
    (56) to (78) Added Physical Damage with Claw Attacksabyss_murderous_notable_19
    AbyssMurderousNotable
    (56) to (78) Added Physical Damage with Sword Attacksabyss_murderous_notable_20
    AbyssMurderousNotable
    (56) to (78) Added Physical Damage with Axe Attacksabyss_murderous_notable_21
    AbyssMurderousNotable
    (56) to (78) Added Physical Damage with Mace or Sceptre Attacksabyss_murderous_notable_22
    AbyssMurderousNotable
    (56) to (78) Added Physical Damage with Staff Attacksabyss_murderous_notable_23
    AbyssMurderousNotable
    (14) to (3335) Added Lightning Damage with Dagger Attacksabyss_murderous_notable_24
    AbyssMurderousNotable
    (14) to (3335) Added Lightning Damage with Claw Attacksabyss_murderous_notable_25
    AbyssMurderousNotable
    (14) to (3335) Added Lightning Damage with Sword Attacksabyss_murderous_notable_26
    AbyssMurderousNotable
    (14) to (3335) Added Lightning Damage with Axe Attacksabyss_murderous_notable_27
    AbyssMurderousNotable
    (14) to (3335) Added Lightning Damage with Mace or Sceptre Attacksabyss_murderous_notable_28
    AbyssMurderousNotable
    (14) to (3335) Added Lightning Damage with Staff Attacksabyss_murderous_notable_29
    AbyssMurderousNotable
    (1213) to (2022) Added Fire Damage with Dagger Attacksabyss_murderous_notable_30
    AbyssMurderousNotable
    (1213) to (2022) Added Fire Damage with Claw Attacksabyss_murderous_notable_31
    AbyssMurderousNotable
    (1213) to (2022) Added Fire Damage with Sword Attacksabyss_murderous_notable_32
    AbyssMurderousNotable
    (1213) to (2022) Added Fire Damage with Axe Attacksabyss_murderous_notable_33
    AbyssMurderousNotable
    (1213) to (2022) Added Fire Damage with Mace or Sceptre Attacksabyss_murderous_notable_34
    AbyssMurderousNotable
    (1213) to (2022) Added Fire Damage with Staff Attacksabyss_murderous_notable_35
    AbyssMurderousNotable
    (1011) to (1720) Added Cold Damage with Dagger Attacksabyss_murderous_notable_36
    AbyssMurderousNotable
    (1011) to (1720) Added Cold Damage with Claw Attacksabyss_murderous_notable_37
    AbyssMurderousNotable
    (1011) to (1720) Added Cold Damage with Sword Attacksabyss_murderous_notable_38
    AbyssMurderousNotable
    (1011) to (1720) Added Cold Damage with Axe Attacksabyss_murderous_notable_39
    AbyssMurderousNotable
    (1011) to (1720) Added Cold Damage with Mace or Sceptre Attacksabyss_murderous_notable_40
    AbyssMurderousNotable
    (1011) to (1720) Added Cold Damage with Staff Attacksabyss_murderous_notable_41
    AbyssMurderousNotable
    (1011) to (1720) Added Chaos Damage with Dagger Attacksabyss_murderous_notable_42
    AbyssMurderousNotable
    (1011) to (1720) Added Chaos Damage with Claw Attacksabyss_murderous_notable_43
    AbyssMurderousNotable
    3% increased Cooldown Recovery Rateabyss_murderous_notable_44
    AbyssMurderousNotable
    Adds (67) to (1316) Fire Damage to Attacksabyss_murderous_notable_45
    AbyssMurderousNotable
    Adds (67) to (1113) Cold Damage to Attacksabyss_murderous_notable_46
    AbyssMurderousNotable
    Adds (12) to (2527) Lightning Damage to Attacksabyss_murderous_notable_47
    AbyssMurderousNotable
    Adds (23) to (45) Physical Damage to Attacksabyss_murderous_notable_48
    AbyssMurderousNotable
    Adds (89) to (1417) Chaos Damage to Attacksabyss_murderous_notable_49
    AbyssMurderousNotable
    (810)% increased Damage over Time while Dual Wieldingabyss_murderous_notable_50
    AbyssMurderousNotable
    (810)% increased Damage over Time while wielding a Two Handed Weaponabyss_murderous_notable_51
    AbyssMurderousNotable
    (810)% increased Damage over Time while holding a Shieldabyss_murderous_notable_52
    AbyssSearchingNotable
    +(2130) to maximum Lifeabyss_searching_notable_1
    AbyssSearchingNotable
    10% increased Effect of Cold Ailmentsabyss_searching_notable_2
    AbyssSearchingNotable
    +(1216) to Dexterityabyss_searching_notable_3
    AbyssSearchingNotable
    +(68) to all Attributesabyss_searching_notable_4
    AbyssSearchingNotable
    +(1215)% to Cold Resistanceabyss_searching_notable_5
    AbyssSearchingNotable
    +(68)% to all Elemental Resistancesabyss_searching_notable_6
    AbyssSearchingNotable
    (35)% increased Attack Speedabyss_searching_notable_7
    AbyssSearchingNotable
    (812)% increased Critical Strike Chanceabyss_searching_notable_8
    AbyssSearchingNotable
    +(48)% to Critical Strike Multiplierabyss_searching_notable_9
    AbyssSearchingNotable
    (1018)% increased Damage over Time while Dual Wieldingabyss_searching_notable_10
    AbyssSearchingNotable
    (1018)% increased Damage over Time while wielding a Two Handed Weaponabyss_searching_notable_11
    AbyssSearchingNotable
    (1018)% increased Damage over Time while holding a Shieldabyss_searching_notable_12
    AbyssSearchingNotable
    (36)% chance to Blind Enemies on Hit with Attacksabyss_searching_notable_13
    AbyssSearchingNotable
    (3140)% chance to Avoid being Frozenabyss_searching_notable_14
    AbyssSearchingNotable
    (3140)% chance to Avoid Bleedingabyss_searching_notable_15
    AbyssSearchingNotable
    +(31120) to Accuracy Ratingabyss_searching_notable_16
    AbyssSearchingNotable
    +(36100) to Evasion Ratingabyss_searching_notable_17
    AbyssSearchingNotable
    2% increased Cooldown Recovery Rateabyss_searching_notable_18
    AbyssSearchingNotable
    2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recentlyabyss_searching_notable_19
    AbyssSearchingNotable
    3% increased Movement Speed if you haven't taken Damage Recentlyabyss_searching_notable_20
    AbyssSearchingNotable
    +(810)% to Critical Strike Multiplier if you've Killed Recentlyabyss_searching_notable_21
    AbyssSearchingNotable
    (2030)% increased Evasion Rating while movingabyss_searching_notable_22
    AbyssSearchingNotable
    (46)% increased Attack Speed if you've dealt a Critical Strike Recentlyabyss_searching_notable_23
    AbyssSearchingNotable
    (2030)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlyabyss_searching_notable_24
    AbyssSearchingNotable
    5% chance to gain Phasing for 4 seconds on Killabyss_searching_notable_25
    AbyssSearchingNotable
    Enemies Blinded by you have (1520)% reduced Critical Strike Chanceabyss_searching_notable_26
    AbyssSearchingNotable
    Adds (67) to (1316) Fire Damage to Attacksabyss_searching_notable_27
    AbyssSearchingNotable
    Adds (67) to (1113) Cold Damage to Attacksabyss_searching_notable_28
    AbyssSearchingNotable
    Adds (12) to (2527) Lightning Damage to Attacksabyss_searching_notable_29
    AbyssSearchingNotable
    Adds (23) to (45) Physical Damage to Attacksabyss_searching_notable_30
    AbyssSearchingNotable
    Adds (89) to (1417) Chaos Damage to Attacksabyss_searching_notable_31
    AbyssSearchingNotable
    4 to (56) Added Physical Damage with Wand Attacksabyss_searching_notable_32
    AbyssSearchingNotable
    4 to (56) Added Physical Damage with Bow Attacksabyss_searching_notable_33
    AbyssSearchingNotable
    (13) to (2830) Added Lightning Damage with Wand Attacksabyss_searching_notable_34
    AbyssSearchingNotable
    (13) to (2830) Added Lightning Damage with Bow Attacksabyss_searching_notable_35
    AbyssSearchingNotable
    (911) to (1619) Added Fire Damage with Wand Attacksabyss_searching_notable_36
    AbyssSearchingNotable
    (911) to (1619) Added Fire Damage with Bow Attacksabyss_searching_notable_37
    AbyssSearchingNotable
    (89) to (1416) Added Cold Damage with Wand Attacksabyss_searching_notable_38
    AbyssSearchingNotable
    (89) to (1416) Added Cold Damage with Bow Attacksabyss_searching_notable_39
    AbyssSearchingNotable
    (89) to (1416) Added Chaos Damage with Bow Attacksabyss_searching_notable_40
    AbyssSearchingNotable
    3% increased Cooldown Recovery Rateabyss_searching_notable_41
    AbyssSearchingNotable
    (810)% increased Damage over Time while Dual Wieldingabyss_searching_notable_42
    AbyssSearchingNotable
    (810)% increased Damage over Time while wielding a Two Handed Weaponabyss_searching_notable_43
    AbyssSearchingNotable
    (810)% increased Damage over Time while holding a Shieldabyss_searching_notable_44
    AbyssHypnoticNotable
    +(2130) to maximum Manaabyss_hypnotic_notable_1
    AbyssHypnoticNotable
    (1015)% increased Effect of Lightning Ailmentsabyss_hypnotic_notable_2
    AbyssHypnoticNotable
    +(1216) to Intelligenceabyss_hypnotic_notable_3
    AbyssHypnoticNotable
    +(68) to all Attributesabyss_hypnotic_notable_4
    AbyssHypnoticNotable
    +(1215)% to Lightning Resistanceabyss_hypnotic_notable_5
    AbyssHypnoticNotable
    +(68)% to all Elemental Resistancesabyss_hypnotic_notable_6
    AbyssHypnoticNotable
    (24)% increased Cast Speedabyss_hypnotic_notable_7
    AbyssHypnoticNotable
    Regenerate (1.13) Mana per secondabyss_hypnotic_notable_8
    AbyssHypnoticNotable
    (38)% chance to Hinder Enemies on Hit with Spellsabyss_hypnotic_notable_9
    AbyssHypnoticNotable
    (3140)% chance to Avoid being Shockedabyss_hypnotic_notable_10
    AbyssHypnoticNotable
    2% of Damage taken Recouped as Manaabyss_hypnotic_notable_11
    AbyssHypnoticNotable
    +(34)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_hypnotic_notable_12
    AbyssHypnoticNotable
    Damage Penetrates 2% Elemental Resistances if you haven't Killed Recentlyabyss_hypnotic_notable_13
    AbyssHypnoticNotable
    (2025)% increased Mana Regeneration Rate while movingabyss_hypnotic_notable_14
    AbyssHypnoticNotable
    (57)% increased Cast Speed if you've dealt a Critical Strike Recentlyabyss_hypnotic_notable_15
    AbyssHypnoticNotable
    (1015)% reduced Effect of Curses on you while on Consecrated Groundabyss_hypnotic_notable_16
    AbyssHypnoticNotable
    Enemies Hindered by you have (1520)% reduced Life Regeneration rateabyss_hypnotic_notable_17
    AbyssHypnoticNotable
    Enemies Withered by you have -2% to all Resistancesabyss_hypnotic_notable_18
    AbyssHypnoticNotable
    (1316) to (1821) Added Spell Fire Damage while Dual Wieldingabyss_hypnotic_notable_19
    AbyssHypnoticNotable
    (1214) to (1719) Added Spell Cold Damage while Dual Wieldingabyss_hypnotic_notable_20
    AbyssHypnoticNotable
    (14) to (2934) Added Spell Lightning Damage while Dual Wieldingabyss_hypnotic_notable_21
    AbyssHypnoticNotable
    (912) to (1417) Added Spell Physical Damage while Dual Wieldingabyss_hypnotic_notable_22
    AbyssHypnoticNotable
    (912) to (1417) Added Spell Chaos Damage while Dual Wieldingabyss_hypnotic_notable_23
    AbyssHypnoticNotable
    (1316) to (1821) Added Spell Fire Damage while wielding a Two Handed Weaponabyss_hypnotic_notable_24
    AbyssHypnoticNotable
    (1214) to (1719) Added Spell Cold Damage while wielding a Two Handed Weaponabyss_hypnotic_notable_25
    AbyssHypnoticNotable
    (14) to (2934) Added Spell Lightning Damage while wielding a Two Handed Weaponabyss_hypnotic_notable_26
    AbyssHypnoticNotable
    (912) to (1417) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_hypnotic_notable_27
    AbyssHypnoticNotable
    (912) to (1417) Added Spell Chaos Damage while wielding a Two Handed Weaponabyss_hypnotic_notable_28
    AbyssHypnoticNotable
    (1316) to (1821) Added Spell Fire Damage while holding a Shieldabyss_hypnotic_notable_29
    AbyssHypnoticNotable
    (1214) to (1719) Added Spell Cold Damage while holding a Shieldabyss_hypnotic_notable_30
    AbyssHypnoticNotable
    (14) to (2934) Added Spell Lightning Damage while holding a Shieldabyss_hypnotic_notable_31
    AbyssHypnoticNotable
    (912) to (1417) Added Spell Physical Damage while holding a Shieldabyss_hypnotic_notable_32
    AbyssHypnoticNotable
    (912) to (1417) Added Spell Chaos Damage while holding a Shieldabyss_hypnotic_notable_33
    AbyssHypnoticNotable
    Adds (912) to (1417) Fire Damage to Spellsabyss_hypnotic_notable_34
    AbyssHypnoticNotable
    Adds (811) to (1316) Cold Damage to Spellsabyss_hypnotic_notable_35
    AbyssHypnoticNotable
    Adds (13) to (2227) Lightning Damage to Spellsabyss_hypnotic_notable_36
    AbyssHypnoticNotable
    Adds (47) to (1013) Physical Damage to Spellsabyss_hypnotic_notable_37
    AbyssHypnoticNotable
    Adds (47) to (1013) Chaos Damage to Spellsabyss_hypnotic_notable_38
    AbyssHypnoticNotable
    3% increased Cooldown Recovery Rateabyss_hypnotic_notable_39
    AbyssHypnoticNotable
    (810)% increased Damage over Time while Dual Wieldingabyss_hypnotic_notable_40
    AbyssHypnoticNotable
    (810)% increased Damage over Time while wielding a Two Handed Weaponabyss_hypnotic_notable_41
    AbyssHypnoticNotable
    (810)% increased Damage over Time while holding a Shieldabyss_hypnotic_notable_42
    AbyssGhastlyNotable
    +(1216) to Intelligenceabyss_ghastly_notable_1
    AbyssGhastlyNotable
    +(68) to all Attributesabyss_ghastly_notable_2
    AbyssGhastlyNotable
    +(57)% to Chaos Resistanceabyss_ghastly_notable_3
    AbyssGhastlyNotable
    Minions Regenerate (2240) Life per secondabyss_ghastly_notable_4
    AbyssGhastlyNotable
    Regenerate (916) Energy Shield per secondabyss_ghastly_notable_5
    AbyssGhastlyNotable
    Minions have (35)% chance to Blind on Hit with Attacksabyss_ghastly_notable_6
    AbyssGhastlyNotable
    Minions have (35)% chance to Taunt on Hit with Attacksabyss_ghastly_notable_7
    AbyssGhastlyNotable
    Minions have (35)% chance to Hinder Enemies on Hit with Spellsabyss_ghastly_notable_8
    AbyssGhastlyNotable
    Minions have 10% chance to Poison Enemies on Hitabyss_ghastly_notable_9
    AbyssGhastlyNotable
    Minions have 10% chance to Igniteabyss_ghastly_notable_10
    AbyssGhastlyNotable
    Minions have 10% chance to cause Bleeding with Attacksabyss_ghastly_notable_11
    AbyssGhastlyNotable
    (3140)% chance to Avoid being Poisonedabyss_ghastly_notable_12
    AbyssGhastlyNotable
    Minions Regenerate (0.40.8)% of Life per secondabyss_ghastly_notable_13
    AbyssGhastlyNotable
    Minions Leech (0.30.5)% of Damage as Lifeabyss_ghastly_notable_14
    AbyssGhastlyNotable
    Minions have (610)% increased Movement Speedabyss_ghastly_notable_15
    AbyssGhastlyNotable
    Minions have (610)% increased maximum Lifeabyss_ghastly_notable_16
    AbyssGhastlyNotable
    Minions have +(610)% to all Elemental Resistancesabyss_ghastly_notable_17
    AbyssGhastlyNotable
    Minions have +(711)% to Chaos Resistanceabyss_ghastly_notable_18
    AbyssGhastlyNotable
    2% increased Effect of your Cursesabyss_ghastly_notable_19
    AbyssGhastlyNotable
    (68)% increased Cast Speed if a Minion has been Killed Recentlyabyss_ghastly_notable_20
    AbyssGhastlyNotable
    Minions deal (1015)% increased Damage if you've used a Minion Skill Recentlyabyss_ghastly_notable_21
    AbyssGhastlyNotable
    Minions have (68)% increased Attack and Cast Speed if you or your Minions have Killed Recentlyabyss_ghastly_notable_22
    AbyssGhastlyNotable
    Minions deal (1518) to (2124) additional Fire Damageabyss_ghastly_notable_23
    AbyssGhastlyNotable
    Minions deal (1518) to (2124) additional Cold Damageabyss_ghastly_notable_24
    AbyssGhastlyNotable
    Minions deal (13) to (3339) additional Lightning Damageabyss_ghastly_notable_25
    AbyssGhastlyNotable
    Minions deal (912) to (1518) additional Physical Damageabyss_ghastly_notable_26
    AbyssGhastlyNotable
    Minions deal (912) to (1518) additional Chaos Damageabyss_ghastly_notable_27
    AbyssGhastlyNotable
    3% increased Cooldown Recovery Rateabyss_ghastly_notable_28
    AbyssSpecialNotable
    +(31120) to Accuracy Ratingabyss_special_notable_1
    AbyssSpecialNotable
    +(68) to all Attributesabyss_special_notable_2
    AbyssSpecialNotable
    +(1216) to Dexterityabyss_special_notable_3
    AbyssSpecialNotable
    +(1216) to Intelligenceabyss_special_notable_4
    AbyssSpecialNotable
    2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recentlyabyss_special_notable_5
    AbyssSpecialNotable
    +(1216) to Strengthabyss_special_notable_6
    AbyssSpecialNotable
    (35)% increased Attack Speedabyss_special_notable_7
    AbyssSpecialNotable
    (46)% increased Attack Speed if you've dealt a Critical Strike Recentlyabyss_special_notable_8
    AbyssSpecialNotable
    (36)% chance to Blind Enemies on Hit with Attacksabyss_special_notable_9
    AbyssSpecialNotable
    (38)% chance to Taunt Enemies on Hit with Attacksabyss_special_notable_10
    AbyssSpecialNotable
    (3140)% chance to Avoid Bleedingabyss_special_notable_11
    AbyssSpecialNotable
    (3140)% chance to Avoid being Frozenabyss_special_notable_12
    AbyssSpecialNotable
    (3140)% chance to Avoid being Ignitedabyss_special_notable_13
    AbyssSpecialNotable
    (3140)% chance to Avoid being Poisonedabyss_special_notable_14
    AbyssSpecialNotable
    (3140)% chance to Avoid being Shockedabyss_special_notable_15
    AbyssSpecialNotable
    (2130)% chance to Avoid being Stunnedabyss_special_notable_16
    AbyssSpecialNotable
    (24)% increased Cast Speedabyss_special_notable_17
    AbyssSpecialNotable
    +(57)% to Chaos Resistanceabyss_special_notable_18
    AbyssSpecialNotable
    +(1215)% to Cold Resistanceabyss_special_notable_19
    AbyssSpecialNotable
    3% increased Cooldown Recovery Rateabyss_special_notable_20
    AbyssSpecialNotable
    +(48)% to Critical Strike Multiplierabyss_special_notable_21
    AbyssSpecialNotable
    +(36100) to Evasion Ratingabyss_special_notable_22
    AbyssSpecialNotable
    +(1215)% to Fire Resistanceabyss_special_notable_23
    AbyssSpecialNotable
    Regenerate (916) Life per secondabyss_special_notable_24
    AbyssSpecialNotable
    +(1215)% to Lightning Resistanceabyss_special_notable_25
    AbyssSpecialNotable
    Regenerate (1.13) Mana per secondabyss_special_notable_26
    AbyssSpecialNotable
    +(2130) to maximum Lifeabyss_special_notable_27
    AbyssSpecialNotable
    +(2130) to maximum Manaabyss_special_notable_28
    AbyssSpecialNotable
    +(61100) to Armourabyss_special_notable_29
    AbyssSpecialNotable
    +(68)% to all Elemental Resistancesabyss_special_notable_30
    AbyssSpecialNotable
    +(34)% Chance to Block Attack Damage if you were Damaged by a Hit Recentlyabyss_special_notable_31
    AbyssSpecialNotable
    (57)% increased Cast Speed if you've dealt a Critical Strike Recentlyabyss_special_notable_32
    AbyssSpecialNotable
    (68)% increased Cast Speed if a Minion has been Killed Recentlyabyss_special_notable_33
    AbyssSpecialNotable
    +(34)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_special_notable_34
    AbyssSpecialNotable
    10% increased Effect of Cold Ailmentsabyss_special_notable_35
    AbyssSpecialNotable
    (812)% increased Critical Strike Chanceabyss_special_notable_36
    AbyssSpecialNotable
    (2030)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlyabyss_special_notable_37
    AbyssSpecialNotable
    +(810)% to Critical Strike Multiplier if you've Killed Recentlyabyss_special_notable_38
    AbyssSpecialNotable
    2% increased Effect of your Cursesabyss_special_notable_39
    AbyssSpecialNotable
    (1015)% reduced Effect of Curses on you while on Consecrated Groundabyss_special_notable_40
    AbyssSpecialNotable
    (1520)% increased Damage if you've Killed Recentlyabyss_special_notable_41
    AbyssSpecialNotable
    (1018)% increased Damage over Time while Dual Wieldingabyss_special_notable_42
    AbyssSpecialNotable
    (1018)% increased Damage over Time while holding a Shieldabyss_special_notable_43
    AbyssSpecialNotable
    (1018)% increased Damage over Time while wielding a Two Handed Weaponabyss_special_notable_44
    AbyssSpecialNotable
    Damage Penetrates 2% Elemental Resistances if you haven't Killed Recentlyabyss_special_notable_45
    AbyssSpecialNotable
    2% of Damage taken Recouped as Manaabyss_special_notable_46
    AbyssSpecialNotable
    Enemies Blinded by you have (1520)% reduced Critical Strike Chanceabyss_special_notable_47
    AbyssSpecialNotable
    Enemies Hindered by you have (1520)% reduced Life Regeneration rateabyss_special_notable_48
    AbyssSpecialNotable
    Enemies Intimidated by you have 10% increased duration of stuns against themabyss_special_notable_49
    AbyssSpecialNotable
    Enemies Maimed by you take (45)% increased Damage Over Timeabyss_special_notable_50
    AbyssSpecialNotable
    Enemies Withered by you have -2% to all Resistancesabyss_special_notable_51
    AbyssSpecialNotable
    Regenerate (916) Energy Shield per secondabyss_special_notable_52
    AbyssSpecialNotable
    (2030)% increased Evasion Rating while movingabyss_special_notable_53
    AbyssSpecialNotable
    (35)% increased Impale Effectabyss_special_notable_54
    AbyssSpecialNotable
    Regenerate (0.51)% of Life per second while movingabyss_special_notable_55
    AbyssSpecialNotable
    (1015)% increased Effect of Lightning Ailmentsabyss_special_notable_56
    AbyssSpecialNotable
    (2025)% increased Mana Regeneration Rate while movingabyss_special_notable_57
    AbyssSpecialNotable
    Minions have (68)% increased Attack and Cast Speed if you or your Minions have Killed Recentlyabyss_special_notable_58
    AbyssSpecialNotable
    Minions have (35)% chance to Blind on Hit with Attacksabyss_special_notable_59
    AbyssSpecialNotable
    Minions have (35)% chance to Taunt on Hit with Attacksabyss_special_notable_60
    AbyssSpecialNotable
    Minions have 10% chance to cause Bleeding with Attacksabyss_special_notable_61
    AbyssSpecialNotable
    Minions have 10% chance to Igniteabyss_special_notable_62
    AbyssSpecialNotable
    Minions have +(711)% to Chaos Resistanceabyss_special_notable_63
    AbyssSpecialNotable
    Minions deal (1015)% increased Damage if you've used a Minion Skill Recentlyabyss_special_notable_64
    AbyssSpecialNotable
    Minions have +(610)% to all Elemental Resistancesabyss_special_notable_65
    AbyssSpecialNotable
    Minions Leech (0.30.5)% of Damage as Lifeabyss_special_notable_66
    AbyssSpecialNotable
    Minions Regenerate (0.40.8)% of Life per secondabyss_special_notable_67
    AbyssSpecialNotable
    Minions Regenerate (2240) Life per secondabyss_special_notable_68
    AbyssSpecialNotable
    Minions have (610)% increased maximum Lifeabyss_special_notable_69
    AbyssSpecialNotable
    Minions have (610)% increased Movement Speedabyss_special_notable_70
    AbyssSpecialNotable
    Minions have (35)% chance to Hinder Enemies on Hit with Spellsabyss_special_notable_71
    AbyssSpecialNotable
    Minions have 10% chance to Poison Enemies on Hitabyss_special_notable_72
    AbyssSpecialNotable
    3% increased Movement Speed if you haven't taken Damage Recentlyabyss_special_notable_73
    AbyssSpecialNotable
    5% chance to gain Phasing for 4 seconds on Killabyss_special_notable_74
    AbyssSpecialNotable
    (38)% chance to Hinder Enemies on Hit with Spellsabyss_special_notable_75
    Timeless Jewel
    Jewels
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Timeless Jewel JewelTimeless /8
    NameShow Full Descriptions
    DropLevel 20
    BaseType Timeless Jewel
    Class Jewels
    FlagsAlwaysAllocate, CanBeCorrupted, CanBeDoubleCorrupted
    TypeMetadata/Items/Jewels/JewelTimeless
    Tagsjewel, intjewel, dexjewel, strjewel, not_for_sale
    IconArt/2DItems/Jewels/Timeless
    ReferenceCommunity Wiki
    keyval
    Base.base_level1
    Base.tagdefault
    Base.x_size1
    Base.y_size1
    Base.description_textItemDescriptionPassiveJewel
    client.RenderItem,
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritymagic, rare, unique
    Mods.inventory_typepassivejewels
    Unique /6
    VaalCivilization
    Requires Level 20
    Bathed in the blood of (1008000) sacrificed in the name of Xibaqua
    Passives in radius are Conquered by the Vaal
    Historic
    (Conquered Passive Skills cannot be modified by other Jewels)
    TemplarCivilization
    Requires Level 20
    Carved to glorify (200010000) new faithful converted by High Templar Maxarius
    Passives in radius are Conquered by the Templars
    Historic
    [Two random mods of devotion]
    (Conquered Passive Skills cannot be modified by other Jewels)
    MarakethCivilization
    Requires Level 20
    Denoted service of (5008000) dekhara in the akhara of Balbala
    Passives in radius are Conquered by the Maraketh
    Historic
    (Conquered Passive Skills cannot be modified by other Jewels)
    EternalEmpireCivilization
    Requires Level 20
    Commissioned (2000160000) coins to commemorate Cadiro
    Passives in radius are Conquered by the Eternal Empire
    Historic
    (Conquered Passive Skills cannot be modified by other Jewels)
    KaruiCivilization
    Requires Level 20
    Commanded leadership over (1000018000) warriors under Kaom
    Passives in radius are Conquered by the Karui
    Historic
    (Conquered Passive Skills cannot be modified by other Jewels)
    ExpeditonCivilization
    Requires Level 20
    Remembrancing (1008000) songworthy deeds by the line of Vorana
    Passives in radius are Conquered by the Kalguur
    Historic
    (Conquered Passive Skills cannot be modified by other Jewels)
    Item /2
    InventoryIcon
    Peaceful Moments
    Stack Size: 1 / 5
    Timeless Jewel
    InventoryIcon
    The Eternal War
    Stack Size: 1 / 4
    Timeless Jewel
    Two-Implicit
    Corrupted

    Community Wiki

    Edit

    Timeless Jewel

    Timeless Jewel is the basetype of a set of five unique jewels that can alter the passive tree nodes.

    Mechanics

    Each Timeless Jewel alters passive nodes within its radius based on its seed and name. As an example, the numbers on Glorious Vanity range from 100 to 8000, with no specific benefit associated with a particular range of numbers (The range is different for the 4 other jewels). Each number is associated with a variant of the alternative skill tree, and each name is associated with a different keystone passive. (I.e., the same seed yielded the same skill tree with the same effect on notable and basic passive, but the keystone is only affected by the name) There are 7901 possibilities for each of Ahuana, Doryani and Xibaqua variants of the Glorious Vanity jewel alone, meaning that there are a total of 23703 different possibilities for each jewel. Using a CurrencyModValuesDivine Orb will randomize both the seed and name.

    Note that only Glorious Vanity has the range 100-8000. The range of Militant Faith is 2000-10000 (8001 variants). Brutal Restraint and Elegant Hubris and Lethal Pride have their own range as well.

    Each modified keystone can only affect the player once - identical keystones do not stack.

    You may only equip one unique Timeless Jewel at a time. Each unique version has the tag "Limited to: 1 Historic".

    Conquered

    • Conquered Passive Skills cannot be modified by other jewels - in-game help text

    For example, Lioneye's Fall cannot modify the Timeless Jewel conquered passives. Thus "Conquered" means the Timeless Jewel replaced the passive skill tree as well as not able to be further modified.

    Item acquisition

    This item is drop disabled.

    This basetype does not drop normally. It drops as unique item only.

    The general way to acquire unique Timeless Jewels is from their respective Legions in the Domain of Timeless Conflict. Players need to place at least 2 emblems from different legions in the map device to open the portal to the area. Read the article about emblems for details.

    Non-unique Timeless Jewels do not normally drop. Players can obtain a non-unique Timeless Jewel by corrupting five unique Timeless Jewels into rares, then selling five corrupted rare Timeless Jewel to a vendor for an uncorrupted rare. Since not every corruption outcome is a rare, players need to vaal, at minimum, five Timeless jewels to use this vendor recipe.

    Divination cards

    The following divination cards can be exchanged for Timeless Jewels:


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.