Attribute /6
elusive
Key | Value |
---|---|
Cost | iLvl 1: Normal: 2xOrb of Transmutation · Magic: 2xGlassblower's Bauble · Rare: 1xChaos Orb · Unique: 5xChaos Orb |
Acronym | Ignite |
BuffIcon | |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 11 |
Crucible Weapon /2
Weight | Desc |
---|---|
200 (T3, T4) | 30% reduced Elusive Effect Gain Elusive on reaching Low Life |
200 (T3, T4) | 20% reduced Elusive Effect Gain Elusive on reaching Low Life |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | avoid damage % |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | elusive critical strike multiplier + to skills supported by nightblade |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Skill Gem /1
Name |
---|
Withering Step |
Support Gem /1
Item mods /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Redeemer's | 75 | Prefix | (5–10)% chance to gain Elusive on Critical Strike critical | boots_eyrie 250 default 0 |
45 | ScourgeUpside | (12–14)% increased Elusive Effect | boots 500 default 0 | |
68 | ScourgeUpside | (15–17)% increased Elusive Effect | boots 500 default 0 | |
68 | ScourgeUpside | (18–20)% increased Elusive Effect | boots 500 default 0 | |
75 | BlueImplicit | (6–7)% increased Elusive Effect | no_tier_6_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | (8–9)% increased Elusive Effect | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | (10–11)% increased Elusive Effect | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | (12–13)% increased Elusive Effect | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | (14–15)% increased Elusive Effect | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | (16–17)% increased Elusive Effect | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (14–15)% increased Elusive Effect | no_tier_5_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (16–17)% increased Elusive Effect | no_tier_4_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (18–19)% increased Elusive Effect | no_tier_3_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (20–21)% increased Elusive Effect | no_tier_2_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (22–23)% increased Elusive Effect | no_tier_1_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Elusive Effect | no_tier_4_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Elusive Effect | no_tier_3_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Elusive Effect | no_tier_2_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Elusive Effect | no_tier_1_eldritch_implicit 0 boots 60 default 0 | |
30 | WeaponTree | 30% reduced Elusive Effect Gain Elusive on reaching Low Life | shield 200 default 0 | |
76 | WeaponTree | 20% reduced Elusive Effect Gain Elusive on reaching Low Life | shield 200 default 0 |
Enchantment Modifier /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Withering Step Elusive Effect 1 | 66 | Enchantment | Withering Step has 20% increased Elusive Effect | helmet 100 default 0 |
Enchantment Withering Step Elusive Effect 2 | 75 | Enchantment | Withering Step has 30% increased Elusive Effect | helmet 100 default 0 |
83 | Enchantment | 20% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailment | belt 1 default 0 |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Escape | 84 | Suffix | (8–10)% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailment | abyss_jewel_melee 100 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Intangible | 82 | SanctumSpecial | Prefix | (10–15)% increased Elusive Effect | dex_special_relic 200 default 50 |
of the Assassin | 45 | Charm | Suffix | (10–15)% increased Elusive Effect | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 72 | Charm | Suffix | (16–25)% increased Elusive Effect | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Assassin | 70 | Charm | Suffix | You take no Extra Damage from Critical Strikes while Elusive | int_animal_charm 50 dex_animal_charm 50 default 0 |
Unique /4
Passive /2
Ascendancy Passive /1
Cluster Jewel Passive /1
Elevated modifier List /1
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Redeemer's | 75 | (5–10)% chance to gain Elusive on Critical Strike Group: 3560 | (11–20)% chance to gain Elusive on Critical Strike (5–10)% increased Elusive Effect |
Community Wiki
Elusive
Elusive is a buff which grants 15% chance to Avoid All Damage from Hits, or 30% increased Movement Speed.
It grants a large amount of damage avoidance and movement speed when it is first applied, and the effectiveness of it decays over time. In most cases, you must wait for Elusive to expire before you can re-apply it at full strength.
Mechanics
Unlike most other effects, Elusive loses its effectiveness over time, at a rate of 20% per second, and lasts until it decays to 0% effectiveness. This causes Elusive to have its duration be based on its buff effect. Modifiers to skill effect duration will not affect the duration of Elusive, but buff effects will.
You cannot refresh the effectiveness of Elusive by reapplying it. You must wait until Elusive expires to be able to reapply Elusive again. The only exception to this is Withering Step.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.