avoid_damage_%
elusive_critical_strike_multiplier_+_to_skills_supported_by_nightblade
Crucible Weapon /2
Weight | Desc |
---|---|
200 (T3, T4) | 30% reduced Elusive Effect Gain Elusive on reaching Low Life |
200 (T3, T4) | 20% reduced Elusive Effect Gain Elusive on reaching Low Life |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | avoid damage % |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | elusive critical strike multiplier + to skills supported by nightblade |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Skill Gem /1
Name |
---|
Withering Step |
Support Gem /1
Item mods /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Redeemer's | 75 | Prefix | (5–10)% chance to gain Elusive on Critical Strike critical | boots_eyrie 250 default 0 |
45 | ScourgeUpside | (12–14)% increased Elusive Effect | boots 500 default 0 | |
68 | ScourgeUpside | (15–17)% increased Elusive Effect | boots 500 default 0 | |
68 | ScourgeUpside | (18–20)% increased Elusive Effect | boots 500 default 0 | |
75 | BlueImplicit | (6–7)% increased Elusive Effect | no_tier_6_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | (8–9)% increased Elusive Effect | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | (10–11)% increased Elusive Effect | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | (12–13)% increased Elusive Effect | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | (14–15)% increased Elusive Effect | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | (16–17)% increased Elusive Effect | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (14–15)% increased Elusive Effect | no_tier_5_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (16–17)% increased Elusive Effect | no_tier_4_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (18–19)% increased Elusive Effect | no_tier_3_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (20–21)% increased Elusive Effect | no_tier_2_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (22–23)% increased Elusive Effect | no_tier_1_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Elusive Effect | no_tier_4_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Elusive Effect | no_tier_3_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Elusive Effect | no_tier_2_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Elusive Effect | no_tier_1_eldritch_implicit 0 boots 60 default 0 | |
30 | WeaponTree | 30% reduced Elusive Effect Gain Elusive on reaching Low Life | shield 200 default 0 | |
76 | WeaponTree | 20% reduced Elusive Effect Gain Elusive on reaching Low Life | shield 200 default 0 |
Enchantment Modifier /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Withering Step Elusive Effect 1 | 66 | Enchantment | Withering Step has 20% increased Elusive Effect | helmet 100 default 0 |
Enchantment Withering Step Elusive Effect 2 | 75 | Enchantment | Withering Step has 30% increased Elusive Effect | helmet 100 default 0 |
83 | Enchantment | 20% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailment | belt 1 default 0 |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Escape | 84 | Suffix | (8–10)% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailment | abyss_jewel_melee 100 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Intangible | 82 | SanctumSpecial | Prefix | (10–15)% increased Elusive Effect | dex_special_relic 200 default 50 |
of the Assassin | 45 | Charm | Suffix | (10–15)% increased Elusive Effect | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 72 | Charm | Suffix | (16–25)% increased Elusive Effect | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Assassin | 70 | Charm | Suffix | You take no Extra Damage from Critical Strikes while Elusive | int_animal_charm 50 dex_animal_charm 50 default 0 |
Unique /4
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Passive /2
40% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Rune Daggers are considered Daggers)
Elusive is removed from you at 20% effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Ascendancy Passive /1
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Cluster Jewel Passive /1
25% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Elevated modifier List /1
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Redeemer's | 75 | (5–10)% chance to gain Elusive on Critical Strike Group: 3560 | (11–20)% chance to gain Elusive on Critical Strike (5–10)% increased Elusive Effect |
Community Wiki
Elusive
Elusive is a buff which grants 15% chance to Avoid All Damage from Hits, or 30% increased Movement Speed.
It grants a large amount of damage avoidance and movement speed when it is first applied, and the effectiveness of it decays over time. In most cases, you must wait for Elusive to expire before you can re-apply it at full strength.
Mechanics
Unlike most other effects, Elusive loses its effectiveness over time, at a rate of 20% per second, and lasts until it decays to 0% effectiveness. This causes Elusive to have its duration be based on its buff effect. Modifiers to skill effect duration will not affect the duration of Elusive, but buff effects will.
You cannot refresh the effectiveness of Elusive by reapplying it. You must wait until Elusive expires to be able to reapply Elusive again. The only exception to this is Withering Step.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.