Elusive
You have increased Movement Speed, and additional chance to avoid damage. This buff's effects are reduced over time.
base_movement_velocity_+%
avoid_damage_%
elusive_critical_strike_multiplier_+_to_skills_supported_by_nightblade
Attribute /5

elusive

KeyValue
AcronymProjectile, Chain, Armour, Evasion
BuffIcon
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID11
Crucible Weapon /2
WeightDesc
200 (T3, T4)30% reduced Elusive Effect
Gain Elusive on reaching Low Life
200 (T3, T4)20% reduced Elusive Effect
Gain Elusive on reaching Low Life
Base Movement Velocity +%
Codebase movement velocity +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeavoid damage %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeelusive critical strike multiplier + to skills supported by nightblade
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Skill Gem /1
Item mods /21
NameLevelPre/SufDescriptionWeight
Redeemer's75Prefix(5–10)% chance to gain Elusive on Critical Strike criticalboots_eyrie 250
default 0
45ScourgeUpside(12–14)% increased Elusive Effectboots 500
default 0
68ScourgeUpside(15–17)% increased Elusive Effectboots 500
default 0
68ScourgeUpside(18–20)% increased Elusive Effectboots 500
default 0
75BlueImplicit(6–7)% increased Elusive Effectno_tier_6_eldritch_implicit 0
boots 300
default 0
75BlueImplicit(8–9)% increased Elusive Effectno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicit(10–11)% increased Elusive Effectno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicit(12–13)% increased Elusive Effectno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicit(14–15)% increased Elusive Effectno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicit(16–17)% increased Elusive Effectno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (14–15)% increased Elusive Effectno_tier_5_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (16–17)% increased Elusive Effectno_tier_4_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (18–19)% increased Elusive Effectno_tier_3_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (20–21)% increased Elusive Effectno_tier_2_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (22–23)% increased Elusive Effectno_tier_1_eldritch_implicit 0
boots 150
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Elusive Effectno_tier_4_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Elusive Effectno_tier_3_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Elusive Effectno_tier_2_eldritch_implicit 0
boots 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Elusive Effectno_tier_1_eldritch_implicit 0
boots 60
default 0
30WeaponTree30% reduced Elusive Effect
Gain Elusive on reaching Low Life
shield 200
default 0
76WeaponTree20% reduced Elusive Effect
Gain Elusive on reaching Low Life
shield 200
default 0
Enchantment Modifier /3
NameLevelPre/SufDescriptionWeight
Enchantment Withering Step Elusive Effect 166EnchantmentWithering Step has 20% increased Elusive Effecthelmet 100
default 0
Enchantment Withering Step Elusive Effect 275EnchantmentWithering Step has 30% increased Elusive Effecthelmet 100
default 0
83Enchantment20% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailmentbelt 1
default 0
Abyss Jewel mods /1
NameLevelPre/SufDescriptionWeight
of Escape84Suffix(8–10)% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailmentabyss_jewel_melee 100
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
Intangible82SanctumSpecialPrefix(10–15)% increased Elusive Effectdex_special_relic 200
default 50
of the Assassin45CharmSuffix(10–15)% increased Elusive Effectint_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin72CharmSuffix(16–25)% increased Elusive Effectint_animal_charm 125
dex_animal_charm 125
default 0
of the Assassin70CharmSuffixYou take no Extra Damage from Critical Strikes while Elusiveint_animal_charm 50
dex_animal_charm 50
default 0
Unique /4
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Passive /1
12% increased Attack Speed with Daggers
40% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Rune Daggers are considered Daggers)
Ascendancy Passive /1
Ascendancy: Assassin
Character: Shadow
Gain Elusive on Critical Strike
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Cluster Jewel Passive /1
10% chance to gain Elusive on Kill
25% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Elevated modifier List /1
NameLvModsElevated Mods
Redeemer's75(5–10)% chance to gain Elusive on Critical Strike
Group: 3550
(11–20)% chance to gain Elusive on Critical Strike
(5–10)% increased Elusive Effect

Community Wiki

Edit

Elusive

Elusive is a buff which grants 15% chance to Avoid All Damage from Hits, or 30% increased Movement Speed.

It grants a large amount of damage avoidance and movement speed when it is first applied, and the effectiveness of it decays over time. In most cases, you must wait for Elusive to expire before you can re-apply it at full strength.

Mechanics

Unlike most other effects, Elusive loses its effectiveness over time, at a rate of 20% per second, and lasts until it decays to 0% effectiveness. This causes Elusive to have its duration be based on its buff effect. Modifiers to skill effect duration will not affect the duration of Elusive, but buff effects will.

You cannot refresh the effectiveness of Elusive by reapplying it. You must wait until Elusive expires to be able to reapply Elusive again. The only exception to this is Withering Step.


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